The Fish's Hells Rebels Game

Game Master Scott Williams 16

Me, Big BAD EVIL FISH RUNNING AN EVIL EMPIRE.
you, trying to stop me
Current Battle Map


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That is exactly why I have Breadth of Experience. A +2 on all Knowledges and I can even make them untrained.

I also think Spiritual Weapon will be VERY helpful. *evil smile*


Female Qlippoth-Spawn Raging Wilder 1
Vitals:
HP:10/10| AC: 13; T: 11; FF: 13; CMD: 14 CMB: +3 | Electricity, Cold, Fire Resistence 5 |Fort: +2; Ref: +1; Will: +2 |Init: +1
Spells & Skills:
PP: 3/3 | Rage: 7/7 |Perception +4 ;Diplomacy +7 ; Bluff +7 (+11 to lie)

@Canacha: It doesn't work with Mysterious Stranger, so it proabbly doesn't interest you, but I found out there's a ridiculous build you can do with Alchemist/Gunslinger. (Here's a full thread on the subject)

Basically, after the usual 5 levels of Bolt Ace, you get to use the Launching Crossbow as a grenade launcher for alchemical items, using the Alchemist's class abilities to up hte damage on splash weapons and avoiding to go broke.
Also, by picking up an Hybridization Funnel and a Focusing Flasks to build your own special ammo, while cackling madly while you do so.


I know some of us have had some issues in real life, however, everyone has been patiently waiting to get started and I wish to start up.

SO, GM Fish will get everyone in when they are ready, there will not be any penalties or waiting, so when you're ready, JUMP IN!

For those amongst us who are ready, we will begin.


Female Qlippoth-Spawn Raging Wilder 1
Vitals:
HP:10/10| AC: 13; T: 11; FF: 13; CMD: 14 CMB: +3 | Electricity, Cold, Fire Resistence 5 |Fort: +2; Ref: +1; Will: +2 |Init: +1
Spells & Skills:
PP: 3/3 | Rage: 7/7 |Perception +4 ;Diplomacy +7 ; Bluff +7 (+11 to lie)

*12 new posts, reads*
Ooops.

The second part/Diplomacy check was supposed to be for backpedaling on the first too rabblerousy part, but that didn't come out too well. D:
Now watch as the situation degenerates for totally different reasons and Mirais blames it upon herself.
Sweet, sweet traumas ahead. I needed a reason to Rage anyway. :P


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

Ish okay. I get to be angry good for once :3


Zev, my sweet...character sheet?


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

... I knew I forgot to do something...


Mirais wrote:

*12 new posts, reads*

Ooops.

The second part/Diplomacy check was supposed to be for backpedaling on the first too rabblerousy part, but that didn't come out too well. D:
Now watch as the situation degenerates for totally different reasons and Mirais blames it upon herself.
Sweet, sweet traumas ahead. I needed a reason to Rage anyway. :P

Rousting the rabble is not necessarily inciting violence, in this case, you have merely acted to focus the crowd to a an organized, thunderous voice.


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

I've noticed that we have several good diplomats. I think I'll shift my talky skill to intimidate. I'll be the scary yet beautiful one. ;)


I should have my sheet and everything ready tonight. Sorry it took me so long. Things have been sort of crazy around here due to the weather and family and such.


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

Yay for intimidation!


Lensar Major wrote:
I should have my sheet and everything ready tonight. Sorry it took me so long. Things have been sort of crazy around here due to the weather and family and such.

No worries, things happen!

This is a link to some possible action

This not everything you can do, but you have three actions available to influence or interact with the crowd.

Post when ready!


Female Qlippoth-Spawn Raging Wilder 1
Vitals:
HP:10/10| AC: 13; T: 11; FF: 13; CMD: 14 CMB: +3 | Electricity, Cold, Fire Resistence 5 |Fort: +2; Ref: +1; Will: +2 |Init: +1
Spells & Skills:
PP: 3/3 | Rage: 7/7 |Perception +4 ;Diplomacy +7 ; Bluff +7 (+11 to lie)
Canacha wrote:
Is uh... taking a word and getting all "march on the halls!" Normal for Mirais? I guess i mean does she flare from timid to rowdy right quick normally? Its fine if she does im just trying to figure out how to color canacha's response

Basically, yes: she gets emotional very easily, and she has a much easier time to talk/sing to a crowd rather than with singular people.


Female Human Ranger (Urban Ranger) 6 |31/47 HP | AC 17 T 13 FF 13 | Fort +7 Ref +8 Will +5 | Initiative +4 (+6) | Perception +10/+12/+14, Sense Motive +5/+7 The Black Thorn

Getting caught up now.


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

Well at least Canacha can't make bombs yet...


I'm gonna catch up on posts and have the sheet posted up soon. :)


I've an early bed time tonight and an early morning meeting, so I will update either in the morning or afternoon tomorrow.

This should be interesting!


Ok, so I finally have all but gear and skills copied into my profile. I'm going to post in the next hour. I'll likely be doing a 3 level dip into rogue (chameleon).

This will really link his Bluff and Stealth skills together. I'm going to put off Breadth of Experience to Lv 3, which will really work out well for this guy. I see him being the type to really use Stealth & Bluff to his advantage.

Also, the Ears of the City spell will let him be able to do some very fun recon work. Out of curiosity, I'm assuming religion specific spells (like Blessings of the Watch) would be right out for followers of other religions?


So, then a word on some things I've not yet touched on.

1st: Leveling will be done by GM fiat, in order to move things along at a reasonable speed. I do not intend to run every encounter in the book, nor make you face all possibilities. So, no experience points.

2nd: I'm not into Pathfinder the Accounting, we aren't playing to keep track of every copper spent.

What this means is:

If it's a readily available non-magical item, you can get it. No charge, I'm not going to stop the game to charge you for rope.

The items I want tracked are:
Masterwork gear
Magical Items
Alchemical Items
Etc.

If you want to use crafting feats and rules, this is the game for it!

There will be plenty of off screen time to build items and in fact, excepting for items you find, there will not be a ready source of magical gear.

No magic shops!

Loots will be given in GP value and magical gear will be identified up front, along with plot items.

3rd: Combat will be narrative in nature, this is all going on in our heads, and to be honest, it looks better up there.

I will roll Initiative dice for everyone and post the order.

By all means post proactively!

Just use a spoiler and keep actions to less than three options.

Any questions?


Stats:
Init: +2 Perception: +6 HP: 15/15 AC: 15/12/13 Fort:+4 Ref: +4 Will:+3 Effects: None
Steelbreaker 1 Demon of Kintargo

Nope. That all sounds great. Especially that first part.


That all works for me as well. It definitely makes things...interesting.


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

This is the Abradax, and I approve that message


I will be vacationing over the weekend, so I may not bee able to make further posts until Sunday afternoon.

If we get a good response from everyone, I should have something....ready in the morning.


Female Qlippoth-Spawn Raging Wilder 1
Vitals:
HP:10/10| AC: 13; T: 11; FF: 13; CMD: 14 CMB: +3 | Electricity, Cold, Fire Resistence 5 |Fort: +2; Ref: +1; Will: +2 |Init: +1
Spells & Skills:
PP: 3/3 | Rage: 7/7 |Perception +4 ;Diplomacy +7 ; Bluff +7 (+11 to lie)
Game Master Scotty wrote:


3rd: Combat will be narrative in nature, this is all going on in our heads, and to be honest, it looks better up there.

So we aren't using maps? Crap.

I was planning on using reach and ample area blasting, so that's kind of a big problem for me.
Hhhm...what if in the first round of combat you tell me how big the map is, and I can make one in excel like this one?
We can surely skip on maps of whole buildings/filler straightforward combats, but I'd have no problems in making maps if it can save you time.
Heck, you can give me instructions to build some maps in advance so we have them ready to use, and you'd just have to put enemies on them when we need them.

For magic items, I suppose that shops carry the basic boring things like headbands/belts of stats and +1 longswords, but anything more elaborate than that (i.e +3 Adamntine Greatswords and Fortuitous Ferocious Glaives that shoot roses) we have to make ourselves? What about enchanting?
I don't remember if we banned Leadership, but if that isn't the case we got two options for that: either I take Leadership and make a wizard crafter cohort (we could make it a side quest to save/get on our side him/her to make weapons for the rebellion), or Abby takes Craft Wondrous Items (Shamans make for awesome crafters, bu I don't know if she wants/has room to pick the feat).

EDIT: Also, a crafter lets us put the Shrinking paid enchant on our weapons. Teeny tiny cute bows/glaives/swords!


Female Human Ranger (Urban Ranger) 6 |31/47 HP | AC 17 T 13 FF 13 | Fort +7 Ref +8 Will +5 | Initiative +4 (+6) | Perception +10/+12/+14, Sense Motive +5/+7 The Black Thorn

I'm pretty sure given the theme that Leadership is practically a necessity in this campaign.


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

Oo oo oo I want a Unicorn!


Female Human Ranger (Urban Ranger) 6 |31/47 HP | AC 17 T 13 FF 13 | Fort +7 Ref +8 Will +5 | Initiative +4 (+6) | Perception +10/+12/+14, Sense Motive +5/+7 The Black Thorn

I was gonna say "What's your Charisma again?" but looks like you haven't uploaded a sheet yet.


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

I can be a crafter. I honestly don't know what to do with my feats.

As far as leadership, the players guide says this campaign is a pretty good time to take it.


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10
Arani Thorindal wrote:
I was gonna say "What's your Charisma again?" but looks like you haven't uploaded a sheet yet.

Sorry, I keep getting distracted :(

I'm pretty sure I have it at 16.


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

I think I've settled for:

Strength 16
Dexterity 12
Constitution 17
Intelligence 5
Wisdom 12
Charisma 16

What do you guys think?

Edit: or:

Strength 15
Dexterity 12
Constitution 17
Intelligence 8
Wisdom 14
Charisma 15

F!#@, I hate picking stats >_<


Female Human Ranger (Urban Ranger) 6 |31/47 HP | AC 17 T 13 FF 13 | Fort +7 Ref +8 Will +5 | Initiative +4 (+6) | Perception +10/+12/+14, Sense Motive +5/+7 The Black Thorn

You realize with Int of 5 you don't even use sentences right? You're about on par with an exceptional dog. Anything beyond simple instructions would go over your head.


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

Griffon actually :3 (an exceptional dog would be a 3, veering into Magical Beast territory)

But yeah that is still very low, what do you think of the second set?


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

Second set is better


Female Qlippoth-Spawn Raging Wilder 1
Vitals:
HP:10/10| AC: 13; T: 11; FF: 13; CMD: 14 CMB: +3 | Electricity, Cold, Fire Resistence 5 |Fort: +2; Ref: +1; Will: +2 |Init: +1
Spells & Skills:
PP: 3/3 | Rage: 7/7 |Perception +4 ;Diplomacy +7 ; Bluff +7 (+11 to lie)

Use the first set, but take some points from Con and put it into Intelligence: even 16 Con is usually overkill, and we'll be needing those skill points. Even 14 Con is usually enough for a frontliner, even if you are in light armor.


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

Ya. Take the con to 16 and raise int and call it a day.


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

I rather use my FCB for the extra skill point. A higher Intelligence just gives you one extra skill point, same as the FCB, whereas a higher Constitution gives you more HP, Fortitude saves, and raises the threshold needed to kill you.


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

Fair enough. :)


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

Okies then, going with second set ^w^


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Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 36/36 AC21 T17 FF16 F:+ 7:R+11: W+4

I was planning on Canacha doing a whole lot of crafting, after all, most of the cool gunslinger things/alchemist bombs and potions are pretty much self crafted anyway, eventually I am sure she will be making lots of other things too.. like probably you guy's toys.

Canacha despite having a gun, is really being made to be the most supporting support she can support whoever she can support :)


Long term plans call for maps, but they kinda look like they slow things down a bit.

And The Fish is not high tech, just yet, work in progress there.

I'm not going to really worry about the tactical part of it over much, as long as no one is trying to do anything game altering.

You are all solid gamers with a strong grasp of the rules.

Leadership is allowed, it is separate from your future role as leaders of the rebels.

There will be ways to gain magical gear in the game as you advance, either with black market sales, researching available items from private sellers, in house rebel crafters, etc.

This is a city under martial law, so it will be slightly more challenging to get somethings, not impossible.

As an fyi, for the most part, there is not a set deadline to work under.

You should be able to gain needed items, just not the guarantee of magic shops.


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10
Canacha Bais wrote:

I was planning on Canacha doing a whole lot of crafting, after all, most of the cool gunslinger things/alchemist bombs and potions are pretty much self crafted anyway, eventually I am sure she will be making lots of other things too.. like probably you guy's toys.

Canacha despite having a gun, is really being made to be the most supporting support she can support whoever she can support :)

Can I haz Whirligig Saw?


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 36/36 AC21 T17 FF16 F:+ 7:R+11: W+4

but but... i am the magic shoppe


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

Included link, probably would have to go to Canacha for something like that, don't think they sell em on the open market in Kintargo.


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Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 36/36 AC21 T17 FF16 F:+ 7:R+11: W+4

that... might take a few levels and several long nights with inspiring cognatogen but im sure it can be done *nods*


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

You can duo magic crafting, Canacha?


Female Human Ranger (Urban Ranger) 6 |31/47 HP | AC 17 T 13 FF 13 | Fort +7 Ref +8 Will +5 | Initiative +4 (+6) | Perception +10/+12/+14, Sense Motive +5/+7 The Black Thorn
Canacha Bais wrote:

I was planning on Canacha doing a whole lot of crafting, after all, most of the cool gunslinger things/alchemist bombs and potions are pretty much self crafted anyway, eventually I am sure she will be making lots of other things too.. like probably you guy's toys.

Canacha despite having a gun, is really being made to be the most supporting support she can support whoever she can support :)

That's awesome. The Craft skill section lays out the rules for crafting all the tricked out arrows, of course I'd pay for the materials. Are we using regular or unchained crafting rules. And I'll definitely be putting some ranks into Craft (Bows)


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Female Human Ranger (Urban Ranger) 6 |31/47 HP | AC 17 T 13 FF 13 | Fort +7 Ref +8 Will +5 | Initiative +4 (+6) | Perception +10/+12/+14, Sense Motive +5/+7 The Black Thorn
Zev Kelevra wrote:
Canacha Bais wrote:

I was planning on Canacha doing a whole lot of crafting, after all, most of the cool gunslinger things/alchemist bombs and potions are pretty much self crafted anyway, eventually I am sure she will be making lots of other things too.. like probably you guy's toys.

Canacha despite having a gun, is really being made to be the most supporting support she can support whoever she can support :)

Can I haz Whirligig Saw?

Wow combining a chainsaw and a battleaxe......that's......new.


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10
Arani Thorindal wrote:
Zev Kelevra wrote:
Canacha Bais wrote:

I was planning on Canacha doing a whole lot of crafting, after all, most of the cool gunslinger things/alchemist bombs and potions are pretty much self crafted anyway, eventually I am sure she will be making lots of other things too.. like probably you guy's toys.

Canacha despite having a gun, is really being made to be the most supporting support she can support whoever she can support :)

Can I haz Whirligig Saw?
Wow combining a chainsaw and a battleaxe......that's......new.

And awesome!


1 person marked this as a favorite.
Female Qlippoth-Spawn Raging Wilder 1
Vitals:
HP:10/10| AC: 13; T: 11; FF: 13; CMD: 14 CMB: +3 | Electricity, Cold, Fire Resistence 5 |Fort: +2; Ref: +1; Will: +2 |Init: +1
Spells & Skills:
PP: 3/3 | Rage: 7/7 |Perception +4 ;Diplomacy +7 ; Bluff +7 (+11 to lie)

@GmFish: Ok, got it. :/
As I said, don't hesitate to ask if you want an hand with maps!

Zev Kelevra wrote:
Canacha Bais wrote:

I was planning on Canacha doing a whole lot of crafting, after all, most of the cool gunslinger things/alchemist bombs and potions are pretty much self crafted anyway, eventually I am sure she will be making lots of other things too.. like probably you guy's toys.

Canacha despite having a gun, is really being made to be the most supporting support she can support whoever she can support :)

Can I haz Whirligig Saw?

FEAR THE PIZZA CUTTER!

That would probably be something based on the stats of a ripsaw glaive, with adjustments and extra damage against beasts. You sure you should ask a Vileblood to build that?

@Arani: That thing is also a club!

Wait...
*Looks at own image*
Do I have eyes on the inside?


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

Vilebloods make the best stuff, and I dare anyone to say otherwise to Evelynn.

Quite possibly Mira... OOO you could take the Bloody Fist RP for a Visceral Attack!

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