The Fish's Hells Rebels Game

Game Master Scott Williams 16

Me, Big BAD EVIL FISH RUNNING AN EVIL EMPIRE.
you, trying to stop me
Current Battle Map


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HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

Those poor demons...


6 people marked this as a favorite.
Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

great news everyone, its mildly serious but fixable and mostly affordable! *dances* Epic backstory at some point today


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

Yay!

*hugs and dances along*


Female Qlippoth-Spawn Raging Wilder 1
Vitals:
HP:10/10| AC: 13; T: 11; FF: 13; CMD: 14 CMB: +3 | Electricity, Cold, Fire Resistence 5 |Fort: +2; Ref: +1; Will: +2 |Init: +1
Spells & Skills:
PP: 3/3 | Rage: 7/7 |Perception +4 ;Diplomacy +7 ; Bluff +7 (+11 to lie)

Woohoo!


Yahoo! Love good results!


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

Yay!


Stats:
Init: +2 Perception: +6 HP: 15/15 AC: 15/12/13 Fort:+4 Ref: +4 Will:+3 Effects: None
Steelbreaker 1 Demon of Kintargo
Canacha Bais wrote:
great news everyone, its mildly serious but fixable and mostly affordable! *dances* Epic backstory at some point today

Nice!


Zev Kelevra wrote:

Um, I really hate posting this right after that but um...

My original idea was Barbarian > Champion of Gwynharwyf

but then I saw Holy Rager

Both are subject to Mamushka's approval of course but which route do you think I should go?

Holy Rager is strong, very strong....

But I'll allow it, with the cavet of reserving the right to tweak it.

The way it replaces rage powers is fine, but it then gives an alternate progression on the powers, every three levels.

That's a little wonky, so keep the every 2nd level progression of the regular barbarian.


Canacha Bais wrote:
great news everyone, its mildly serious but fixable and mostly affordable! *dances* Epic backstory at some point today

Awesome!


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10
Game Master Scotty wrote:
Zev Kelevra wrote:

Um, I really hate posting this right after that but um...

My original idea was Barbarian > Champion of Gwynharwyf

but then I saw Holy Rager

Both are subject to Mamushka's approval of course but which route do you think I should go?

Holy Rager is strong, very strong....

But I'll allow it, with the cavet of reserving the right to tweak it.

The way it replaces rage powers is fine, but it then gives an alternate progression on the powers, every three levels.

That's a little wonky, so keep the every 2nd level progression of the regular barbarian.

So RP every 2 levels instead of 3, correct?

(I believe they did it that way since a barbarian still gets some rage powers on "3rd" levels (6,12,18), so they gave up Trap Sense to get 3 more RPs since it's the default barbarian ability that goes up every 3 levels.)


Female Qlippoth-Spawn Raging Wilder 1
Vitals:
HP:10/10| AC: 13; T: 11; FF: 13; CMD: 14 CMB: +3 | Electricity, Cold, Fire Resistence 5 |Fort: +2; Ref: +1; Will: +2 |Init: +1
Spells & Skills:
PP: 3/3 | Rage: 7/7 |Perception +4 ;Diplomacy +7 ; Bluff +7 (+11 to lie)

@Zev: Talking about rage powers: I'll get some further down the road at level 5,9,13 etc. What are some good general purpose ones that you know of? (You've played sooo many barbarians, you're one of the most qualified people I know on the subject <.<)
The only two I were sure of where Come and Get Me and Savage Dirty Trick: any other interesting one?


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

Hmm, Spirit totem is interesting, would keep enemies away a bit and goes off Cha. Also the second one gives you displacement vs ranged and reach attaks.


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

Although given the campaign, Chaos Totem would be very useful. The first one is so-so but the second one gives Light Fortification and the final one gives you DR/Lawful and makes your attacks count as Chaotic.


So RP every 2 levels instead of 3, correct?

Yup!


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

Okies.


I'll be running my Iron God's table top tomorrow, so posting will be light.


1 person marked this as a favorite.
Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

Shoot them with a laser for me!

by the by, My official description of this charector to my friends. . .

"Okay so you know that monk in Van helsing that makes all his things (Carl) Take him minus the religion, add in some tank girl add in River Tam's(firefly, Serenity) somewhat mad genious and you have Canacha"


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

Technically he's a friar :3


Canacha Bais wrote:

Shoot them with a laser for me!

by the by, My official description of this charector to my friends. . .

"Okay so you know that monk in Van helsing that makes all his things (Carl) Take him minus the religion, add in some tank girl add in River Tam's(firefly, Serenity) somewhat mad genious and you have Canacha"

CHAINSAW BABY!!!!

Got 5 confirmed critical hits with one in two separate combats.

Got 3 or 4 PC deaths with a boss in the second book.

One player was one shoted in the third book, and they are on their third attempt to clear a location.

This path has been the most lethal I've ever run, everyone of my 5 players is on at least their 3rd generation character.

My dice are running super hot at the table, and theirs are cold as ice.

But, still, I only lost 4 characters in Carrion Crown and Two of the originals made it to the end.


1 person marked this as a favorite.
Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4
Zev Kelevra wrote:
Technically he's a friar :3

yay! *hugs* I was hoping someone would say that! *dances*


*mental note, catch up on Hellsing*


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10
Canacha Bais wrote:
Zev Kelevra wrote:
Technically he's a friar :3
yay! *hugs* I was hoping someone would say that! *dances*

You're welcome ^w^

I actually really like that movie.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

Me too! The action was good, the plot solid, the cg parts were well done. It was just the right amount of serious yet not too serious.


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

*nods*

A nice homage/parody to Hammer films and Castlevania.

And Richard Roxbough as Dracula stealing every scene he's in :3


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

indeed! He was prolly my favorite charector besides Carl sometimes more than carl >.>


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

*nods*

Gonna have to go watch that movie again now...


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

which movie is this?


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

Van Helsing


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 50/50 AC21 T17 FF16 F:+ 7:R+11: W+4

backstory is pretty much finished, I might polish it up some but thats the gist of it. My intentions on canacha is to go gunslinger/alchemist, but heavier on the alchemist side. Man for thinking today was gonna suck it was actially pretty okay. look forward to things fully kicking off!


Female Qlippoth-Spawn Raging Wilder 1
Vitals:
HP:10/10| AC: 13; T: 11; FF: 13; CMD: 14 CMB: +3 | Electricity, Cold, Fire Resistence 5 |Fort: +2; Ref: +1; Will: +2 |Init: +1
Spells & Skills:
PP: 3/3 | Rage: 7/7 |Perception +4 ;Diplomacy +7 ; Bluff +7 (+11 to lie)
Zev Kelevra wrote:
Although given the campaign, Chaos Totem would be very useful. The first one is so-so but the second one gives Light Fortification and the final one gives you DR/Lawful and makes your attacks count as Chaotic.

Wow, Chaos totem looks good! Spirit totem is a bit of a non-bo, as the first power will be useless considering I'll be using a glaive.


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10
Mirais wrote:
Zev Kelevra wrote:
Although given the campaign, Chaos Totem would be very useful. The first one is so-so but the second one gives Light Fortification and the final one gives you DR/Lawful and makes your attacks count as Chaotic.
Wow, Chaos totem looks good! Spirit totem is a bit of a non-bo, as the first power will be useless considering I'll be using a glaive.

I tend to favor thematics over usefulness, one of the reasons most of my characters tend to suck, so I thought having a reality tearing qlippoth spirit hanging around and smacking those that came around was interesting.


1 person marked this as a favorite.
HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

You could totally flavor Chaos Totem like your swings leave a trail of rose petals or something.


Female Qlippoth-Spawn Raging Wilder 1
Vitals:
HP:10/10| AC: 13; T: 11; FF: 13; CMD: 14 CMB: +3 | Electricity, Cold, Fire Resistence 5 |Fort: +2; Ref: +1; Will: +2 |Init: +1
Spells & Skills:
PP: 3/3 | Rage: 7/7 |Perception +4 ;Diplomacy +7 ; Bluff +7 (+11 to lie)
The Abrasax wrote:
You could totally flavor Chaos Totem like your swings leave a trail of rose petals or something.

Are you psychic?! :O

Later on I planned to get my glaive enchanted with Permanent Prestidigitation or something, to shed rose petals around while I was fighting.
It would even let me make my Glaive smell like roses! u.u

But the Chaos totem is definitely on point for the flavor: psionic spells have very broad flavor description, so expect a lot of space warping, non euclidean geometry, and reality failings, particularly when using Mirais' two bread and butter spells, Vigor and Inevitable Strike.


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

I love psionic displays and almost never use the option to supress them. :)

Also, great minds think alike.


I'm really stumped on this guy. I'm realizing his out of combat role, but I'm trying to grasp in combat. Mainly, I'm looking at whether to go with the morningstar or rapier. Thoughts? Ideas?


Stats:
Init: +2 Perception: +6 HP: 15/15 AC: 15/12/13 Fort:+4 Ref: +4 Will:+3 Effects: None
Steelbreaker 1 Demon of Kintargo

Technically the rapier is way better mechanically but the morningstar is a decent weapon. What class is he again?


Inquisitor


Stats:
Init: +2 Perception: +6 HP: 15/15 AC: 15/12/13 Fort:+4 Ref: +4 Will:+3 Effects: None
Steelbreaker 1 Demon of Kintargo

Ok. So either weapon is fine. Go with what you like more.


I'm realizing that either way, it's probably going to be the route of trying to do the most damage possible in one attack. I'm realizing that means Lensar probably won't be managing a lot of hits, so it's a matter of maximizing the damage on one hit. Likely Vital Strike would be the bread & butter.

I'm thinking Piranha Strike with a rapier, and a shield in the off-hand. My real question now is whether the level 1 feat should be a combat focused feat or Breadth of Experience for non-combat usage.


Stats:
Init: +2 Perception: +6 HP: 15/15 AC: 15/12/13 Fort:+4 Ref: +4 Will:+3 Effects: None
Steelbreaker 1 Demon of Kintargo

Well Vital Strike is better with bigger die weapons. So you might want to ditch the shield eventually and get a good two handed weapon.


There are very few two handers available for an inquisitor of Milani


Stats:
Init: +2 Perception: +6 HP: 15/15 AC: 15/12/13 Fort:+4 Ref: +4 Will:+3 Effects: None
Steelbreaker 1 Demon of Kintargo

Then just don't worry about vital strike and wield a rapier because it happens to be her favored weapon.


Morningstar is the favored weapon. I'm thinking I may go the route of rapier. I've realized I can overcome the problems of BAB with the judgment ability. So Piranha Strike could be very appropriate, and with Weapon Versatility, I can get almost any weapon damage type. I just have to decide on whether to go with a combat feat like Weapon Finesse or Breadth.

Thoughts?


HP: 54/54 | AC: 15/11/14 CMD: 18 | F: +8(12) R: +2(4) W: +5(9) | Initiative: +1 | Bloodrage 16/16 | Low Light Vision, Darkvision 60ft
Skills:
Escape Artist +8, Lore (Zon-Kuthon) +6, Perception +12(16), Sleight of Hand +8, Stealth +9, Survival +10

You could also go Warpriest for the sacred damage die increases?

But inquisitors also get Bane and Greater Bane so that kinda mutes that point.


A morningstar can be used in two hands, so you could go strength based.

Keep in mind, you can also use a repeating crossbow.

The favorite weapon of your god doesn't mean it is the only one you use.

A solid strength, Combat reflexes and a long spear let you contribiute to damage and can scale as you level.

Inquisitors start a tad slow on damage, then start to scale very well later on, plus they have spells.

They are good switch hitters, able to work melee and ranged well with low investment.

You should decide if he is more skill and research based or more kicking of the ass.

Knowledge and preparedness can win the day just as much as skill with steel, powder or magic.


I see him more as skill and research, with ass kicking as a secondary. I think the spear would give a good option. And the Combat Reflexes would be helpful to the group.


Melee combat is hard to build for without devoting a huge amount of resources to.

A long, pointy stick + Combat Reflexes let you deal pain from a distance and stays useful for a long time with low investment.

A strength of 14 and dex 14 to 16 are reasonable places to start a solid dex also lets you dabble in ranged combat.

Don't forget you get Teamwork feats and Solo Tactics!

Those can easily change your focus as needed for the encounter.


Exactly my thought. And Judgment can easily overcome the combat disadvantages. And due to the spell Tactical Acumen, I can see him getting a lot of use of battlefield positioning.


That spell will be your best friend.

One of my players ran an inquisitor for carrion crown, it was a very, very effective character.

Do not undervalue the ability to identify monster weaknesses and strengths.

In more than one battle, his knowledge was the tipping point for victory, the deciding factor for retreat or the call not to engage the enemy at that time.

It matters little how hard you strike if you do not know where/how to strike.


Fish must sleep now, 545 meeting.

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