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Boleridin Swaggle's page

45 posts. Alias of Shane Gifford.


About Boleridin Swaggle

Current HP: 55/101

BOLERIDIN SWAGGLE CR 12
Male Gnome Oracle (Possessed Oracle) 13
CN Small Humanoid (Gnome)
Init +5; Senses Low-Light Vision; Perception +2
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DEFENSE
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AC 19, touch 16, flat-footed 15. . (+1 armor, +3 Dex, +1 size, +2 natural, +1 dodge)
hp 101 (13d8+26)
Fort +8, Ref +9, Will +8
Defensive Abilities Defensive Training; Resist Tongues (Aklo, Abyssal)
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OFFENSE
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Spd 20 ft.
Melee Unarmed Strike +9/+4 (1d2-1/20/x2)
Spell-Like Abilities Dancing Lights (1/day), Ghost Sound (1/day), Prestidigitation (1/day), Speak with Animals (1/day)
Oracle (Possessed Oracle) Spells Known (CL 13, +9 melee touch, +13 ranged touch):
7 (4/day) Inflict Serious Wounds, Mass (DC 26), Ethereal Jaunt (DC 26)
6 (6/day) Animate Objects, Inflict Moderate Wounds, Mass (DC 25), Dispel Magic, Greater, Cold Ice Strike (DC 25)
5 (8/day) Inflict Light Wounds, Mass (DC 24), Spell Resistance (DC 24), Telekinesis, True Seeing (DC 24), Raise Dead
4 (8/day) Sleepwalk (DC 23), Inflict Critical Wounds (DC 23), Protection from Energy, Communal (DC 23), Control Summoned Creature (DC 23), Fleshworm Infestation (DC 23), Spit Venom (DC 23)
3 (8/day) Screech (DC 22), Animate Dead, Prayer, Inflict Serious Wounds (DC 22), Bestow Curse (DC 22), Blindness/Deafness (DC 22)
2 (8/day) Silence (DC 22), Inflict Moderate Wounds (DC 21), Hold Person (DC 21), Shatter (DC 21), Spider Climb (DC 21), Darkness, Death Knell (DC 21)
1 (9/day) Inflict Light Wounds (DC 20), Entropic Shield (DC 20), Bane (DC 20), Deathwatch, Command (DC 20), Ventriloquism (DC 21), Doom (DC 20), Ray of Sickening (DC 20)
0 (at will) Light, Detect Magic, Bleed (DC 19), Create Water, Detect Poison, Guidance (DC 19), Spark (DC 19), Vigor, Virtue
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STATISTICS
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Str 8, Dex 14/16, Con 14, Int 8, Wis 10, Cha 22/28
Base Atk +9; CMB +7; CMD 22
Feats Dodge, Ectoplasmic Spell, Extra Revelation, Go Unnoticed, Great Fortitude, Lightning Reflexes, Mobility
Traits Iron Liver, Reactionary
Skills Craft (Sculpture) +3, Fly +5, Knowledge (Planes) +15, Perception +2, Spellcraft +15, Stealth +33
Languages Abyssal, Aklo, Common, Gnome, Sylvan; Tongues (speak and understand)
SQ Cloak of Darkness +8/+6 (13 hours/day) (Su), Dweller in Darkness (Phantasmal Killer) (1/day) (Sp), Gnome Magic, Hatred, Illusion Resistance, Interstellar Void (13d6) (2/day) (DC 25) (Su), Metamagic Rod, Reach, Ring of Chameleon Power, Rod of Wonder, Two Minds (1/day) (Su), Wings of Darkness (13 minutes/day) (Su)
Other Gear Amulet of Natural Armor +2, Animate Dead Onyx (20), Bag of Holding II (30 @ 13 lbs), Belt of Incredible Dexterity, +2, Cloak of Elvenkind, Headband of Alluring Charisma, +6, Ioun Stone, Dusty Rose Prism, Lightly Fortified Bracers, Metamagic Rod, Reach, Raise Dead Diamond, Ring of Chameleon Power, Robe of Scintillating Colors, Rod of Wonder, Scroll: Knock, Knock, Sleepwalk Belladona, True Seeing Eye Ointment (4), Wand of Cure Light Wounds, Wand of Invisibility
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SPECIAL ABILITIES
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Cloak of Darkness +8/+6 (13 hours/day) (Su) +8 AC, +6 Stealth.
Dancing Lights (1/day) (Sp) With Charisma 11+, cast Dancing Lights once per day.
Defensive Training (+4) +4 dodge bonus to AC against monsters of the Giant subtype.
Dweller in Darkness (Phantasmal Killer) (1/day) (Sp) Once per day, you cast your psyche into the void of space to attract the attention of a terrible otherworldly being. The dweller in darkness behaves in all ways as if you had cast phantasmal killer. At 17th level, the dweller in darkness can b
Ectoplasmic Spell You can cast a spell that has full effect against incorporeal or ethereal creatures.
Ghost Sound (1/day) (Sp) With Charisma 11+, cast Ghost Sound once per day.
Gnome Magic +1 to the save DC of all illusions spells you cast.
Go Unnoticed During the first round of combat, flat-footed opponents are considered not to have noticed you yet for the purposes of Stealth skill checks, allowing you to make a Stealth check that round to hide from them.
Hatred +1 racial bonus to attacks against humanoids of the reptilian and goblinoid subtypes.
Illusion Resistance +2 racial bonus to saves against illusions.
Interstellar Void (13d6) (2/day) (DC 25) (Su) You call upon the frigid depths of outer space to bring a terrible chill to your enemies. As a standard action, one target within 30 feet is cloaked in the void and takes 1d6 points of cold damage for every oracle level you possess. A successful Fort
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Metamagic Rod, Reach The wielder can cast up to three spells per day with a one-step increase in their range category (such as from close to medium, or medium to long) as though using the Reach Spell feat.

Metamagic rods hold the essence of a metamagic feat, allowing the user to apply metamagic effects to spells as they are cast. This does not change the spell slot of the altered spell. All the rods described here are use-activated (but casting spells in a threatened area still draws an attack of opportunity). A caster may only use one metamagic rod on any given spell, but it is permissible to combine a rod with metamagic feats possessed by the rod’s wielder. In this case, only the feats possessed by the wielder adjust the spell slot of the spell being cast.

Possession of a metamagic rod does not confer the associated feat on the owner, only the ability to use the given feat a specified number of times per day. A sorcerer still must take a full-round action when using a metamagic rod, just as if using a metamagic feat he possesses (except for quicken metamagic rods, which can be used as a swift action).

Lesser and Greater Metamagic Rods: Normal metamagic rods can be used with spells of 6th level or lower. Lesser rods can be used with spells of 3rd level or lower, while greater rods can be used with spells of 9th level or lower.

Construction
Requirements Craft Rod, Reach Spell; Cost 5,500 gp
Mobility +4 to AC against some attacks of opportunity.
Prestidigitation (1/day) (Sp) With Charisma 11+, cast Prestidigitation once per day.
Ring of Chameleon Power As a free action, the wearer of this ring can gain the ability to magically blend in with the surroundings.

This provides a +10 competence bonus on her Hide checks. As a standard action, she can also command the ring to utilize the spell disguise self as often as she wants.

Faint illusion; CL 3rd; Forge Ring, disguise self, invisibility; Price 12,700 gp.
Rod of Wonder A rod of wonder is a strange and unpredictable device that randomly generates any number of weird effects each time it is used. (Activating the rod is a standard action.)

Moderate enchantment; CL 10th; Craft Rod, confusion, creator must be chaotic; Price 12,000 gp.
Speak with Animals (1/day) (Sp) Speak with Animals 1/day.
Tongues (speak and understand) (Ex) Speak and understand any language.
Tongues: Aklo, Abyssal You can only understand and speak two languages in combat.
Two Minds (1/day) (Su) You gain a +2 bonus on Will saves against enchantment spells or effects. At 7th level, you may reroll a failed Will save once per day as an immediate action. You must take the second result, even if it is worse.
Wings of Darkness (13 minutes/day) (Su) As a swift action, you can manifest a set of translucent, inky wings that grant you a fly speed of 60 feet with good maneuverability. You can use these wings for 1 minute per day per oracle level. This duration does not need to be consecutive, but it

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