The B Team - A 5e Adventure (Inactive)

Game Master bookrat

Maps


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M Rattus norvegicus

It's a large creature, so it's immune. But it does take the 35 damage!

-48 HP

The demon reels and unleashes a swirling vortext of chaos and death.

Those who have to make the save: Allie, Ed, Shiesha.

DC 18 Con Save for half: 8d8 ⇒ (7, 2, 8, 8, 1, 3, 4, 7) = 40

Necrotic damage.

He then stands up.

Everyone up!

Recharge?: 1d6 ⇒ 6 -> Yes.


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

DC 18 Con: 1d20 + 1 ⇒ (8) + 1 = 9
51 -40 = 11 HP

Edlethron inhales and screams in pain as the swirling vortex of chaos and death peels starts to peel his skin off.

Then, the wood elf grits his teeth and counterattacks.

unarmed: 1d20 + 8 ⇒ (18) + 8 = 26
if hit, magical bludgeoning: 1d6 + 5 ⇒ (2) + 5 = 7

extra unarmed: 1d20 + 8 ⇒ (7) + 8 = 15
if hit, magical bludgeoning: 1d6 + 5 ⇒ (4) + 5 = 9

bonus unarmed: 1d20 + 8 ⇒ (15) + 8 = 23
if hit, magical bludgeoning: 1d6 + 5 ⇒ (5) + 5 = 10

spend 1 ki for another bonus unarmed: 1d20 + 8 ⇒ (19) + 8 = 27
if hit, magical bludgeoning: 1d6 + 5 ⇒ (1) + 5 = 6
6 -1 = 5/8 ki


M Rattus norvegicus

Three hits; -71 HP.


Female GC Half-Elf Cleric (Trickery) 8 | HP: 59/59 | AC: 16 | Ins +8, Perc +8, Inv +4, Stea +5, Rel +4, Hist +4 | Saves: S-1, D2, C2, W8*, I1, Ch4* | Init +2 | PP: 23 | Spd: 30' | Insp: No | Channel 2/2 HD: 8/8 | Spell DC: 16 | Spells: 1 (4/4), 2 (3/3), 3 (3/3), 4 (2/2) | Status: Normal

Con save: 1d20 + 4 ⇒ (3) + 4 = 7
Roaring in defiance, the T-Rex closes its jaws down on the creature again.

Bite: 1d20 + 10 ⇒ (15) + 10 = 25 for Piercing Damage: 4d12 + 7 ⇒ (2, 3, 1, 12) + 7 = 25

-40 hps


Male NG Firbolg Ranger (Beastmaster) 8 | HP: 68/68 | AC: 16 | An Han +5, Nat +3, Per +7, Ste +7 Sur +5 | Saves: S5*, D7*, C2, W2, I0, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: No | HD: 8/8 | Spell DC: 13 | Spells: 1 (4/4), 2 (3/3) | Status: Normal

Round 1

As a giant reptile now, Farran moves forward and chomps at the demon.

Bite: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 4d12 + 7 ⇒ (11, 2, 4, 2) + 7 = 26

Round 2

Bite: 1d20 + 10 ⇒ (18) + 10 = 28
Damage: 4d12 + 7 ⇒ (11, 7, 7, 1) + 7 = 33


Female GC Half-Elf Sorcerer (Wild Magic) | HP: 26/58 | AC: 16 | Acr: +6 Dec: +8 Perc: +3 Pers: +8 Perf: +8 Ste: +6 | Saves: S -1, D 3, C 6, I -1, W 0, Ch 8 | Init: +3 adv? | PP: 13 | Spd: 30' | Insp: No | HD: 8/8 | Spell DC: 16 | Spells: 1 (4/4) 2 (3/3) 3 (1/3) 4 (2/2) | SorcPo: 5/8 | ToC: Y | Status: Normal

Using tides of chaos on the con save against the damage.

Con save: 1d20 + 6 ⇒ (4) + 6 = 10
Con save adv: 1d20 + 6 ⇒ (15) + 6 = 21

Con save to concentrate: DC 10: 1d20 + 6 ⇒ (11) + 6 = 17

Allie yelps in pain and rushes as far away from the demon as she can and cowers. "Yikes. Help. Please get it!" Fire streaks out from her at the creature, but will it matter?

Firebolt attack: 1d20 + 8 ⇒ (12) + 8 = 20
Dam: 2d10 ⇒ (1, 3) = 4


M Rattus norvegicus

-159

The demon roars with the sound of nails over a chalkboard, grating against your soul.

Once again, he unleashes a choas storm, this time encapsulating everyone in the group.

DC 18 Con, for half, Necrotic: 8d8 ⇒ (1, 6, 4, 5, 7, 1, 6, 7) = 37

Twice he's got under average rolls.

This is likely the final round. He has very few Hit Points remaining.

Recharge?: 1d6 ⇒ 4 -> No.

Everyone go!


Female GC Half-Elf Sorcerer (Wild Magic) | HP: 26/58 | AC: 16 | Acr: +6 Dec: +8 Perc: +3 Pers: +8 Perf: +8 Ste: +6 | Saves: S -1, D 3, C 6, I -1, W 0, Ch 8 | Init: +3 adv? | PP: 13 | Spd: 30' | Insp: No | HD: 8/8 | Spell DC: 16 | Spells: 1 (4/4) 2 (3/3) 3 (1/3) 4 (2/2) | SorcPo: 5/8 | ToC: Y | Status: Normal

Did i neglect to mention I ran away? Does his ability reach 35 ft?


M Rattus norvegicus

No, I just totally missed that you ran away. His area of effect is 20 feet.


I think I got skipped in the previous round...

Previous round

Watching with horror the demon unleash impossible damage, Corso moves in the midst of his companions and calls out to the crow and asks it to protect them!

Cast Aura of Life

Aura of Life:

Casting Time: 1 Action
Range/Area: Self/30ft.
Components: V
Duration: 10 Minutes
Life-preserving energy radiates from you in an aura with a 30-foot radius. Until the spell ends, the aura moves with you, centered on you. Each nonhostile creature in the aura (including you) has resistance to necrotic damage, and its hit point maximum can’t be reduced. In addition, a nonhostile, living creature regains 1 hit point when it starts its turn in the aura with 0 hit points.


This round

Now feeling a little safer, and flanked by two T-Rex, Corso smiles and summons two darts of black energy flying at the demon.

Eldritch Blast: 1d20 + 8 ⇒ (5) + 8 = 131d10 + 5 ⇒ (5) + 5 = 10

Eldritch Blast: 1d20 + 8 ⇒ (1) + 8 = 91d10 + 5 ⇒ (5) + 5 = 10


M Rattus norvegicus

I got you on round 1. You cast Banishment. He made his save. :)


Right, but I did not act between his two rounds of necrotic damage. I'm guessing he cannot do that twice in the same round.


M Rattus norvegicus

Ah! Yes! You are correct, sir!


Female GC Half-Elf Cleric (Trickery) 8 | HP: 59/59 | AC: 16 | Ins +8, Perc +8, Inv +4, Stea +5, Rel +4, Hist +4 | Saves: S-1, D2, C2, W8*, I1, Ch4* | Init +2 | PP: 23 | Spd: 30' | Insp: No | Channel 2/2 HD: 8/8 | Spell DC: 16 | Spells: 1 (4/4), 2 (3/3), 3 (3/3), 4 (2/2) | Status: Normal

Con Save: 1d20 + 4 ⇒ (4) + 4 = 8

Shie-Rex roars again as the necrotic energy flows around her, but Corso’s spell helps to mitigate some of the withering damage caused by the dark magic’s.

She slams down once again with her powerful jaws.

Bite: 1d20 + 10 ⇒ (10) + 10 = 20 for Piercing Damage: 4d12 + 7 ⇒ (9, 2, 2, 9) + 7 = 29

-58/136


Wood Elven explorer | Active buffs: | HP: 0/51 | d8 8/8 | Ki 5/8 | Insp 0
Stats:
50 ft | AC 19 | Str +2 Dex +8 Con +1 Int +0 Wis +4 Cha -1 | Initiative +5 | Perception +7, Darkvision | Insight +4

DC 18 Con save: 1d20 + 1 ⇒ (7) + 1 = 8

Edlethron screams in pain and crumples to the ground.

Is Ed within the aura of life?


M Rattus norvegicus

Yes, Ed is within the aura.


Female GC Half-Elf Sorcerer (Wild Magic) | HP: 26/58 | AC: 16 | Acr: +6 Dec: +8 Perc: +3 Pers: +8 Perf: +8 Ste: +6 | Saves: S -1, D 3, C 6, I -1, W 0, Ch 8 | Init: +3 adv? | PP: 13 | Spd: 30' | Insp: No | HD: 8/8 | Spell DC: 16 | Spells: 1 (4/4) 2 (3/3) 3 (1/3) 4 (2/2) | SorcPo: 5/8 | ToC: Y | Status: Normal

Ok sounds good.

Nice, Corso! That'll keep him going! All I had to help was turn Edlethron into a t-rex and let Farran hack away with the sun sword.


Male NG Firbolg Ranger (Beastmaster) 8 | HP: 68/68 | AC: 16 | An Han +5, Nat +3, Per +7, Ste +7 Sur +5 | Saves: S5*, D7*, C2, W2, I0, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: No | HD: 8/8 | Spell DC: 13 | Spells: 1 (4/4), 2 (3/3) | Status: Normal

Con Save: 1d20 + 4 ⇒ (18) + 4 = 22

Dino-Farran lets out a mighty roar as the deadly energy washes over him. He shakes himself and then steps forward and bites the undead monster.

Attack: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 4d12 + 7 ⇒ (10, 11, 2, 7) + 7 = 37

-18/136


M Rattus norvegicus

Due to the aura of life, Ed will regain consciousness at the beginning of next round.

The massive onslaught of the t-rexes takes down the demon once and for all.

I'll assume you destory the last of the wards, as well.

As you flee the barrows, the terrible, grating, deafening sound of cracking rock shakes the earth as the six hills collapse. Magical energy sparks and dances around the hills.

The stones atop the large central mound explode in a shower of molten rocks. A great gust of dust and debris bursts into the air, leaving the area in a choking storm of grit. Blue fire on the burning mounds gives the dust cloud a strange azure color.

Soon everything is quiet and the fires fade leaving a field of rubble.

And so ends the Barrows of Solina. Thank you for playing.

You have all been wonderful players. At this point, I don't feel like running any more 5e games. However, I will be starting up some more Shadow of the Demon Lord games, and you're all invited to apply. It's a system that's similar to 5e, but a little more simplified and set inside a dark and gritty fantasy horror genre. The system was written by Robert Schwalb, one of the writers for both 5e and Warhammer Fantasy. If any are interested, I'll post a link here when I open the recruitment thread (probably later today, depending on my availability.


Wow, that was much faster than I had imagined. Thanks very much Bookrat for running this and keeping it on track! It was a blast.

What are your thoughts regarding the power of the classes? Do you have enough info to make a judgment? I'm very curious to hear your thoughts.


M Rattus norvegicus

I'm not sure I have nearly enough data, but I can draw some preliminary judgments.

I feel that the power level between the classes played was fairly even. I was hoping to see more of the beastmaster come in to play with the giant badger, but it ended up not used as much.

To me, this says that the badger doesn't contribute, either because it's easily forgotten or because it simply it's as useful as the primary PC doing their own thing. This is a bad sign for the beastmaster archetype, but also states that the core class works well.

One thing we haven't looked at was the balance between "weak" vs "strong" classes, which was one of the suggestions in the initial recruitment thread.

I'm not comfortable making final judgments until I can run a high level game and also run a game with both strong and weak classes together to see how they directly compare. But I do like the fact that these modules are written so even the "weak" classes can do well. You guys did very well with this module, with a solid mix of combat, social, and exploration. I was hoping to see more class stuff in the initial battle, but I also understand that everyone wanted to keep their stuff in reserve, because you don't know what's coming up. Perhaps I should have stated for everyone to use their abilities so we could see them.


Female GC Half-Elf Sorcerer (Wild Magic) | HP: 26/58 | AC: 16 | Acr: +6 Dec: +8 Perc: +3 Pers: +8 Perf: +8 Ste: +6 | Saves: S -1, D 3, C 6, I -1, W 0, Ch 8 | Init: +3 adv? | PP: 13 | Spd: 30' | Insp: No | HD: 8/8 | Spell DC: 16 | Spells: 1 (4/4) 2 (3/3) 3 (1/3) 4 (2/2) | SorcPo: 5/8 | ToC: Y | Status: Normal

Thanks a bunch, bookrat! Fun module with good pace. I'll look into the SDL system and game as it does intrigue me.

Yes I could have aided Corso's banishment and would have in an IRL game but by the time I was around to say that I'd use my feature to penalize the demon's save, the save had been rolled already. Should have thought ahead.


bookrat wrote:

I'm not sure I have nearly enough data, but I can draw some preliminary judgments.

I feel that the power level between the classes played was fairly even. I was hoping to see more of the beastmaster come in to play with the giant badger, but it ended up not used as much.

To me, this says that the badger doesn't contribute, either because it's easily forgotten or because it simply it's as useful as the primary PC doing their own thing. This is a bad sign for the beastmaster archetype, but also states that the core class works well.

One thing we haven't looked at was the balance between "weak" vs "strong" classes, which was one of the suggestions in the initial recruitment thread.

I'm not comfortable making final judgments until I can run a high level game and also run a game with both strong and weak classes together to see how they directly compare. But I do like the fact that these modules are written so even the "weak" classes can do well. You guys did very well with this module, with a solid mix of combat, social, and exploration. I was hoping to see more class stuff in the initial battle, but I also understand that everyone wanted to keep their stuff in reserve, because you don't know what's coming up. Perhaps I should have stated for everyone to use their abilities so we could see them.

Thanks for the clarifications :)


Game Map DCI# 4318637857

Thanks for the run Bookrat. It was fun. Possibly see you next time.


M Rattus norvegicus

Shadow of the Demon Lord Recruitment

I'll be closing the B Team thread tomorrow.

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