Shakros CR 12
Male Human Magus (Bladebound) 13
NG Medium Humanoid (Human)
Init +2; Senses Perception +11
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DEFENSE
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AC 26, touch 14, flat-footed 24. . (+10 armor, +2 Dex, +2 natural, +2 deflection)
hp 134 (13d8+52)
Fort +15, Ref +9, Will +9
Defensive Abilities Spell Shield +5
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OFFENSE
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Spd 20 ft.
Melee Black Blade(Scimitar) +21/+16 (1d6+11/18-20/x2) and
. . Dagger +16/+11 (1d4+7/19-20/x2) and
. . Gauntlet (from Armor) +16/+11 (1d3+7/20/x2) and
. . Tonfa +16/+11 (1d6+7/20/x2) and
. . Tonfa +16/+11 (1d6+7/20/x2) and
. . Unarmed Strike +16/+11 (1d3+7/20/x2)
Special Attacks Arcane Accuracy +5, Spellstrike
Magus (Bladebound) Spells Known (CL 13, 16 melee touch, 11 ranged touch):
5 (2/day) Cone of Cold (DC 20), Bladed Dash, Greater
4 (4/day) Black Tentacles, Dimension Doorx3
3 (5/day) Haste, Vampiric Touch, Displacement, Force Hook Charge, Force Hook Charge
2 (6/day) Bladed Dash, Bladed Dash, Blur, Blur, Mirror Image, Mirror Image
1 (12/day) Enlarge Person, Expeditious Retreat, Illusion of Calm x3, Mirror Strikex2, Shieldx2, Vanish x3
0 (at will) Dancing Lights, Light, Prestidigitation (DC 15), Detect Magic, Arcane Mark
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STATISTICS
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Str 20/24, Dex 14, Con 14/18, Int 16/20, Wis 7, Cha 7
Base Atk +9; CMB +16; CMD 30
Feats Dimensional Agility, Elemental Spell: Acid, Elemental Spell: Cold, Empower Spell, Extra Arcane Pool, Heighten Spell, Intensified Spell, Preferred Spell: Shocking Grasp, Quicken Spell, Weapon Focus: Scimitar
Traits Armor Expert, Magical Lineage: Shocking Grasp
Skills Acrobatics +0, Climb +5, Escape Artist +0, Fly +0, Knowledge (Arcana) +21, Knowledge (Dungeoneering) +21, Knowledge (Nature) +18, Knowledge (Planes) +21, Knowledge (Religion) +18, Perception +11, Ride +0, Spellcraft +21, Stealth +13, Swim +5
Languages Auran, Celestial, Common, Draconic, Flail Snail, Sasquatch
SQ Arcane Pool (+4) (11/day) (Su), Black Blade (Ex), Black Blade: Arcane Pool (4/day) (Su), Black Blade: Energy Attunement (Su), Black Blade: Strike +4 (Sp), Black Blade: Telepathy (Su), Black Blade: Teleport Blade (Sp), Black Blade: Transfer Arcana (1/day) (Su), Black Blade: Unbreakable (Ex), Improved Spell Combat (Ex), Improved Spell Recall (Su), Knowledge Pool (Su), Lingering Pain (Su)
Combat Gear +1 Mithral Full Plate, Dagger, Tonfa, Tonfa; Other Gear Amulet of Natural Armor +2, Belt of Physical Might, STR & CON +4, Boots of Speed (10 rounds/day), Cloak of Resistance, +3, Feather Token, Anchor, Feather Token, Anchor, Feather Token, Sky Hook, Headband of Vast Intelligence, +4: Perception, Stealth, Marbles, Marbles, Marbles, Marbles, Pearl of Power, 1st Level (5), Pearl of Power, 1st Level, Pearl of Power, 3rd Level, Ring of Protection, +2, Ring of Wizardry I, Sack (empty), Soap (per lb), Wand of Enlarge Person 13/50 charges.
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SPECIAL ABILITIES
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Arcane Accuracy +5 (Su) 1 Arcane Pool: +5 to attack rolls until the end of your turn.
Arcane Pool (+4) (11/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Armor Expert -1 Armor check penalty.
Black Blade (Ex) You gain an intelligent bonded weapon whose power grows with your own.
Black Blade: Arcane Pool (4/day) (Su) The Black Blade has an Arcane Pool used to fuel its own abilities.
Black Blade: Energy Attunement (Su) Replace weapon dam with fire/cold/elec for 1 point, or sonic/force for 2 points.
Black Blade: Strike +4 (Sp) The Black Blade can grant itself a damage bonus for 1 min.
Black Blade: Telepathy (Su) The magus can telepathically communicate with his black blade if it is worn or held.
Black Blade: Teleport Blade (Sp) Spend 1 point from own or blades pool to teleport it into hand.
Black Blade: Transfer Arcana (1/day) (Su) Siphon Arcane Pool from blade, gain 1 point for every 2 drained, but tiring (Will neg).
Black Blade: Unbreakable (Ex) The Black Blade is immune to the broken condition while the arcane pool is not empty.
Dimensional Agility May take any additional actions remaining after using dimension door or abundant step
Elemental Spell: Acid You can cast a spell with half or all its damage type replaced with this feat's damage type.
Elemental Spell: Cold You can cast a spell with half or all its damage type replaced with this feat's damage type.
Empower Spell Numeric effects of a spell are increased 50%. +2 Levels.
Heighten Spell Increases spell level to effective level desired.
Improved Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Improved Spell Recall (Su) Spend your Arcane Pool to recall spells you have already cast.
Intensified Spell You can cast a spell that can exceed its normal damage die cap by 5 (if you have the caster level to reach beyond that cap).
Knowledge Pool (Su) Spend Arcane Pool points to prepare a magus spell that is not in your spellbook for 1 day.
Lingering Pain (Su) 1 Arcane Pool: Damage considered continuous for purposes of concentration checks.
Magical Lineage: Shocking Grasp A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Preferred Spell: Shocking Grasp The chosen spell may be cast spontaneously, and metamagic can be added to the spell without increasing its casting time.
Quicken Spell Cast another spell in the same round you cast this one. +4 Levels.
Spell Shield +5 (Su) 1 Arcane Pool: +5 to AC until the end of your next turn.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Spellbook:
Magus Spells
0- All magus
1-
Enlarge person
Expeditious Retreat
Frostbite
Grease
Illusion of Calm
Magic Missile
Mirror Strike
Shield
Shocking Grasp
Vanish