Sajan

Sarthos's page

17 posts. Alias of Finkmilkana.


Full Name

Sarthos

Race

Human

Classes/Levels

Cleric(Separatist) 1/Monk(MoMS) 1; HP 21/21, Perc +9; Ini +2; AC 16 (ff 10);

Gender

male

Size

medium (5.87 ft)

Age

32

Special Abilities

Stunning Fist, Channel Energy, Spellcasting

Alignment

LE

Deity

Irori

Location

Eto

Languages

Osiriani, Vudrani, Taldane

Occupation

wandering Monk

Strength 15
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 18
Charisma 7

About Sarthos

A full sheet can be found here.

Sarthos

Favored Class: Cleric
Favored Class Bonus: +1 HP

Age 31
Height 5.87 ft
Weight 158 lbs

Cleric(Separatist) 1/Monk(Master of Many Styles) 1,
male LG medium humanoid(Human)
Init +2, Senses: Perception + 9
----
AC 16 (+2 Dex, +4 Wis), Touch 16, Flat-footed 10,
HP 21/21 (2d8+4[Con]+1[Favored]),
Fort +6, Ref +4, Will +10,
Defensive Abilities
----
Speed 40
Meele Unarmed Strike +4 (1d6+3 (+1 dragon style), x2)
Ranged Sling +2 (1d4+2, x2)
Special Attacks Stunning First x1 (DC 15), Channel Energy(x1) 1d6
----
Abilities Str 15, Dex 14, Con 14, Int 12, Wis 18, Cha 7
BAB +0, CMB +2, CMD 16
Feats Channel Smite, Guided Hand, Dragon Style, Apotheosis (Story Feat),
Skills (10 - 6[Base]+2[Int]+2[Human]) Acrobatics[2] +7, Knowledge(History)[1] +5, Knowledge(Religion)[1] +5, Perception[2] +9, Sense Motive[2] +9, Spellcraft[1] +5, Stealth[1] +6
Languages Common(Taldane), Osiriani, Vudrani
SQ Inquisitor’s Direction x7, Agile Feet x5,
Traits Heavy Hitter, Magical Knack, Rahadoumi Exile
Drawback Burned

--------------------------------

Traits & Drawback:

Heavy Hitter:Sarthos was trained in Martial Art from a young age.
Benefit: You gain a +1 trait bonus on damage rolls made with unarmed attacks.

Magical Knack:Not only was Sarthos raised in one of the most mythical monasteries of Golarion, his former lives give him a further guidance.
Benefit: Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn't raise your caster level above your current Hit Dice.

Rahadoumi Exile: A heretic. A blasphemer. Thats what the Pure Legion of Rahadoum would call Sarthos, having prosecuted and nearly executed him for his beliefs. But, as chance would have it, he escaped. To this day he still does not understand how. The only explaination was that some higher being had to have helped him. He never met this supposed rescuer, retaining a half remembered dream as the only sign. But his dedication has only been empowered by this feeling. Fleeing Rahadoum as a refugee, he eventually came to Osirion, hoping to help the survivors of Xotani's rampage where you can.
Benefit: +2 to Will Saves
Burned: Ever since he was burned alive, he can't shake a feeling of unease, even panic when near open fire.

Effect: You take a –1 penalty on saving throws against fire effects.
In addition, whenever you are adjacent to open flames or are on fire, you take a –1 penalty on all attack rolls, saving throws, and skill checks until you spend an entire round away from fire. These penalties are not cumulative. (An instantaneous fire effect adjacent to you or affecting you causes this penalty to apply until 1 round after it is gone.)

Feats::

Channel Smite: Before you make a melee attack roll, you can choose to spend one use of your channel energy ability as a swift action. If you channel positive energy and you hit an undead creature, that creature takes an amount of additional damage equal to the damage dealt by your channel positive energy ability. If you channel negative energy and you hit a living creature, that creature takes an amount of additional damage equal to the damage dealt by your channel negative energy ability. Your target can make a Will save, as normal, to halve this additional damage. If your attack misses, the channel energy ability is still expended with no effect.

Guided Hand:Benefit: With your deity’s favored weapon, you can use your Wisdom modifier instead of your Strength or Dexterity modifier on attack rolls.

Dragon Style:Benefit: While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round.

Items: Kit, Monks, 8g, 992 gold
--------------------------

Prepared spells: 1: Endure Elements (cast), Longstrider(D) x1, Comprehend Languages

Backstory: The general:

He had been near perfection once. The doors of Iroris realm stood open wide and release from the cycle of rebirth was at hand.
Yet he couldn't let go. Not because he wanted to return, but because he was not satisfied with himself. He might have mastered spirit, body and mind to inhuman degrees, but did he attain perfection? No.
How could he? He was still only a man after all, far removed from the ideal set by his god. And thus he returned.
Again and again and again.Countless times he returned.
Over time he started to grow frustrated, a deep frustration at his own insufficiency that even penetrated each fresh life. And while he couldn't give up on his quest, it started to hinder him more in each new life.
Now, most of his recent lives have been rather 'normal'. Good lives, that would still make most gods and probably even Irori proud, but far removed from the glory of his past. The last time he attained the rank of master now lies more than 400 years back and even the times he becomes a monk at all are growing scarcer.
This life, with its exceptionally good start, could be his last, best chance of enlightenment.
Will he overcome his limits or accept his imperfection? Or will he maybe come to another conclusion altogether?

Backstory: This live:

Sarthos was born in Tar Kuata on the 12th of Pharast, 4682 AR and orphaned at the young age of 4. Luckily for him, one the monasteries oracles had identified him as the reincarnation of a master that lived there almost 1000 years ago and they thus decided to take him in and train him.
He doesn't remember much of his life before becoming an novice, but he does very well remember the long days of hard study and training that followed.
While he seemed overly talented and mastering new things often seemed more like remembering long forgotten knowledge, he also easily grew frustrated if something didn't go well and got easily distracted.
Where it not for the hard hand of his teachers, he often would have gladly thrown it all away.
But while even they were sometimes near despair at his impatience and sudden outbursts, in the end he managed to discipline himself. Mostly.
Yet in the end he still completely disappointed and enrage his mentors when he announced that he didn't plan to spend the rest of his live in silent contemplation, studying and teaching. Instead he wanted to leave the monastery and start wandering the world, for there was nothing left that he could learn here.
Yet, while they thought it a great loss to let a promising monk go and some even whispered that they wasted to much on him, ultimately Iroris teaching gave no reason to keep him and so he left 9 years ago.

Since then he's wandered here and there, from the wide plains of Katapesh, through the jungles of the Mwangi Expanse and swamps of the Sodden Land.
After almost a decade of zigzagging through most of Garund he recently decided to make his way northward to Avistan. Foolishly he decided to move through Rahadoum, the Kingdom of Man, believing that his path of self perfection would not raise their ire. Yet he underestimated the zeal of the Pure Legion.

While he rid himself of the small wooden hand, his only open symbol of worship, and thus got into the country without problem, waiting for a northbound ship in Aziz proved disastrous.
It all in the tavern he stayed in, when an overjoyed sailor wanted to buy a round for the whole house after winning a large sum gambling.
Being opposed to intoxication, Sarthos had to politely refuse, but doing so still roused the ire of the already quite tipsy donor.
Things then went as they often do: The sailor protested loudly, another drunkard thought he was the curses' intended target, felt bugged and mugged up.
Soon thereafter the whole tavern erupted in one big, drunken brawl while Sarthos just sat at the bar, shacking his head.
Well, at least until one patron got hit across his throat by a fractured bottle and started to bleed out under a table, unnoticed by the rest.
Feeling slightly responsible for the whole chaos, the monk felt compelled to help even though being clear about that it might hinder him later on. After unsuccessfully trying to manually stop the bleeding, he made sure that no one watched him. The he discretely and heavy-hearted called upon his magic to close the cut before returning to the bar and waiting for tempers to cool.

He never found out who had reported him, but that very night a whole squad of the Pure Legion stormed his room mid meditation, brutally apprehending him.
Then things went fast. He couldn't really deny to be religious and thus the stake was prepared only a few hours later.

As the flames started to lick up his body, his discipline started to fail and he would have screamed were it not for the suffocating smoke, smoke so thick he couldn't even see out of it anymore.
Then he lost consciousness.

Yet no hard, cold death awaited him, instead he feel into deep dreams.
Hazy dreams of lifes come before, dreams of success and failure.But no matter how great or small, all led to a deep feeling of frustration, growing with each iteration and soon becoming almost to much to bear. The last thing, the only thing he clearly remembers are three word, spoken softly, yet still threatening, like an annoyed parent establishing an ultimate choice "Accept or Overcome.".

Next thing he remembers is waking up on a dune slightly outside Duwwor, dreams fading fast. The outer signs of the fire had somehow been reduced to small, mildly painful scars and patches of pinkish skin, though he soon found the mental images of his own burning flesh far harder to shake and he was ever since filled with a feeling of dread when near open fire.

Not sure what exactly to make of his strange rescue, he at first played with the thought about taking up his original plan and trying to get northward, this time embarking in Merab instead. But when he entered Duwwor proper, he the received terrible news that he was not the only one to suffer fire recently, that his martyrdom was even dwarfed by the events in the east.
Xotani the Firebleeder had returned and all but glassed Katapesh during a single night, sending ten thousands to seek refuge in Osirion. Just having suffered the terror of burning alive himself he could not help but care and immediately decided to return to his homeland, trying to help where he can. Even though it might not be the most advantageous thing for his enlightenment, what worth is it to become perfect if around you the world get near its end?

Description:

Sarthos looks like a osirion monk as there are thousand others. A Garundi man in his early thirties, black hair and beard shaved bald and clad in simple robes, he is all but unassuming. Or at least he would be where it not for the small scars and patches of rosy pink flesh that line most of his body, the top of his head being the only notable exception. They, together with a deep, seemingly uncharacteristic weariness in his brown eyes and measured movements make him seem far older than he is.

Personality:

Sarthos is a kind and humble man, possessing strong discipline and will, yet being sometimes carried away by his desire to help.
Believing that everyone should find his or her own way, he tries to only give council when asked and refrains from scolding people for doing what in his eyes are essentially chaotic, useless things.
On the other hand he is sometimes prone to sudden outbursts of frustration if things do not work out. While those are generally focused at himself, his inner tension can also make him cutty towards other peoples shortcomings.
In general, he is not someone that's good talking to people, especially since his newish scars can be somewhat off-putting. Yet he doesn't really care, for the ultimate goal is enlightenment, not being well liked or proselytization. He is quite good at listening though, believing that one can learn from everyone, no matter how insignificant.

Ever since his close encounter with a fiery death, he is also ridden by a offsetting aversion against open flames, even starting to slightly shake if they come to near.

While he abstain from alcohol and all kind of drugs, he is surprisingly fond of good food. Missing the simple but delicious cloister cuisine more than he would admit, he is always happy to try local food.

Drawback, Story Feat, Mythic Trait:

Drawback: [urr=http://www.d20pfsrd.com/traits/drawbacks/burned]Burned[/url]
Pretty self explanatory. If you for some reason don't want us to use that one, as its pretty harsh in case there are a lot of fire users, I could change to "doubt".

Story Feat: Apothesis
I have to admit, that I found it kinda hard to find one that fits. this one is pretty useless in a mythic game (the pre-completion benefit does almost nothing and him actually going ending up near perfection is far from sure) but it is the best fit.
If you think this goal to far-fetched, "arisen" would also kinda work for him.

The mythic trait on the other hand went in pretty nicely. I guess you planned it this way, but giving an +2 Will bonus to a wisdom-based character with strong will-saves seems slightly overkill at low levels.^^

Class-choice + Role:

Sarthos is pretty much just a Champion of the Enlightened-fluffed battle cleric.
I changed to this, because I indeed wasn't sure how well Champion of the Enlightened would go with the corruption mechanic. This way going down the deep end is at least an option.
Also my test mythic CotE builds got "slightly" out of hand on the damage side, this should give a lot more utility while still being somewhat useful in meele (once he goes Mythic at least).
For now he is mostly support, casting spells and doubling someones meele damage with Inquisitor’s Direction.

I'm not sure yet if I'll take 1 or 2 more monk level (probably not), but mechanically he'll pretty much almost full (meele) cleric.