| Grelfexriplik Delvegribble |
I heartily agree; there are some amazing characters here. I can tell this'll be a great campaign and very much hope to get the chance to participate!
For convenience of review, you'll find my latest crunch and fluff in my profile. I've pasted my answers to your question into the (renamed) Application requirements & add’l DM questions section.
Best of luck to all!
| DM - Voice of the Voiceless |
Round 5 here we go… getting closer to the light at the end of the tunnel (or at least the oncoming train...)
- Why did you choose the languages that you did?
- How did Theodric get from school in Oppara to the Worldwound? – as in what made him aware of the Crusaders of Mendev and for him to choose there as a place to go?
- How did Socothbenoth come to choose Ravana’s mother?
- What brought her attention to the higher levels of the House of Thrune? – and how does the collar fit into the story?
- Is she a Kuthite? – or fully aware of her heritage and progenitor and worshipping of same?
- What were the circumstances that led Lacsar to depart Cheliax and venture North?
- How did he come to be afflicted with leprosy?
- As a follower of Abadar, what led Tauni away from the crossbow and unto the longbow?
- Where did Stikennot and Ulurt go to? – and why did he part paths?
- How do you reconcile being a first level character with seven years as a soldier and leader of men?
- Where did Lucian go to when they left?
- What temperament is he closest to?
- Where on Torean’s spectrum does divine magic from evil casters lie? – does he consider it worse than or better than arcane magic?
- How would Torean feel about being assigned to a squad different from the other dwarves of Janderhoff?
- Why did forcing the information from the cultist cause him to fall?
- Have you considered any of the minor gods (or empyreal lords) as patrons?
| Venetia Medvyed |
Dylos here, it's a little bit on the short side, especially compared to many of the others (shorter then I'd like in fact) but here is information for Cerridwyn, a Lawful Neutral female Human Gunslinger who worships Asmodeus.
Aspiring Hellknight - Cerridwyn's grandfather on her mother's side was a Hellknight of Order of the Chain, she admired his service and hopes to one day dawn the Hellknight armor.
| Hilde Alfborne |
I reformatted and proofread Ravana's character sheet. It is now a 6 page packet with front/back covers. I think you will find this version much easier to read. I added a synopsis that boils the whole character down to 4 paragraphs as well as a bar explaining how I intend to roleplay both Chaotic Evil and Slavery.
It can be found here.
Celeador
|
Good Evening VoV,
I spent some times referencing past posts I have made for other pbp's. I wanted to give you a sense of my writing style and length. These posts are some of the more iconic scenes that these characters were involved in and some of my favorite ones I have written on the boards. Enjoy!
Hearts of Darkness: Way of the Wicked: In this scene one character, Kergh a mentally handicapped acolyte of Asmodeus had just finished making a deal with the devil. This was written from my standpoint as a DM. I picked it out of the different scenes including Kergh's first sacrifice as one where I weaved together several important NPC's. As you are also running a WotW campaign, I think you might like the appearance of a NPC that was originally not included until later on. I felt it important to provide some foreshadowing earlier and it also allowed for me to advance Kergh's storyline.
DM Barcas's Skull and Shackles: This was my character John Rawkin's introduction post. It also was a shared memory between himself and another character in the group called Iakob Steele. It is in reference to how John lost his leg and was later discharged from the Andoran Navy. I selected it to show you how I tend to write scenes where one of my characters remembers a past event.
DM Barcas's Skull and Shackles: This was a much later post in the game shortly after the group advanced to level two. The player of Iakob Steele had left the group and DM Barcas had Plugg kill him ruthlessly. Iakaob was Johns dearest friend and former lieutenant. This post shows Johns internalization as well as progression into level two. My plan at that time was to recover Iakobs pistol (he was a gunslinger) and then use it to kill Plugg when the time came. Shortly later John would give a eulogy on behalf of his friend. My favorite line from that post was: "As John began to stitch the needle and thread along his friends waist, he thought back to the scene as he arose from the berthing area and up onto the deck. Plugg along with Scourge and the rest of his lackeys had watched from the shadows, the anger and fury in their eyes. In the days ahead John knew that he would be singled out for this insubordination in the eyes of the first mate but he didn't care. The mutiny had started now and it wouldn't end until one of them was dead."
Lucents Ruins of Pathfinder: Reign of Winter: Lucent runs great games here on the boards. I selected this post in order to show you how I lay out my actions during a combat. I try to make them as clear and concise as possible. Based on the outcome of my rolls I then script my post to reflect how I believe my character would have done on the actions. I use this format each time, because as a DM there is nothing I hate worse then trying to figure out who did what and when.
DM Magister Ludis: Legacy of Fire: Unfortunately this game had barely started before it ended. My character in question based several of his tropes off his knowledge of the stories from A Thousand and One Nights. I selected this post to show how I like to work with my DM to collaboration on story points and work foreshadowing into the natural progression of my characters. I also used it to show how I try to draw inspiration from literature and blend it into Golarion lore.
DM Barcas's Kingmaker Rivers Run Red: In this campaign I play an Elven Pathfinder Diviner who was alive before Aroden died. Because of this some of his divinations tend to work better than most in the Age of Lost Omens. Barcas when he brings in a new character tends to spend a lot of time meshing him into the campaign rather than just dropping him in and letting him run with the others. Elsir, my diviner also happened to be fascinated with time and the way that time, fate and foretelling interact. This scene is set when Elsir attempts to link his mind (using the share memory spell) with another pathfinder agent and attempt a foretelling on the shores of the Tuskwater. You can see the result. I selected this post because I know that this campaign is going to include mythic events. I feel that because of the inclusion of these rules it will allow me to include more posts like this that are "larger than life" and I wanted you to see an example of something I could consider mythic.
| Sir Vaclav |
Why did forcing the information from the cultist cause him to fall?
I sort of skipped over it because of the board's code of conduct. Happy to write up more if you want PM'd. Something like this (remembering he hadn't picked up all the accent and habits at this point):
Vaclav Cultist
"You will tell me where she is."
"Ha! You're a deluded fool, Paladin. There is nothing you can do to make me betray my masters!"
"Really? Nothing I can do? I've spent years being sickened from hearing about the tortures devised by the creatures of the Abyss. There's a terrible fascination about sharing the stories. We all know it might be us one day. And now it is her. Let me tell you exactly what I'm going to do to you."
some time later
"Finally, I will use the scroll given to me to call on celestial aid to instead summon a Cacodaemon, and then I will let it eat your soul, just to make sure your masters cannot reward you."
"You're... you're bluffing. A paladin won't - can't - do any of that.
Vaclav starts. A few seconds in his paladinhood is visibly stripped from him. Looking directly into the cultist's eyes he smiles grimly "Nothing to lose now."
Have you considered any of the minor gods (or empyreal lords) as patrons?
At length!
Pre-fall
Ragathiel sort of fit, but was over-represented in the recruitment.
Strongly considered Vildeis - disturbing, but sort of worked. Came down to the fact I could sort of imagine Iomedae being prepared to forgive Vaclav given why he fell, and it was harder to see Vildeis doing that.
Happy to have Vildeis instead of Iomedae if you like.
Post-fall
Korada was an obvious choice, but I was looking for a rural god that would support both paladins and druids. Erastil was a stand out fit. If that's a dealbreaker I could probably someone who sort of fit.
| Joao Marcos |
Down to the wire, but I could not quite figure on how I wanted to approach this character. I also made the mistake of reading some of the more spectacular entries submitted, which made me realize I was going to have to step up to be noticed.
= = = = =
The morning was none too pretty, but then again, it seemed like even the demons had done something to the weather. The Wardstones kept the effects at bay-- or so he had been told. Either way, he was stuck doing his duty as the line of hopefuls that came seeking glory and fame applied through him to join the Crusade against the Worldwound. He had no illusions. was one of many recruiters, performing his duty. Most of the applicants he paid little heed to, the process of application long since become rote to him. He listened just enough to write if they could not, and gave them their papers if they qualified. There were few that did not qualify, since some that were unfit to fight were still fit to serve.
What drew his attention up from the papers was the silence. He did not hear the flap, no footsteps, or did he hear anyone sit, but when he directed his attention up from the papers that he was organizing, there was a man sitting in the seat, calmly waiting. Brown skin, black hair that could probably do with a trim, though his clothing was worn, but neat. He could have been Varisian, or of caravan folk, though none ever passed this way willingly. No fidgeting, the man simply waited, watching him. A flicker of emotion, more a quirk of the corner of his mouth, came briefly and went after a second.
Startled, the Recruiter covered it well and put down the papers, returning the man's even gaze. "Papers, please."
======
"If you can manage to kill your fear, then there will be nothing that you cannot accomplish." That the same grayed caravan elder said that while a negligent flick of his hand set two horseshoe nails halfway into an oak board made the words that much more memorable. As a child, it guaranteed he would never forget.
Joao had come into the caravan's possession as a sale when he was very young, and though he understood little of what he heard, he was part of a debt that had been owed. To whom it was owed, he did not know. He knew that he had a family before the caravan, but what he could remember may just have been the fancy of a child, the indistinct memory of a house, the view of a window from a bed, looking down into the streets. It was something that he thought about rarely.
Once with the caravan, he could remember almost everything. They were not large, only several wagons or so, though at times they did join with others as they traveled from city to city. He was one of seven children, taken in by the families who owned each wagon. They were instructed, educated, and those lessons he found that he enjoyed greatly. There was particular emphasis placed on comprehension and awareness, where any exercise that they got was done without tools wherever possible.
There was no doubt that they were considered something between members of the caravan and property. As such, their education was exacting, but not unkind. Cities were when they were tested by their elders, some tasks involving finding something that had been placed ahead of time by another elder, or trying to take something that had been planted on someone without them noticing. They delivered letters, ran errands, and accompanied their elders at times. Failure was not tolerated, punished harshly once they left the city.
Of course, when he got older, Joao realized what it was that they were doing. However, he had found that he was fond of the challenge that each task presented. He was so used to focusing on the completion of the task, that he had few qualms about what he did, only seeking to test himself more and develop further. The words that he had taken to heart held more meaning, he realized. He had seen others paralyzed by fear, if even for scant seconds, and some of those same others die, when those seconds would have saved their lives. Only two situations like this had occurred, though when it happened, people had died directly.
The most notable was during one of the bigger tasks in Isger when he was just a little younger than he was now. They were tasked with retrieving a scroll case from an aristocrat, and the three of them that had gone to retrieve it were surprised by a trap on its hiding place that summoned a demon. That short, bloated creature that appeared killed one of them by surprise, and the other because she reacted too slow. Joao was already retreating, the peppery cloud from smokestick covering his exit and saving his life. Afterwards, his hands shook until he fell asleep.
He was not given any more tasks in that city, and from there on, he set to learning all he could about that creature and others like it. Comprehension was paramount, and he was driven to understand by fear. The more he learned, the more he realized that he would have to face the fear. The elders realized it as well.
One morning, he awoke on the cold ground, a pack next to him, and a scroll resting atop it. Written on the scroll was this:
"Kenabres. Kill your fear. Then you may return."
• Personality:(20-25 point buy) Joao was trained to be task-oriented, and enjoys being that way. Given time, he will research, plan, and execute a solution with contingencies that come as close to guaranteeing success. His Temperament shares qualities with the Introverted aspects of Melancholic and Phlegmatic (more the former than the latter in regards to completion of a job) "The Spock", "The Sneaky Guy". In the world of armored crusaders and large swords, he is "Weak But Skilled", and would be prone to using their advance as a perfect distraction to accomplish his objective. If that just happens to make him a "Magnificent Bastard", so be it. Most of the acclaim from that would be redirected, if possible. Gaining a name is not his goal.
•To choose one’s class: Joao does not have as much to offer the crusades in the way of dismantling things as a Ninja, but he has the know-how to access protected locations, as well as the training to strike precisely for maximum effect. While he is not at his best on the front line, his presence could turn a dire situation into a merely difficult one, hampering movement, perception, and even communication.
•To gain belongings (average wealth): Browned skin, and dark hair could mark him as someone from the frontier of Varisia, though his manner is quickly adopted from what he can gather from the local customs as soon as possible. His movement is controlled, and body language always neutral, blending in where he does not stand out. He is not overly muscled, instead being light and compact. Speaking is not something that he does much, but his voice has as much control as his movements, precise and succinct. Blending in requires some aptitude for acting, and while he is passable, he is not a master.
•To have skills borne of experience (two traits): The elders would often give them their tasks in the midst of the city, during seemingly innocent discussions. Understanding this was essential and a something every child picked up quickly, else receive corrective action for failing to be aware of it. ~Canter~ Furthermore, as they got older or displayed an aptitude, some of their "tests" would involve accessing things that were protected by locks and traps. The quicker those could be circumvented, the better off they were. Vagabond Child(Disable Device)
| Enchanter Tim |
-Where on Torean’s spectrum does divine magic from evil casters lie? – does he consider it worse than or better than arcane magic?
Evil is Evil. Torean recognizes divine magic can be corrupted too, and his training does apply to resisting divine magic as well. However, divine magic comes from the gods, so it's goodness or evilness is inherent. It's arcane magic that has no morality to it and that's where the danger lies. It's like letting a child play with a nuclear bomb. So, Torean sees evil divine magic as being more "natural" than arcane magic and he's more tolerant of it. I think he would struggle to say it's "better", however. This viewpoint will hopefully change as the game progresses.
-How would Torean feel about being assigned to a squad different from the other dwarves of Janderhoff?
Being the only Spellbane in the group, Torean would naturally understand if the war leaders felt his talents could be used elsewhere than with his fellow dwarves. Dwarves already have some resistance to magic, so he'll probably feel like he's being placed in a group who may be more vulnerable to it to protect them. He's used to following military command structure, so he will have no problem reporting to a new unit, especially if it was one with a specialized mission. You might get some xenophobic remarks (Add that Trope) from him, but especially if his new comrades show some military prowess, he'll respect them.
Merck
|
Ok, so here is my submission.
Dollok
Demon-Spawn Tiefling
Sorcerer of the Draconic Bloodline
Alana Flameheart was young half elf and a paladin of Aroden when her god died. Her tale is a sorrowful one but this is not only her story. While devastated by that event life did not gave her time to mourn. Cheliax, her homeland, plummeted into civil war. Soon she found herself fighting her own comrades and it sickened her to death.
When what was left of the church launched the First Mendevian Crusade she immediately enlisted. It was a chance to fight a real evil. A threat to the world that was not born out the nobles greed and her people's inability to dialogue. But even her pessimism and general disappointment towards life did not prepared Alana for what she would find in Mendev. Hell had indeed come to earth and with it the armies of the dammed. Once again she found herself in the chaos of total war, but this time on the winning side. At least that is what it seemed at first.
As the weeks stretched into years the paladin endured as so many others died, she converted to the inheritor's faith and ascended to the rank of captain of the guard of Drezen. There she fought to the bitter end when the city fell to the second wave of the demonic hordes. Alana was captured alive, tortured and made a slave of Archi'bar the demon, a commander in the armies of darkness.
Under his care she found true despair, but not death. Flameheart was rescued by a battalion of the third crusade. By then she did not care to live anymore, mortally injured and on the late stages of pregnancy she asked only that her child be spared. Alana died before seeing her twin sons, both of them carrying the legacy of their father. The tiefling brothers were given, with a sack of gold, to a lower templar called Torvald who would become their foster father. While not a bad man the warrior loved the bottle more than anything else and the children mostly raised themselves.
Shunned by most people the twins learned early to keep to themselves. The only people to show interest in them were the same ones they wanted to avoid the most, the wicked and the demon worshipers. Or so thought Dollok.
Always bullied by the older forever the scapegoat for any occasion the siblings both grew up as rebels and troublemakers. They regarded the fortress-city's people as weak, clung to lost dreams, eternally the victims or ready to sold their souls to their own tormentors. Impulsive younglings, they were quick to lose their temper but the demon in the blood gave them the anger necessary to survive (Reactionary). One day Baelor disappeared, Dollok searched the whole town but couldn't find his brother. The body was never recovered either. The guard assumed him dead and was happy for it but Dollok knew better. His brother had gone away to join their father. Looking back the tiefling could see his twin's anger growing against the world and all the things never said between themselves. He felt alone as never before.
So Dollok left too going south instead. He wanted to travel to Cheliax the ancient homeland of his family and a place where half breads were a common sight this days. The young man never made it, the journey was long and he spend months in the wilderness by himself (World Traveler). While diving deep into his memories the tiefling discovered a magic in his blood that was not tainted by the nine hells. A last gift from his mother that became a turning point in his personality. Dollok realized he was free to choose who he wanted to become.
During his travels he meet distrust but also hospitality. He worked his way to the south as a caravan guard, farm hand or just as a simple wanderer. In the gorgeous forests of Nirmathas he meet a pathfinder and his first true friend. Ezekiel was a man of faith, a priest of Milani who worked for the guild of the open road. Under the cleric's influence he went to Absalom joining the ranks of the Pathfinders and receiving training as a sorcerer. He made a life and a name for himself within the organization.
Fighting alongside his comrades and unveiling the mysteries of mankind he understood the commitment of Alana to her people and to the well being of the world. When news that the crusade needed more volunteers spread Dollok enlisted to continue his mother's work.
To play one tainted by evil outsider blood (tiefling) – tell me also how you are not killed on sight.
Dollok is a local, he grew up in Mendev and people know him. His mother had a reputation and the commanders of the crusade still remember her. He will also pass any paladin detect evil since he is CG himself.
To be more powerful (20 point buy) – tell me of your character’s personality and state which aspect of the Four Temperament Ensemble is closest to your character's outlook.
Sanguine and Choleric (the Artisan)
To further hone your strength (25 point buy) – describe a few other tropes that apply to your character, and whether you play them straight or subvert them.
To have skills borne of experience (two traits) – weave the skills into the background that shapes your character
World Traveler: +1 on diplomacy checks and diplomacy is always a class skill to you.
Reactionary: +2 on initiative checks.
To gain belongings (average wealth for your character class) –tell me what your character looks like, and how they comport themselves. To be richer still (max wealth for your character class) – describe one item you bear that was inherited from someone important to you, and how it came to be yours.
Dollok is a dark haired and tall young man, his tanned skin covered with old scars from previous fights. In spite the horns on his forehead and his red cat eyes he has a handsome face with an insolent crocked smile that insist on appearing in the worst possible moments. His limbs are long giving him an outworldy skinny appearance and his fingers end in blacked claws instead of fingernails.
He dresses in the utilitarian outfit of those who make adventure their profession with a hooded dark cloak above his battered silk armor and leather kilt. He always keeps an iron rose brooch painted red stuck in his lapel. It is the symbol of Milani his goddess and was a goodbye present from Ezekiel when they parted ways in Absalom.
To choose one’s class – state what you have to offer the crusade (imagine you were responding to a recruiter).
A cloaked figure approaches the recruiter.
Good day Sir. My name is Dollok and I have come to join the crusade. I am an accomplished sorcerer who not only can command the arcane energies but also know how to survive and thrive in a melee. As a bonus I have extensive knowledge of Mendev since I grew up there. Pulling down his hood. Hello Lieutenant Sweetknight, don't you recognize me? Its Dollok! Its nice to see you again, I decided it was time to go back home. Smiling his crooked smile.
| DM Jelani |
VoV - I changed a couple things on Ruarc's sheet. Nothing big, just some last minute editing and a couple tweaks. Notable changes/additions are replicated in italics below for ease of reference:
The Stoic Ruarc rarely displays any emotion, when he does it is almost universally anger. Another exception to this is for a short time after he eats sin. While euphoric from the process, he loses his stoicism and becomes expressive and emotionally unstable.
Appearance:Uncovered and undisguised, Ruarc is clearly a tiefling of some sort. His skin is a dull golden orange color and metallic looking. It is hard and smooth to the touch like metal, yet warm like flesh....
Reactionary - Growing up a Tiefling with no parents gave Ruarc plenty of opportunity to get bullied. After being badly beaten many times by older children he learned that instead of fighting back, he should react quickly to avoid such situations.
I also bought some string and a bell, for fishing and for making trip wire alarms and such. Finally, I added a personality section about the Melancholic, and how it fits and doesn't fit Ruarc.
Edit:I also added a spoler with a description of the bastard sword Justice at the bottom of the sheet.
| Sir Vaclav |
Man, this might sink my application but honesty compels me to include it.
I'm in Australia. I can post most of the day but from midnight to 8am I'm usually asleep. That's 9am EST to 5pm EST.
I do post frequently though - I played Kalum
| Enchanter Tim |
I'm going to change Torean's archetype from Witch Hunter to Spellbreaker. Initially, I had liked Witch Hunter more, but I feel Spellbreaker fits more with the final character. More of a resistance to magic, than an understanding of it. Change to mechanics, but not flavor. I'll re-link him
Also considering the Superstitious Drawback again for fitting the flavor of the character, but it's a huge drawback. Not even sure what I trait I would want to gain.
John Woodford
|
Round 5 here we go… getting closer to the light at the end of the tunnel (or at least the oncoming train...)
But the light at the end of this particular tunnel burns black, and screams with the fury of Deskari's hosts.
| Peanuts |
Argh! Procrastination FTL!
Alright, super quick background knockout GO!
Needless to say there was no love lost between the Wintrish and the order that established itself in Cheliax over the following decades, but as much as they dispised it they yearned to return to the lap of luxury and civilization instead of toiling over ignorant yokels and dirt-grubbers. For his part as a child Broderick was fairly content with his life. He got into all kinds of trouble playing with the local boys and generally reaking havoc. That was until the Goblinblood Wars tore accross the land.
Broderick’s father, Baron Reginald Wintrish went off to fight, and never returned, and his mother, Eveltn--in shock over her husband’s death--turned to opiates to cope. Though he was not a true orphan he found himself under similar circumstances, alongside his younger brother William. Left largely to their own devices Broderick found a new father figure in the nearby Citadel Dinyar, with Maralictor Kaliner Perensk. The hellknight took pity on Broderick and William and saw that they were cared for until they were of an age to join him at the citadel itself.
And so it was that Broderick became a man, instructed in the ways of woodcraft and combat by Maralictor Perensk, while his brother showed a talent for the arcane, his path seemingly carrying him towards the ranks of signifier, though he was several years behind Broderick.
When Broderick finally came of age and was ready to venture forth, he returned to his childhood home. It was not a pleasant visit, his mother’s mind had become near permanently clouded years ago, and half the time she didn’t seem to know he was there or who ihe was. Fortune did smile briefly upon him, her jitteryness calming and a clarity returning to her gaze that had been long absent. Moments later the eyes were obscured again, but by tears this time. “Broderick, my son. How you have grown.“ she fell silent briefly, dabbing at her eyes before focusing on her son again. “Your father... he would have wanted you to have it.“ she pulled a key from around her neck, pressing it into his hand. Her mouth opened as if to say something, and then hung there. As quickly as it had come clarity had fled. Fighting against emotion Broderick closed his fingers around the key, and hugged his insensate mother, adjusted her blanket, and fled her presence.
It was almost sad when he discovered the chest the key unlocked, upstairs in the bedroom mother no longer used. A dented breastplate with a rusted hole in the chest, a blade that he recognised as his father’s—not decorated with gilt or jewels as it should have been, not even that finely made, but still, his fathers... He clipped the sheath to his belt and rummaged through the rest, moth eaten blankets, a pouch with a few silvers and even a couple gold. Such were the fortunes of house Wintrish. What they hadn’t lost when they fled Cheliax his mother had frittered away on her indulgences, the house was near bare, and she retained only the one faithful servant who cared for her. It was a travesty... Despite what the Order of the God Claw had taught him he hadn’t quite been able to shake his family’s ingrained hatred of devils for what their interference had done to them. It had gotten him in trouble more than once, but he couldn’t seem to resolve the conflict... He had no thought to overthrow hosue Thrune, he was no leader like the Lictor... but no, he could not shake his hatred of the darkness beyond this plane, and so he had heard the call of the fifth crusade. Maralictor Perensk supported his decision to bring law to the chaos to the north, and that was more than enough for Broderick. He would make his way north and ally himself with the forces of good and order to put down the demon menace, and enact what vengeance he could for his family...
Anti-Villain, Dark and Troubled Past , Necessarily Evil :p , Jerk with a Heart of Gold, Pragmatic Villainy (maybe?), Evil Versus Evil , Even Evil Has Loved Ones, a bit of The Lancer
As far as that four temprament hoosajig, Melancholic I think? Maybe Rational
Merck
|
The Smart Guy — (keyboardist) Sometimes a Trickster and a buddy of the Big Guy. May be the one with all the "street" connections.
The Trickster
Token Minority - Token Nonhuman
Screw Destiny
The Unchosen One
White Sheep - Good Feels Good
Dark and Troubled Past
Anti-Hero
The Power of Friendship - Ezekiel
The Face with a twist, he is a tiefling.
If his brother will appear in the adventure - Save the Villain
| Lacsar of Senara |
Lacsar grew up splitting his time between Mendev and Cheliax. He actually considers himself a Mendev native of Chelaxian heritage. His parents moved their immediate family to Mendev when Lacsar was a child in an attempt to get some distance from the twisted machinations of the Chelaxian nobility and give their kids a 'normal life'. Even by Chelish standards, Senara is a demented place to grow up.
However, even distant branches of a Chelish noble house are expected to participate in House matters, so Lacsar's family was often compelled to return to Cheliax. Within their noble house, Lacsar's family was tolerated but not particularly respected. They were largely sneered at for being 'provincial' - an opinion that was cemented when they moved to Mendev. Gotta love Chelish arrogance.
How did he come to be afflicted with leprosy?
I left that detail to the DM's discretion. :) The two obvious choices are:
1. Lacsar is right and it actually IS a curse. In that case the 'who' and 'why' are potential mysteries to explore that could be woven into the fabric of the campaign - provided you feel it could add amusing twists or additional depth to the gameplay.
2. Lacsar is wrong and he contracted the disease in some ordinary way. That would make Lacsar's curse theory a complete fiction constructed in his own head. This is kind of a funny/interesting option because it plays into his 'temperament' and his 'creating worlds in his own head' introverted nature. His theory then becomes just an elaborate rationalization that denies a basic truth - sh!t happens. :D
Assuming you want Lacsar in the game, I'm good with however you want to handle the source of his leprosy. I'd find it fun to play either option or some variation in between.
| Reknar |
- How do you reconcile being a first level character with seven years as a soldier and leader of men?
- Where did Lucian go to when they left?
I apologize if I gave off the impression that Reknars' background was finished - it is all but that :D
I am still adding information to his backstory (in fact just made another update on the alias), it is all in my head, but I am simply struggling for time to have it all written down - here are the main bullet points, which will be developed as I have time to write it down:
- Reknar and Lucian travelled together for 6 months until Lucian decided he wanted to return to Absolom to continue his wizard training - Reknar accompanied him;
- In Absolom, he recovered his contact with a metropolis, something he had been away for many, many years by now;
- He is an intelligent man, and was easily drawn in not only by his, by this time, good friend Lucians' vast knowledge of many things both martial and arcane - he found himself drawn to this;
- He took notice of the Pathfinder Society activity, and while staying as Lucian guest, he poured through his library and gravitated more and more towards the goals of the Pathfinder Society;
- When accepted in, many of his approaches to life changed, namely learning that not all things are resolved by drawing a sword and hacking at it;
- He had to shed many of what he had learned before while in the army, and he came to realize that, in fact, being constantly pushed to the lower ranks, made for the sad result that he really hadn't learned that much about warfare, or even combat - he had been consistently in the brunt of it, which allowed him to understand what it is to share hardship with others, but as far as being a combatant, it really taught him nothing more than how to draw a sword and swing it;
- He let go of the basic logics that a grunt is indoctrinated to in the basic ranks of any army, and re-learned by himself (at this point becoming a Lore Warden);
- His cynic view of life is maintained, he has not changed his perspective on the higher purposes that one may try to find for life - in that aspect he is still quite the hostage of his fathers' repeated words - "Hard work";
- He soaked in what the Society, the huge city, and his own friend had to offer. At the back of his head however, he longed to bring his newfound self into play for something different. He had to admit it, he missed the warfare, the companionship that can only be derived from sharing extreme conditions... And his mind and body were becoming restless, he found himself reminiscing on the times he had his soldiers around him, looking for him to leadership, and decisive action;
- He shared this with Lucian, but his friend had a request - that this time he would try to make a difference, instead of simply fighting for the fight itself. "You will find it to be more rewarding than you could have ever imagined" - he would say;
- Ever cynical, and with a laugh, Reknar reluctantly acquiesced and decided to travel to where supposedly, making a difference is one of the most needed things at the moment - Mendev and the Worldwound - "I doubt there is a difference to be made Lucian, but at least who knows if I will be able to return filthy RICH! And add some to that poor excuse of warehouse that the Society calls the Knowledge Vault!" - were his parting words as he hit the road.
The above would be the basics of his travel to the Worldwound.
- What temperament is he closest to?
In the initial post from Reknar I had pointed out some of the Tropes that were inevitably applicable to him, I'll repost them again with some of the logic behind it:
- He is definitely hard Leukine: This is what makes him tick, the face of others in those defining moments when deciding how to proceed, staring at him for adjudication, have been the single biggest reason of pride and sense of accomplishment in his whole life so far. Making decisions, taking the responsibility for them, and having the others expect him to lead them into making these come into fruition make his blood run hotter, makes him feel alive;
- Sergeat Rock and Badass: There is no mistake, Reknar is a tough cookie that says it how it is, and gets the job done in spite of any whinning that may surround him. He really spares no tears for himself or for others when the hardship of a mission, of life, or sheer bad luck, hit them hard. When it has to be done, it has to be done, and there is no point in complaining over it;
- Arc Words: These are a staple of Reknar. Stuff like "Private Cole: Why is it us? Why us? Colour Sergeant Bourne: Because we're 'ere, lad. Nobody else. Just us" are the perfect example of Reknars' mindset. He also tends to push people in combat - in game terms I am expecting to have fun in roleplaying what sometimes is discussed in OOC, throwing stuff around like - "Life ain't easy and we do not know if there is a Pot of Gold at the end of the Rainbow boys! Who gives a crap?! Just make sure that wizard doesn't hit me with another volley again! STAT!"
- Band of Brothers, Badass Crew and Really Good Team are concepts clearly present in his background, and more intensely than he would ever care to admit, in his expectations for the future. Strangely enough, the hardest time of his life, was one of the most rewarding, and he cannot avoid looking for it in everything he does - he has changed much of his approach to life, but these are all firmly written in stone and set at the darkest corner of his mind. Though he will never admit it, and may not even be aware of it himself, this is what he wishes above everything else;
- Levelheaded Leader and Antihero: Reknar does not look for glory, or even rivers of gold, though he will accept them if they fall on his lap. It takes him forever to develop trust in anything or anyone, and it is on those that he eventually builds his expectations upon - a simple expectation of recognition. However his distance from higher goals, from anything above the material sphere (kinda like Conan), make him the quintessential antihero, with a callousnes and a cold distance to higher principles (at least on the immediate surface) that allow him to evaluate situations coldly even in the heat of battle, maintaining a clear head, and calm enough to make difficult decisions.
There would be much more to add in terms of Tropes, but I had to stop somewhere :D
| Sidius Consano |
This is Tilnar, with my (not-quite) completed submission.. trying to get in under the wire.
(Houseguests this weekend and a pregnant wife didn't help finish this -- but I'll get it done within 24 hours -- and the core of it is here, hopefuly that's enough.) All of this will be posted under the alias, along with the crunch, and updated over the course of the next day...
In terms of myself, I've literally been playing RPGs for more than 30 years now (enough to make a guy feel old), having done everything from the old red box to every edition of AD&D, Shadowrun, Mechwarrior, Earthdawn, GURPs, West End Games' Star Wars, Trinity, Aberrant, Werewolf, Vampire, Mage... well, you get the idea.
Personally, I'm a big fan of RP -- so much so that I often commit what some consider the cardinal sin of not making full-on optimized characters because I like the idea of playing something that goes against type -- I find that, at the end of the day, those characters are the ones that end up being more memorable. (Which isn't to say that I don't make *useful* characters, and I'm not trying to get into the whole "optimize vs. RP" thing).
In terms of PBPs, I (unfortunately) largely seemed to have the bad luck for being chosen by GMs who then later flake and abandon the campaign, leaving me with poor little lost orphaned characters (some of whom I'm very proud of) at level 1 or 2 in my profile. Some of these I try to get back into the same AP if someone else starts it -- though, others, having played them, I can't imagine them with different traveling companions and a new dynamic, and so I (somewhat unsatisfyingly) retire the concepts.
Having said all that, however, assuming my luck holds out, I am an active participant in a number of online campaigns -- in some cases for more than a year. I can post daily during the week (sometimes multiple times a day). I tend to prefer slightly longer posts, but at the same time, I won't take 5 paragraphs to have my character agree with someone else's statement or to order breakfast (well, unless it's appropriate to do so).
Off these boards, I've been running a party through defending Lastwall from an uprising in Belkzen. (Not to mention political intrigue in Lastwall)
I'm very interested in jumping into a well-planned and RP-heavy game with very dedicated players and a GM (for a while, I was getting very gun-shy about even putting the energy in to making new characters -- but having seen the energy others have put into their submissions here has certainly driven me to up my game...).
Anyhow, that's who I am. Now, let's talk about Petravius.
______________________________________________________________
Petravius Impetus
The child who would be named Peidrarael was supposed to have been born female.
The prophecies and portents all lead to that, that finally, this generation was the one where the promise of power made centuries ago would come to fruition.
She would have been the end result of a plan more than half a millennium in the making, the sort that only a group of calculating elves could manage. It began with an Infernal Contract, followed by generations of careful breeding intended to purify and concentrate the Infernal blood, and then, finally, when the portents revealed themselves to show that the time had come, the mixing of the planetouched elven bloodline with the blood of House Thrune itself.
She was to be their instrument of vengeance, a living fury, a daughter of Eiseth made flesh... destined to bring ruin to the House of Thrune. She would be one of their blood, and as such, able to tear them down from within, attacking the very foundations of their precious power.... stripping away their power, their wealth, and their very name..... as they once did to the elves of what was once called House Staerlanaen.... who would once again take their place amongst the ruling elite of Cheliax.
But, instead, she was male.
A cursedly normal, weak, honey-haired, half-blooded male (a necessity, to add the blood of their enemies), with only the smallest touch of the Infernal within him.
A year and a day of testing proved that. Something had gone awry. Perhaps the cursed father’s bloodline was too far removed from that of their enemies…. Perhaps they had misread a sign... They needed to return to their divinations and study the contract to determine the next step.
And while they worked, the child who would be named Peidrarael was discarded….. but kept within easy reach, just in case.
For the first thirteen years of his life, Peidrarael was the only son of Tessara Vanariel, an elven scribe and lorekeeper, who lived just outside the city of Greengold, in Kyonin. His mother was a loving parent, and generally respected in the community. As for his father, her mother would say little, only that he was a good man, a Chelish warrior who had once saved her life. These stories did not really appease the boy, leaving him curious... frequently resulting in him avoiding his studies to sneak into the city to spend time with the human guardsmen in an attempt to learn something of himself. For the most part, they responded well to the boy, treating him like a kind of barracks mascot -- they were more than willing to share their (embellished) stories of war and battle, while teaching him a few pointers with the battle axe and some rather colourful language. His mother, of course, disapproved of these little trips when she discovered them, reminding him that he was better than that, and "more" than a simple warrior. Peidrarael did not understand the vehemence of his mother's resistance to this, and eventually pointed out that his mother was saved by a man such as that. She did not respond well to that, insisting that swordplay was just a childhood dalliance or a passing fancy. She informed him that he would train to be a wizard, as befit a proper elven child.
Growing up as a half-breed in Kyonin, even so near the lone integrated city, made for a somewhat difficult childhood -- and this was made worse when he began his arcane training. He was constantly reminded of his "tainted" human blood by his peers and his instructors, and especially the slow-witted, graceless, immature impatience that came with it... and he was frequently the target of pranks intended to remind him of his place. Whenever the boy responded to these pranks, whether to complain to the instructors (which proved futile) or to demand they stop, he was rebuked -- usually by being told that his response was inappropriate and simply a result of his human blood making him impatient or overly sensitive.
Despite the admonishments of his instructors, Peidrarael was not able to simply look beyond these petty cruelties. Each of them resonated within him, creating a gnawing hunger.... and the reaction of the instructors only further fueled his sense of outrage and injustice. His mother's assurances that all would be right in time rang hollow to his ears -- after all, how would things be right if nobody was willing to take action and make things right? His doubt and rage all came to a head when he was fourteen and one of his fellow students destroyed his final project before he could present it. All of the injustices were simply too much, and he took matters into his own hands, beating down the offender and then using a cantrip to turn his hair and skin bright orange.... although the spell must have also misfired, because it turned Peidrarael's hair from its honey-brown shade to dark black.
His mother's reputation was damaged by his actions -- and was not enough to prevent them from expelling Peidrarael, ending his apprenticeship. Worse, he saw the look on his mother's face when she spoke to him about it -- it began with the same mix of scorn and pity the rest of the full-bloods directed his way... and was blended with something else when he defended his actions, insisting that justice needed to be done... something very much like fear. She told him that his behaviour had all but guaranteed that no other wizard would take him on to finish his training. And she told him, that night, that his father had been no simple warrior, but a Hellknight of Cheliax.... and that Peidrarael, clearly, took after his human half. The words were spoken in haste, but they broke something within the boy.
If the elves all treated him so horribly, then why not take after his human half in reality? Digusted and betrayed, he left his mother's house and headed into Greengold, seeking refuge and employment amongst the guardsmen who used to treat him well.
Peidrarael's outburstdid not go unnoticed -- the Staerlanaen had kept an agent nearby to keep an eye on the boy.
The burst of temper was an interesting development, as was his use of magic -- but the most important sign of all was what everyone assumed was a result of a mishap with his spell: the boy's hair had turned black... while he was in the throws of fury and using his magic.
Peidrarael knew nothing of that, however -- his largest concern was attempting to find a place to live after being turned away from the barracks. He had considered those men friends and was shocked to learn that they viewed him more as a pet and a useful diversion -- and that they were advising him to go home... something he stubbornly refused to do....
... at least until the third day, when his resolve began to fail as his stomach grumbled. Still, before he could return home, he was bowled over by a fleeing
- Fleeing man a criminal, pursued by chelish guy (Lucis)
- When introduced, Lucis mangles the elven name... and when he learns the kid's half-Chelish, starts calling him Petravius (a proper Chelish name) instead.
- Lucis a former Hellknight Signifier -- and he fills Petravius' head with stories about the hellknights... (he never talks about his departure from the Order).
- Together, they do some good, get a few bad guys -- and as part of it all, Lucis brings Petravius to Iomedae
- Seeing the rage in training, gives the boy his surname as well.
- Of course, Lucis is now a Staerlanaen agent (part of his fall) -- and after two years of training the boy and making him into a Magus -- brings the kid to meet his destiny
- Kid goes to the hidden Staerlanaen enclave deep in Kyonin and learns his origins
- Kid still doesn't test right, they decide that they need to kill him and take the blood back.
- Lucis doesn't want to see Petravius killed, helps kid escape, kills Staerlanaen, dies in process
- Contract Devil appears, no more females of blood, contract over. Oops.
- Wanders out to the Sellen river, comes across a band of Andorans heading up to become Crusaders and joins them -- the Order of the Godclaw was founded during the Crusades -- and he'll prove himself worthy that way -- just like Iomedae did.
Petravius is the Artisan, a mix of the Sanguine and Choleric. Generally, his behaviour is more Sanguine: that of an optimistic young man seeking to prove himself, a Glory Seeker (we'll talk about that later) -- but, at the same time, the Choleric is strong within him and is the reason for his deeper motivations --as a result of the burning of righteous fury, even if he tries to contain it or keep it hidden from others.
Good is Not Soft: [Played Straight] As an aspiring Hellknight, Petravius is dedicated to living up to the ideals and reputation of the Order. Further, he has a natural tendency toward righteous fury.
Lawful Good: [Played Straight] -- Though there may be some conflict from the Good is Not Soft. Ultimately, he's trying to find the proper balance of a Type 3 personality -- his innate response tends to be more type 1, which suits the Hellknight discipline, however, he feels that Iomedae wants him to be a type 2.
Magic Knight: [Played Straight] -- first as a Magus and later (hopefully) as a Signifier.
Turns Out Like His Father: [Straight] Petravius never fit in Kyonin and was unhappy there, instead setting off northward, taking on a Chelish name, wanting to join the Hellknights - to live up to the ideals of his father, despite the concern and disapproval from his adopted mother....
Turns Out Like His Father:[Subverted] However, much of what was blamed on his "human" side growing up, especially his temper and impatience, is, in fact, a gift from his mother's side -- the blood of the Erinyes within him... and he worries about that.... leading to...
In the Blood: [Straight; Hopefully Subverted] Petravius knows that he carries the blood of the Erinyes within him, and worries what that means -- as such the tendency of his normally lawful nature to lead to vengeance and his righteous fury scare him.
Knight Errant: [Somewhat subverted] Petravius is a wandering would-be knight and wannabe hero -- he's gone north to the Worldwound to earn enough of a reputation and to attract enough attention that he'll be invited into the Order -- and is doing so based only on the hope that some of the Order remained behind, rather than going back to Cheliax. Basically, he's got the temperment and sense of responsibility of the trope, but actually wants nothing more than to find a place he fits in and be able to stop wandering.
We (I) Help the Helpless and Comes Great Responsibility [Played Straight, mostly] This ties back to the Knight Errant -- specifically, Petravius has realized that his magical and martial abilities (and even his bloodline) give him the power to act when others cannot -- and the fury he feels at injustice compels him to do so.
Glory Seeker: [Played Straight] Petravus *is* in it for the glory on some levels -- even if that glory is (mostly) a means to an end -- impressing the Hellknights. This doesn't go into Glory Hound, though -- Petravus is willing to sacrifice himself, but not others.
Terror Hero: [Lampshaded, somewhat] -- Because of Petravius' reverence of the Hellknights, he expects that others share that respect of their reputation -- even if he, himself, doesn't have such a reputation. (He's hoping for a type 5, but we'll see..)
However, on a deeper level (when he's more honest with himself), his burning desire to be a Hellknight is not simply a matter of emulating his father, hoping that it was his father's blood that tainted the process, but a belief that the discipline of the Order would help him control what he feels inside.... and that coming to the Worldwound gives him a target for the fury within him, something that he can unleash it on without needing to worry about later remorse or guilt.... and that, should the need arise, the Crusaders can deal with him, too.
The traits that I have selected are woven into the backstory. Specifically, they would be:
(the "barely noticeable" blood expresses itself in his appearance.)
While his inner fury might make Petravius seem better suited to the worship of Ragathiel, he follows Iomedae. There are a number of reasons for this, including the simplest one of she also having been a Chelish knight and Crusader. However, Petravius takes comfort in the the structure of his faith, especially the tenets of honour and valour, which he believes help insulate him from the fiendish fury within him. Further, the belief in helping the weak and protecting the innocent sits well with his personality, likely as a result of having been bullied as a child.
Petravius takes comfort in his daily prayers, finding that they help keep him grounded. Beyond that, however, Petravius (as befitting his "knight errant" nature) actively looks for opportunities to right even the smallest wrongs (like, say, bullying).
| mbauers |
Why did you choose the languages that you did?
Theodric’s main academic focus is the planes and extraplanar beings. He chose the languages that would most help him in these pursuits (Celestial, Infernal, Abyssal), as well as languages that will help him with his arcane studies (Elven and Draconic).
How did Theodric get from school in Oppara to the Worldwound? – as in what made him aware of the Crusaders of Mendev and for him to choose there as a place to go?
In addition to studying demons and devils, Theodric is also an interested student of history. As such, he knows about the Worldwound, the constant influx of demons surging forth, and the ever-weakening attempts of the crusaders to drive them back. He believes he has learned all he can at this point from studying in one place and wants to get “into the field”. Theodric is interested in the Worldwound itself, but also in the wardstones—he’d like to observe one or more of them, if he can, understand their construction, and perhaps eventually create a wardstone that can function without the aid of divine prayers/magic.
| DM - Voice of the Voiceless |
Aaaand that is officially the recruitment window closed to any new interest. Everyone who has at least a partial character submission in the thread is in the running for selection.
Thankyou to all of those that have entrusted me with their visions of characters from a full kaleidoscope of backgrounds, mechanics, and temperaments. My task now goes onto finishing up my reviews and getting the round of questions out to one and all. Once everyone has had a review and question from myself I will give a 24 hour window for responses to those questions before making my final selections and shaping the party.
Please note that I live in Malaysia, which has just started celebrating Hari Raya - so I have two days of public holidays before the weekend. Will just mean that I'm only online in the evenings my time.
| DM - Voice of the Voiceless |
Legend:
Normal text - means you are waiting on me to do my review.
Italics text - means I have reviewed and asked questions, but no response has been received.
Bolded name - means that questions from the review have been answered, and you can sit tight waiting on selection.
Role Call:
Sanguine:
Meowzebub - Nessa Glenbrook - Halfling Fighter (Unbreakable) of Chaldira Zozaristan
GM Fanguar - Orin Oakhammer - Dwarf Druid Menhir Savant of Gozreh
Viscount K - 'Tip' Tiplik - Halfling Barbarian / Beastmaster Ranger of Iomedae
Airon87 - Feyez of Giant’s Hill - Human Cleric of Kurgess
Choleric:
Teller of Tales - Shou-Pu - Monk of Irori
Celeador - Maeve the Scarred - Witch (Scarred Witch Doctor) of Demogorgon
Hilde Alfborne - Ravana Nazar - Tiefling Witch of Socothbenoth
Bombadil - Aarol Varien - Half Elf Rogue (Rake) of Desna
Melancholic:
Viluki - Sarvin Drackar - Tiefling Conjuror
John Woodford - Melchesiech - Elf Admixture Evoker Wizard
DM Jelani - Ruarc Bataar - Tiefling Sin Eater Heretic of Ragathiel
HarbinNick - Bodelin the Blind - Dwarf Oracle of Stone (Torag)
Oneindiesoul - Kaledin Sunfire - Half-Elf Ranger of Iomedae
Peanuts - Broderik Wintrish - Chelish Ranger
Phlegmatic:
Harrol the Pilgrim - Halfling Cleric of Iomedae
Fomeil - Tiefling Sorcerer (Abyssal) of Cayden Cailean
markofbane - Tauni “Rabbit” Desba, a Human (Varisian) Fighter (Archer) of Abadar
Sanguine and Choleric (the Artisan):
Mark Thomas 66 - Gregori - Paladin (Warrior of Light) of Ragathiel
gyrfalcon - Lenn Emnassen - Halfling Bard (Archeologist) of Desna / CZ
Merck - Sorceror (Draconic) of Milani
Tilnar - Petravius - Half-Elven Chelish Magus - Hellknight Signifer
Choleric and Melancholic (the Rational):
shadur - Michael Carenae - Aasimar Paladin of Iomedae
mbauers - Theodric Abernathy - Wizard (Abjurer) of Irori
Enchanter Tim - Torean Spellbane - Dwarven Inquisitor of Torag
Dylos - Cerridwyn - Human Gunslinger of Asmodeus
Melancholic and Phlegmatic (the Idealist):
F.Castor - Elf Magus (Bladebound, Hexcrafter)
Mark_Twain007 - Markus Lifender - Human Fighter
Aaliyah El-Amin - Human Bard (Dawnflower Dervish)
Javell DeLeon - Darnak Deepstone - Dwarf Monk (Sacred Mountain) of Torag
Lacsar of Senara - Chelish Monk (Zen Archer) of Iomedae
Me'Mori - Joao Marcos - Human Ninja
Phlegmatic and Sanguine (the Guardian):
TerraNova - Yarris Norrit - Cleric of Groetus
Rakeesh Sah Tarna - Angelkin Paladin (Sacred Servant/Oath of Vengeance) of Ragathiel
Tarandor - Aglamore - Human Cleric (Sacred Servant) of Iomedae
Leukine:
Kel the Guardsman - Devil-Spawn Tiefling Fighter of Ragathiel
Harakani - 'Sir' Aduard Vaklav - Human Cavalier (Tactician) of Erastil
DM Barcas - Pytros Ex-Lucarus - Human (Hermean) Fighter (Lore Warden)
Joana - Eudocia Fairday - Human (Taldan) Bard (Archaeologist) of Soralyon
Reknar - Human Fighter Need to review to confirm temperament
I think that's everyone. If I've gotten anything wrong, please let me know and I'll make the change. It's 1AM, so I'll have a looksee over some more detail, but will wait till fresh eyes and brain tomorrow before posting further feedback questions on those 9-10 of you waiting on me.
| markofbane |
Great questions. I do have a great deal more backstory that I didn’t get time to put down before submitting the character; I was concerned about missing the recruitment window (even though you were really clear on what you were considering in that regard).
Tauni only recently committed to the worship of Abadar, and she received her combat training from Ulurt, who wasn’t a follower of Abadar. Ulurt was a ranger who was found by Stikennot. When they met, Ulurt was alone and dying, far from civilization and rescue was unlikely. Stik nursed Ulurt back to health in exchange for years of indentured servitude to the gnome. For much of the time that Ulurt and Tauni were together, Tauni agreed with Ulurt’s assessment of Stikennot, that he was a greedy opportunist who never did anything unless compensated for it. To make it worse (they believed), he cloaked his actions in the cloth of Abadar to make it seem a holy undertaking. It wasn’t until they arrived at the World Wound that Tauni’s opinion (and Ulurt’s, for that matter) of Stikennot and Abadar was changed drastically. So during those years of combat tutelage, she favored the bow, which was Ulurt’s preferred weapon, along with his great club.
After arriving at the World Wound, Stikennot’s attitude changed. Ulurt and Tauni noted that he was no longer charging the soldiers there for anything; he freely gave away alchemical weapons and remedies, as well as his services as a healer. For weeks Stikennot worked tirelessly, and Ulurt and Tauni watched as the wealth the gnome had accumulated during their travels together quickly vaporized. As they went along like this, they saw that some of the men and demi-humans in the war recognized the gnome; apparently he had been here years before and done the same thing.
After more than a month of this, Ulurt confronted the gnome and asked him about it. Stikennot told him ”It is my duty, as an adherent to the ways of Abadar. Civilization has been good to me; it has let me live a comfortable and productive life. But it is also the duty of an Abadaran to defend civilization, and to my mind this” he said with a gesture in the direction of the World Wound ”is perhaps the biggest threat civilization faces. So when I have accumulated enough wealth and goods through Abadar’s grace, I come here to do my part. I am certainly no warrior; I would only get in the way in a fight! But I can tend to wounds, and I can impart my alchemical creations to aid and comfort them. And I can accept letters to be delivered to family around the Inner Sea region. Try not to be concerned; we should be moving on within a couple of months, and your term of service with me will be up the winter after next and I won’t be returning here again before then.”
Tauni overheard this exchange, and it changed everything for her. She knew he was right. If the World Wound was not contained, how long would it be before the demon hordes reached her home in Varisia? Months? Weeks? That conversation between Stikennot and Ulurt, having followed on weeks of the gnome’s selfless behavior, was an epiphany for her and changed her outlook entirely. In the weeks that followed, Tauni was more focused than she had ever been, especially in learning about Abadar from Stik. Her entire attitude changed, and she couldn’t help but accept his faith as her own.
After another month, Stikennot let Tauni know that her term of service with him was almost up, and she was welcome to return home, or go wherever she saw fit. She knew it wouldn’t be long before the gnome moved on, to start delivering letters around the region and earn more money. As much as she had come to love Stik and Ulurt, she decided to stay at the World Wound to see if her destiny did indeed reside here, and to see if one woman from a humble caravan in Varisia could truly make a difference.
One aspect of the character that I was unsure of was her traits. I almost spent a feat to get two more. I thought Dangerously Curious would be appropriate, since the gnome used scrolls and wands in his healing and care, even though he wasn’t a spellcaster himself. The other I was thinking about was Ease of Faith to give her Diplomacy, from years of working with patients to soothe them while they cared for them. And, on a side note, that’s why she speaks gnomish; she learned it so she and Stik could talk in front of patients without them overhearing how bad something might be, or the course of treatment they would use if it might be painful or a placebo.
| F. Castor |
You know, it is not just the idea of playing in this particular campaign that both interests and fascinates me. It is also the prospect of doing so alongside any of the above great players and story weavers and their amazing characters (although I do have my personal preferences involving certain people I play with in other games, I have to admit). The opportunities for roleplaying and character interaction judging by only the submissions seem astounding.
All in all, here's to getting picked. Good luck everyone! :-)
| Meowzebub |
Mark let us off easy with this one. His last recruitment had us writing original sagas, instead of relatively easy (but consuming) surfing all over TVtropes. And as much work as the application was, Mark has the truly hard part of reading and judging all these applications.
Good luck to all, it has been fun reviewing all of your applications.
| Reknar |
Well, I have to say that I have scarcely seen such activity around a Recruitment thread.
Taking a look at some of the submissions has been very enlightening in putting me back in my place - I always thought that I was creating too complex or involving backgrounds for my characters in PbP - after all, if you don't get selected in the end, it feels like that persona you created and developed is not entitled to continue on living - some of the submissions have taught me there is always still somewhere to evolve to :D
I had started reducing the backstories because of the frustration it entails when you are not selected - in fact, after many years of different RPGs, I do believe that many characters only gain a true life of their own after the game begins - but when I looked at some of the submissions, it started grating on me, and there is no denying the truth of it, a big part of the pleasure of it, at least as far as I am concerned, is writing it.
Reknar became another stretch - besides what is on his alias, there are a couple more pages on my laptop, and I will probably keep on growing him, since he is already there in my head. Also, I am probably a recent addition to the forums (about... a year and a half?), so some of its nuances, names and reputations were kind of lost on me - this recruitment made me more aware of it, and wanting to share a game that seems like it can take a whole dimension of its own.
In any case, I digress - good luck to all in the recruitment process and yes Castor, I'll toast to that ;)
| Airon87 |
Reknar, I have a similar problem.
I do feel that a level 1 character should not have too much backstory behind him/her (they have ZERO EXPERIENCE if you take the rules literally :D ).
For this reason I always tried to keep the backstory concise, limiting it to just the very important stuff that the GM may want to weave into the adventure later. The personality may get more focus, but your personality is the result of your experiences, so it should be as uncooked as the character himself at 1st level.
Of course, seeing as some of the most recognised and capable players here write very extensive backstories and have a precise personality, I'm starting to think I'm a minority in my train of thought...
| Hilde Alfborne |
I wish everyone the best and don't envy VoV for having to make a decision from all of the excellent entries.
What is kind of funny, at least for me, is that I never resubmit a character, even if it would be for the same AP. I never seem to end with the character I began and rather than mold them to my initial vision, I let them take me wherever they like.
The flipside to that is that if you let your campaign go for over a month without posts, it's difficult to get back into the feel for the character. I've yet to have a campaign where the DM disappears for a month and then returns, but if I did, I wonder how much my character would changed based on the changes in me.
I also think it would be interesting to put together an NPC Codex with the best characters submitted for different PBPs. There is a lot of great material stashed away in these message threads. It seems a shame to waste it.
| F. Castor |
Reknar, I have a similar problem.
I do feel that a level 1 character should not have too much backstory behind him/her (they have ZERO EXPERIENCE if you take the rules literally :D ).
For this reason I always tried to keep the backstory concise, limiting it to just the very important stuff that the GM may want to weave into the adventure later. The personality may get more focus, but your personality is the result of your experiences, so it should be as uncooked as the character himself at 1st level.Of course, seeing as some of the most recognised and capable players here write very extensive backstories and have a precise personality, I'm starting to think I'm a minority in my train of thought...
I am more or less of the same opinion, but I do try to work around it a bit by reminding myself that, although they are 1st level characters, being adventurers and potentially heroes, they are also a cut above the rest of the people inhabiting their world. Mechanically -albeit in a more abstract way- I rationalize their experiences up to the point that the campaign begins as if they went from, say, 1st level commoner to 1st level warrior to 1st fighter or something like that. Thus, they end up not being all that green behind the ears, although I do try not to go overboard, as even such an individual has a limit as to what he or she could have accomplished while being only 1st level still.
| Tarondor |
Maybe it comes from being, well, old, but in OD&D, each level had a title unique to its class. A first level fighter ("fighting man" to be accurate) was called a "Veteran". So I've always envisioned first level characters to be somewhat experienced. On the cusp of real notoriety.
TerraNova
RPG Superstar 2009 Top 32
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I for one am potentially killing my own chances here, but Reknar: I used to work up much longer backgrounds. I stopped doing that once I took to GMing with some regularity. Having 5 pages to remember re: a character wasn't too much fun for me. Similarly, some flexibility to bend the characters into place often was a good thing.
Since i found myself favoring short-and-sweet backstories, I cut down my purple prose and now try to stick to the establishing shot, rather than the lengthy flashback.
| Me'mori |
I also think it would be interesting to put together an NPC Codex with the best characters submitted for different PBPs. There is a lot of great material stashed away in these message threads. It seems a shame to waste it.
A sort of "unofficial" NPC pool.. would it be a thread, where those who did not get picked would post their submissions? *grin* I like.. Think it would get stickied?
Especially if a DM borrowed the character for a game of theirs and sent you a PM, even if it's just, "Borrowed the Character, they ended up fighting the party and nearly killed (X member) then fell to a flanking attack"
| Tilnar |
Ok, so, now that the boards are back up (they were down when I went to bed last night), I've put in the rest of Petravius' backstory.
| Tilnar |
One reason I like to start at level 2 is so that characters have to have a backstory. How they 'got there' so to speak.
I'm a big believer in this myself -- it lets them have a narrative where they actually used their abilities -- the "first mission" sort of thing -- which can also help build a group dynamic if you take a page from a system like FATE (especially the Dresden PRG) and have people's first missions overlap -- so that there's already some backstory between folk in the party.
[Other plusses are that it makes a single critical a bit less likely to kill them outright, and it allows someone who's concept is multi-classed to start with the character they envisionned.]
| DM - Voice of the Voiceless |
mbauers: roger that.
Will get back to reviewing after I've whipped through my own games - just wanted to chime in and say don't sweat too much on backstory length. The subs I've read thus far have all given a fair enough feel for the character and where they are coming from / going to.
As to the quantity of apps... I am always humbled by responses to when I put out recruitments, and it does serve as a drive to reciprocate in kind during the games as much as I can.
The Reign of Winter recruitment had something like 47 odd applications from memory... though that was for two groups. Selection for me is generally half easy and half hard. The first few PCs generally fall into place and it's just the winnowing of the last few thats a bit harder.
Anyway *whip crack* back to it ;)