The girls and Spin (and anyone else who wants to tag along) head on down to the basement. Loud music can already be heard as they get to the doors as several musicians are warming up.
Some mild screaming from the kitchen staff erupts when an oozy, nearly transparent tentacle, tinged with purple on the edges, and wearing a jaunty set of semi-preserved eyeballs perched on the tip, comes out of a drain in the main kitchen. It sniffs around, the misaligned and over-sized eyeballs lending it the appearance of a cross-eyed and extremely curious King Cobra.
When help and curious gawkers arrive, the snake is busy trying to drag an entire Dim Sum cart down the drain. It succeed in putting a prodigious bend in the solid metal cart and swiping three bamboo steam trays filled with hum bao and shui mai before fleeing the scene...
The girls and Spin (and anyone else who wants to tag along) head on down to the basement. Loud music can already be heard as they get to the doors as several musicians are warming up.
A random student goes flying through the basement doors and skids to a stop a few feet away from Ephebe & Friends. Standing in the doorway is Kamenwati, his illusion down and his true cambion form revealed.
"And don't comeback until you learn some manners!" He shouts at the fallen student. He smiles as he notices Ephebe. "Hey Phebes, how are things?"
"Hey, Kam. Guess you're still getting a little awkwardness, huh?"
"Actually we're here for him," she said, nodding at Spin. "Spin's a drummer and he's looking for a band, so if you can point him int he right direction...?"
Spin sidesteps the kid as he slides to a halt, happy Ephebe took the lead with the new guy. When she mentions his drumming, he whips his drumsticks out of his back pockets with the same smooth precision as he did earlier (well, almost), letting them spin across the back of his hands. (For once not letting his mouth do the initial talking.) Sleight of Hand 1d20 + 17 ⇒ (4) + 17 = 21..
"Oh no, I'm not going to say anymore! If you turn out to be more than just fancy tricks, I don't want to be the one that sent you to a rival band!" Kamen says with a laugh as he turns and walks back to his band.
Spin, undaunted, follows after the demon-boy with an unwavering smile, "So what you're really sayin' is that Flying Free only has an opening if I'm good enough, huh?" When Kamenwati looks back he continues, "Look, at least let see if I can use your guy's drums to get some warm up in?"
Male Dhampir Champion of Darkness, Order of the Gunslinger initiate
"Is that a normal occurrence down here?" Asch comments as smoothly sidesteps the living missile. When he sees Kam he steps closer to Amada just in case he freaks again.
"No no no, we don't have any openings! I was just saying if you turn out to be good and are playing for another band, I want it to be entirely Ephebe's fault! But yeah, you can use our drums." He gestures at Fly Free's drummer. "Su'Ta, get up and let the new warm up!" Su'Ta grins, shakes his head, and moves off to the side so Spin can get his skills warmed up.
I don't know anything about drums or drumming, so bear with me.
Spin nods to both Kam and his drummer as he nears the kit. He pauses before sitting down, eyeing each piece of equipment in turn. "Nice rig," he mutters to Su'Ta. Then he takes his place.
He sits, feeling the stool, laying a hand on each piece of equipment in turn, getting a feel for everything. He tests the kick as he runs his fingers up the stand of the cymbal, finishing with a light tap which brings a low tiiiiiiiiiiiinnnnngggg. With a slow smile, he silences it with a pinch.
For the first time, those few who have spent time with him get the feeling that he's alone. The basement, the students, Fly Free… all are gone. Iit's just him and the drums.
He opens with a slow rhythm from the bass. A heartbeat. Letting it roll for a few breaths. Then his hands rise to add some play to the rhythm. It starts simple, but quickly builds. In a matter of heartbeats - both real and of the bass - he's gliding over the kit, the intensity building as his arms become blurs.
He looks up, his grin all confidence, and his eyes shoot over to his group of friends. Eye contact with Ephebe - the pace alters and becomes simple and easy but intriguing. Eye contact with Nasima - it quickens to a fast rain-shower, light and refreshing. Eye contact with Asche - it slams into high gear with pronounced crashes of the cymbal like gunfire. And finally, as his eyes land on Kam and his crew….
… mid-beat Spin's form contorts and spins into that of a huge, all-black Girallon. All pitch black fur, jutting teeth, rippling muscles, but - most importantly - to extra arms that grow two extra drumsticks. The set is dwarfed by Girallon-Spin as he throws his head back in a silent roar. Four arms and two legs pound mercilessly across the kit, the furious assault rolling across the patchy light of the basement. There are some cheers, some annoyed yells, but the drums swell… drive…. thunder for another fifteen seconds. Hands, feet, and fur flashing into a crashing crescendo.
Then all is silent except the remaining splash of the cymbal. Girallon-Spin wallows in the waning sound, then slowly reverts to his own size and skin. As he stands, he draws both drumsticks, pantomiming shooting them as casters at Asche in a friendly gesture. Then stands and steps back, holstering the 'sticks in his pockets.
"You are certainly skilled." Kam admits with a nod. "The Girallon shift at the end was a nice touch. You'll have no problem getting into one of the other bands."
"Anyone else want to try and match that?" He asks the group.
Taking her fingers out of her ears, Nasima gives a little jump and claps, smiling the whole while. "Yay Spin! That was...ah...very...loud? And fast? Yes! Also very fun!"
Note to self -- get earplugs! Mists and morningrain, get some earplugs. Nasima still prefers the more random sussurous of rain or sleet, but Spin and everyone else is having fun and it's infectious. Plus, she always loves hearing something new. Or at least different.
Years later, from Sinh's perspective, he is still hunting the creature that eluded him most recently in the cafeteria. He tracks it diligently, poking his nose into drains across the school... which brings him at length to the basement at the end of a booming drum solo. Initially, he thought the creature had burst through a wall and was rampaging through the school - but it had only turned out to be an energetic girallon on drums. Well, ya just don't see that everyday.
Sinh pokes his head into several of the basement band rooms, drawing some attention from the music-loving or wincing (in the case of 'Sima) students. He says to a musically-inclined looking student, "Well! I'm glad to see you young folks playin' music. A very worthwhile pursuit, yes indeed.... But does the faculty band play elsewhere? I'm anxious to hear Master Vakkler. They say he sings like a dove."
Sinh frowns, not quite sure if he's confused. "Yes, young Spin... the Naughty Unmentionables is what I hear they call it. So, they don't practice here? I don't play myself but I'm all eaten with curiosity to hear them."
"This is the first I've heard of a faculty band, Mr. Sinh. But if I find out where they practice I'll be sure to tell you," she said, biting her lip to keep from laughing at the band name.
Sinh's shoulders slump a bit, clearly crestfallen, "Oh. That's a shame, Miss. I hope someone wasn't having a go at me because I'm new 'round here." He brightens a bit, "Maybe they're a new band and keeping it tight-lipped?"
Sinh's shoulders slump a bit, clearly crestfallen, "Oh. That's a shame, Miss. I hope someone wasn't having a go at me because I'm new 'round here." He brightens a bit, "Maybe they're a new band and keeping it tight-lipped?"
"Weeeeel, if the someone who told you about it was Jimmy, then I'm afraid yes, he was almost certainly teasing you. If it was someone else, well, then I can't be sure."
That was quick, he thinks. Usually it takes a while for word to get around...
"Sort of," she said with a shrug. "I'm trying to start one. My mom won't stop bugging me about how a firebird is supposed to sing and I can't keep neglecting my musical training, blah, blah, blah...Anyways, I had to promise her that I would do some singing this term. Soooo...I thought I'd start a band. The kind that plays loud music that would totally irritate my mom. I've got the equipment, but not the musicians....We'd still have to find a guitarist or two and come up with a name....if you were interested, that is."
Fieri made a face. "Everybody always gets firebirds and phoenixes confused....although it is a catchy name...."
I thought in some mythologies they actually were the same thing...?
Nasima's eyes widen. "A firebird! I've met others of your kind! Oh, have you ever traveled the planes? Ever been to the plane of Air? Visited djinn or cloud giants? We may have friends in common! I'm Nasima by the way..." she says, beaming and holding out her hand. The young sylph seems quite excited to meet Fieri.
"Weeeeel, if the someone who told you about it was Jimmy, then I'm afraid yes, he was almost certainly teasing you. If it was someone else, well, then I can't be sure."
"No offense, Miss, but I wouldn't consider young Jimmy a good source... given as how I still got crockery to clean up in the cafeteria from his recent shenanigans AND I'm chasing one of his other pranks."
The janitor steps back and gets a calculating look in his eye, "You're roomin' with the lad, are you not, Miss? I expect he's a messy one. Would you like your room thoroughly cleaned?"
Fieri made a face. "Everybody always gets firebirds and phoenixes confused....although it is a catchy name...."
I thought in some mythologies they actually were the same thing...?
Nasima's eyes widen. "A firebird! I've met others of your kind! Oh, have you ever traveled the planes? Ever been to the plane of Air? Visited djinn or cloud giants? We may have friends in common! I'm Nasima by the way..." she says, beaming and holding out her hand. The young sylph seems quite excited to meet Fieri.
In some mythologies yes...for this I'm going with the different creatures. Firebirds have a humanoid form and are famous for their singing voices. Phoenixes are magical beasts. Hence her annoyance. :)
"Ummm...other planes? No, I've only been here. What's a plane?"
"And I'm Fieri, very pleased to meet you."
"Stop tugging at that blouse, Ephebe, I told you, it's supposed to fit that way. It looks fine. Just relax a little. Geez."
"Weeeeel, if the someone who told you about it was Jimmy, then I'm afraid yes, he was almost certainly teasing you. If it was someone else, well, then I can't be sure."
"No offense, Miss, but I wouldn't consider young Jimmy a good source... given as how I still got crockery to clean up in the cafeteria from his recent shenanigans AND I'm chasing one of his other pranks."
The janitor steps back and gets a calculating look in his eye, "You're roomin' with the lad, are you not, Miss? I expect he's a messy one. Would you like your room thoroughly cleaned?"
"Oh, would you? I'd love that! The last time I tried to get into my room he'd turned it into a sandbox and I had to borrow clothes from Fieri. I don't even know where he gets half the stuff he's got strewn all over."
Mr. Sinh's slow smile goes from sweet to villainous in 3.428 seconds. He winks, "Well, Miss. I can help you out there. Make sure you remove everything you value or that young master Jimmy will need. Anything that's left... won't be there when you get back. Most likely, we'll have to pull your bed into the hallway briefly.."
"Tell ya what, Fieri. I'll be happy to help you put together a band. Don't be offended if I wait to see what comes together before I give a definitive yes or no, though. I'm Spin, by the way, and I'll start thinking on that name."
From the corner of his eye, Spin is watching Mr. S's conversation, "Wait a minute. What are you doing down here again?"
'Sima gives Fieri a puzzled look. "Oh. Okay. Well, it's nice to meet you, too. Maybe one day you'll get to travel the planes. It's quite wonderful. Firebirds are so inspiring to see when they really let loose." She has a dreamy expression on her face. Looking at Spin's suspicious expression, she giggles. "Spin, Mr. Sinh is just very thorough. That's why things are so clean! He's the custodian and cleaning guy, he's supposed to be everywhere."
Should anyone be interested a play-by-post possibility for those really wacky characters that you might not get a chance to play in the normal run of things.
It's a rules super light game based in the same world as Realms of Agartha (Here is the original Agartha thread for anyone who is interested. Not required reading, kinda different setting, but can give you a good feel for how rules light plays.), though it's not necessary to have read or even be remotely familiar with that thread. I'll gladly fill you in on the basics. Basically the action would be taking place in a school for magical youngsters. Think a mashup of Hogwarts and the Xavier School for Gifted Youngsters. Existing characters include weredragon triplets and a good-aligned demon. Power level starts in the mid to upper teens. This is really the beauty of rules almost free, it actually supports that without making you want to tear out hair trying to keep track of all the details. Cause sometimes its fun to play superheroes. :)
We do use dice rolls, but sparingly, and if you have a concept that isn't easily supported by existing rules we can help you cobble together something that works since really all you need is a basic idea that lets you know what to roll for attacks, saves, damage, etc. The focus is more on the shared storytelling aspect of the game.
Power level is mid to high teens. Loosely Pathfinder/3.5 based. The current thread has been going for a couple of months, but we've had a few players drop out, so need to fill a few slots.
In game it's about two weeks into the term, so you can choose to be a late transfer or easily say that you've been there all along and just hadn't interacted with the main story before.
Rules light means don't sweat the numbers. Rule of cool wins over RAW every time. :)
All you need to know is your attack bonus, AC, saves, and maybe a few key skills, but really there's a lot of handwaving and it's okay to improvise. The focus of the game is on cooperative storytelling rather than crunch.
Feel free to take a look at the thread and read through a little bit of it if you want to see how it looks in play.
What do you want by way of a stat block or back story?
I think I will run with a human savant. Sorry but I really do not want to ready 3800 post so let’s just say he is late. If it will not work I can think more. The kid from Mercury Rising is about what I want to play.
What do you want by way of a stat block or back story?
I think I will run with a human savant. Sorry but I really do not want to ready 3800 post so let’s just say he is late. If it will not work I can think more. The kid from Mercury Rising is about what I want to play.
http://en.wikipedia.org/wiki/Mercury_Rising
As far as stat block goes, just have a basic concept of your ability scores (we use the handwaving point buy system), know your attack bonus, saves, AC, maybe a few key skills if you like. And watch your power level. Your concept sounds like it might be a bit weak as is. I don't want you to not have fun because you handicapped yourself too much.
You don't have to write me a book on backstory. Give me a synopsis and maybe a few key things that I can use to draw your character into the story. You can feel free to relate details (or not) as the story progresses.
Also:
Spoiler:
I'm not opposed to the concept, but as a personal favor I'm gonna have to ask you to tread lightly with this one. As the parent of an autistic child that is some emotionally charged territory for me. If done right, that is a concept that I can really respect and appreciate. Heck, that's one of the things I really love about the tv show Bones. It does an amazing job of showing an autistic person struggling to relate to the world around them without making it something to be pitied or being preachy. But if the character you have in mind is more of a caricature, I am not the person to do that around. Figured it was better to just be up-front and tell you that now.
As far as stat block goes, just have a basic concept of your ability scores (we use the handwaving point buy system), know your attack bonus, saves, AC, maybe a few key skills if you like. And watch your power level. Your concept sounds like it might be a bit weak as is. I don't want you to not have fun because you handicapped yourself too much.
To give you an idea of what she means by this, here is a list of current characters that I made just yesterday.
EDIT: I did not make all the characters yesterday, just the list. As you can see all of them are pretty crazy.
EDIT 2: Not all of these characters are mine, and those that are aren't always active.
Spoiler:
Dragonborn3 wrote:
Let's look at a list of characters(whose player's have posted recently and aren't leaving).
1. Krays(a gestalted Sorcerer/Oracle of Death. Is Death's "minion")
2. Ruji(actual strength unknown, has the illusionary of a half-fiendish dire tiger)
3. Vakkler(a crazed kobold who uses crossbows, siege weaponry, and oozes)
4. Aananada Sunwake(a were-dragon, capable martial artist, and more)
5. The Sunwake Trio(all were-dragons. One's a time-traveling agent for Krons, one is a reality warper prone to pranks, and the other is so emotionally unstable that his feelings amplify his psychic abilities)
6. Headmaster Ryo(A High Seer, one of the strongest magical/psychic people in Agartha, and a Cardcaster)
7. Lysander Sandwalker(A Hunter that doesn't seem to care about Ephebe as long as she and the rest of her family stays away from his cousins)
8. Tamrin Sunwake(Arcane Gunslinger extraordinaire, ex-leader of a resistance group that is trying to over a Universal Empirerun by Dragons)
9. Feiri(a firebird that used to live in the sun. Also an evoker.)
10. Fei(monk from another realm, turns kinetic energy into a deadly weapon which he has no control over)
11. Kamenwati(a half-fiend that has training as an assassin, a stormborn sorcerer, and part of a popular band)
12. Ryo's Children(A color mage and his younger siblings, which are fraternal twins that seems to be able to find anything no matter how well it's hidden. Protected fiercely by Ryo and Lysander)
13. Keaton Bloodfang(a vampire that no longer drinks blood)
14. Meantioned but not seen yet: Adsila(a plant mage, possible the strongest in Agartha), Ormarr(a half-orc with more than his share of snake-based magic)
Yes, this is definitely the place to try out those crazy character concepts that wouldn't work anywhere else. :)
There are a few more characters that aren't on that list, but they are the ones who are on hiatus or are only posting occasionally.
Two gargoyles sat at the bar, talking as they attempted to drown their sorrows in copious amounts of ale.
"Disgraceful, that's what it is, Bert," the first gargoyle opined mournfully.
"Got that right, 'Arry," said the second one. "Time was folks was honored to get an invite to be attending the Avalon Academy. Ask a body in they would, maybe even give ye a bite to eat or suchlike while they asked all their bloody questions."
"Yer, and now ye ain't barely able t' get the words out afore they slam the door in yer face. If I ever get my hands on the fellows what's been spreading these rumors about it being dangerous there, well..."
Just tell me if you think this will work or if you want me to change anything.
Char Info:
True Name: Unknown
Given Name: Tom
Class: Technically Summoner
Race: Assumedly Human
Alignment: Neutral
Age: ??
Height: 4’4’’
Weight: 77lb
Description:
Tom looks like a basic young boy. He has common slacks and a light blue tunic. He has vivid green eyes and a wide happy smile on his face. He has no shoes but his feet seem to look rugged.
Personality:
Tom is extremely inquisitive, but also seemingly lost. Since the point in time when he was first spotted he has not said a single word to anyone. He does seem to speak, but the word are not in any known language, nor consistent. He really does not pay all that much attention to his surroundings, which really causes issues due to the fact he reacts somewhat aggressive to fear.
Tom has an innate ability to create small living creatures seemingly at will. This ability most includes very small things like butterflies, spiders, or other bugs. Aside from the bugs he also seems to really like colorful fish and flowers.
He really does not have any desire to follow the standard structure of society. Due to the fact he can substance himself with food, water, and shelter the traditional structure of society is irrelevant. If given simply motivation he will follow others due to his inquisitive tendencies. Interesting creatures, people, or things tend to make him happy.
Back-story:
Tom was found walking down the middle of the road about 6 months ago. Before that time he had never been seen.
A few different vastly intelligent creatures have spent some time attempting to understand what Tom really is, but no one is really sure. The current competing options range from sentient life force, to lost construct. Everyone has concluded he looks like a young boy, but he most certainly is not one.
The power that be decided to send Tom to the Avalon Academy
Well I find this interesting I would need levels at least, I dont like being all powerful or having a slanted advantage. Kinda takes away from the point to me. Characters need a goal/purpose and gaining levels, money, inflence, etc etc is the means and so the adventure. I like being able to play pretty much anything but if their is nothing at the end or even the illusion of an end then just does not seem fun. How can characters evolve or even grow with out the real threat of failure at least if not death.
But then again I may not know what I am talking about so if you can clear this up for me then please do.
Just tell me if you think this will work or if you want me to change anything.
** spoiler omitted **
It sounds like a solid concept, but I have two concerns.
The first one I've already mentioned is power level. Now, I will say this, if you start and then discover that you're way too weak, you can always have your characters powers evolve as he gains more control over them, bringing in more powerful abilities.
The second is how is this kid going to relate to or even notice the other students? He doesn't have to be socially skilled, but I'd hate for the plot to always be passing him by. What are his points of interest? His obsession if you will. There's usually something.
Well I find this interesting I would need levels at least, I dont like being all powerful or having a slanted advantage. Kinda takes away from the point to me. Characters need a goal/purpose and gaining levels, money, inflence, etc etc is the means and so the adventure. I like being able to play pretty much anything but if their is nothing at the end or even the illusion of an end then just does not seem fun. How can characters evolve or even grow with out the real threat of failure at least if not death.
But then again I may not know what I am talking about so if you can clear this up for me then please do.
There is threat of danger/failure/occasionally even death. But the goal/purpose is generally more story driven rather than levels, money, etc. Abilities can and do develop over time, and as DB3 said, that's the real purpose of the school. To help the students gain control of and develop their powers. I'd suggest maybe reading the first page or two of the thread to get a feel for how things play out. There are definitely rivalries, enemies to defeat, long-term goals and so on. And trust me, while the characters are powerful, there are plenty of things out there that are more powerful than they are.
This would be the situation when he spontaneous summons everything in his power to stay safe. He can do more than just play with butterflies.
TWO: Get into the game
Interesting creatures, people, or things tend to make him happy.
I assume I will find something about the other players that will fall into this category. After I get him going, and get a better idea of the other players I will hook him into the plot.
He is more or less the embodied sprite of a forest.
Okay, cool, that gives me something to work with.
When you say that he is interested in life do you mean that he likes to observe other creatures' behavior? or more like biological processes? outward appearances? It sounds like he and EJ, the recently 'born' intelligent ooze, might have some interesting interaction should their paths ever cross. :)
When you say that he is interested in life do you mean that he likes to observe other creatures' behavior? or more like biological processes? outward appearances?
At this time he does not understand what he is, but he likes to create life, and down the road the stuff he calls forth will start lasting longer and longer until it is permanent.
In time he will understand what he is and more than likely start a new forest. When he starts a new forest he will no longer exist as a humanoid.
Here are a few questions of reflection?
What are the emotions of a tree when the morning sun comes over the horizon?
What is the first thing a seedling would say when it eclipses the crust of the earth?
Why does a duckling or other bird work so hard to free itself of the shell?
Does a spring rain drop speak with the plants as it falls to the earth?
Does a seed try to find the best soil?
Does my house plant get upset when I turn it away from the window?
So would I be able to make a character with some interesting Templates?
I'll need to think about it, but Ive always got some interesting ideas for that or maybe just an interesting personality to play. Halfling wizard (maybe SUmmoner) with a napoleon complex comes to mind.
Edit: Halfling wizard with a napoleon complex who was cursed with a permanent reduce person effect. lol!
So would I be able to make a character with some interesting Templates?
I'll need to think about it, but Ive always got some interesting ideas for that or maybe just an interesting personality to play. Halfling wizard (maybe SUmmoner) with a napoleon complex comes to mind.
Edit: Halfling wizard with a napoleon complex who was cursed with a permanent reduce person effect. lol!
Template away! :)
Also, I love that character idea. You don't want to know how many times I watched/read the Borrowers when I was a kid....in other words I think that character sounds like a ton of fun. :)
Edit: Halfling wizard with a napoleon complex who was cursed with a permanent reduce person effect. lol!
Template away! :)
Also, I love that character idea. You don't want to know how many times I watched/read the Borrowers when I was a kid....in other words I think that character sounds like a ton of fun. :)
I GOT IT! Permanently reduced halfling with a Napoleon complex who is a master summoner. He can't kick your a$$, but he can summon something to do the job for him. LOL Maybe with a template or two.
Both of you guys can head over to the discussion thread if you like to iron out details. As you can tell we get a bit quiet on the weekends, but now it's Monday and things are back in full swing. :)
Edit: Halfling wizard with a napoleon complex who was cursed with a permanent reduce person effect. lol!
Template away! :)
Also, I love that character idea. You don't want to know how many times I watched/read the Borrowers when I was a kid....in other words I think that character sounds like a ton of fun. :)
I GOT IT! Permanently reduced halfling with a Napoleon complex who is a master summoner. He can't kick your a$$, but he can summon something to do the job for him. LOL Maybe with a template or two.
Hey, out of curiosity, are you still planning on joining the game? If you are just let me know. Thanks.
Feel free to hop on over to the discussion thread to iron out details, ask questions, and figure out how you want to make your entrance if you would like to join the game. There's a link a couple of posts up. You'll need to give her a couple more levels, but don't see any other immediate problems. The anti-dragon sentiments in Agartha don't extend to the miniature variety.
Are there gods and goddesses in this world. I've an idea for a centaur cleric of Shelyn or her counterpart. :)
Yes there are. Any that you like. Thus far most of the gods that we've used are a bit more well, made up on the spot, to be honest, but that doesn't mean you can't worship a more established deity. It sounds like a good concept. Are you thinking you'd like to be a student or a teacher?
Please do not be intimidated by the wall of text near the end there. One of the other players has a cool but very complicated concept, and we're still working some of the bugs out. Sometimes when we have to just make up rules to fit a concept they don't work exactly right the first time and have to be adjusted a bit first.
Also, I'm going to be working on a quick primer of everything you need to know about Agartha this weekend, so hopefully that will make it easier for newbies to catch up and figure out what's going on.
12
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OFFENSE<br>
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Speed: 15 ft. (3 Squares)Fly 60 ft. ()
Melee Sting +10 (1d3-1)
Melee Bite +10 (1d2-1)
Face: 2 ft. Reach: 5 ft.
Base Atk: +9, CMB: +11
Known Sorcerer Spells (CL 15 th):
0th - Dancing Lights, Daze (DC 14), Detect Magic, Ghost Sound (DC 14), Mage Hand, Mending (DC 14), Message, Prestidigitation (DC 14), Read Magic,
1st - Color Spray (DC 15), Crafter's Curse (DC 15), Crafter's Fortune (DC 15), Disguise Self, Floating Disk, Grease (DC 15), Entangle (DC 15),
2nd - Alter Self, Fire Breath (DC 16), Glitterdust (DC 16), Hypnotic Pattern (DC 16), Web (DC 16), Hideous Laughter (DC 18),
3rd - Arcane Sight, Beast Shape I, Dispel Magic, Displacement (DC 17), Major Image (DC 17), Deep Slumber (DC 19),
4th - Ball Lightning (DC 18), Confusion (DC 20), Dragon's Breath (DC 18), Hallucinatory Terrain (DC 18), Poison (DC 18),
5th - Baleful Polymorph (DC 19), Break Enchantment (DC 19), Fire Snake (DC 19), Secret Chest, Tree Stride,
6th - Beast Shape Iv, Cloak Of Dreams (DC 22), Getaway, Mislead,
7th - Mage's Magnificent Mansion, Summon Monster Vii, Phase Door,
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STATISTICS<br>
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Abilities: Str 8, Dex 18, Con 16, Int 14, Wis 14, Cha 19
Feats: Arcane Shield, Dazing Spell, Deepsight, Dodge, Empower Spell, Eschew Materials, Expanded Arcana, Improved Initiative, Lightning Reflexes, Merciful Spell, Quicken Spell, Simple Weapon Proficiency, Taunt
Skills: Appraise +13, Bluff +16, Climb +4, Diplomacy +11, Disguise +7, Fly +18, Heal +8, Intimidate +11, Knowledge (Arcana) +11, Knowledge (Nature) +11, Linguistics(Sylvan, Elven, Treant, Gnome, Auran, Terran, Ignan, Orc) +6, Perception +10, Perform (Sing) +6, Sense Motive +12, Spellcraft +15, Stealth +21, Stealth (In forests) +25,
Possessions: <b>Ring of Djinni Calling</b>(When the ring is rubbed, the djinni appears on the next round.), <b>Ring of Protection +4</b>, Sting, Bite, <b>Ring of Evasion</b>(Grants the ability to avoid damage as if she had evasion.),
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SPECIAL ABILITIES<br>
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Bloodline Arcana Whenever you cast a spell of the compulsion subschool, increase the spell's DC by +2.
Cantrips You learn a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again.
Dragon Traits (Ex) Dragons have Immunity to magic sleep effects and paralysis effects. Dragons breathe, eat, and sleep.
Fey Bloodline The capricious nature of the fey runs in your family due to some intermingling of fey blood or magic. This tends to make you more emotional than most, prone to bouts of extreme joy and rage.
Fey Magic (Su) You may reroll any caster level check made to overcome spell resistance. You must decide to use this ability before the results are revealed. You must take the second result, even if it is worse. You can use this ability at will.
Fleeting Glance (Su) You can turn invisible for 15 rounds per day. This ability functions as greater invisibility. These rounds need not be consecutive.
Immunity to Magical Sleep (Ex) You are never subject to magic sleep effects.
Immunity to Paralysis (Ex) You can never be paralyzed.
Laughing Touch (Su) You can cause a creature to burst out laughing for 1 round as a melee touch attack. A laughing creature can only take a move action and can defend itself normally. Once a creature has been affected by laughing touch, it is immune to its effects for 1 day. You can use this ability 7 times a day.
Poison (Ex) Sting-injury; save Fort DC 14; frequency 1/minute for 10 minutes; effect sleep for 1 minute; cure 1 save.
Telepathy (Su) You can mentally communicate with any other creature within 60 feet that has a language. It is possible to address multiple creatures at once telepathically, although maintaining a telepathic conversation with more than one creature at a time is just as difficult as simultaneously speaking and listening to multiple people at the same time.
Woodland Stride (Ex) You can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect you.
Hey, out of curiosity, are you still planning on joining the game? If you are just let me know. Thanks.
Sorry, been out of touch lately. Unfortunately no. I've got too many school obligations. Though I still love the character concept. Feel free to steal it.
Hey, out of curiosity, are you still planning on joining the game? If you are just let me know. Thanks.
Sorry, been out of touch lately. Unfortunately no. I've got too many school obligations. Though I still love the character concept. Feel free to steal it.
Nah, I'll let you keep it.:)
If your schedule ever opens up, consider this a standing invitation to join the game.