Cleric Features:
Skills: History, Religion
Spellcasting (See spells known)
Other features
- Blessing of the Trickster: use and action to grant someone other than you adv on DEX (stealth) checks. This blessing lasts 1 hour or until you use the ability again.
- Channel Divinity (2): Turn Undead, Invoke Duplicity, Cloak of Shadows
- Destroy Undead (CR 1)
- Divine Strike: once per round, add 1d8 poison damage to a successful weapon attack.
Race Features:
Ability Score: +2 cha, +1 dex, +1 wis
Speed: 30
Size: Medium
Languages: Common, Elvish, Halfling
Other racial features:
- Skill Versatility Investigation, Stealth
The Harpers: Founded more than a millennium ago, disbanded and reorganized several times, the Harpers remain a powerful, behind-the-scenes agency, which acts to thwart evil and promote fairness through knowledge, rather than brute force. Harper agents are often proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and innkeepers, rangers, and the clergy of gods that are aligned with the Harpers’ ideals.
Feature: Safe Haven
As a faction agent, you have access to a secret network of supporters and operatives who can provide assistance on your adventures. You know a set of secret signs and passwords you can use to identify such operatives, who can provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true identities.
Trait: I would rather make a new friend than a new enemy.
Trait: I don’t pay attention to the risks in a situation. Never tell me the odds
Ideal: There’s a spark of good in everyone
Bond: Someone I loved (pet cactus) died because of a mistake I made. That will never happen again.