About MiraisBackground Story:
Mirais paced back and forth trough the room, her tail drawing spirals on the floor as she did so. Without thinking, the tiefling reached out to the teapot on the table to pour a cup of tea to calm her nerves, only to remember a moment after that it was empty. Letting out a snarl of frustration, Mirais put it back onto the table with a sonorous *clang*, before moving to the window and looking outside. Barely, the tiefling could see the Opera House gently lit by the moonlight, and Thrune's lackeys carrying furniture, books, and a bathtub.
A bathtub. A bathtub! That Barzillai closed the Opera House and was moving in with his bathtub! She had finally got an important part (in the Huntress of Heroes, no less), and then a Thrune moves in and puts the city under martial law. And to add insult to injury, he set himself into the Opera House because he said he 'loves the arts'. By the Nine Hells, how does that translate in deprieving everyone of the possibility of enjoying art to use the theatre as an house?
Slowly, she picked up her pendant, an holy symbol of Shelyn, and put in on the desk near the bed before removing her glove. Pulling back her sleeve, she raised her hand in the air, palm to the ceiling, and stared at it. A moment after, unsurprisingly, an eye emerged from the back of her hand and blinked back, before disappearing again in her skin like a wood log into a muddy swamp.
”Like song, the only beauty that matters comes from within: as an elegant attire doesn't make an artist any better, a stunning appearence doesn't make a person any gooder. Even if now you think that's impossible, work on who you want to be: in time, you'll learn to love the world and yourself.” the tiefling said clutching the holy symbol in her hand, sitting up on the bed and looking at the Opera House and Thrune's troops moving in. Since that day, she started to work towards becoming what she wanted to be, to forget about the demons of her past, and to sing:
Once again, Mirais got up from her bed and looked out of the window, in the direction of Arya Park. Naturally, Barzillai Thrune's insediation in the city didn't sit well with more than one person: the tiefling had heard that there was going to be a protest in the Park in the next days, and the tiefling was now sure that she would attend. She would not stand idly as some insane mint-hater destroyed the life that she had been building.
Standard Background:
Mirais paced back and forth trough the room, her tail drawing spirals on the floor as she did so. Without thinking, the tiefling reached out to the teapot on the table to pour a cup of tea to calm her nerves, only to remember a moment after that it was empty. Letting out a snarl of frustration, Mirais put it back onto the table with a sonorous *clang*, before moving to the window and looking outside. Barely, the tiefling could see the Opera House gently lit by the moonlight, and Thrune's lackeys carrying furniture, books, and a bathtub.
A bathtub. A bathtub! That Barzillai closed the Opera House and was moving in with his bathtub! She had finally got an important part (in the Huntress of Heroes, no less), and then a Thrune moves in and puts the city under martial law. And to add insult to injury, he set himself into the Opera House because he said he 'loves the arts'. By the Nine Hells, how does that translate in deprieving everyone of the possibility of enjoying art to use the theatre as an house?
Slowly, she picked up her pendant, an holy symbol of Shelyn, and put in on the desk near the bed before removing her glove. Pulling back her sleeve, she raised her hand in the air, palm to the ceiling, and stared at it. A moment after, unsurprisingly, an eye emerged from the back of her hand and blinked back, before disappearing again in her skin like a wood log into a muddy swamp.
”Like song, the only beauty that matters comes from within: as an elegant attire doesn't make an artist any better, a stunning appearence doesn't make a person any gooder. Even if now you think that's impossible, work on who you want to be: in time, you'll learn to love the world and yourself.” the tiefling said clutching the holy symbol in her hand, sitting up on the bed and looking at the Opera House and Thrune's troops moving in. Since that day, she started to work towards becoming what she wanted to be, to forget about the demons of her past, and to sing:
Once again, Mirais got up from her bed and looked out of the window, in the direction of Arya Park. Naturally, Barzillai Thrune's insediation in the city didn't sit well with more than one person: the tiefling had heard that there was going to be a protest in the Park in the next days, and the tiefling was now sure that she would attend. She would not stand idly as some insane mint-hater destroyed the life that she had been building.
Appearance:
Considering the usual appearance of other Qlippoth-spawns, Mirais is more than lucky: with just a superficial glance, the woman looks no different than a normal tiefling. Indeed, Mirais,is a stunning young woman, moving with gentle (if not a bit unnerving) grace and blood red hair fashioned in elaborate adorning her head. There is usually, however, something else that usually catches people's attention about her appearance: the tiefling is always almost completely covered in layers of clothing, with only her face and tail showing any of her skin.
In fact, the rest of Mirais' body is much more akin to that of most Qlippoth-spawn: unnerving eyes and fanged mouths continuously appear and disappear under her skin, bringing along with the dark spiraling scriptures in the Abyssal tongue. While Mirais usually has enough control to not make them drift off toward her face or tail, in moments of intense emotions the mouths and eyes show up even on her face and tail, wriggling and moving frantically. The trained observer could also notice, particularly in combat (actual or just the training that she practices to release stress and keep herself fit), that the tieflings moves somewhat unnaturally, as her joints aren't quite where they should be, or that she was warping the space around her instead of moving herself. And, if everyone ever saw her biting someone, he would quickly notice that Mirais maw (still larger than most and with wicked, pointy teeth) is not unlike that of some terrifying deep sea creature. Personality:
Mirais has gone a long way from when she was a child frightened by her own inhuman thoughts. Even if she's still struggling to learn to like herself as she is and to forgive herself to be the cause of her mother's death, the tiefling has managed to find a semblance of serenity in her life. While prone to second guess herself and generally being kind of shy, the qlippoth-spawn usually always gives people an helping hand if she can. While she has learned how to keep in check her heritage's hatred running deep into her, saying that the tiefling still has a somewhat short fuse is an understatement. Among all things, people that throw the towel and surrender easily: not surprising, considering the qlippoth-spawn's past, and something that if correctly channeled could make the difference when trying to bring people on the rebellion's side.
She has an unusual love for Mint Tea, and always drinks some to calm her nerves. As can be expected, Barzillai's two proclamations have made it so she is more jittery than usual, and if she had not other reasons to do so, the outlawing of her favorite drink would have been enough to hate the paracount. Crunch:
Mirais
Female qlippoth-spawn tiefling wilder 1 (Pathfinder Player Companion: Blood of Fiends 23, Pathfinder RPG Bestiary 264, Ultimate Psionics 75) NG Medium outsider (native) Init +1; Senses darkvision 60 ft.; Perception +4 -------------------- Defense -------------------- AC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex) hp 10 (1d8+2) Fort +2, Ref +1, Will +2 Resist cold 5, electricity 5, fire 5 -------------------- Offense -------------------- Speed 30 ft. Melee longspear +3 (1d8+4/×3) or . . bite +3 (1d6+4) Wilder Powers Known (power points 3, ML 2nd; concentration +8) . . 1st—vigor . . 0 (at will)—telepathic lash (DC 13) -------------------- Statistics -------------------- Str 16, Dex 12, Con 14, Int 10, Wis 10, Cha 17 Base Atk +0; CMB +3; CMD 14 Feats Combat Reflexes Traits diva in training, psionic knack, practiced initiator Skills Bluff +7 (+11 to tell a lie), Diplomacy +7, Linguistics +1, Perception +4, Perform (sing) +8 Languages Abyssal, Celestial, Common SQ beguiling liar, prehensile tail, psychic enervation, surge blast, surge bond, warded against nature, wild surge Other Gear leather armor, longspear, Backpack, silver holy symbol (Shelyn), silk rope, 48 gp -------------------- Special Abilities -------------------- Beguiling Liar +4 to Bluff to tell a lie. Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed. Darkvision (60 feet) You can see in the dark (black and white only). Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks. Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks. Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks. Prehensile Tail Your tail can retrieve small objects on your person as a swift action. Psychic Enervation (Ex) 15% to suffer a psychic enervation. Surge Blast 1d6 30ft (Su) standard action & expending focus 30ft ranged touch attack of 1d6 force damage. Surge Bond You gain a unique benefit depending on the type of surge selected. Warded Against Nature Animals will not willingly approach within 30 ft. Wild Surge +1 (Su) You can gain a boost to your psychic power. Practiced Initiator: Pick an initiating class-- your initiator level in that class gains a +2 trait bonus as long as this bonus does not raise your initiator level above your current Hit Dice. (Path of War:Expanded) Raging Surge See below. RAGING SURGE:
Wild Surge and Psychic enervation: A raging wilder unleashes pure, raw rage to boost her psionic power. A raging wilder cannot invoke wild surge unless in a rage, but any time a raging wilder manifests a power and uses wild surge, that round does not count toward her number of rounds per day she may rage. When the raging wilder suffers psychic enervation, she loses hit points equal to her normal manifester level (the increase in manifester level from her wild surge does not increase the number of hit points lost). Surge Bond: You gain the rage class feature, as the barbarian, except as follows: the number of rounds per day you may rage is equal to 3 + your Charisma modifier, +1 per level of wilder you possess. If you have levels of barbarian, you do not stack your total rounds of rage together; instead you may add your Charisma bonus and your wilder level to the total number of rounds of rage available to you through barbarian. In addition, you gain the ability to manifest while in a rage, unlike other manifesters. Improved Surge Bond: At 5th, 9th, 13th and 17th level the raging wilder gains a rage power as if a barbarian of the same level. If you have levels of barbarian, add your wilder levels to your barbarian level to determine which rage power you can select.
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