The Fish's Hells Rebels Game

Game Master Scott Williams 16

Me, Big BAD EVIL FISH RUNNING AN EVIL EMPIRE.
you, trying to stop me
Current Battle Map


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HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

Is he at all interested in the disappearance of the local resistance over the past weeks?
Is he opposed to the iron fist recently instituted by Thrune?
The book really has some good stuff for this kind of thing. My tagging along to the protest that kicks this off is straight from the book.


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

The Night of Ashes would pretty much make every Milanite? in the area flock to the city.


I think his big thing might be that he began worshipping and secretly serving Milani in small ways until the local structure all but disappeared overnight, and it's now been his interest in really seeing what happened to them. Sort of realizing that things have turned too sour to keep working in subtle ways.


ShadowyFox wrote:
I think his big thing might be that he began worshipping and secretly serving Milani in small ways until the local structure all but disappeared overnight, and it's now been his interest in really seeing what happened to them. Sort of realizing that things have turned too sour to keep working in subtle ways.

Yup...


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

I think that's an excellent place to start.

Abrasax's attitude will probably be one of "time to go stop the chelaxians from oppressing another group of innocents" kind of resigned indignance. I think. We'll see as I type up her background.

Scarab Sages

Ok, will be off and on for the rest of the day.


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

Lol got Zev's motive (aside from following Abby):

"First that bastard closes the theatre so I can't hear pretty woman sing, and then they take over the temple of Calistria so I can't make pretty woman sing, that gangly -assed m+#!@#*%@~~+!"

Heavily leaning towards him being an Arshean.


Female Qlippoth-Spawn Raging Wilder 1
Vitals:
HP:10/10| AC: 13; T: 11; FF: 13; CMD: 14 CMB: +3 | Electricity, Cold, Fire Resistence 5 |Fort: +2; Ref: +1; Will: +2 |Init: +1
Spells & Skills:
PP: 3/3 | Rage: 7/7 |Perception +4 ;Diplomacy +7 ; Bluff +7 (+11 to lie)

Pretty goblin shark lady Mirais, singing Raging Wilder extraordinaire is ready! I'm not required to use verbal components in psionic spells, but I sure as hell going to sing mumbo jumbo everytime I cast a spell.
I already know what mumbo jumbo to use. *.*

Hhhh... does anyone plan to have any connection to the Opera House/Temple of Shelyn?

TheNine wrote:
can't decide whether to go with the spellslinger or straight gunslinger *waffles*

Straight gunslinger is not a good idea: not because it's weak, but because after 5th level you practically don't get anything and keep doing the same thing level after level. :/

I'd go the Spellslinger into caster or the gunslinger 1 into Magus route: those gives you way more fun stuff to do!
...As you said you was thinking about a rogue, too, and we're using psionics, there's another thing you could look at that might interests you: the Grammaton, a Cryptic archetype. The Cryptic is basically a 20 level psionic arcane trickster, and the archetype gives it proficency and abilities with guns.
At high levels, you can get into people faces, hit them with the gun, and then shoot them.


Some of the rules set down by the new regime are ones that seem to make sense. The animal killings (mice, ravens, & doves) are related to either religions or resistance groups.

Scarab Sages

it took me awhile to work things out in my head, but... i think i have it now it was what 25 point buy? max hp? what about starting wealth? just the ap trait?

Are we going unchained skills or normal skills?


1 person marked this as a favorite.
Female Qlippoth-Spawn Raging Wilder 1
Vitals:
HP:10/10| AC: 13; T: 11; FF: 13; CMD: 14 CMB: +3 | Electricity, Cold, Fire Resistence 5 |Fort: +2; Ref: +1; Will: +2 |Init: +1
Spells & Skills:
PP: 3/3 | Rage: 7/7 |Perception +4 ;Diplomacy +7 ; Bluff +7 (+11 to lie)

@thenine: I'm sure about 25 points and max hp, but I just went with the usual 2 traits/average wealth for the other two.

@ShadowyFox: The proclamations go progressively crazier as they go on: Thrune's been here only a week, and people at first thought he was "just" a guy sent there to keep things calm while Cheliax is busy fighting the Glorious Reclamation.
The he starts banning tea and mint, the people go WTF, and I suspect everything goes to s$%% during the protest and the situation gets serious.

Scarab Sages

I'll be starting as a gunslinger, a dhampir one. I thought of how cool shotgun spell blasts would be but i will be going the mysterious stranger archetype. I have a backstory figured out for the most part, just need to decide how I am linking her to the ap.

Canacha Bais is going to be fun (and yeah, its death taxes in irish i know)


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

Zev = wolf that raveneth

Kelevra = bad dog

:3

Scarab Sages

hehe i knew Kelevra from lucky number sleven, but not the first neat!


1 person marked this as a favorite.
HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

Lucky # Slevin, awesome movie :3

I found out about Zev from Remember, also a good movie.

Scarab Sages

Reason to protest - meeting a contact
Star struck - Strea Vestori (female tiefling; Dexterity)


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

Abrasax is a play on the demon Lord Abraxas, though I'm changing the meaning to "skin as midday".

Scarab Sages

its totally in my top 5 *nods*


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

Hmm, would she be okay with being called Abby?


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

If you're her friend. :)


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

Hmm, Okies...


Female Qlippoth-Spawn Raging Wilder 1
Vitals:
HP:10/10| AC: 13; T: 11; FF: 13; CMD: 14 CMB: +3 | Electricity, Cold, Fire Resistence 5 |Fort: +2; Ref: +1; Will: +2 |Init: +1
Spells & Skills:
PP: 3/3 | Rage: 7/7 |Perception +4 ;Diplomacy +7 ; Bluff +7 (+11 to lie)

Mirais had at first (went trough a bit of iterations: he was a guy at first <.<) a big "deep sea horror" theme together with the eye one.
She was supposed to have two nautiluses on the head instead of horns, so I took Bernoulli's name for the Logarithmic Spiral, Spira Mirabilis, and mangled the second part to get something that sounded like a name. <.<
Ended up keeping it even if I almost cut completely the deep sea theme because:
1) I couldn't come up with anything else decent, and I kind of like it.
2) Apparently, it's the same pattern of the nerves of the cornea. Go figure!

EDIT:

Me wrote:
Hhhh... does anyone plan to have any connection to the Opera House/Temple of Shelyn?

Got lost in the precedent WoT. Anyone? Rysky?

Am I not a pretty shark singing woman? D:


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

WoT?

And don't worry, if she wanted, Zev would do his best to make Mira sing excellently :3


1 person marked this as a favorite.
HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

Zev doesn't do prejudice very well. Abrasax, on the other hand, does it very well against humans. ;)


TheNine wrote:

it took me awhile to work things out in my head, but... i think i have it now it was what 25 point buy? max hp? what about starting wealth? just the ap trait?

Are we going unchained skills or normal skills?

25 points

2 traits one must be a campaign trait
average wealth
Normal skills for the moment.
I am using hero points.


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10
The Abrasax wrote:
Zev doesn't do prejudice very well. Abrasax, on the other hand, does it very well against humans. ;)

:)

:(


2 people marked this as a favorite.
HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

Don't worry, Zev. She just focuses on your puppy half.


2 people marked this as a favorite.
Female Qlippoth-Spawn Raging Wilder 1
Vitals:
HP:10/10| AC: 13; T: 11; FF: 13; CMD: 14 CMB: +3 | Electricity, Cold, Fire Resistence 5 |Fort: +2; Ref: +1; Will: +2 |Init: +1
Spells & Skills:
PP: 3/3 | Rage: 7/7 |Perception +4 ;Diplomacy +7 ; Bluff +7 (+11 to lie)
Zev Kelevra wrote:


And don't worry, if she wanted, Zev would do his best to make Mira sing excellently :3

"Eh?...Ah! N-no, I didn't m-mean it like that! I meant t-that maybe you saw me a-at the Opera House one time or two..."

*Trails off, flusters, dies of embarrassment*


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

@Abby: *wags tail happily*

@Mira: *smiles innocently*


Stats:
Init: +2 Perception: +6 HP: 15/15 AC: 15/12/13 Fort:+4 Ref: +4 Will:+3 Effects: None
Steelbreaker 1 Demon of Kintargo
The Abrasax wrote:
Zev doesn't do prejudice very well. Abrasax, on the other hand, does it very well against humans. ;)

:(


1 person marked this as a favorite.
Female Qlippoth-Spawn Raging Wilder 1
Vitals:
HP:10/10| AC: 13; T: 11; FF: 13; CMD: 14 CMB: +3 | Electricity, Cold, Fire Resistence 5 |Fort: +2; Ref: +1; Will: +2 |Init: +1
Spells & Skills:
PP: 3/3 | Rage: 7/7 |Perception +4 ;Diplomacy +7 ; Bluff +7 (+11 to lie)
Talon Skyfall wrote:
The Abrasax wrote:
Zev doesn't do prejudice very well. Abrasax, on the other hand, does it very well against humans. ;)
:(

Gotta post this before I go to bed and forgot:

SteelBreaker+Stunning Irruption= SURPRISE MOTHERF**KERS


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

Please tell me you're taking that...


Stats:
Init: +2 Perception: +6 HP: 15/15 AC: 15/12/13 Fort:+4 Ref: +4 Will:+3 Effects: None
Steelbreaker 1 Demon of Kintargo

OH YEA!


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

Wait... We have no trap person, do we?


Stats:
Init: +2 Perception: +6 HP: 15/15 AC: 15/12/13 Fort:+4 Ref: +4 Will:+3 Effects: None
Steelbreaker 1 Demon of Kintargo

Currently no, but if VMC is allowed, I have a lot of feats to spare.

Scarab Sages

not at level 1 you dont


Stats:
Init: +2 Perception: +6 HP: 15/15 AC: 15/12/13 Fort:+4 Ref: +4 Will:+3 Effects: None
Steelbreaker 1 Demon of Kintargo

True.. But I mean how many traps are we gonna run into at levels 1-2? :)


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

Dagnabbit. Now even the apple pie will be trapped...

Is VMC allowed?


Stats:
Init: +2 Perception: +6 HP: 15/15 AC: 15/12/13 Fort:+4 Ref: +4 Will:+3 Effects: None
Steelbreaker 1 Demon of Kintargo

He didn't say, but I hope so. If not, I can multi-class something with trapfinding at level 2.


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

I might. I have limited feats though. I still need to pick one actually.

RPG Superstar 2009 Top 16

Hey all. Late to the party (had a crazy day yesterday). Reading through player's guide now.

Scarab Sages

No worries man. :)

RPG Superstar 2009 Top 16

Mirais wrote:
Talon Skyfall wrote:
The Abrasax wrote:
Zev doesn't do prejudice very well. Abrasax, on the other hand, does it very well against humans. ;)
:(

Gotta post this before I go to bed and forgot:

SteelBreaker+Stunning Irruption= SURPRISE MOTHERF**KERS

That is awesome!

RPG Superstar 2009 Top 16

Considering Urban Ranger, just because the setting lend itself so well to an Arrow type hero.


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

Urban ranger would give us our trap guy. Excellent!

RPG Superstar 2009 Top 16

Ideas for motivation. Definitely going with Vigilante.

Chaotic Good

A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society.

Chaotic good combines a good heart with a free spirit.

Chaotic good characters follow their own consciences and are adaptable, easily rolling with life's punches. They rarely make plans too far in advance, preferring to take a wait-and-see approach to most things, which allows them to adjust their actions or reactions in a single heartbeat. They have no qualms about breaking laws, especially when doing so will save others or protect others' rights from being trampled. Chaotic good characters want freedom for themselves and others, and find it difficult to live in societies they deem too restrictive to individuals. They view laws and regulations as unneeded mechanisms of control rather than protection. Deeply inherent in the chaotic good character's philosophy is the belief that most individuals are good and will do good if given the freedom to act as they please. In this regard, these benevolent, kind-hearted individuals can be viewed as the most idealistic of the good alignments. Other good characters call their live-and-let-live attitude overly idealistic, instead believing that individuals are more selfish than kindhearted in nature and need guidance to become good. The chaotic good philosophy, however, holds that because individuals are not all like-minded persons, imposing such guidance and laws to force them to conform to a single mold deforms their spirits, creating flaws and cracks where evil can more easily find a foothold.

Chaotic good characters are strong-willed and self-directed—masters of their own destiny. They act as their consciences dictate, viewing the plights of the weak and innocent with compassion and correcting injustices when they can. Chaotic good characters disregard others' expectations of their behavior, finding many laws and regulations too limiting to their personal freedom. They resent those who inflict their ideals on others, especially through intimidation, and are often reluctant to conform. Chaotic good characters want the freedom to do as they will and desire others to be free of oppression as well.

While chaotic good characters do not accept that individuals must sacrifice their ideals and follow laws for the good of the whole, they willingly sacrifice themselves (and their individuality) to protect the whole in the name of good.

Opportunities and Allies

Chaotic good is not an alignment embedded in any particular character class, though it can be an excellent one for barbarian characters, who must avoid lawful alignments. The most difficult character class to portray with a chaotic good alignment might be the cavalier, as cavaliers are tied to teamwork by the nature of their combat skills and must follow an order as well. Such knights, however, could serve as effective freedom fighters and leaders in the fight for liberty.

Racial Allies: Chaotic good characters might find allies among the elves and half-elves, with whom they share not only an alignment (generally speaking), but also a curiosity about life and a zeal to forge their own paths in the world. This tendency is even stronger in the case of half-elves, who often find themselves without a unified homeland and feel they must create their own destinies. Elves are more commonly found in the wilderness, making it reasonable that they could be useful allies for druid and ranger characters. Chaotic good characters might also find allies among aasimars who tend toward chaos, or perhaps even among the rare but free-willed catfolk.

Philosophies

Chaotic good characters vary widely, especially in terms of their zeal for their beliefs. Some chaotic good characters seem to be fanatical examples of their alignment, while others apply these ideals more loosely in their lives. These carefree souls follow their own whims and pleasures, harming no one unless their personal sense of justice is inflamed. They find slavery an utter abomination, and fight against all instances of it they encounter. The following examples showcase just a few of the possible approaches to this alignment.

Activists

Activists ensure others question and reflect upon the origin of beliefs and knowledge, both their own and that of others. They do not do so out of malice or a desire to disrupt others' thoughts, but rather out of a duty to help others realize their true selves—a person cannot truly be a free person until her thoughts and beliefs are, in fact, her own, not the rote drivel instilled by those wanting a society of faithful sheep. If you are an activist, you:

Value questioning the establishment.
Are motivated to “awaken” other free thinkers.
Are a seeker of knowledge and truth.
Live life without restricting others.
Code: You want others to question what they know, ensuring each individual is truly living honestly and thinking for himself.

Freedom Fighters

Freedom fighters believe no one should suffer the indignity of slavery or be forced to serve a government that rejects or ignores the rights of its people. Everyone is born free and should remain so. Liberty is the right of all, and tyrants and slavers must be thwarted or eradicated by any means necessary. Freedom fighters spread their ideals in hopes of inspiring others to wage war against slavers and oppressors.

If you are a freedom fighter, you:

Value freedom and liberty for all.
Are motivated to eradicate slavery.
Ensure laws do not restrict individuals' rights.
Code: You find tyranny and slavery the most intolerable crimes in existence, and you long to free every man, woman, and child from their grip.

Vigilantes

Vigilantes believe those individuals enforcing the laws of the land are too lazy or uncaring to effectively punish evildoers, or that their hands are tied by the law. Therefore, vigilantes step forward to deliver justice to wrongdoers, serving as both judge and punisher for thieves, thugs, and murderers. When their prey happens to be slavers or violent oppressors, vigilantes sometimes cross paths with freedom fighters. For vigilantes, justice must be delivered at all costs, and they risk their own lives to keep the lives of innocents safe and secure.

If you are a vigilante, you:

Value the justice delivered by your own hand.
Are motivated to punish evildoers.
Disregard laws to bring about your own justice, and are, therefore, often a wanted individual.
Code: You risk limb and life to bring wrongdoers to justice for their crimes, and in doing so, make life better for others.

RPG Superstar 2009 Top 16

Inspiration

Question: The only point where Urban Ranger and Toxophilite have the same replacement is Endurance.

Can I take both archetypes together (going for a Green Arrow style of character.)?


Mark Thomas 66 wrote:

Inspiration

Question: The only point where Urban Ranger and Toxophilite have the same replacement is Endurance.

Can I take both archetypes together (going for a Green Arrow style of character.)?

That's fine, welcome to the party!


Female Human Ranger (Urban Ranger) 6 |31/47 HP | AC 17 T 13 FF 13 | Fort +7 Ref +8 Will +5 | Initiative +4 (+6) | Perception +10/+12/+14, Sense Motive +5/+7 The Black Thorn

Putting together the bones of the character now.


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10
Zev Kelevra wrote:

Lol got Zev's motive (aside from following Abby):

"First that bastard closes the theatre so I can't hear pretty woman sing, and then they take over the temple of Calistria so I can't make pretty woman sing, that gangly -assed m%&@@@+~*#&!!"

Heavily leaning towards him being an Arshean.

I haz been misinformed. The Calistrian temple was taken over by the Coinhoarders after the Chelish civil war when House Thrune took over, not with Barzillai coming to Kintargo.

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