The Avalon Chronicles

Game Master lynora

This is a high level rules light game set in a school for magical kids, kinda a mash-up of Soul Eater, Harry Potter, and X-Men. :)


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Female awww, but that would be telling unknown
Solivala wrote:

No problem, Solivala left off going down the tunnel. I think I am going to make him a little more "human" so things can run more smoothly but I would like to keep some of his lack of manners and common sense when it comes to people. Let me know if I have to tone that down more if it still comes off as problematic.

You should take it that you have similar ideas when it comes to game balancing so that should be good. Also I think d20pfsrd will add ultimate magic to their database after a while, but dont know when.

Lack of manners and common sense is fine. But a bit more 'human' is appreciated. Restarted from the stairs, and a talk with Ryleh should be enough to logically convince anyone to use good manners. ;P

The Pathfinder SRD has some of the stuff from Ultimate Magic, so I can look up some things already, but it doesn't have everything. I'm just being extra careful with my spending cash of late. Hopefully I will be able to pick up the pdf in a week or two. :)


Female awww, but that would be telling unknown

Alright I spent all morning on this which is why I've been so quiet on the game thread. Let me know if I forgot anything or got any details muddled or if there's an important topic I left out. I'm going to have to break this into several posts due to length.


Female awww, but that would be telling unknown

Agartha Background Info

History:

Spoiler:
The world of Agartha was created by a group of amethyst dragons. They used magic to create a world within a world, bigger on the inside than it was on the outside. From the outside it is a small desolate planet at the fringes of the Empire, not even worth noticing. Inside it contains many different types of environments, even an artificial ‘sun’. Many ‘lost’ civilizations make their home inside Agartha. Underwater cities, desert tribes, mysterious jungle temples, remote mountain fortresses and more can all be found within this unusual world along with races of all descriptions. It has been many centuries since Agartha was formed and much of this history has been lost. People have forgotten that their ancestors ever lived on any world but this one or that other worlds even exist.

Wards and Extraplanar Travel:
Spoiler:
In order to protect this world they made and turn it into a true haven from their enemies, the builders of Agartha fashioned wards to protect it and cut it off from any possibility of attack. No extraplanar travel to or from Agartha is possible except under very unusual circumstances. Due to the neglect of centuries small cracks have begun to appear in the wards, but even that is not enough to outright break them, nor would it be desirable to do so. There are things that can bypass the wards (like Death, and Time) but those are few and far between, and have a fairly high chance of killing you in the process, like the faulty star gate that brought Tamrin to Agartha….at an altitude of several thousand feet. In short, if it can mess with reality it can get in and out of Agartha. Wish and Miracle aren’t enough though. And for those few capable of getting past the wards it is still a very difficult and draining thing to do.

The Dragon Empire:
Spoiler:
The overall setting in which our little world exists is based off the Dragonstar campaign setting. From Wikipedia: Dragonstar is a futuristic magic-meets-machine campaign setting created by Fantasy Flight Games for Wizards of the Coast's D20 role-playing game system. The setting describes a galaxy under the dominion of the Dragon Empire. The Dragon Empire is a huge bureaucracy, ruled over by the ten houses of dragons, five chromatic and five metallic, led by Mezzenbone, a red dragon of immense might and evil disposition, who sometimes travels on board The Maleficant, one of the few remaining immense Dreadnought class warship spacecraft. Across the galaxy, the same fantasy races are found to inhabit countless worlds, sometimes living in great technological civilizations or magically advanced medieval cultures. When the inhabitants of many of these worlds took to the stars by magic or machine (usually both), they were amazed by their similarities. Even their languages were the same, although different dialects had evolved on the various worlds. Both scientists and archmages alike tried to come up with a logical explanation of why most worlds were almost the same, but they were stumped. Eventually, a predominant religious leader of unknown origin emerged and proposed that all the gods of every religion were the same, just different aspects of the twelve "True Gods" and their hybrid faiths. The Dragonstar setting can easily combine preexisting D20 material and settings. A PC group can be made up of character races and classes in any combination and be rationally integrated with little work. It is similar to the classic Spelljammer setting by TSR, although Spelljammer was essentially "fantasy in space", with all space travel explained through magic rather than technology, Dragonstar is more science fantasy; fighters use lasers, machine guns, and grenades, and characters fly in starships through solar systems, although things that are impossible due to our current understanding of physics, such as faster-than-light travel between stars, force-fields, and teleportation, require magic.


Female awww, but that would be telling unknown

Dragons and Hunters:

Spoiler:
The reason that the amethyst dragons had to create the world of Agartha in the first place stems from a disagreement that they had with their brethren way back when the Empire was new. The gem dragons argued for the rights of the other races and were declared traitors by both metallic and chromatic alike. After many of their people were slaughtered in a brutal attack on their home world, the remnant began building a refuge where they would be safe from further attacks. Those allies of theirs who wished to leave the Empire were invited to join them in exile and many took them up on this offer. Unfortunately a group of assassins hired by the gold dragon then in charge of the Empire (the metallics and chromatics take turns running things) managed to insinuate themselves into the refugees. The Hunters were the best of the best and they knew how to play a long game. They started a religious movement, convincing those that knew them how very righteous they were. In the meantime they began the other half of their mission by secretly stealing into dragons’ lairs and smashing eggs or killing hatchlings. In time they began to spread lies about how dragons were evil beasts who desired nothing more than killing and destroying and therefore must be destroyed themselves. It was all too easy to make these lies stick to the increasingly reclusive amethyst dragons, and soon they had plenty of willing help as they continued to destroy the dragons’ young. While there were occasional battles versus adult dragons, their most common target remained the eggs and hatchlings. After many centuries of this their strategy was very nearly successful. The last living adult dragon after the death of her mate who gave his life to allow her escape took her last clutch of eggs and fled, using Wishes to hide her children in plain sight among the other races. Having made them as safe as she could, she turned towards vengeance, using all the resources of those who had left to wage a desperate war against the Hunters. A successful war except in one thing. She could not bring herself to kill the Hunter’s children, so she let them live.
It has been many centuries since dragons have walked openly in Agartha and most people believe them to be nothing more than legends. The superstitions sown by the Hunters are considered common knowledge and a native of Agartha would likely feel fear and panic on seeing an actual living dragon. All but a very few ancient records of the truth of the dragons history regarding the building of Agartha survive and they are not known to many. The existence of and history of the Hunters is known only to the Hunters and the dragons they hunt.

Arcane Gunslingers:
Spoiler:
The Arcane Gunslingers have existed on the fringes of the Dragon Empire for untold years. In the face of ever improving technology, and the rise in prestige of sorcerers, some wizards in the Empire began to feel that their way of practicing magic could very well become extinct.
Many of their brethren scoffed at such a notion. How could a tradition as old as history be wiped out? Others turned a blind eye to the events unfolding across the galaxy. They didn't bother themselves with such ideas so long as they were left alone to pursue their spellcraft. But enough wizards saw that the future might not include them...and they decided to do something about that.
On the remote Outlands world of Jerenta IX, these wizards gathered to teach a new breed of wizard, one that would be able to survive in an empire where technology and sorcery were ever-present. But these would be no ordinary wizards. These new wizards also received martial training, for those times when their spells ran out or were useless against their foes. But most importantly, they learned to meld their spellcasting with one of the most prevalent pieces of technology the Empire had: the gun.
A new weapon was created on that isolated world, called the Caster. It looked much like any other handgun, but in the hands of these new wizardly gunmen it could launch spells (encased in special shells) to incapacitate or eliminate an enemy with great efficiency. As more and more people came to be trained in the use of Casters, and those already trained became masters of them, a new name began to drift through the Outland worlds and into the Empire to describe them: the Arcane Gunslinger.
The Arcane Gunslingers took time to train, and as a result there were never great numbers of them present in the Dragon Empire. About two hundred years ago, the academy on Jerenta IX was attacked and destroyed. Most of the galaxy's Gunslingers were there to celebrate the election of a new Headmaster when the attack came. They were taken by surprise, but fought ferociously to defend their home. Even though they were outnumbered and eventually wiped out, they were able to bring all of their assailants down with them. There was so little left of both sides that it was impossible to identify who the assailants were. The whole affair was written off as a horrible tragedy and soon forgotten.
The few Gunslingers who survived were those who were not on Jerenta IX. They went into seclusion to begin the long process of training new Gunslingers, so they could find the beings that attacked their brethren. Was it sorcerers, fearing for their positions in Imperial society? Was it a group of conservative wizards, who couldn?t stand the thought of changing what they had known for so long? Or was it another group entirely? That is a mystery that persists to this day. For now, the remaining Arcane Gunslingers wander the Dragon Empire as outcasts and outlaws, making pilgrimages to Jerenta IX when they can so they never forget what was done to them.
NOTE: [The Arcane Gunslinger is essentially a 10-level prestige class that requires being a multiclass fighter/wizard. Requirements include: BAB+5; Craft (Gunsmith) 5 ranks, Spellcraft 5 ranks; Craft Wondrous Item, Crack Shot, Point Blank Shot, Precise Shot, Technical Proficiency; ability to prepare and cast arcane spells.]
On the Mechanics of the Caster - signature weapon of the Arcane Gunslinger:
The Caster is a hybrid weapon - a unique fusion of wizardly magic and technological know-how created centuries ago by the first Arcane Gunslingers. It is meant to bring their magical and martial training together into one capable and efficient weapon.
Very few people know how to create or maintain Casters today, since most of the Arcane Gunslingers were wiped out two centuries ago. The ones who did survive kept to themselves and made sure the knowledge stayed within their ranks. Only when a new apprentice had been accepted into the ranks of the Gunslingers were the secrets of the Caster revealed.
What makes the Caster such a versatile weapon is the fact that it can essentially 'shoot' spells. Arcane Gunslingers have the ability to imbue their spells (or even transform written scrolls) into special Caster Shells for use whenever needed.
The most obvious advantage of this is the speed with which a Gunslinger can unleash his spells in combat. Other benefits include increased range for normally short-range spells, and the ability to take advantage of the Caster's damage multiplier on a successful critical hit.
Caster Stat Block
Cost: 3,000 gp
Damage: Varies by Spell
Critical: x3
Range Increment: 200 feet
Weight: 7 lbs
Type: Varies by Spell
Caster Shell Stat Block (per shell)
Cost: 10 gp
Weight: 1/4 lb
On the Subject of Caster Shells:
Caster Shells are specialized ammunition for the Arcane Gunslinger's signature weapon, the Caster. As Casters are rare items today, Caster shells are even more so. After the attack on Jerenta IX, these shells either were hoarded by the few surviving Gunslingers or destroyed.
The price quoted under the listing for the Caster is only for making an individual shell - the price for a shell loaded with a spell would be equivalent to a scroll with the same spell on it, plus the cost of the shell.
Once a Caster Shell is loaded with a spell, the shell can be stowed away and saved for whenever the Gunslinger needs it, very much like normal scrolls. Once fired though, the shell is completely consumed - it cannot be reused.


Female awww, but that would be telling unknown

Technology:

Spoiler:
When the settler s originally arrived in Agartha they brought all of their technology with them. While manufacturing was abandoned ages ago, some amounts of tech are still in service. The most common being skimmers (a type of hovercar) and some pieces of heavy farm equipment. Mechanics make a living scrounging parts from junkyards to keep these pieces running. A very few crafters and inventors continue to make technological advances, but most don’t make it out to the general populations. The level of technology at Avalon Academy is much greater than what is available in the rest of Agartha.

Avalon Academy:
Spoiler:
The school was founded by Ryo Antairus, the current Headmaster, as a place for children with extraordinary powers to have a safe place to learn to control their abilities. The staff tends to rotate fairly frequently and there are new teachers every year, if not more often, since dealing with so many gifted children is not a job for the faint of heart. The most important rule at the school is that the students are not to do violence to each other. Those that violate this rule are instantly whisked to detention.


Male More Human than Human Rogue 10 / Fighter 6 / Shadowdancer 10 / Void Incarnate 4

'Tis most humbling to see that some of my wee little conversions were deemed worthy enough to make it on the list.

*^.^*


Female Kobold

NICE work, Lynora.


Male (?) Unknown, (Host Body) Drow Metal Elementalist 17

I got a question about the casters, sense Solivala can make anything would it be fair to say after a look over he could make casters and their shells?

If so I think he may end up helping to revive the Arcane Gunslingers. :D

Read the whole thing btw, love me a good backstory. Nice job.


Female awww, but that would be telling unknown
The Dalesman wrote:

'Tis most humbling to see that some of my wee little conversions were deemed worthy enough to make it on the list.

*^.^*

You did a lot of work helping to build this setting. Of course it made it in. ^.^


Female awww, but that would be telling unknown
Kobold Cleaver wrote:
NICE work, Lynora.

Thank you. :)


Female awww, but that would be telling unknown
Solivala wrote:

I got a question about the casters, sense Solivala can make anything would it be fair to say after a look over he could make casters and their shells?

If so I think he may end up helping to revive the Arcane Gunslingers. :D

Read the whole thing btw, love me a good backstory. Nice job.

I think it should probably take a decent amount of difficult research and trial and error to get it right, but I think that Solivala is probably the one person who has a real shot at figuring it out. And the Arcane Gunslingers would certainly appreciate the increased access to shells I'm sure. :)


Male Kobold (Adult Black dragon) Gestalt Sorceror/Oracle Necromancer; Champion of Death

I'm kind of turning Krays' story over to the gestalt GMs here. His backstory is in his profile...
Krays is from Toril, just as Fei is. His god is not kelemvor, however. It's more of a universal concept of death given form. It's not a portfolio for a death god...he kind of is the portfolio, if that makes sense. It's rare for it to take a personal interest in a mortal creature, he usually leaves that to the god of death for any given sphere...


Female awww, but that would be telling unknown
Krays wrote:

I'm kind of turning Krays' story over to the gestalt GMs here. His backstory is in his profile...

Krays is from Toril, just as Fei is. His god is not kelemvor, however. It's more of a universal concept of death given form. It's not a portfolio for a death god...he kind of is the portfolio, if that makes sense. It's rare for it to take a personal interest in a mortal creature, he usually leaves that to the god of death for any given sphere...

Fun! So many ideas....^.^


Male (?) Unknown, (Host Body) Drow Metal Elementalist 17
Krays wrote:

I'm kind of turning Krays' story over to the gestalt GMs here. His backstory is in his profile...

Krays is from Toril, just as Fei is. His god is not kelemvor, however. It's more of a universal concept of death given form. It's not a portfolio for a death god...he kind of is the portfolio, if that makes sense. It's rare for it to take a personal interest in a mortal creature, he usually leaves that to the god of death for any given sphere...

So Krays is like the newest grim reaper or something. Maybe grim reaper in training, death has a very hands off system. ;)

"No I dont work for your god of death. I work for death, which means if my boss wants you and your death god says no. Well I'm still going to take your soul. Now stop trying to reason with me, your dead get used to it."

For the record, Krays is full of win and awesome stuffed in a mini pack of kobold XD


Male More Human than Human Rogue 10 / Fighter 6 / Shadowdancer 10 / Void Incarnate 4
lynora wrote:
Solivala wrote:

I got a question about the casters, sense Solivala can make anything would it be fair to say after a look over he could make casters and their shells?

If so I think he may end up helping to revive the Arcane Gunslingers. :D

Read the whole thing btw, love me a good backstory. Nice job.

I think it should probably take a decent amount of difficult research and trial and error to get it right, but I think that Solivala is probably the one person who has a real shot at figuring it out. And the Arcane Gunslingers would certainly appreciate the increased access to shells I'm sure. :)

As these are my babies, I guess I need to weigh in on this one, shouldn't I? :)

Making Casters and shells isn't the problem - it's the hands that wield those Casters and shells that are relatively low in number (though those numbers are slowly growing these days).

Think of the Arcane Gunslingers like the Jedi. Each one makes their own Caster - an arcane as well as a symbolic 'rite of passage', which, essentially, makes a Caster the Gunslinger's Arcane Bonded Item. Mass producing them simply wouldn't work.

Now, the process of turning scrolls into Caster shells, on the other hand...that is something that Solivala could work on with Tamrin to help create a stockpile of sorts. And normal spellcasters would not be able to use them, so it could also be a secure stockpile...good idea, that. ;)


Male (?) Unknown, (Host Body) Drow Metal Elementalist 17
The Dalesman wrote:


As these are my babies, I guess I need to weigh in on this one, shouldn't I? :)

Making Casters and shells isn't the problem - it's the hands that wield those Casters and shells that are relatively low in number (though those numbers are slowly growing these days).

Think of the Arcane Gunslingers like the Jedi. Each one makes their own Caster - an arcane as well as a symbolic 'rite of passage', which, essentially, makes a Caster the Gunslinger's Arcane Bonded Item. Mass producing them simply wouldn't work.

Now, the process of turning scrolls into Caster shells, on the other hand...that is something that Solivala could work on with Tamrin to help create a stockpile of sorts. And normal spellcasters would not be able to use them, so it could also be a secure stockpile...good idea, that. ;)

Slowly puts away plans for a "Caster Cannon" away.

Well he wont mind making shells if asked, he also has a demiplane for his stuff so no worries about it being secure. ^.^


Male Kobold (Adult Black dragon) Gestalt Sorceror/Oracle Necromancer; Champion of Death
lynora wrote:
Krays wrote:

I'm kind of turning Krays' story over to the gestalt GMs here. His backstory is in his profile...

Krays is from Toril, just as Fei is. His god is not kelemvor, however. It's more of a universal concept of death given form. It's not a portfolio for a death god...he kind of is the portfolio, if that makes sense. It's rare for it to take a personal interest in a mortal creature, he usually leaves that to the god of death for any given sphere...
Fun! So many ideas....^.^

Thanks! And thanks for the Kudos Sol!

I had a few ideas for krays, but to be honest its no fun playing him and knowing whats going to happen :P
One was, the reason why he looks like a black dragon kobold is...he was a black dragon who was a practiced necro mancer, cursed via reincarnation to experience a lawful society...this base power lying under the surface may have been what attraced death...
Another idea was the "death in training" idea...but I dunno how Krays would actually take that...
I've had a few others, but frankly I like krays and dont want him warped (too badly) :P

So, take all or none, but have fun with us!


Does anyone have question about what or who Tom is? I want to make sure from an OOC side of things he is understood.

I would say he has been around in one way or another since the time the amethyst dragons created this world. It may see really strange to say this but he more more or less the offspring or part of the offspring of a plant.

As you can see by the way I am playing him he is very limited.

Just an idea not sure if it is worth following I will keep doing what I think Tom would do, and he we ever find out what he really is I will be happy.


Female awww, but that would be telling unknown
VonGonda wrote:

Does anyone have question about what or who Tom is? I want to make sure from an OOC side of things he is understood.

I would say he has been around in one way or another since the time the amethyst dragons created this world. It may see really strange to say this but he more more or less the offspring or part of the offspring of a plant.

As you can see by the way I am playing him he is very limited.

Just an idea not sure if it is worth following I will keep doing what I think Tom would do, and he we ever find out what he really is I will be happy.

I got that he was the spirit of a forest, but I didn't realize he was quite so ancient. That's actually pretty cool. :)

Also, since Tom is so limited, you can feel free to make a second character. You don't have to get rid of Tom. I'm saying play two if you want someone more able to interact with stuff. You don't have to, and I don't see anything wrong with the way Tom is played at all. I just wanted to make sure you knew the option was there so that you can have as much fun as possible with this game. :)


Male Kobold (Adult Black dragon) Gestalt Sorceror/Oracle Necromancer; Champion of Death

Well, he does seem kind of odd...is he a spirit? a ghost? does he have a physical form? What does he look like?
All of this might help...so far krays' first run in with him was him screaming...lol


Female awww, but that would be telling unknown
Krays wrote:
lynora wrote:
Krays wrote:

I'm kind of turning Krays' story over to the gestalt GMs here. His backstory is in his profile...

Krays is from Toril, just as Fei is. His god is not kelemvor, however. It's more of a universal concept of death given form. It's not a portfolio for a death god...he kind of is the portfolio, if that makes sense. It's rare for it to take a personal interest in a mortal creature, he usually leaves that to the god of death for any given sphere...
Fun! So many ideas....^.^

Thanks! And thanks for the Kudos Sol!

I had a few ideas for krays, but to be honest its no fun playing him and knowing whats going to happen :P
One was, the reason why he looks like a black dragon kobold is...he was a black dragon who was a practiced necro mancer, cursed via reincarnation to experience a lawful society...this base power lying under the surface may have been what attraced death...
Another idea was the "death in training" idea...but I dunno how Krays would actually take that...
I've had a few others, but frankly I like krays and dont want him warped (too badly) :P

So, take all or none, but have fun with us!

And you help me refine my ideas yet more. Bwahahahaha! ;P

Keeping in mind that my best concepts for Krays are influenced by Soul Eater and Discworld...this should be entertaining. :D


True Name: Unknown
Given Name: Tom
Class: Technically Summoner
Race: Assumedly Human
Alignment: Neutral
Age: ??
Height: 4’4’’
Weight: 77lb

Description:
Tom looks like a basic young boy. He has common slacks and a light blue tunic. He has vivid green eyes and a wide happy smile on his face. He has no shoes but his feet seem to look rugged.

Personality:
Tom is extremely inquisitive, but also seemingly lost. Since the point in time when he was first spotted he has not said a single word to anyone. He does seem to speak, but the word are not in any known language, nor consistent. He really does not pay all that much attention to his surroundings, which really causes issues due to the fact he reacts somewhat aggressive to fear.

Tom has an innate ability to create small living creatures seemingly at will. This ability most includes very small things like butterflies, spiders, or other bugs. Aside from the bugs he also seems to really like colorful fish and flowers.

He really does not have any desire to follow the standard structure of society. Due to the fact he can substance himself with food, water, and shelter the traditional structure of society is irrelevant. If given simply motivation he will follow others due to his inquisitive tendencies. Interesting creatures, people, or things tend to make him happy.

Back-story:

Tom was found walking down the middle of the road about 6 months ago. Before that time he had never been seen.
A few different vastly intelligent creatures have spent some time attempting to understand what Tom really is, but no one is really sure. The current competing options range from sentient life force, to lost construct. Everyone has concluded he looks like a young boy, but he most certainly is not one.

The power that be decided to send Tom to the Avalon Academy


Male Kobold (Adult Black dragon) Gestalt Sorceror/Oracle Necromancer; Champion of Death

Ok I see thanks for the info Von.
Do you intend for him to "mature"? Or will he remain as he is for all time? What do you want to have happen to him?


lynora wrote:
VonGonda wrote:

Does anyone have question about what or who Tom is? I want to make sure from an OOC side of things he is understood.

I would say he has been around in one way or another since the time the amethyst dragons created this world. It may see really strange to say this but he more more or less the offspring or part of the offspring of a plant.

As you can see by the way I am playing him he is very limited.

Just an idea not sure if it is worth following I will keep doing what I think Tom would do, and he we ever find out what he really is I will be happy.

I got that he was the spirit of a forest, but I didn't realize he was quite so ancient. That's actually pretty cool. :)

Also, since Tom is so limited, you can feel free to make a second character. You don't have to get rid of Tom. I'm saying play two if you want someone more able to interact with stuff. You don't have to, and I don't see anything wrong with the way Tom is played at all. I just wanted to make sure you knew the option was there so that you can have as much fun as possible with this game. :)

Well a forest does not get started every other Thursday so i assumed he was from the start of things.


Male Kobold (Adult Black dragon) Gestalt Sorceror/Oracle Necromancer; Champion of Death
lynora wrote:

And you help me refine my ideas yet more. Bwahahahaha! ;P

Keeping in mind that my best concepts for Krays are influenced by Soul Eater and Discworld...this should be entertaining. :D

I really like the dragon idea...just sayin' :P

It would explain why one of the few level 7 spells he got was Form of the Dragon, and why he picks black...
<yoda voice>If unlocked or released was he, a powerful ally he could be...Yes! a powerful ally! </yoda voice>


Male Kobold (Adult Black dragon) Gestalt Sorceror/Oracle Necromancer; Champion of Death

One of the more tragic peices of Krays is that H'Tor is not meant to be permanent. Eventually, his personality will fade from the shell. he is meant as a chaperone of sorts, provided by death, while Krays learns the ropes. H'Tor knows this...but hasn't said anything to Krays.


Krays wrote:

Ok I see thanks for the info Von.

Do you intend for him to "mature"? Or will he remain as he is for all time? What do you want to have happen to him?

A child seemed like the safest form to start with. He can change his form, but I do not want him to get older to fast.


Female awww, but that would be telling unknown
Krays wrote:
One of the more tragic peices of Krays is that H'Tor is not meant to be permanent. Eventually, his personality will fade from the shell. he is meant as a chaperone of sorts, provided by death, while Krays learns the ropes. H'Tor knows this...but hasn't said anything to Krays.

Sad. :(


Female awww, but that would be telling unknown
Krays wrote:
lynora wrote:

And you help me refine my ideas yet more. Bwahahahaha! ;P

Keeping in mind that my best concepts for Krays are influenced by Soul Eater and Discworld...this should be entertaining. :D

I really like the dragon idea...just sayin' :P

It would explain why one of the few level 7 spells he got was Form of the Dragon, and why he picks black...
<yoda voice>If unlocked or released was he, a powerful ally he could be...Yes! a powerful ally! </yoda voice>

I haz plan! :D


Male Kobold (Adult Black dragon) Gestalt Sorceror/Oracle Necromancer; Champion of Death
lynora wrote:
Krays wrote:
One of the more tragic peices of Krays is that H'Tor is not meant to be permanent. Eventually, his personality will fade from the shell. he is meant as a chaperone of sorts, provided by death, while Krays learns the ropes. H'Tor knows this...but hasn't said anything to Krays.
Sad. :(

Yeah...

I noticed after the first few combats that Krays was good enough...the grave knight pet was a little too much, imho. So I planned to have him fade out...at the very least he will be more like an undead eidolon...only there when called.


Male (?) Unknown, (Host Body) Drow Metal Elementalist 17

I just noticed something. How did Solivala get to Agartha?


Female awww, but that would be telling unknown
Krays wrote:
lynora wrote:
Krays wrote:
One of the more tragic peices of Krays is that H'Tor is not meant to be permanent. Eventually, his personality will fade from the shell. he is meant as a chaperone of sorts, provided by death, while Krays learns the ropes. H'Tor knows this...but hasn't said anything to Krays.
Sad. :(

Yeah...

I noticed after the first few combats that Krays was good enough...the grave knight pet was a little too much, imho. So I planned to have him fade out...at the very least he will be more like an undead eidolon...only there when called.

You know you've done a good job making me care about the character(s) when I get sad for them knowing something bad is coming. :)

I can't really disagree with your assessment of Krays's power level though. He's definitely no wuss.


Male Kobold (Adult Black dragon) Gestalt Sorceror/Oracle Necromancer; Champion of Death

"What doesn't kill you, makes you stronger" is definately a good creed fro Krays. His whole life up to this point has been one bad thing after another.
Now he's in a place where he feels secure. He'll die to defend it, and those that make him feel that way.

He's going well :P


Female awww, but that would be telling unknown
Solivala wrote:

I just noticed something. How did Solivala get to Agartha?

Depending on how old he actually is...I'm guessing he was born there. Even Ryleh was born there and she's more than six hundred years old. Since there are aspects of hundreds of civilizations within this world that aren't found anywhere else that certainly leaves him with a lot of possibilities.


Male Kobold (Adult Black dragon) Gestalt Sorceror/Oracle Necromancer; Champion of Death

Krayskopythaxumvorax. Good black dragon name :P


Male (?) Unknown, (Host Body) Drow Metal Elementalist 17
lynora wrote:
Depending on how old he actually is...I'm guessing he was born there. Even Ryleh was born there and she's more than six hundred years old. Since there are aspects of hundreds of civilizations within this world that aren't found anywhere else that certainly leaves him with a lot of possibilities.

Well his tech has spread, after all his proto types were not found on Agartha. Being kidnapped so much, I dont see him staying anywhere for long before and after his tansformation. So I think its safe to say he is not from Agartha as it is supposed to be a secret and safe place for the most part. Not to mention some of his pre logic and transformation creations would be lying around, better if their not.

Puts away old plans titled "Gear Wyrm".

For some reason I see him getting nabbed from one guy only to get nabbed by the guy that turned the other one to stone etc etc. -.-

Sidenote- Krays is no wuss, he will kill you then trap your soul in a jar for his mantle then reanimate your corpse to serve as his new chair. And he does it with style too. ;P


Female awww, but that would be telling unknown
Krays wrote:
Krayskopythaxumvorax. Good black dragon name :P

Nice. :)


Female awww, but that would be telling unknown
Solivala wrote:
lynora wrote:
Depending on how old he actually is...I'm guessing he was born there. Even Ryleh was born there and she's more than six hundred years old. Since there are aspects of hundreds of civilizations within this world that aren't found anywhere else that certainly leaves him with a lot of possibilities.

Well his tech has spread, after all his proto types were not found on Agartha. Being kidnapped so much, I dont see him staying anywhere for long before and after his tansformation. So I think its safe to say he is not from Agartha as it is supposed to be a secret and safe place for the most part. Not to mention some of his pre logic and transformation creations would be lying around, better if their not.

Puts away old plans titled "Gear Wyrm".

For some reason I see him getting nabbed from one guy only to get nabbed by the guy that turned the other one to stone etc etc. -.-

Sidenote- Krays is no wuss, he will kill you then trap your soul in a jar for his mantle then reanimate your corpse to serve as his new chair. And he does it with style too. ;P

Actually his prototypes most certainly were found on Agartha. She even told you that within the first conversation...she found the parts in a junkyard. Within the Empire technology like that is highly regulated and he wouldn't have been frequently kidnapped so much as held securely in a cage by an ancient great wyrm red or gold dragon depending on who got to him first. Keep in mind that most mechanical creations have been scavenged for parts since the manufacturing facilities shut down two or three centuries ago. So not much is just lying around. Or it's just lying around in a lot of pieces. Keep in mind too that Agartha is safe from things on the outside...that doesn't mean it's always safe from things that are on the inside with you. Ask the dragons. :S


Male (?) Unknown, (Host Body) Drow Metal Elementalist 17

Ok I warned you. ;)

The gear wyrm lives, RISE mwhahahaha.....you know it kinda scares me too. Why oh why did he create such a bane to spellcasters T.T

Gear Wyrm:


The beast before you is one of metal and gears, it bears the shape of a massive dragon with razor sharp wings, adamantine claws, and oversized sword like fangs. Its eye sockets glow with devilish cunning uncommon to others of its mindless kind.

The Gear Wyrm is a construct made by Solivala to kill spellcasters. This was back before he learned the dangers of what he created, also a large part of that lesson. Only two Gear Wyrms were ever created. One is controlled and kept secret by Solivala, the other has been corrupted its whereabouts unknown. Among those few who have seen the beast and lived, some of its abilities have become known. Many tell of its pefect spell resistance, no spell directed at it or attempting to directly effect it can break thru, regardless of the magical might behind the spell. Not to mention its ability to strip magic from anything, even at times robbing that magic forever. Its most commonly felt ability is the suppression and deflection of any magic with in its range. Yet its most dreaded ability is its magic consumption which allows it to feed off any magic encountered, healing itself and growing stronger the more magic it has access to. Some say the beast has a master, the one who corrupted it and is known to Solivala himself.

You know I really need to stop giving the DMs ammo.


Female awww, but that would be telling unknown

OOOOOH! It's like Christmas! That is an awesome weapon to put into the hands of the Hunters. The horror and devastation they can wreak all while blaming it on the dragons and making people hate them....Evil Squee! ;P


Male (?) Unknown, (Host Body) Drow Metal Elementalist 17
lynora wrote:
OOOOOH! It's like Christmas! That is an awesome weapon to put into the hands of the Hunters. The horror and devastation they can wreak all while blaming it on the dragons and making people hate them....Evil Squee! ;P

DM Info:

The master of the Gear Wyrm is one of those who helped keep and tried to recapture Solivala, at that point made his creations immune to his power. He has the unique power of corruption, he cant create anything but only corrupt other things. He corrupted the Gear Wyrm's ritual spells gaining control of it upon its completion. The Gear Wyrm is the perfect partner as he has no spellcasting ability due to his power (any magic he used would become corrupted and go boom...on a good day). If your wondering why he is alive after all this time its because of his power. He can corrupt weak souls with his own taking their body in the process. If you want he could team up with the Hunters now that Solivala is in the school.

I suddenly feel many curses flying my way. Man I need to quit this bad habit. :P


Female Kobold

CURSE YOU!
Alright. I have a fairly specific idea of how kobolds work. Obviously, this isn't law. This is what I've always treated as fact while writing for Vakkler. Unless later or previously contradicted, I will continue to use it as such.
In other words, this is my history of the kobold race until someone says otherwise. I just wanted people to know so we might be able to refine it and remove stuff people don't like (and stuff that doesn't fit with the predetermined setting). Or null the entire thing. :P

Kobold Genesis:
Kobolds were created by Kurtlemak, a minor draconic deity of the earth. Having never been content with the Empire's sky, he'd looked underground.

He created a race of dragon-like humanoids, basing them on the five Chromatic dragons. He implanted in them the need to serve their masters, the need to tunnel, and a hatred of most other humanoids. His plan was to show the dragons who spurned his worship that the true future was below the earth's crust.

It didn't work. Kobolds were weak and frail, and the Empire preferred longer-living creatures such as elves. They instead put Kurtlemak's children to work in the mines.

Infuriated, Kurtlemak sent his people down deep, and commanded them to build mighty tunnel complexes. The demigod's plan was to bait the Empire into attacking, and mocking them when they failed.

When the Empire learned of his treachery, they caught Kurtlemak, and bound him with powerful magic. Lacking a strong will but possessing a mighty stubbornness, he refused to reveal where he had placed the kobold hordes.

In truth, he put them everywhere, in every planet he could reach. Most cities were uncovered anyway. A few were not. The Agarthian kobolds, for instance.

And as time passed without any word from their imprisoned deity, the kobolds forgot much.

The Agarthian Kobolds' History:

Without any news from Kurtlemak, the kobolds who dwelt near the stone which would soon be carved into Agartha split into clans. There were many small clans, and six greater ones. Each of the six represented a color of Chromatic dragon. The sixth was a powerful clan, mostly comprised of outcasts and those without a clear color. It formed from the union of a few minor tribes.

These clans rarely fought amongst each other. "Green is red and blue and black and white, and white is kobold," as the saying goes. However, there was often conflict between them and the drow.

A short time after the kobolds arrived, area right next to the kobolds vanished. It was replaced with a harsh light, and many newcomers. The following conflict, known by kobolds simply as "The Agarthian Invasion", was very bloody, and is a conflict kobolds have never forgotten. Thanks to the consultation of aboleth historians and the strong kobold nationalism, grudges have not faltered.

Most kobolds agree that the war ended at the "Battle of the Forest", where a massive kobold fortress was destroyed by dwarven demolitionists. This battle had more casualties than most of the other battles combined, as a result of the battle location: The Forest where the battle took place is teaming with driders, chokers and many other creatures of the Underdark.

This war led to the collapse of what kobolds call "The Kobold Empire". The three remaining tribes, which now consisted largely of refugees from the other three, would remain for a while yet.

The Drow Invasion:
About sixty years ago, the drow decided the time was right to destroy the kobolds. This war, which Vakkler fought in, essentially ended when the kobolds secured an alliance with a powerful derro tribe.

However, kobolds pretty much ceased to be a notable military or economic threat after the war. They're recovering, but the destruction of the tribes meant that they're now more a horde than any organized civilization.


Alright. Hope you lot find some use for that. :P


Female awww, but that would be telling unknown

Interesting. The amethysts are earth dragons (which is how they got the idea to build a world on the inside) and usually have their lairs inside the earth. I'm sure they thought they were being careful not to disturb the existing kobold civilization. :)

I don't see anything in that that directly contradicts any established canon for this setting. Unless anyone else objects I think we can add this stuff into the history as is.


I noticed some of my sentences got put in the primer... (^_^)b


Male (?) Unknown, (Host Body) Drow Metal Elementalist 17

@Kobold Cleaver
That reminds me, you asked a while back about the hand crossbow and I never answered. The hand crossbow is considered a drow weapon because it says they made them in Drow of the Underdark and they are the only race that does not need to take a feat to use it right off the bat sense its an exotic weapon.

As for your history I think its pretty good. May want to look into Races of the Dragon, they have alot of detail on kobolds in that. Kinda surprised none of our kobolds are Dragonwrought Kobolds, Vakkler would be a real terror then and Krays would have more fun I think. ;)


Female Kobold
Solivala wrote:

@Kobold Cleaver

That reminds me, you asked a while back about the hand crossbow and I never answered. The hand crossbow is considered a drow weapon because it says they made them in Drow of the Underdark and they are the only race that does not need to take a feat to use it right off the bat sense its an exotic weapon.

As for your history I think its pretty good. May want to look into Races of the Dragon, they have alot of detail on kobolds in that. Kinda surprised none of our kobolds are Dragonwrought Kobolds, Vakkler would be a real terror then and Krays would have more fun I think. ;)

Ah. I never was much for drow canon, and I usually stuck to the MM kobolds. Simpler, and more freedom to develop them as I wish. :)

Glad to hear no complaints yet. I'm interested to hear what Kryzbyn has to say.


Male Drow (noble) 14 Ranger

Sounds good KC.
Krays is actually from Toril, though, I dunno if he'd recognize the difference...
But the overall clan structure ideas work for me and make sense.


Male Drow (noble) 14 Ranger

Also about hand crossbows...
All rogues start with proficiency in hand crossbows now. They aren't as mystical or unique as they were.


BPs: 32/32 :: Status: Unharmed :: Dodge 18; Soak 21

I guess it's probably obvious by now, but I don't have the bandwidth to keep up with Agartha and my other games. So sorry for joining then having to drop. I didn't anticipate my own limitations.

Also sorry, Lynora, if that creates complications with Ephebe. I'm fine with you taking whatever liberties with Spin you'd like to have Ephebe's story play out in a satisfying manner. If that means he becomes an NPC, that's fine. If that means his death, that's fine, too.

Krays, sorry for leaving you 'roomie'-less. :D

Again, I apologize for stepping in then flaking out. My eyes were bigger than my gaming bandwidth, it seems.

If things change, and I become more capable of posting again, I'll drop a line. Thanks for the opportunity, though.


Male Kobold (Adult Black dragon) Gestalt Sorceror/Oracle Necromancer; Champion of Death

Ahh roomie...we hardly knew ye...
Take care man! Come back when you can :)

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