Fey

Farran's page

31 posts. Alias of Daniel Stewart.


Race

Saves: S5*, D7*, C2, W2, I0, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: No |

Classes/Levels

HD: 8/8 | Spell DC: 13 | Spells: 1 (4/4), 2 (3/3) | Status: Normal

Gender

Male NG Firbolg Ranger (Beastmaster) 8 | HP: 68/68 | AC: 16 | An Han +5, Nat +3, Per +7, Ste +7 Sur +5 |

About Farran

Race: Firbolg Background:Folk Hero Class combo: Ranger (Beastmaster)
STR 14 (+2) DEX 18 (+4) CON 14 (+2) INT 10 (+0) WIS 15 (+2) CHA 10 (+0)
HP 68 (HD: 8d10+16)
AC 16
Initiative +4
Speed: 30' Land
Proficiency +3
Alignment: NG

Proficiencies:
Saving Throws: Str +5, Dex +7
Skills: Animal Handling +5, Nature +3, Perception +5, Stealth +7, Survival +5
Weapons: +1 Shortsword (Adder’s Tongue), Shortsword, Longbow, Dagger
Armor: Studded Leather
Tools: Woodcarver’s Tools +3, Vehicle (Land)
Languages: Common, Elvish, Giant, Goblin, Sylvan

Spellcasting:
Spell Attack: +5
Spellcasting DC: 13 (Wis)
Spell Slots
1st Level: 4
2nd Level: 3

Cantrips Known (0):


Class & Race Abilities:

Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Speech of Beast and Leaf: You have the ability to communicate in a limited manner with beasts and plants. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.
Firbolg Magic: You can cast detect magic and disguise self (can seem up to 3 ft. shorter) once per short rest. WIS is your spellcasting ability.
Ability Score: +2 cha, +1 dex, +1 con
Speed: 30
Size: Medium
Languages: Common, Elvish, Draconic
Other racial features:


Inventory:

Coins & Gems:
GP 515
EP 0
SP 0
CP 0

Armor:

Weapon:

Trinkets:

Other Items:

Items acquired in game:

Background:
Folk Hero
Prof: Animal Handling, Nature
Tools: Woodcarving Tools, Vehicle (Land)

Feature: Criminal contact
Have a reliable and trustworthy contact who acts as a liaison to a network of other criminals.

Trait: I would rather make a new friend than a new enemy.
Trait: I don’t pay attention to the risks in a situation. Never tell me the odds

Ideal: There’s a spark of good in everyone

Bond: Someone I loved (pet cactus) died because of a mistake I made. That will never happen again.

Flaw: I turn tail and run when things look bad.

Backstory:

Spoiler:

[spoiler=Notes]

[spoiler=Spell Notes]

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Ewan
Male Giant Badger
Medium beast, unaligned

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Armor Class 13
Hit Points 34 (2d8+4)
Speed 30 ft., burrow 10 ft.
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STR 13 (+1), DEX 10 (+0), CON 15 (+2), INT 2 (-4), WIS 12 (+1), CHA 5 (-3)
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Senses darkvision 30 ft., passive Perception 11
Languages
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Keen Smell. The badger has advantage on Wisdom (Perception) checks that rely on smell.

Ranger's Companion. As a ranger's companion, you are granted bonuses to your AC, attack and damage rolls, saving throw (that you are proficient in).
Your hit point maximum becomes either 4 times the ranger's level or your current maximum, whichever is greater.

Actions
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Multiattack. The badger makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 1d6+4 piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 2d4+4 slashing damage.