Lassiviren

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I am still working on the crunch but I thought I had best submit Tenegar for consideration. Tenegar Oldsoul, male human druid (Nature fang) lv 9.

Description:
Tenegar is a 6'4 uthgardt man, with the long black hair and blue eyes common to his people. His build is burly, a thick bodied man with plenty of weight to throw around. He wears animal skins, and there is no pretense of civilization adorning his wild form.
Despite this seeming savagery, there is a glint of deep wisdom in his eyes. Tenegar also has a hobby of acquiring "Souvenirs". Small items that capture something of the natural energy of the places he has visited. These items are then transformed into makeshift talismans that hand around his neck in a motley array.

Personality:
Tenegar is reserved in most of his actions; never using two-words when one will do and preferring to communicate in body language if possible. When he does deem it necessary to make himself heard, his voice booms out like the thunder of a coming avalanche.
Tenegar is distrustful of most, especially those he deems too "civilized". Anyone who is afraid of nature is quick to earn his contempt. However, if someone proves themselves a friend of the wilds and a capable warrior, then they will have a powerful friend in Tenegar.

Backstory:
Tenegar was raised from birth to be a shaman for his people and was placed through almost inhuman trials to bring him closer to the spirits that would guide his tribe. His first memory was being curled up in the freezing cold, feeling his lungs struggle to capture every chilling breath. He was 6 years old left alone in the cold wilderness with only his elk-skin britches to keep him warm. It was during this, when he felt closest to death, that he first heard the words carried upon the wind. Words that made sense to him and stole away the cold from his bones.
He returned to his people, his head held high even as he was nearly corpse-blue from exposure. From this point onward he spoke with a changed voice. An ancient wisdom now guided him, tasking him with protecting the wilderness from all that would defile it. He spent many winters with his people but always knew that he could not stay with them. Something pulled at his very marrow, tasking him to go forth and seek out the mysteries of the horizon.
It was during a hunting trip, where Tenegar used his magics to stave off the cold that he first met Birger. A mastodon with a madness within it that threatened to tear itself apart in its tribulations. The creature tore at the ground and bellowed at the heavens, challenging all that would hear to put it out of it's misery. Tenegar sensed its' affliction was far from natural and was able to draw out the vileness within it. Taking that sickness spirit into himself rendered Tenegar comatose for over a week. Battling the creature through a twilight of spirit until it finally dissipated. When he awoke the bond had been forged between the young mastodon and himself. It was this event that catalyzed him leaving the Uthgardt to seek out all signs of The Sickness and expunge them.


Creating a Paladin (Holy Tactician)/ Tactician (Psionic)/ Marshal. In concept he is a bit like Captain America in that he is a genius tactician who brings out the best in others. Flavor wise I'm looking at him being trained from birth by the Church of Iomedae in a program to make him the front line of defense against any demonic incursion into the material plane


I have decided to change my character to a gnome bard (sandman)/Wizard (Shadowcaster)/Arcane Trickster. The idea was to go with a specialist in enchantment and illusion who never goes at a problem head on, but always finds a way to go at it from an unexpected angle.
The rule on gestalts is that prestige classes can be used but only one at a time? Also, how many spells would it be appropriate for my wizard to know?


I am very interested. Looking at running a Bugbear Brawler/Rogue who leads an army of thieves and bandits.


Very interested
Thinking about doing a shaman (Unsworn Shaman)/brawler character from the Mwangi expanse. Waiting to figure out what the ruling is on archetypes


All the d10 dice you can muster
Botches come up when you have a die roll with nothing 7 or above and at least a single one. Doesn't occur too often unless odds are stacked squarely against you.
As for flaws, are you talking about vice's? Adventure uses a behavorial archetypes that each have a built in virtue and vice. Example: Leaders gain willpower when organizing a plan, but have to expend willpower to avoid punishing subordinates for poor behavior.


It is based on the storyteller system which is used in the old world of darkness games like Vampire and Mage. The abilities are in keeping with the genre; super science, daredevil heroics, incredible feats of strength etc.


Introduction:
“THE CLOAK FOUND DEAD” reads the headline with a picture of a bloody church gate beneath it. The rest of the story is sensationalist but captures the broken hopes of LA. The City of Angels was running low on its namesake, the only man who had been keeping it from falling into the hands of gangsters was now lining a coffin and people were scared.
Fortunately, the people who had found the body outside the halls of Shepherds Rest were friends and kept the secret of the man behind the domino mask. Only a handful of people knew that Victor Drake, the stage magician with a dazzling smile and lightning hands, had been waging a one-man war on crime for the last five years.
You are one of that handful, and one of the few people seeking justice for a man branded a criminal by the police. This why you now stand in grim silence in Victor’s apartment; surrounded by a handful of friends just as determined to make sure that Victor Drake is avenged. Despite the company the night is cold with the realization that something far darker than anything you have faced before hides in the shadows of the hungry city.

Information:
Looking to run a pulp action game using the Adventure! game system by White Wolf Publishing but not the setting. The game will be set in the 1930's, and will be a mixture of different pulp genres (Hardboiled Mystery, Globe Trotting Adventure, Supernatural menace, etc.)
This is a game for fans of old serials like The Shadow and Doc Savage, as well as more modern homages like Indiana Jones and Sky Captain. I am doing an interest check if this is something that people would like to take part in.