The Gauntlet (Inactive)

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Scarab Sages

Watcher Uatu wrote:
Darrt, I forgot you were a drow. I should have been making your buddies pass your SR. I will give the option to pretend like the SR does exist or to start having it count.

If by my buddies you mean the rest of my friends, I can voluntarily turn off my SR, so their spells all take effect.

ROUND 1

Cast extended haste on everyone. Eidolon using BoF for +2 AC, also taking the total defense action.


Male Human Oracle 15, HP 141, Init +1

I will also move to C15 after casting BoF.


Turning off your SR is a standard action you have to do every round you want to keep it lowered. Also, when you lower it, you have to leave it down until your next turn, so that enemies can affect you during that time as well. Link to SRD: Spell Resistance.

Boleridin will throw up the Cloak of Darkness first turn, not moving or anything else.

Edit: BTW Watcher, if I forget an SR roll, or a touch attack, or something else, feel free to roll it in my place to keep things moving. I won't mind.


Boleridin is correct. That is why I dislike SR as a player/PC. It does not distinguish between friendly spells and bad spells.

edit:I will use Eragar's decision for the drow I have as well to keep things even.


After Darrt and Mlungisi's buffs, Shakros will swift-action: Enchant his weapon to +5/keen, and takes the hand of Huuurk, casting dimension door. Shakros goes to S17, while Huuurk goes to T18. Shakros will then 5-foot step to attack the Drow.

Wall of attacks:

Using BoF for +2 to hit, using Free action to activate Black Blade strike for +4 to damage for the next minute.

Haste attack: 1d20 + 23 ⇒ (16) + 23 = 39

Haste damage: 1d6 + 17 ⇒ (2) + 17 = 19

1st Iterative: 1d20 + 23 ⇒ (19) + 23 = 42

1st Iter. damage: 1d6 + 17 ⇒ (3) + 17 = 20

2nd Iterative: 1d20 + 18 ⇒ (13) + 18 = 31

2nd Iter. damage: 1d6 + 17 ⇒ (6) + 17 = 23

Haste Crit Confirm: 1d20 + 23 ⇒ (1) + 23 = 24

Haste Crit Damage: 1d6 + 17 ⇒ (6) + 17 = 23

1st iterative Crit Confirm: 1d20 + 23 ⇒ (18) + 23 = 41

1st iterative Crit Damage: 1d6 + 17 ⇒ (4) + 17 = 21


Half-Orc Barbarian 13

Activating Rage, Power Attack, and Raging Brutality.
Taking the +2 attack/AC/Reflex from Blessing of Fervor
Charging full attack from T18 to Q21, just BARELY skirting around the big one's AoO range.

Huuurk smash:

Attack 1:1d20 + 23 ⇒ (7) + 23 = 30
Attack 2:1d20 + 23 ⇒ (11) + 23 = 34
Attack 3:1d20 + 18 ⇒ (2) + 18 = 20
Attack 4:1d20 + 13 ⇒ (3) + 13 = 16

Damage 1:2d6 + 46 + 2d6 + 1d6 ⇒ (6, 2) + 46 + (6, 5) + (2) = 67
Damage 2:2d6 + 46 + 2d6 + 1d6 ⇒ (3, 2) + 46 + (5, 5) + (5) = 66
Damage 3:2d6 + 46 + 2d6 + 1d6 ⇒ (6, 5) + 46 + (5, 4) + (2) = 68
Damage 4:2d6 + 46 + 2d6 + 1d6 ⇒ (6, 2) + 46 + (3, 2) + (5) = 64
Final d6 of damage is Acid damage.
I do not pierce DR10/Good.

Dammit, no crits and two probable misses.


miscellaneous rolls:1d20 + 11 ⇒ (20) + 11 = 31
miscellaneous rolls:1d20 + 11 ⇒ (1) + 11 = 12
miscellaneous rolls:1d20 + 11 ⇒ (8) + 11 = 19
miscellaneous rolls:1d20 + 11 ⇒ (6) + 11 = 17
----------------------------------------------------------
Bad guys...Round 1
Aghasura 1 look over in the area of the dead cleric and a green-yellow mist appears.

He then moves close to Shakros.

Shakros and Huuurk must both make DC 19 Fort Saves.
If you make the save you only take half of the con damage.
con damage1d4 ⇒ 2

-------------------------------------------------------------------
Aghasura 2 gives Shakros(AC 26) an evil look.

Scimitar:1d20 + 23 ⇒ (15) + 23 = 38
Damage:2d6 + 18 ⇒ (6, 4) + 18 = 28

Scimitar:1d20 + 23 ⇒ (15) + 23 = 38
Damage:2d6 + 18 ⇒ (4, 4) + 18 = 26

Bite:1d20 + 16 ⇒ (5) + 16 = 21
Damage:2d8 + 7 ⇒ (4, 3) + 7 = 14

Crit confirmation for attack 1:1d20 + 27 ⇒ (19) + 27 = 46
Damage:2d6 + 18 ⇒ (1, 4) + 18 = 23

Crit confirmation for attack 2:1d20 + 27 ⇒ (19) + 27 = 46
Damage:2d6 + 18 ⇒ (4, 5) + 18 = 27

It appears to be 108 points of damage.

You also have to make 2 fort save vs poison

The first one has a DC of 23
If you failed the failed the first one then the 2nd one has a fort save of 25.

Con damage first poisoned attack: 1d4 ⇒ 1

Con damage second poisoned attack: 1d4 ⇒ 3

Miss chance since Shakros is in a cloudkill type effect.
20 or below means the above attacks missed.

1st scimitar:1d100 ⇒ 66
1d100 ⇒ 20
2nd scimitar:1d100 ⇒ 78
1d100 ⇒ 45
bite:1d100 ⇒ 33
1d100 ⇒ 96
------------------------------
The Bhuta 5 ft steps into the cloud to engage Shakros(touch AC 14)

Claw:1d20 + 20 ⇒ (17) + 20 = 37
Damage:5d8 ⇒ (3, 1, 6, 7, 8) = 25
Claw:1d20 + 20 ⇒ (6) + 20 = 26
Damage:5d8 ⇒ (8, 3, 4, 4, 6) = 25
Claw:1d20 + 20 ⇒ (4) + 20 = 24
Damage:5d8 ⇒ (2, 3, 1, 8, 3) = 17

Bleed damage:1d8 ⇒ 1 to be taken at the beginning of Shakros turn.

That is 67 more points of damage which does not even include any hp loss from constitution damage. I think Shakros is out, at least until he is brought back to life either by a cleric or the safe house.

Caarl is up. Then it is round 2.

------------------------------------------------
New Initiative order.
All of you going on 14 can go in any order you want, but the actions will still be resolved in that order.

Mlungisi: 14

Darrt: 14

Bolerdin: 14

Huuurk: 14

Aghasura: 11

Bhuta: 11

Caarl: 11 has not acted yet

Shakros: KIA

map link


Shakros is dead, not gonna bother with any saves.


Casting extended Barkskin on eidolon.

Eidolon steps up to Agh 2 (takes AoO for moving through its reach.) Using BoF for +2 AC.

Bite: 1d20 + 21 ⇒ (6) + 21 = 27
Damage (After DR): 1d8 + 28 - 10 ⇒ (4) + 28 - 10 = 22

Eidolon AC: 38, 15, 32


Male Human Oracle 15, HP 141, Init +1

If I had some means of moving the ~80 foot distance to reach you without getting clobbered by AoO's I could probably get you back up with an empowered Breath of Life. I'm just not sure of any way to get that distance covered.

Going to delay till Huuurk has moved/posted and decide what to do after that.


Male Human Oracle 15, HP 141, Init +1
Darrt wrote:

Casting extended Barkskin on eidolon.

Eidolon steps up to Agh 2 (takes AoO for moving through its reach.) Using BoF for +2 AC.

Bite: 1d20 + 21
Damage (After DR): 1d8 + 28 - 10

Eidolon AC: 38, 15, 32

Caarl might draw the AoO if he charges too, as he will move first.


Eh, not that big a deal. I didn't think I'd kill the cleric, but as I did, that tends to draw a bit of Aggro.


Darrt wrote:

Casting extended Barkskin on eidolon.

Eidolon steps up to Agh 2 (takes AoO for moving through its reach.) Using BoF for +2 AC.

Bite: 1d20 + 21
Damage (After DR): 1d8 + 28 - 10

Eidolon AC: 38, 15, 32

Is this your round 2 action. Earlier you mentioned giving everyone an extended haste.


Watcher Uatu wrote:
Darrt wrote:

Casting extended Barkskin on eidolon.

Eidolon steps up to Agh 2 (takes AoO for moving through its reach.) Using BoF for +2 AC.

Bite: 1d20 + 21
Damage (After DR): 1d8 + 28 - 10

Eidolon AC: 38, 15, 32

Is this your round 2 action. Earlier you mentioned giving everyone an extended haste.

Yes. My mistake. I'll do better posting round number.


No problem Daart. I have forgotten about previous post I have made before. I just wanted to make sure we were on the same page.


Moving 20' to H17, as indicated on the map, then casting a cold ice strike followed by an inflict critical wounds at aghasun 2.

Touch attack for inflict: 1d20 + 13 ⇒ (16) + 13 = 29

Damage on cold ice strike: 13d6 ⇒ (4, 3, 6, 6, 2, 2, 3, 2, 5, 2, 4, 4, 5) = 48

Damage on inflict: 4d8 + 13 ⇒ (4, 6, 4, 1) + 13 = 28

He gets a Reflex vs. DC 25 to half the damage of cold ice strike, and a Will vs. DC 23 to half the damage of the inflict.


Round 1 is still in progress which is why I am not resolving actions yet. I am assuming Caarl will post with the next 6 hours.

Boleridin, inflict critical wounds is a touch attack, not a ranged touch attack.


Right, forgot to draw the rod to reach spell it. I'll replace that action with drawing the rod then.


Sorry about that, busy day
Rage
HP 214
AC 24/13/17
Taking the +2 attack/AC/Reflex from Blessing of Fervor
Charging attack from D15 to O20, i should provoke an attack from Agh2
Attacking Upasun
Jump: 1d20 + 28 ⇒ (3) + 28 = 31
Attack: 1d20 + 22 ⇒ (5) + 22 = 27
Damage: 2d6 + 28 ⇒ (1, 1) + 28 = 30


Attack of opportunity vs AC 24

attack:1d20 + 23 ⇒ (13) + 23 = 36

damage:2d6 + 18 ⇒ (5, 1) + 18 = 24

-----------------------
Caarl finishes off the Upasunda

Make a DC 23 Fort save vs poison

con damage:1d4 ⇒ 1


Fort: 1d20 + 22 ⇒ (5) + 22 = 27
"Your strikes are pathetic! I've meet kobolds that hit harder the that!
DR reduces damage to 5
HP 209/214
AC 24/13/17


Round 2
Init edit:
Mlungisi: 14

Darrt: 14(acted

Bolerdin: 14 (acted)

Huuurk: 14

Aghasura: 11

Bhuta: 11

Caarl(after the bad guys): 11 has not acted yet
Upsanda(currently unconscious)
--------------------------------------

AoO against the eidolon (AC 38)
attack:1d20 + 23 ⇒ (5) + 23 = 28
damage:2d6 + 18 ⇒ (6, 1) + 18 = 25


Aghasura2 says "Gymm dra yra 'ydr dra Knaodk'ynj"

Infernal translation:
Kill the one with the Greatsword aka Caarl


I don't know what you said but it sounded like you look, Stupid AND Ugly!


Aghasura2 says, "You dying a painful death is basically the end result of what I said."


"HA! bring it on you goblin wannabe!"
Reconsider
"I'm sorry, that was insulting to goblins.
Making up for lack of posts with insults, also hoping to annoy him him into attacking me.


I forgot to move the green vapors foward.

Aghasura 1 says "All of your talking will not help you to stay alive. You and your companion(Huuurk) will both die today. You should both run while you still can. "


i adjusted the cloudkill template. a cosmetic change but i still had to do it. Sheet 2 has it squared out, didn't want to mess with the actual map


It looks the same to me. What is different?


Just tile size and some merged boxes, nothing important. cloudkill was short one row on the left side, so i made extra green squares, that's all. i just can't sleep so I'm looking for things to do. That's sheet 2 though, i left sheet one alone.


Half-Orc Barbarian 13

DC19 Fort: 1d20 + 27 ⇒ (8) + 27 = 35Add 5 if that's a Magic effect
Also, let me know if there's more saves that I need to make...I believe I need to make another now. So here's that.
DC19 Fort: 1d20 + 27 ⇒ (20) + 27 = 47

Huuurk raged in bestial fury at the beast that struck down one of the few mages that the spell-wary orc had come to accept.
And so he raged some more.

Charging from Q21 to R17, taking attacks of opportunity from the Upasunda and Aghasura before unleashing his hatred on the Bhuta.
Current AC: 18

Wall of Fury:

Attack 1: 1d20 + 23 ⇒ (8) + 23 = 31
Attack 2: 1d20 + 23 ⇒ (18) + 23 = 41
Attack 3: 1d20 + 18 ⇒ (12) + 18 = 30
Attack 4: 1d20 + 13 ⇒ (20) + 13 = 33

Damage 1: 2d6 + 46 + 2d6 + 1d6 ⇒ (6, 6) + 46 + (5, 6) + (6) = 75
Damage 2: 2d6 + 46 + 2d6 + 1d6 ⇒ (1, 2) + 46 + (5, 2) + (5) = 61
Damage 3: 2d6 + 46 + 2d6 + 1d6 ⇒ (1, 3) + 46 + (2, 5) + (4) = 61
Damage 4: 2d6 + 46 + 2d6 + 1d6 ⇒ (6, 5) + 46 + (5, 3) + (5) = 70

Crit Confirm Atk 2: 1d20 + 23 ⇒ (13) + 23 = 36
Crit Confirm Atk 4: 1d20 + 13 ⇒ (19) + 13 = 32

Crit Damage Atk 2: 2d6 + 25 + 2d6 ⇒ (4, 2) + 25 + (2, 5) = 38
Crit Damage Atk 4: 2d6 + 25 + 2d6 ⇒ (3, 1) + 25 + (4, 2) = 35
Final d6 in all damage rolls is from Acid.


that looks horrendous Shields eyes from nuclear flash


con damage: 1d4 ⇒ 3 from cloud kill
Since Huurk made the save it is only 1 point of con damage

Attack of opportunity by Aghasura 2 vs Huurk
attack:1d20 + 23 ⇒ (18) + 23 = 41

damage:2d6 + 18 ⇒ (6, 6) + 18 = 30

another save from the poison of the

crit confirmation:1d20 + 23 ⇒ (18) + 23 = 41
crit damage: damage:2d6 + 18 ⇒ (5, 1) + 18 = 24

total damage before any DR that Huurk may have comes into place is 54

DC 23 fort save vs poison
con damage: 1d4 ⇒ 1

----------------------------------

Huurk what did you choose as your benefit from BoF?

Waiting on Mlungisi before the bad guys retaliate.

edit:edit complete.


Half-Orc Barbarian 13

I chose +2 to hit, AC, and Reflex Save.
Fort DC23: 1d20 + 27 ⇒ (12) + 27 = 39
Con is dropped by 3 now, HP is now 220/272 including everything.


Round 2
HP 209/214
AC 26/15/19
Move to Q16, Attack Bhuta
BoF +2 to hit, AC, and Reflex Save
Attack: 1d20 + 20 ⇒ (3) + 20 = 23
Damage: 2d6 + 28 ⇒ (1, 4) + 28 = 33
Fort vs Cloudkill: 1d20 + 31 ⇒ (20) + 31 = 51
Fort vs Poison: 1d20 + 22 ⇒ (13) + 22 = 35

If Mlungisi can kill Bhuta (if raising Shakros cant happen), I'll just move to N18 and attack Agh2. I'm only going after the Bhuta to clear Huuurk's charge line.


Posting now since I'll be busy for the rest of today.

Round 3

Moving to J14, shooting bhuta, provoking from Agh 2 (using BoF for +2 to hit)
Attack: 1d20 + 13 ⇒ (13) + 13 = 26
Damage: 1d8 + 1d6 ⇒ (2) + (5) = 7/2=3

eidolon full attacks Agh 2, BoF for +2 to hit
Bite: 1d20 + 23 ⇒ (17) + 23 = 40
Damage: 1d8 + 28 ⇒ (5) + 28 = 33

Bite: 1d20 + 23 ⇒ (13) + 23 = 36
Damage: 1d8 + 28 ⇒ (4) + 28 = 32

Claw: 1d20 + 22 ⇒ (9) + 22 = 31
Damage: 2d6 + 19 ⇒ (2, 4) + 19 = 25

Claw: 1d20 + 22 ⇒ (12) + 22 = 34
Damage: 2d6 + 19 ⇒ (2, 6) + 19 = 27

Claw: 1d20 + 22 ⇒ (6) + 22 = 28
Damage: 2d6 + 19 ⇒ (6, 3) + 19 = 28

Total Damage (After DR): 112

Claw: 1d20 + 22 ⇒ (12) + 22 = 34
Damage: 2d6 + 19 ⇒ (5, 3) + 19 = 27


Male Human Oracle 15, HP 141, Init +1

Moving to J15, casting Dismissal on Agh 1.

"Begone gnats."

Roll to overcome SR 22: 1d20 + 13 ⇒ (19) + 13 = 32
It gets a will save DC 21 to ignore the spell.


Will save to not be banished: 1d20 + 11 ⇒ (1) + 11 = 12

The remaining Aghasura looks at Mlungisi, but thinks Huurk is the bigger threat since he is closer.

Attack: 1d20 + 23 ⇒ (17) + 23 = 40
Damage: 2d6 + 18 ⇒ (1, 2) + 18 = 21
Crit confirmation: 1d20 + 23 ⇒ (6) + 23 = 29
Damage: 2d6 + 18 ⇒ (4, 5) + 18 = 27

Attack: 1d20 + 23 ⇒ (8) + 23 = 31
Damage: 2d6 + 18 ⇒ (2, 3) + 18 = 23

Attack: 1d20 + 16 ⇒ (1) + 16 = 17
Damage: 5d8 ⇒ (2, 2, 6, 2, 7) = 19

Make 3 fort saves starting at DC 23, and adding 2 to the next to saves if you fail the previous one.

con damage: 1d4 ⇒ 1
con damage: 1d4 ⇒ 1
con damage: 1d4 ⇒ 1

total damage before DR: 90
----------------------------------------------------
Bhuta vs touch AC 13

Attack: 1d20 + 17 ⇒ (3) + 17 = 20
Damage: 5d8 ⇒ (5, 6, 7, 7, 6) = 31

Attack: 1d20 + 17 ⇒ (11) + 17 = 28
Damage: 5d8 ⇒ (4, 4, 4, 8, 5) = 25

Attack: 1d20 + 17 ⇒ (7) + 17 = 24
Damage: 5d8 ⇒ (7, 2, 5, 5, 4) = 23

total damage before DR: 79

--------
con damage to Caarl: con damage from poison cloud: 1d4 ⇒ 4
He made the save so it is 2 con damage instead of 4
-------------------

Caarl's attack misses the Bhuta allowing him to live for a moment longer.

end of round 2


Round 3

Attack of opportunity against Daart:
Attack: 1d20 + 23 ⇒ (10) + 23 = 33
Damage: 2d6 + 18 ⇒ (6, 6) + 18 = 30

I am sure those guys will die before they get to action again.
3 fights left.
The opponents are chosen for the next 2 fights . I have to design the map still though.
It might take me 2 days to design the last fight since I am still working on it.
I will have the map up tonight or tomorrow most likely. I just have to recheck some things.


Male Human Oracle 15, HP 141, Init +1

Burn a diamond to raise dead on Shakros. Or does the safe house bring him back to life?


HP 196/201
HA! Funny green smoke hurts more than you do! Pathetic!


Watcher Uatu wrote:
That is 67 more points of damage which does not even include any hp loss from constitution damage. I think Shakros is out, at least until he is brought back to life either by a cleric or the safe house.

I assume the safe house will do just fine.


The creature responds to Caarl, "It is nothing, but luck that keeps you alive. You should be lying in blood along with your companion."


"But I'm not. Why don't you try to do something about that!"


"I will be there soon, and you will regret taunting me."


Round 3:

Boleridin manifests his wings as a swift action and moves to N11, going wide to avoid AoO from the Aghasun. He then casts screech. All enemies within 30' (the two aghasuns) must make a Fort save DC 22 or immediately provoke an AoO from any of Boleridin's allies who can hit them. They also get SR, so I'll roll that now.

SR roll for aghasun 1: 1d20 + 13 ⇒ (14) + 13 = 27

SR roll for aghasun 2: 1d20 + 13 ⇒ (16) + 13 = 29


Aghasun 1 should not have been there. It was sent home. I forgot to remove it from the map.

Aghasun 2 fort save:1d20 + 15 ⇒ (17) + 15 = 32


Initiative for fight 4: 1d20 + 4 ⇒ (14) + 4 = 18


Fight 4

You find yourselves in a large room with a 70 foot ceiling. The
floor is covered with remains of long dead creatures mixed in with gold, silver, and other precious minerals. The entire area is dimly lit.

Across from you is a beautiful woman with a scowl on her face. She appears to be be translucent.-->An

You also see a floating skull adorned with jewels, and a wicked grin. -->M

Close to them are two strange creatures that appear to be part horse and part bird, but stands upright like a man. It carries a longbow. --> Le

Up front however you see a wispy string of darkness in with the outline of a humanoid shape-->GS

The relevant knowledge skills are planes and religion.
3 knowledge religion checks and 1 knowledge planes check.

Link to Map 4
Initiative of the enemies
GS: 1d20 + 5 ⇒ (2) + 5 = 7
An:1d20 + 15 ⇒ (15) + 15 = 30
Le: 1d20 + 13 ⇒ (6) + 13 = 19
M:1d20 + 7 ⇒ (9) + 7 = 16
Darrt: 18


Knowledge Religion: 1d20 + 18 ⇒ (19) + 18 = 37

Knowledge Religion: 1d20 + 18 ⇒ (13) + 18 = 31

Knowledge Religion: 1d20 + 18 ⇒ (13) + 18 = 31

Knowledge Planes: 1d20 + 21 ⇒ (9) + 21 = 30

Initiative: 1d20 + 2 ⇒ (18) + 2 = 20

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