The God Games.

Game Master Captain Wombat

The Pathfinder Olympic games, where one PC who wins the most will join the ranks of the gods.


101 to 150 of 566 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

None of you will die, this is a God Game, how ever you may lose and that could be less painful and shameful as one of you will become a god.

:)

Sovereign Court

Alright, I'll get started on my character then.


so... we have 4,000,000 gp to spend on our main, or our "alt?" tad confused.

legendary item- you making it so it can only be taken once?


Figure i'll ask this now to get it outta the way, can I play a Taninim?

Sovereign Court

actually for breaking the rock...I don't even need to make a character sheet for that. It's actually way too easy.

breaking the rock:

I cast polymorph any object on the rock, transforming the middle section of the rock into mud and letting it fall apart in half. The end.
1 round.

If you are curious with polymorph any object I can affect 100 cubic ft/caster level which is 20 000 cubic foot = 3 400 000 lbs = 1700 tons. With the rock weighting only 90 tons...I can affect transform the entire rock into something else, like a rabbit but anyway, here you go.


Eltacolibre:

I'm not sure where you're getting the weight from in your math above. the only measurement listed in polymorph any object is area. the cubic feet of the obelisk thing is 40,000 (20'x20'x100'), which is way outside the area of polymorph any object. Area doesn't have a default weight: 100 cubic feet of peanut butter weighs considerably less than 100 cubic feet of titanium after all.

Shadow Lodge

vrog:
He's not trying to affect the entire structure, just a 20 cubic feat per caster level of it.

Sovereign Court

to vrog and Lord foul:
this is correct, I am just affecting the "middle" of the rock, cutting into half by transforming the middle into mud and fulfilling the objective of breaking into two parts.


GM_Captain_Wombat wrote:

Qs

=================TEST CHALLENGE one =================

As you and your Army make its way there way to Gog Gamers site, a Small being with a red Top hat comes to see you. He's a Gnome of some Kind.

Bow bows and shows respect and say.

"Soon you will come to a giant stone pillar made of a black rock.
You and you alone, must walk ahead of your troops and smash it down.
Once done by you and you alone, you well Get closer to the games.
yu jone is to it an brake it in half, if you do it in the best speed they you will gain access to the next test..'

Then after an hour you come to it. There reaching a 1/8 a high and some 40' across is a black stone biller.

The Pillor

6,000 HP
Hardness 20.
AC Zero
Attacks Zero
Size 20' wide by 100' high
Wight 90 tons

Post your alt Braking it, 0HP UNDER SPOILER!!

How many rounds

==============END TEST CHALLENGED =================

2 Options...:
It really depends on one thing: is the wall made of worked or unworked stone?

1)If it is natural rock then I would use one spell over another.

So here's what my character would do:

Rd 1: Cast a wall of force to keep the stuff from falling backwards (can't get my clothes dirty afterall, lol)

Rd 2: Depends on the above. IF it is natural stone, then I would cast transmute rock to mud, pushing all the mud forward and away.

IF it is treated stone (as I am suspecting), then I would use polymorph any object to turn the wall into ~80 rock golems. I'd then send them out to find the first enemies and pound on them.


I'm a bit confused on the only to +5 for magic creation.

I can buy an off-the shelf Belt of physical perfection +6 for 144,000 gold.

If I want to enchant the BoPP with the effects of a Belt of Tumbling, I would normally have a retail price of $144,000 + $800*1.5=$1200 for a total of $145,200.

BUT, since I have crafted it, I now have to recalc the BoPP from a +6 bonus to a +5 bonus?

Similarly, I can buy a +5 vorpal scimitar (a +10 weapon) for $200,315. But if I want to upgrade that sword with a permanent "light" effect (normally would cost $500x1.5=$750 retail price), I have to drop the scimitar to just +5 and loose the vorpal ability?

I'm hoping that you simply meant that weapons and armor could not have more than a +5 enhancement bonus. That magic gear was capped at it's existing maximums, stacking rules still applied, and there was no price break for crafting gear. Custom gear that was not simply combining items of the same slot (for example a ring of sustenance and levitation) required GM approval.


Too many new-to-me rules trying to go the Warlord/Wilder route, so instead I've been working on this plantman Bolt Ace/Warpriest

Edit: shoot, giving up a level of Warpriest for the advanced template is too good to pass up.. making changes :)

Edited: yes,, bolt ace

Shadow Lodge

Bolt slinger? You mean the gunslinger bolt ace, or something else?


@fnord72"]
Q:I can buy an off-the shelf Belt of physical perfection +6 for 144,000 gold.
A: Yes

Q: If I want to enchant the BoPP with the effects of a Belt of Tumbling, I would normally have a retail price of $144,000 + $800*1.5=$1200 for a total of $145,200. BUT, since I have crafted it, I now have to recalc the BoPP from a +6 bonus to a +5 bonus?

A: Yep you have gone past the +5 max so NOPE cant have it

Q:Similarly, I can buy a +5 vorpal scimitar (a +10 weapon) for $200,315. But if I want to upgrade that sword with a permanent "light" effect (normally would cost $500x1.5=$750 retail price), I have to drop the scimitar to just +5 and loose the vorpal ability?

A: Magic items can give off light with out the need of a spell.

Q: I'm hoping that you simply meant that weapons and armor could not have more than a +5 enhancement bonus. That magic gear was capped at it's existing maximums,

A: Stock Items can be over +5 Combined ones can't.


GM_Captain_Wombat wrote:

@fnord72"]

Q:I can buy an off-the shelf Belt of physical perfection +6 for 144,000 gold.
A: Yes

Q: If I want to enchant the BoPP with the effects of a Belt of Tumbling, I would normally have a retail price of $144,000 + $800*1.5=$1200 for a total of $145,200. BUT, since I have crafted it, I now have to recalc the BoPP from a +6 bonus to a +5 bonus?

A: Yep you have gone past the +5 max so NOPE cant have it

Q:Similarly, I can buy a +5 vorpal scimitar (a +10 weapon) for $200,315. But if I want to upgrade that sword with a permanent "light" effect (normally would cost $500x1.5=$750 retail price), I have to drop the scimitar to just +5 and loose the vorpal ability?

A: Magic items can give off light with out the need of a spell.

Q: I'm hoping that you simply meant that weapons and armor could not have more than a +5 enhancement bonus. That magic gear was capped at it's existing maximums,

A: Stock Items can be over +5 Combined ones can't.

SO, we cannot have say, a +5 weapon, then stack on flaming, shock,frost, and ghost touch for a maximum of +10 total?


------- Test 2 -------

A Cube

Hight 500'x 500'x500'
weight 100,000 tons
Made from blocks 10'x10'x10'

In layers

1: Hard wood,
2: Stone [worked]
3: Iron molten DMG 70 per round.
4: Ice TOXIC fort save DC 60
5: Living Bone FOR save +50 Fast healing +50 Per block 1000 HP
5: Anti Magic/power Blocks DC75
6: Deep space Vacuum centre block, vast space, X Dimensions 1000x1000x1000 Miles with a single grain of gold sand in it somewhere.

How would you get to its centre and get the grain of sand?.

--------test 2------------


create a machine that provides a life bubble on my Huge mechanus (as per spell), have him literally punch through the layers( so he is safe from the molten iron for the most part, and toxic doesn't effect him anyway :P ). hahas. with help from me and meh pistols. ( I has no teleport spells :( very sad). then enter through the small opening he created, pick up the sand and leave as I have no need for air.

I'll work out the mechanics later, but a question-
you are OK with using +5 ammo for a +5 weapon yes?

scratch that, I teleport in, via boots of teleportation, and teleport out. (this works right? I never play casters... the few I have played never got about level 8 haha)

Dark Archive

I haven't felt the urge to make a character for a while... You've done well.

Shadow Lodge

test two plan:

Scry and fry
Greater scrying, greater teleport, or plane shift depending on weather or not it's the same plane, then a second casting to get out send the imp in because he has it at will.

Hey crickey!


"would you like to draw from my deck of many things?"


Man, I'd like to get into this game, but that's a lot of work for no degree of certainty on admission. I may just follow along and see how yur game goes


and my mechanus (a work in progress!)

Liberty's Edge

Eltacolibre wrote:
Test one** spoiler omitted **

That spell affects a creature or an object, not part of an object. Try again, I think.

Liberty's Edge

Lord Foul II wrote:

** spoiler omitted **

Hey crickey!

We were told to go without our followers. Of course, he could have hidden in your pants :P

Sovereign Court

Reckless wrote:
Eltacolibre wrote:
Test one** spoiler omitted **
That spell affects a creature or an object, not part of an object. Try again, I think.

Polymorph any object can also functions like transmute rock to mud, which specifically states that it can affect part of an object or structure.

Liberty's Edge

prd wrote:

This spell can also be used to duplicate the effects of baleful polymorph, greater polymorph, flesh to stone, stone to flesh, transmute mud to rock, transmute metal to wood, or transmute rock to mud.

rock to mud:
This spell turns natural, uncut, or unworked rock of any sort into an equal volume of mud.

It can be used to duplicate the effect, but doesn't otherwise function as. You can't use it to turn a person's arm into a bunny. You can, specifically, turn unworked stone up to a certain volume into mud (and yes, that can be part of a bunch of unworked stone.

Shadow Lodge

Given that Rekhit's a familiar and thus a class feature I thought that it'd be allowed
Does that also mean I have to leave behind "legond's bane" (name of my katana till I think up a better one) because it's intelegant and can move on it's own?


yes you all on your lonesome, No intelligent items, familiar pets, constructor summonsesseses or your hands have to pick that grain of sand.

Sovereign Court

heh whatever there are so many ways to do this.

here another test 1 solution for the fun of it, this time unique to me.:

It can only be done because of my sorcerer bloodline: Impossible.

-for good measure optional but in case of, cast disintegrate 4 times to remove 40 ft of the rock height with wild arcana.
-Cast Animate Object.
-Cast Mythic disintegrate on it, with a fort save bonus of +3 on gargantuan object...he can't pass the save.
-Rock fails the fort save, obliterated, done.

Liberty's Edge

GM_Captain_Wombat wrote:

------- Test 2 -------

A Cube

Hight 500'x 500'x500'
weight 100,000 tons
Made from blocks 10'x10'x10'

In layers

1: Hard wood,
2: Stone [worked]
3: Iron molten DMG 70 per round. Is this fire damage? How hard is the molten iron to walk through? Does it cling to you if you try?
4: Ice TOXIC fort save DC 60 Is this poison? How is the toxin produced 9--touch, gas, etc?
5: Living Bone FOR save +50 Fast healing +50 Per block 1000 HP
5: Anti Magic/power Blocks DC75 Is this the Caster Level check DC to bypass? Can this area just be walked through?
6: Deep space Vacuum centre block, vast space, X Dimensions 1000x1000x1000 Miles with a single grain of gold sand in it somewhere. This is past the Anti Magic Field so magic works again?

How would you get to its centre and get the grain of sand?.

--------test 2------------

Sovereign Court

So the living bones are Antimagic? Just want to be sure since they are both on layer 5.

Shadow Lodge

...
My sword is also a class feature... That I can't cast without because it's a bonded item....
...


Ithink our items... specially items we made... would be with us surely.

Liberty's Edge

Well,in terms of straight-up damage,

Spoiler:
Inspired spell to cast channel vigor to duplicate haste, Using mythic rapid shot for two extra attacks and mythic deadly shot to up my damage per shot to 2d6+39 (=46 avg damage), with 10 attacks per round. Destruction bypasses all hardness, meaning 14 rounds of assault will tear the wall down. So slow.

Sovereign Court

Alright let see...

Test 2:

My build is basically going to be sorcerer/oracle with dual path mythic feat for Archmage+Hierophant, heh don't care people knows about it anyway:

-First step: find the location of the grain of sand with greater scrying or whatever, most likely using 1 mp for wild arcana. Not going to be on my spell list.
-Second Step using inspired spell mythic power, I cast life bubble on myself.Protecting myself from vacuum conditions and the likes.
-Third step I cast gate, definitely on my spell list, gate for planar traveling can be opened at an exact location.
-Fourth step, while still concentrating on leaving the gate open, I get the grain of sand.
-Fifth step, head back out from the gate.

Alternate solution: Technically a god can prevent me from opening the gate in his domain or if he is creator of the place but well, if that is the case, would most likely just planeshift instead to the ethereal plane and go grab the grain of sand, using life bubble and planeshifting again. Using Wild Arcana if necessary or inspired spell, whichever.


Test 1?

Spoiler:

guns-
12 attacks per turn, 1d8+50+5d6= 75 avg damage per hit. so, 900 damage a turn... I think I have everything added in.


I am going to move the 1st two chalinges to game thread.

Don't post there just yet, till talk about how you would attempt them.

What I would like is a discription of your PC

I plan To take at this stage every player who makes a PC and Army.

Then there will be two stages, the testes you earn you place in the games and the games.


GM_Captain_Wombat wrote:

@fnord72"]

Q:I can buy an off-the shelf Belt of physical perfection +6 for 144,000 gold.
A: Yes

Q: If I want to enchant the BoPP with the effects of a Belt of Tumbling, I would normally have a retail price of $144,000 + $800*1.5=$1200 for a total of $145,200. BUT, since I have crafted it, I now have to recalc the BoPP from a +6 bonus to a +5 bonus?

A: Yep you have gone past the +5 max so NOPE cant have it

Q: I'm hoping that you simply meant that weapons and armor could not have more than a +5 enhancement bonus. That magic gear was capped at it's existing maximums,

A: Stock Items can be over +5 Combined ones can't.

I'm a bit confused. You're stating +5 is the max on combined items, +5 what? For example a Ring of Swimming gives a +5 competence bonus to swimming. I assume that nothing can be added, according to the rules given by you.

A Belt of Tumbling on the other hand gives a +4 competence bonus on acrobatics checks, so according to how I get the rules now, you can add any belt slot item to it, as long as the total numerical bonus it grants doesn't go over +5? So I could add the Heavyload belt, beneficial bandolier and the meridian belt as they don't offer any numerical bonuses. Or how are you viewing this?

Just making certain that I understand the rules for items before going any further with character creation.

Seeing which spell names I see passing by in the topic, am I right in thinking that most people are just going to go in with at least one side of their gestalt being full spell casters?
Depending on how the "pvp" section would be, not certain if I feel up for going up against that with the idea I had in mind ...


OK change of setting RULES with regard to combing and crafting items.

1: To upgread or make Items the player or someone in his Army MUST have the skills/powers/feats to do so. You can do this at cost of making price. NO 3ed party can make bespoke items for you, all items BUT be made/combined by the PC and his/her army.

2: Combining ability's or upgrading items, CHANGE I am dropping the limit of +5 and making it now this, *ALL the Combined Caster levels of an combined or bespoke Item can not be more than CL14.

3:Stock Items can exceed CL14 when they are off http://www.d20pfsrd.com/ and you link to them,

4: Each time you add a new ability to a magic item, the cost is x1.5 the added items cost + the item cost [all all ready in-placed adds] Thats right its going to cost a lot more the more you add.

What dos combing mean, in regard to CL
It works like this,
THE CL for Belt of Tumbling is 1st, Ring of Swimming +5 is CL 2nd

ADD them, now you have CL3 you can keep adding until you get to CL14


1 person marked this as a favorite.

Armys

This is your army brake down.

Any Core, Featured or Uncommon Race is usable. [No Draw Nobles]
templates Yes pay levels.
Race Builder yes RP 11 to build with. [no don't ask for more, bar-humbug]

Band 1 - Grunts
levels 1-2,
You start with 50 1st level grunts
They have 500 XP each. you can give them a zero template of you wish. You can combine 3 to make 1 second level Army MPC.

Band 2 - NCOs
Levels 3-6,
You have 50,000 Xp to spend NPC's in this band.

Band 3 - Officers
Levels 7-12,
You have 250,000 Xp to spend NPC's in this band.

Band 4 - Cohort
Your Cohort is your General, unless you have an officer take the role.
Level 17. You can DROP your CoHorts level and feed the EXP from this into your Army. So a drop from 17 to 16 level Cohort gives you 250,000 XP to spend on any 1 Band of your Army. Do it again down to 15 and you get 175,000 more, cool go on you know you want to. What could be the down side A? hehe

You get Leadership as a free feat and you score is 25 at start of game. This feat can not be taken any any member of your army.

We will be using "Fast" Experience Point leveling HERE

Total money you can spend on your Army is now 2,000,000 Gold just like you. You can take money from that pot to add to your 4,000,000 GP or you can give some to your army.

So the total coin you have to spend is 6,000,000 no more no less, that is unless you take the Rich Parents trait and then you get 900 more.

hehe


1 person marked this as a favorite.

Race building rules

1: 25 Point Buy

2: Race, that dos not go over the 21 Race Point build in race builder, If you wish to play a monster you must remake it in Race builder Limit RP 21 as well, then go from there. If you take a race that less then RP21 like Human you can Spend the out lacking RP from its built upto RP max of 21 to add stuff on top.

3: Level 20th both sides of the Gestalt + 10th Level Mythic

4: Templates, you can have 1 template by paying for it with levels on one side of your gestalt.

5: Classes, Any on http://www.d20pfsrd.com/ it has to be on there or its out, SO YES to 3PP and YES to Psionics, and YES to Godlings.

6: 5 traits and 2 Drawbacks. [that right 2]

7: You get the Leadership feat free feat and Leadership score is Max'ed at 25 at the start of game.

8: 4,000,000 gp for items/permanency etc on this character and/or your Amry

9: Magic items, See magic item rules


Had a lot of fun figuring out some of the details for a high level/high power character. Also figured out that even with all that you still end up with having to few feats/path abilities/... for all the cool stuff you want to cram in there.

That being said, I'm going to withdraw from this. I'm still going to follow the thread (bit curious about what the rest is going to do), but I don't think I have enough free time right now to make everything that is required.

For those interested,

The invisible force character concept:

Race:
Custom build race that would most likely include "See in Darkness" to be able to see even in magical darkness, possible having natural flight as well. Both in case certain magic items/spells/abilities get disrupted/suppressed.

Stats:
Still needed to check how I would divide these, but the main focus would have been on STR & INT.

Classes:
lvl 20 Adamant Entertainment Swashbuckler / lvl 20 Vivisectionist Alchemist

Feats:
Power Attack, Furious Focus, Weapon Finesse, Improved Initiative, Weapon Focus (Rapier), Vital Strike, Weapon Specialization (Rapier), Greater Weapon Focus (Rapier), Improved Critical (Rapier), Quick Draw, Improved Vital Strike, Flyby Attack, Wingover, Greater Weapon Specialization (Rapier), Greater Vital Strike, Combat Reflexes, Hover
(some weird thing with Swashbuckler from Adamant Entertainment is that they list the Weapon focus, Specialization and greater counter parts as bonus feats, although nowhere is mentioned that they count as fighters for these feats ... So uncertain if they can actually take them ...)

Alchemist Discoveries:
Extend Potion, Bleeding Attack*, Enhance Potion, Combine Extracts, Crippling Strike*, Greater Mutagen, Elemental Mutagen, Grand Mutagen, Eternal Potion, True Mutagen
*via archetype

Mythic Path Abilities:
Always a Chance, Armor Master, Assured Drinker, extra mythic feat, Legendary Item, Critical Master, Critical Master, Enduring Elixir, Enduring Elixir, Extra mythic feat

Mythic Feats:
Dual Path (Trickster), Mythic Improved Critical, Mythic Brew Potion, Mythic Power Attack, Mythic Vital Strike, Mythic Improved Vital Strike, Mythic Greater Vital Strike

Legendary Item:
Most likely my armor with the following chosen legendary abilities :
Legendary Fortification, Undetectable and Powerful

Main Weapon:
+5 Nodachi with at the very least the Adaptable(Rapier) property. If my reading is correct, it would allow me to use abilities/feats that are tied to rapier with the Nodachi. If not I would just go for the rapier, as I don't think the 2 point drop in damage will make that much of a difference in the end result, especially as I could add another +1 property to the weapon instead of adaptable.
Not certain yet what other abilities I would add to the weapon. Probably some energy damage.

The concept of what it would do in combat:
Combining all of the above gives me the following :
- Due to Mythic Brew Potion I can make potions of spells of any level, so also Greater Invisibility.
- Due to Eternal Potion I can be under the effect of greater invisibility permanently.
- Enduring Elixir taken twice allows me to make 1 potion, elixir or extract that normally lasts 1 minute/lvl or 10 minutes/lvl into an effect that lasts a whole day.
- If necessary he can drink a potion/elixir/extract without provoking (and as a swift action for a mythic point)
- Thrust stacks with sneak attack, so if I attack something that is not immune to it, that would be 10d6+7d6+whatever my weapon does.
- I threat a crit on a 13+ and if I threat, I automatically confirm and do max possible damage.
- I would have focused on the 1 big hit, due to the Vital Strike & Mythic Vital Strike feat chain.
- Didn't calculate it yet due to not having my stats fixed yet, but I do believe he could do a massive amount of damage, even without the sneak/thrust damage.

Feedback is appreciated (as it was my first attempt at this type of character)


Shame but ok,

When you make your PC and army I want to know the Theam

It's bern talked about here,

Mecanical hord
Undead army
Elf troop
You get the idea,

What's the Theam an way do they follow you.

O and one classes and domain is band,
Time thief and the time or domain, in other words no messing with the timelines by players, No resetting time, in a game like this would be nuts.

Liberty's Edge

Freedon Reant,as is, seems to be something of a poorer copy of the Lord Inventor, who came first (somewhat crossed timelines during creation), so I'm going back to the drawing board.


EDITED------- Test 2 -------EDITED

A Cube

Hight 500'x 500'x500'
weight 100,000 tons
Made from blocks 10'x10'x10'

In layers

1: Hard wood, Living, will attack Range 20', Branches Mythic DMG 30d10 per round.
2: Stone [worked] Radiative Fort save DC50 per round as you pass this lay, You have to cut your way in. Hardness 10 HP per 1' 1000
3: Iron molten Liquid DMG 70 per round. fire damage
4: Acid Ice TOXIC fort save DC 60 Acid DMG touch + gas
5: Living Bone spiky, Fast healing 200 per round 1000 HP per 1'
6: Anti Magic/power Blocks DC75 [i]Is this the Caster Level check DC to bypass? Can this area just be walked through?[i] yes BUT You can't skry or plain shift/Teleport pass this layer. Your going to have to pass throw this layer before where it will seek to de-magic your items permanently, SU Mythic, remove perm power/magic DC 45 per effect. Save basted of CL of item.>
7: Deep space Vacuum centre block, vast space, X Dimensions 1000x1000x1000 Miles with a single grain of gold sand in it somewhere. past the Anti Magic Field layer magic works again.

How would you get to its centre and get the grain of sand?.

EDITED--------test 2------------EDITED

Shadow Lodge

Is the antimagic layer also a physical layer?


no you can jump thought it just every magic item you have has to make a save

Shadow Lodge

Good then, I'll only bring my sword, so long as it has at least one poitnt in it's own arcana pool it's immune to that.

plan for test two:

Ethereal jaunt to bypass layers 1-5
I have a non magical flight 100ft average maneuverability, and blind sense, it will take a while to find the piece of dust, but I'll manage


It's a mythic dispell + 1000 miles x 3 volum deep space, that's just above kelvin zero.
Say some one has a fly sped is 100" yes it will take a wile, grid it up, and do the math.
you need to be with in 20" do a spot check DC 70 to with dark vision. Of if you have a light source.

Sooo any one made there PC and amy yet,

This is no reopen should have said so


==============Game note =========

I want 8 players, with 8 army's the reason for this is simple, each player must pick an alignment but True neutral. This will be key to the games.

It's 1st come 1st served, and no two pcs can have the same at the start of the game.

Each player will represent that alinment in the God games.

,

============Game note============

Shadow Lodge

Lawful Evil
As one of my mythic powers I don't need to breathe, and have cold resistance
Blind sense means I don't need to make the perception check, though I have to be close for it to work.
Question: this isn't covered by the rules, but would a robe of arcane heritage work on things like the bloodline gained by dragon disciple or mythic eldritch heritage
I'll pay double if it matters

As to being done, I'm about halfway through with my guy, I've done a little work with the army
They can have monster levels, yes?

101 to 150 of 566 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Interest in 20th Level Gestalt Epic 10th Level Mythic game. "Soon to be gods" All Messageboards

Want to post a reply? Sign in.