Mlungisi |
Mlungisi Round 2
Darrt is way dead beyond breath of life healing range.
"Power up incoming."
5' step to A11, leaving Huuurk free to charge if he wants (assuming a dispel magic on the darkness from Shakros) and also to leave the space open for Carrl to 5' step and have reach to both drow.
Cast blessing of Fervor, party.
I assume Huuurk is raging so save DC is 21 due to superstition.
Taking +2 attack/ac/reflex from bof
Move action to retrieve ever smoking bottle - not expecting to need it, but will have it in hand if I do.
HP 90/111
AC 30 (28 in darkness)
12 rounds of dust form remaining
13 rounds of bof remaining
3 channels used
6th used/1
4th used/1
Mlungisi |
Are there any new creatures in range of my 30' blind sense? or did the Tataka hit Huuurk with a ranged effect?
If there is something next to Huuurk that would threaten an AoO on me during casting of bof, then casting bof defensively, DC 23, and warn Shakros that there is something next to him.
1d20 + 20 ⇒ (19) + 20 = 39
Boleridin Swaggle |
Round 2
Boleridin will cast a greater dispel magic at the darkness on his go, if it hasn't been dispelled already.
Dispel roll: 1d20 + 13 ⇒ (14) + 13 = 27
Shakros, you could delay if you want to keep your actions. Though that might be too metagamey, I don't know.
If it is dispelled by that point, I'll do something else.
Watcher Uatu |
Are there any new creatures in range of my 30' blind sense? or did the Tataka hit Huuurk with a ranged effect?
If there is something next to Huuurk that would threaten an AoO on me during casting of bof, then casting bof defensively, DC 23, and warn Shakros that there is something next to him.
1d20 + 20
It was a ranged affect.
Will save by Huuurk:1d20 + 15 ⇒ (1) + 15 = 16The dice gods are not helping me.
Caarl |
No idea if i can see D1, but if i can im going to attack him
Attack: 1d20 + 19 ⇒ (8) + 19 = 27
Damage: 3d6 + 30 ⇒ (2, 4, 5) + 30 = 41
Attack: 1d20 + 14 ⇒ (9) + 14 = 23
Damage: 3d6 + 30 ⇒ (2, 4, 2) + 30 = 38
Attack: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 3d6 + 30 ⇒ (1, 6, 6) + 30 = 43
Here are some miss chance rolls in case i need them
1d100 ⇒ 13
1d100 ⇒ 37
1d100 ⇒ 34
Watcher Uatu |
Shakros attempt to dispel the darkness fails, but Boleridin's does not.
Huuurk has a clear path to D2, and D1 is not happy being so close to Caarl.
D2 makes an AoO against Huuurk.
Attack: 1d20 + 26 ⇒ (8) + 26 = 34
Damage: 1d10 + 24 ⇒ (10) + 24 = 34
Huuurk takes 22 points of damage
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Huurk's attack
Attack: 1d20 + 23 ⇒ (17) + 23 = 40
Damage: 2d4 + 45 + 2d6 ⇒ (2, 2) + 45 + (1, 1) = 51
possible crit: 1d20 + 23 ⇒ (8) + 23 = 31
Damage: 2d4 + 45 + 2d6 ⇒ (4, 4) + 45 + (5, 5) = 63
Attack: 1d20 + 23 ⇒ (7) + 23 = 30
Damage: 2d4 + 45 + 2d6 ⇒ (1, 3) + 45 + (4, 5) = 58
Attack: 1d20 + 18 ⇒ (14) + 18 = 32
Damage: 2d4 + 45 + 2d6 ⇒ (2, 1) + 45 + (3, 5) = 56
Attack: 1d20 + 13 ⇒ (5) + 13 = 18
Damage: 2d4 + 45 + 2d6 ⇒ (3, 1) + 45 + (3, 3) = 55
D2 is dead.
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I think it is the Eidolon's go since it held it's action.
Darrt |
ROUND 2
Five-foot step, full attack D1. Using BoF for +2 AC
Bite: 1d20 + 22 ⇒ (9) + 22 = 31
Damage: 1d8 + 28 ⇒ (3) + 28 = 31 plus 1d6 ⇒ 6 electric.
Claw: 1d20 + 23 ⇒ (7) + 23 = 30
Damage: 2d6 + 19 ⇒ (2, 5) + 19 = 26 plus 1d6 ⇒ 4 electric.
Claw: 1d20 + 23 ⇒ (14) + 23 = 37
Damage: 2d6 + 19 ⇒ (6, 5) + 19 = 30 plus 1d6 ⇒ 4 electric.
Claw: 1d20 + 23 ⇒ (7) + 23 = 30
Damage: 2d6 + 19 ⇒ (2, 4) + 19 = 25 plus 1d6 ⇒ 6 electric.
Claw: 1d20 + 23 ⇒ (1) + 23 = 24
Watcher Uatu |
Round 3
Drow:29
The drow pulls out another scroll and cast a spell
Tataka:27
cast a spell.
Omox: 23
concentrates and a strange fog surrounds the party. It is centered on Caarl and the Eidolon
Everyone take acid damge: 2d6 ⇒ (1, 4) = 5.
Boleridin is flying so he is safe
Guecubu: 23 concentrates and the ground beneath your feet changes to mud.
Make a DC 22 reflex save or:
Temer: 23
Smiles at Boleridin and shoots a green ray at him.
Touch Attack: 1d20 + 22 ⇒ (4) + 22 = 26
Make a DC 21 Fort save
Damage: 34d6 ⇒ (2, 5, 3, 6, 6, 3, 1, 1, 1, 4, 5, 6, 5, 2, 6, 3, 6, 1, 2, 4, 3, 5, 5, 2, 1, 1, 3, 6, 6, 2, 1, 2, 4, 5) = 118
If this damage is enough to bring you to 0 hp you turn to dust.
If you make the save:
Damage: 5d6 ⇒ (3, 3, 6, 2, 4) = 18
If this damage is enough to bring you to 0 hp you turn to dust.
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Shakros: 17
Huuurk: 16
Mlungisi:14
Darrt:14
Boleridin:10
Caarl: 3