The Goblin Games/We Be Goblins (Inactive)

Game Master Wolfwaker

Goblin mayhem!


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RPG Superstar 2013 Top 8

Did we lose people over the holiday? I will send out some reminders by PM so we can get started.

RPG Superstar 2013 Top 8

I've only had 2 people show up in gameplay so I am reopening this to anyone.


Soooo, I've never played a PBP. I am relatively new to Pathfinder, (tabletop rpging in general) I've been GMing for a little over a year now. I would definitly be up for playing. My posts would have to be late (after 8:00 pm EST). What classes are the two players who are still in playing?


Talas Leviann wrote:
Soooo, I've never played a PBP. I am relatively new to Pathfinder, (tabletop rpging in general) I've been GMing for a little over a year now. I would definitly be up for playing. My posts would have to be late (after 8:00 pm EST). What classes are the two players who are still in playing?

We've got a druid and a feral gansher barbarian.


What about a fire-blooded sorcerer? How do I make a PC for a PBP? I'm such a noob. :/

RPG Superstar 2013 Top 8

Go to "My account", and where it shows Messageboard Aliases, make a new one.

I will allow you to move the racial Cha penalty to another mental stat.


Ok, so I've made a character profile, how do I actually stat them up? And are you sure? I can make due with the penalty to Cha.

RPG Superstar 2013 Top 8

15-pt. buy, first level. See post one for guidelines.


Sorry it's take so long to stat him. Got married this week and have been busy since. I should have him stated up by late tonight\early tomorrow. Apologies again guys. :/

Grand Lodge

1) Is this still open?

2) Would you allow a winged marauder? It's a goblin alchemist archetype. I've always wanted to play one.

I've never played Play by Post, and would be interested in playing this game. I am considering the name, "Twitchy Boom Boom" for this character.

Hmm

RPG Superstar 2013 Top 8

Hmm: no problem. I love crazy archetypes and that has go to be one of the most fun of all.
Talas: Congratulations! Just show up in gameplay and we will get moving.


Aha! Twitchy and Fluffer Buttkins are ready to join this ignoble and glorious quest! And blow things up!

I haven't figured out equipment yet. I was going to fly around on a direbat until I looked at the carrying capacity. A dire bat could carry a naked female goblin, and I assume that I will need at least an alchemical kit to blow things up. So... Giant vulture it is!

Is 150gp the correct starting cash?

If you approve of Twitchy, I'll move her to gameplay.

Also, do we get traits?

RPG Superstar 2013 Top 8

Twitchy Boom Boom wrote:

Aha! Twitchy and Fluffer Buttkins are ready to join this ignoble and glorious quest! And blow things up!

I haven't figured out equipment yet. I was going to fly around on a direbat until I looked at the carrying capacity. A dire bat could carry a naked female goblin, and I assume that I will need at least an alchemical kit to blow things up. So... Giant vulture it is!

Is 150gp the correct starting cash?

If you approve of Twitchy, I'll move her to gameplay.

Also, do we get traits?

Two traits. I have been saying 50 gp only but you can have the alchemist's kit for free (and half normal weight since it's Small).


Okay, having the alchemist's kit for free and half-size will definitely help.

I was looking at the goblin traits. They're adorable! I am definitely going to be "bouncy" and I am trying to decide between big ears and rude songs.

I think I may have to go with rude songs, though I know that big ears would be more useful. The opportunity to compose rude songs in game is just too tempting. I will have to rearrange skills to accommodate it if I do that one, but... Rude songs! Limericks!

However, if we get a bard who wishes to take that trait instead, I can back off from it.

Hmm

PS Should I move into gameplay and introduce myself, or wait for GM approval?


the rude songs are a big part of Goblin society and I plan to do it so the more the merrier. And I wish I had noticed this archetype before. Goblins just got a lot scarier in the campaign I am running.


Ronk Bonk wrote:
the rude songs are a big part of Goblin society and I plan to do it so the more the merrier. And I wish I had noticed this archetype before. Goblins just got a lot scarier in the campaign I am running.

Ah... So you are suggesting just doing the rude songs, and taking Big Ears as a trait? Because I cannot wait to do rude songs!

The archetype of the winged marauder is fun!

Hmm


Wolfwaker --

Just realized that all goblin traits are the same type, racial. So we can pick one goblin and one other trait, correct?

Still finalizing skill choices and my feat choice.

Hmm


Unstable Mutagen looks like it would be a fun trait to have.


Ronk Bonk --

That's lovely! Alas, I traded off my mutagens for the ability to fly around on a giant vulture. I'll have to look and see if there are any bomb-friendly traits!

Hmm


Sooooo....I stated Flamefinger up completely in the stat blocks. Tried to save...error message. I don't have time to stat him again right now due to having to get ready for my in person game tonight. I will do it again ASAP. I'm sorry, yet again, guys.


Flamefinger wrote:
Ok, so I've made a character profile, how do I actually stat them up? And are you sure? I can make due with the penalty to Cha.

Flamefinger --

I would take the offer of the penalty to some other stat (unless you are going Sage or Empyrial bloodline.) So many sorcerer spells depend on Cha for saves. You want your adversaries to have a harder time saving!

Hmm


Twitchy-

I still had a 16 in Cha. Took the hit to Str and Wis though.


Str 6
Dex 14
Con 10
Int 12
Wis 8
Cha 16

RPG Superstar 2013 Top 8

I appreciate Talas' choice to play it that way.

The goblin traits are so fun, I will just let you pick 2 racial traits if you want (everyone).

Remember everyone to list some random junk that you have in your pockets, like the pregens do for this adventure.


I added some random junk.


I've added some random junk, I'm just not sure that it is random enough.

I've been torn between the traits Ugly Swine and Big Ears. Ugly Swine would fit in with the whole concept of wearing the stupid hat to disguise oneself as a halfling. Big Ears is... well, they're big. And awesome.

Hmm

RPG Superstar 2013 Top 8

Looks like we are close to having enough to get going.

Twitchy--I love the Winged Marauder. But flying is pretty powerful for first level. So to make sure you are not invulnerable and don't outshine everyone else all the time, you will need to make some handle animal/ride checks to stay aloft. Not trying to make it hard on you, but trying to keep the power level even.


Wolfwaker --

Not a problem. I agree that sounds like a reasonable balance.

As I looked into the rules on emcumbrance / carrying capacity, I suddenly figured out why this archetype gets acrobatics as a class skill. That's so it can survive falls when it fails a ride or handle animal check. After all, there is no way in heck that I could put a saddle on the mount. Saddles weigh more than I do, and don't seem to come in a "small" version. This archetype rides bareback or not at all.

I think that it will be likely that I will fall more than once under these circumstances.

I am trading out Use Magic Device (which, frankly, with my charisma, I would suck at) for acrobatics because I am clearly going to be falling all the time. Oh, and I figured out my final trait. I am going with Clever Wordplay in order to use my intelligence rather than my charisma for handling my animal companion.

Hmm

RPG Superstar 2013 Top 8

Sounds like great choices. That vulture must appreciate clever wit! ;-)

I'll have to read up on the encumbrance rules. If you can make it work with a half-weight saddle, I see no reason why they shouldn't be half-weight for a small rider. If you can tabulate the weight of yourself and your gear so we can get the bird's encumbrance right, that would be a help. (Maybe you did already? I don't have time to check.)

Also you can have "combat gear" and "other stuff" and we can assume you drop the other gear when a fight starts.

RPG Superstar 2013 Top 8

OK, I am reserving a place for Flamefinger but will go ahead and get things moving tonight.


I did actually calculate the encumbrance. It's listed under equipment for Twitchy. BTW, my apologies if I haven't set anything up well. This is my very first pbp, so I looked at the other characters (and your example) to try to figure out how to organize stuff on my alias. It took a while to get it all sorted out.

There's no room for the saddle. An exotic saddle is 30 pounds (a regular one is 25 pounds). At half weight, it would still be too heavy. I still have character money, but I couldn't buy the acid flasks that I wanted because I cannot take a single extra pound of weight. I suppose I could eschew leather armor, but that seems a bad choice.

Here is the breakdown:

Twitchy herself -- 27 pounds -- n/a
Alchemist kit -- 2.5 pounds -- Free
Book of Formulae (drawings only) -- Free
Leather armor -- 7.5 pounds -- 10 GP
Training harness -- 2 pounds -- 2 GP
Sling + 8 bullets -- 4 pounds -- 1 SP
Total = 43 pounds

Looking at how goblin characters calculate weight, I cannot go any lower than what I've got set currently.

25 pounds base weight + 2d4 = 27 as a minimum.

I suppose I could drop either the armor or the training harness. The training harness provides a +2 circumstance bonus to handle animal.

I suppose I could buy a couple of acid flasks, and allow other characters to use them, but we're goblins right? That means we're not trusting and cooperative...

At any rate 43 pounds is the upper limit for light encumbrance at strength 12, which means a single pound more and Fluffer cannot get into the air. The encumbrance / carrying capacity rules may be part of the balancing factor for this archetype.

Hmm

PS If I've made any calculations wrong, or if you have a better suggestion, let me know! This is the first time I've ever dealt with a flying mount. It's a challenge to set up!

PPS My vulture loves my rude songs. We've bonded over my excellent rhyme schemes and perverse sense of humor.


Wolfwaker wrote:
OK, I am reserving a place for Flamefinger but will go ahead and get things moving tonight.

I do hope that Flamefinger can join us.

Flamefinger, I noticed that you were having trouble with stuff not saving. I had the same problem the first couple of times I tried to put together Twitchy. Here are my suggestions:

1) Save it in chunks. Type in a few lines, hit save.

2) Have the longer chunks typed up somewhere else and cut and paste.

If you need any help getting your alias set up, ask. I'm sure that any of the players or the GM can try and help you get it together. I can't wait to see you sorcerer in action!

Hmm

RPG Superstar 2013 Top 8

Yeah, if you take too long, it times out. I try to edit in another documwnt and paste it in the profile. Don't worry too much about the exact formatting.


Hey guys! Sorry I haven't been on yet! I'm going to attempt to restat him today (in chunks!) hopefully I will have him up and ready before days end. I'm at work as of now, and have to take my mom to the doc after. But after that I should have time to type it back up. Sorry for being slow. It's my first pbp as well, and in still extremely excited for it! Life just seems determined to slow me down. Thanks for saving my spot wolfwaker! I appreciate it!


Talas --

I hope your Mom's doctor appointment goes well. Once again, if you need any assistance, ask. We look forward to seeing you in Gameplay.

Hmm

RPG Superstar 2013 Top 8

Yes, good luck Talas. We will be glad to help you.

Twitchy:
Does it say somewhere you can only fly with a light load?


I've been looking in the official rulebooks, and I cannot find a rule that says that. So I looked it up, and found no consensus in the rules forum.

The summary:
1. In 3.5, there was a rule that stated that.
2. In Pathfinder, that rule is no longer there.
3. There is a rule that creatures cannot fly in medium or heavy barding, but nothing about the weight that they carry.
4. In Pathfinder, Aasimars with wings can carry a heavy load. But that may be an aasimar-only special.

In PFS, PCs with flying mounts in PFS keep to light load so that they can avoid dealing with GM table variation on these rules.

It looks like its a GM call as to what weight will ground a flying creature. So... should I stick to 43 pounds?

Hmm

RPG Superstar 2013 Top 8

I saw some discussion about this. There was also some rule that a medium load being equivalent to medium armor. But the fly spell allows things in medium/heavy armor to fly at a reduced speed.

Let's house rule it:
light load: no penalty.
medium load: lose one step of maneuverability (-4 to fly check)
heavy load: cannot fly

Looks like the dire bat has Str 17 if you would rather have it than the vulture.

For reference, here are some skill checks that might need to be made. If I am misinterpreting a standard rule, let me know.

Handle Animal
Make vulture do known tasks (carry you, known tricks including attack things): Handle Animal (DC 10)
Make vulture do unknown tasks: Push Animal (DC 25)
A druid gets the ability Link giving her +4 to handle animal checks with her AC (animal companion that is). Since the winged marauder gets the druid's AC, I understand you would get this bonus.

Fly (mount's skill)
various maneuvers listed in Fly skill
penalty equal to damage taken this round (my house rule)

Ride
Stay on mount: DC: 5+damage taken (by you or mount)(my house rule)
note -5 penalty for no saddle


This seems pretty good. I will check the weights and costs of saddles and such to see what medium encumbrance looks like.

BTW, I think you may be confusing the Bestiary Dire Bat with the animal companion version. The Bestiary version of the Giant Vulture has a strength of 22 -- enough to carry the entire party!

"Do you dare ride Goblin Air?
Hang on tight with your knees!
Try hard not to sneeze!
If you fall, do so with flair!

Goblin Air, the bugs are free!
Goblin Air, with long shank stew
(Be sure to tip your flight crew)
Gob --- Aieeeeeeeeeeeeee!"

RPG Superstar 2013 Top 8

Twitchy Boom Boom wrote:

This seems pretty good. I will check the weights and costs of saddles and such to see what medium encumbrance looks like.

BTW, I think you may be confusing the Bestiary Dire Bat with the animal companion version. The Bestiary version of the Giant Vulture has a strength of 22 -- enough to carry the entire party!

Yeah, I see now it has Str 9, I must have misread the Dex as Str.


Will a regular saddle work? An exotic one costs 30 gold. A regular one costs 10.

Hmm

RPG Superstar 2013 Top 8

You need an exotic one.


Okay... I will look at the exotic saddle and figure out whether I go with a better ride skill for me (by having the saddle) or a better fly skill for the vulture (by forgoing it.)

Thanks for offering these options.

Hmm


Sorry I haven't managed to stat him and make a skill roll or anything yet. I work at a hospital and have been on call this week and we are getting slammed. I really am still very much interested, and once I have him stated on the forums, than making one or more posts a day will be no problem. I'm sorry if I'm slowing the game guys. :/


Talas. I just want to say that I am thrilled you showed up in Gameplay! Welcome. It was a great post.

Do you want help statting Flamefinger?

I have access to Hero Lab. If you tell me your bloodline and what traits, spells and skills you want, I could post back with your text block.

Let me know.

Hmm

RPG Superstar 2013 Top 8

Talas, I understand. It should be no problem for you to join in. When you get your stats ready, you can do all the rolls for the contests we are doing.


If nothing else, the other four of us can find your character in game, and drag you to the challenges... Muahaha.

Twitchy thinks, Flamefinger needs to puke, too! Twitchy must not be the only gob to puke!

Hmm

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