Thalachi |
decided i won't go with the Extra Fervor or Blessings feat ideas. upon closer examination, neither ability is really good enough to warrant extra uses.
Now, later, when he gets the second part of Sacred Weapon, a feat similar to Extra Rage (granting him 6 extra rounds of use) might be nice.
But i have a lot of other contenders for feats. Looking towards Heroic Will, Bestow Hope, and Vital Strike. Maybe Extra Channel and "Extra Sacred Weapon"
Theodosia Ecsominate |
I'll roll for HP now. I'm using rogue as my favored class but technically taking my first level in swashbuckler for the extra health goodies.
1d10 + 1d8 + 10 ⇒ (6) + (8) + 10 = 24 I'll put my 1 favored class bonus into health for 25 hp.
Spooky GM |
Below the cuts are your backstory boni. I dug through your stories more closely to try and find things I could whip up bonus traits based on. Also, everyone please post your time zone when checking in, just so I know where everyone's placed, schedule-wise.
Merchant Heiress: Your family's rise into the mercantile culture of Korvosa has allowed you to pick up on a few things, which you used on your infiltration jobs to great ease. You gain a +1 bonus to Knowledge (Nobility) and to Diplomacy rolls to influence nobles and merchants in the city.
Devout Family: You've been shaped for your role before you were born, and your upbringing has all been to lead you to this point. You gain a +2 to Knowledge (Religion) rolls.
Family of Watchmen: It's in your blood to serve, and sometimes it feels just a little too easy to you. Your eyes and ears are more astute, as if genetically predisposed for investigative work. You gain a +1 bonus to Sense Motive and Perception rolls.
Dayborn: There is an irony to being a light-senstive servant of a goddess with the sun among her aspects. When she saved you, her divine light lifted some of the curse of your birth from you. You lose your Light Sensitivity racial trait as per the Dayborn trait, but you retain your spell-like ability racial trait.
Celestial Heritage: The divine blood that runs through you imparts you with more than just magic and terrible visions. You feel guided to creatures that sit opposed to your birthright, granting you a +1 to Perception and Survival rolls to track and detect evil outsiders.
Troublemaker: Your time spent in the bars of Korvosa has given you more exposure to the revelry in the city than anyone would ever need. You may not be the most charismatic, but your knowledge is invaluable to those who do. When you Aid Another on a Charisma-based skill check, you only need to roll an 8 or higher to successfully help.
Loch |
Greetings all.
I am GMT -5 (EST) for time.
Awesome bonus perks, DM. I love doing little things like that when I DM as well. Flavor is always fun.
Also, you had mentioned the disappointment with the lack of arcane characters in the submissions; if you/the rest of the group think it would be good, I have no problem retooling to full sorcerer if need be. Sticking with the Bloodrager is fine, too. I'm open to whatever.
As for feats, I was thinking about rethinking my original ideas of Dodge and Iron Will, but I don't know to what. I'm terrible at thinking of feats when I start out a character most of the time, mainly because I don't know how I'm going to play the character 100% (and for the Bloodrager, having not played one, I don't know what specific role I want to fill). I know you plan on starting tomorrow so I'll confirm my feat selection tonight.
Spooky GM |
I won't force you to scramble to restat everything, so your call.
As for feats, I run a real life game comprised almost entirely first-timers, half of whom had to be walked through character creation to much that I came just short of making their sheets for them, so if you're not sure what you want to do, I'd suggest going for the basic staple feats. Dodge, improve your saves and initiative, maybe a Skill Focus... Those are usually the pretty simple ones. You don't need to worry about not being optimized; aside from the fact this party is so much more combat capable than group 1, which will be roughly a session's worth of play ahead of you unless you're all insane, I'm not a very brutal DM. If I'm giving you guys something that's out of your league, it's going to be absurdly so, with the intention of making you f%@#ing run. You should be fine with whatever you pick if you use your head.
Spooky GM |
Gameplay thread is now live. You have until the first die roll to finish your character sheet; once you have to do anything involving stats, it's sealed.
Please modify your "race" field to contain something along these lines (copied from someone in group one):
Female Construct (Human Clockwork Automation) Bard (Archivist) 3 | Hp 23/23 | AC 15, Touch 12, FF 13 | CMD 16 | Fort +1, Ref +5, Will +4| Per +9 | Init +2
Just so I have handy reference for it.
Grigor Vachkov |
Guys, am I over playing things here? Don't want to overwhelm other peoples RP or input in the game. Let me know if you want more of the same or less or if you want me to be a bit more different in my approach.
So far its been on me because I have the underworld contacts - as we move into church settings etc, I am happy to RP a more subservient Grigor and hand over the spot light to the holy rollers etc. Same goes for libraries and so forth.
Grigor Vachkov |
Nah - figured. I used the same mechanic in my carrion crown game. There are times when a roll etc just won't work. The absence of something is a good tension tool.
Grigor Vachkov |
I am due to fly o/seas on short notice for a project - I will have delayed posting for the next 3 days. I hope this does not equal 'No posting' and will try to put something up.
Spooky GM |
Uh, bad news, guys. Some personal stuff has gone down, I've been kicked out, and right now it looks like I'll be spending the next few weeks living on my friend's couch until either things get settled at home, or I can figure out something a little more permanent. While I do have computer access, time is a little more restricted and honestly I'm not in the best of places mentally, and so I have to drop all of my games that aren't run out of APs, because quite frankly I'm in no condition to be writing anything. APs are fairly simple enough to translate that I can still do them, but anything more is just beyond me right now.
Sorry about cutting this off, but I'm just not able to keep going with this. You've been good, hope you all find other, better games soon. If anybody feels like picking up from here, I'll gladly hand it over.
Tenro |
posting this in all 28 of my games (although some of them are dead, i am pretty sure... and others are quite slow so my absence will not be missed overmuch):
There are two hurricanes heading for Hawaii, where I live. One is supposed to land on Friday after being downgraded to a tropical depression, the other is supposed to land Sunday with experts unsure as to how much it'll be downgraded after colliding with the mountains.
I'm sure everything will be fine, so no need to worry. People are freaking out for some reason, but I remain in a state of relative readiness.
I anticipate a loss of internet, at a minimum (they can barely keep it together under optimal conditions). Likely loss of power as well. A time without electricity could last anywhere from four days to four months (with some time around one to two weeks being more realistic).
I'll be on between now and then, but if i just disappear, check the news, hahaha.