| Teller of Tales |
I'll probably settle on a Monk (going into Paladin/CoI), basic backstory/motivation etc done but not yet in a presentable form.
And I'm right now still slightly struggling to reduce the weaknesses that come with a low level monk that also needs at least some Charisma...
I guess I wont get him anywhere near truly strong for probably level the first 4 or so level, but I'm confident that I can stop him from being useless compared to the other submissions I've seen so far.
| Mark_Twain007 |
Markas Lifender
Human Fighter
Markus Lifender is now 27, 6’ 1” 197 lb. Varissian. He has black hair that is unkempt and goes almost down to his shoulders. He has a mustache and a goatee which is much more well-kept than his hair. He keeps himself fairly clean but a little dirt never killed anyone. Think kind of Jason Mamoa looking. Broad shoulders and quite a bit of muscle make him an intimidating man. At the beginning of his story he is much better groomed, hair cut short, always clean.
He’s a quiet man, but speaks when it is important. He’s never had much skill with the ladies. He enjoys a good ale, but not too much. He is respectful of other peoples property, unless he needs to use it to break someones face, then he will pay for it. Though he will not necessarily like his companions, he will fight with them and defend them.
Markus never dreamed of being an adventurer, Markus never dreamed of much actually. He was simple boy from Turtleback Ferry. His father was a fisherman, and his mother a seamstress. He had a good life, he never went to bed hungry, he was never cold at night, and he had a good simple life.
His life was not perfect however, his father was one of the best fishermen in town, he had skill that few could match, and skill that Markus had none of. No matter how many times his father taught him, he could never fish very well. His father was good natured man though, he knew he had to find something Markus could do to support himself, as he was nearly 18, he would soon need to make his own money, so he got Markus a job at the local fish market.
Markus had no talent for sales, he was not a people person, and he certainly was not very good at selling them things, he was however a strong young man, so he was made a stocker. He did not enjoy his job, but he knew that for now it was the best way for him to make a living, and that one day he would have to support himself, and a family, but he also knew he was going to need a better job than a stocker at a fish market.
Markus was called to assist a man with a large order. All he saw was a small boy, so he asked the boy where his father wanted the fish. Unfortunately, this was not a boy but gnome, who was now very angry. His name was Varis Parath, and he was very sensitive about being called a boy. He had been called a child many times in his life because he looked like one. I looked incredibly young for his age, and he could not grow facial hair. He was about to being a very long prepared berating of Markus until he saw Markus lift the whole pile of fish at once. Varis saw on opportunity to get some assistance for his traveling salesman business.
Markus traveled with Varis for years, buying and selling all kinds of goods in all kinds of places. Varis taught him much about the world. About grand places like the Mugwi expanse, and the worldwound, places for grand adventures and skilled warriors.
Then one day while Markus was resting the horses by a stream he was approached by a cloaked man. Before he could do anything the man punched him hard in the stomach, then was slammed in the head, and his world went black.
He woke up in a daze, he couldn’t move, and his whole body hurt, and once he opened his eyes he discovered why. He had been bound with a spiked chain which dug into his skin as he tried to struggle free. I man with a long scar across his left cheek was stand over him, he saw Varis tired up next to him, also bound with spike chain. He introduced himself as Sam, called himself a trader, and said he was trading our possessions, for our lives. Varis protested, so Sam gave him a different trade, his good, for a dagger in the chest. Sam left while Markus struggled against the chain tearing himself up until eventually he lost so much blood that he lost consciousness.
Markus, to his surprise, awoke in a bed. A girl not much older than him. She introduced herself as Jill, and asked what happened. He told her his story, and once he was done, she offered to train him to fight so he could have his revenge. When he asked why she said because there is nothing sweeter in this world than revenge, especially if your enemy has given you the weapon with which to do it, as she motioned to the bloody spiked chain on a table next to the bed.
Jill trained Markus for months. He learned to wield the chain better than most men can wield a sword. She also taught him about people, the good and the bad. He came to understand that good people sometimes have to do bad things. She taught him about magic, and of the weird creatures, and places of the world. He learned that fear is a powerful weapon, and how to overcome and master fear. She taught him of the gods, specifically about Calistra, and about the virtues of revenge.
Then one day, while in town to gather some supplies, he saw him, a man with a long scar across his check. A man whose face he would never forget. He dropped the bundles he was carrying and followed the man back into an alley. Pulling the hood from his cloak over his head, he approached man and without a word whipped the man in the legs with the spiked chain. The man toppled over in pain and saw Markus, and his eyes filled with fear. He recognized a man he had once let live, and knew he time was at an end. Markus drove the large spike on the chain into the man’s chest, and then he turned and walked away.
He had his revenge; the man who killed his friend was gone, now he needed a new purpose, a new use for his skills. Varis had once told him of places that had uses for skilled warriors, warriors full of hate, and fight.
Recruiter: If you want something dead I can kill it. Not because I’m stronger than it, or faster than it, or smarter than it, or better trained than it, but because I will be better than it at one of those things, and that’s all I need. You don’t fight an enemy at his strength, you find a weakness that compliments your strength, and you hammer the point. If he is big and strong, he will be slow and clumsy, so you keep moving, you trip him, distract him, time your shots, and make sure he doesn’t get any. If you fight stupid, you are going to die stupid. If you fight smart, you just might get to see tomorrow.
Four Temperament Ensemble: Choleric and Melancholic (the Rational): More Melancholic than Choleric, Markus understands the need for common sense, and using your head. He can’t win with strength alone, he needs smarts as well. A grumpy bear, he isn’t going to like people, but he will work and fight with them, because they are his comrades.
Weak but skilled, Knight is sour armor. As a kid he thought the world was a nice place. Turns out it isn’t but he wants to fight for it to be a nicer place. He also knows that to make it a nicer place things have to get broken first. Rules, property, heads, all will have to broke and he’s not afraid to do it. The scary part is, that there is a lot of things in the world, and in other worlds, that are stronger than he is, so he can’t fight fair. Kinda of a Batman/Captain America America cross. He’s got one weapon to fight with like Cap, but he’s got some tricks up his sleeve, like batman. And like both he is the “normal” guy fighting all sorts of not normal stuff.
"Ernest Hemingway 'The world is a fine place and worth fighting for.' I agree with the second part."
“if you can’t win the game, change the rules”
"Deep down, Clark's essentially a good person... and deep down, I'm not." – Batman
“Bruce Wayne: The bandit, in the forest in Burma, did you catch him?
Alfred Pennyworth: Yes.
Bruce Wayne: How?
Alfred Pennyworth: We burned the forest down.”
Traits: Hard to kill, from the bleeding spike chain, and nomadic, from helping a traveling salesman for years.
In combat: Front line or the middle of combat. Uses the spike chain with power attack and weapon feats to deal lots of damage. Combat expertise and improved trip and later dirty trick and disarm keep foes off balance, and setup AoO for self and party members. Roll in some marbles and caltrops to slow down and distract enemies as well.
| Peanuts |
Not 100% sure if it pays out to be invulnerable rager then :D
Well it means you'd still have DR even against Epic foes, so it's not completely redundant. At level 20/mythic 10 you could have DR 15/epic and DR 10/-- (at least if I'm remembering the playtest correctly)
Still slowly workign on my character, the concept has evolved somewhat to LN, but he still follows an Archdevil :)
Also: Hi Viscount K! I'm watching your Capitalism game (was too late to the recruitment thread to submit a character in time), good to see you got it going at last :)
| Ruarc Bataar |
This is DM Jelani with my completed submission. First let me say a little something about me as a player. I've been PBPing on these boards since June of 2012 and I've racked up ~9,700 posts as of writing this. I'm currently running four campaigns on the boards.
5th Mendevian Crusade: Reclaim the Worldwound
The Witchwar Legacy: Synthesist Super Hero Style
But yeah, enough about me. On to the character. He draws inspiration from the Green Arrow of the Arrow TV series, Batman, Dexter, Sam Winchester of Supernatural, and others.
______________________________________________________________
James Gordon: Why is he running, Dad?
Commissioner Gordon: Because we have to chase him.
James Gordon: He didn't do anything wrong.
Commissioner Gordon: Because he's the hero Gotham deserves, but not the one it needs right now. So, we'll hunt him, because he can take it. Because he's not our hero: He's a silent guardian, a watchful protector... a Dark Knight.
—The Dark Knight
"Men have this idea that they can fight with dignity, that there is a proper way to kill someone...it's absurd. We need that idea, to endure the bloody horror of murder. You must destroy this idea. Show him what a messy, terrible thing it is to kill a man...and show him that you relish in it. Shoot to wound, then execute the wounded, burn them, take them in close combat. Destroy any preconceptions as to what a man is and you become their personal monster...when they fear you, you become stronger, you become better. But let's never forget, it's a display, a posture, like a lion's roar or a gorilla thumping at his chest. if you lose yourself in the display, if you succumb to the horror, you become the monster...not more of a man, but less...and it can be fatal."
—Far Cry 2
RUARC BATAAR
DARK KNIGHT OF KENABRES
BACKGROUND:
Ruarc's great grandfather was Temujin Bataar, a Kuwa Oni sorceror who came over the Crown of the World during the 4610s. He took advantage of the chaotic migration of Sarkorians and Mendevian-Iobarians eastward to establish himself in a position of power in Kenabres, then a mere village. In 4622 when the crusaders began flooding in, he accumulated a veritable fortune through his position as an advisor to the leader of the rapidly growing town. By then he'd had a son, Taarlek, with a native Iobarian prostitute. Temujin kept his son a secret, seperating him from his mother as soon as he was old enough to walk. He covertly taught Tarrlek everything he knew about manipulation and guile as the boy grew. Crusaders eventually killed Temjuin in 4635 after they discovered his true identity. Temujin had advance warning of the discovery and he managed to smuggle away most of his portable wealth to Taarlek.
Taarlek's only fiendish feature was his golden skin, which allowed him to pass as an aasimar. Once Taarlek was old enough, he used his father's treasure to establish himself as an arms merchant in the new crusader boomtown. The Second and Third crusades ensured that he became filthy rich. He catered especially to the low templars and rogues who began to flock to the Worldwound for their own ignoble reasons. Taarlek married an ethnically Ulfen woman who was also a native of Kenabres. In 4642 they had a human son, and named him Roga.
Roga was different from Taarlek and Temujin before him. Where they were cruel, he was compassionate. Where they were domineering, he was accepting. Where they broke the law and disregarded innocent life, he saw the law and innocent life as sacred. Taarlek and Roga butted heads at every turn. This went on for years as Roga grew into a young man. He eventually learned that Taarlek was truly a tiefling, son of Temujin the Black, and of his involvement with the Ivory Labyrinth Templars of Baphomet. This was the final straw for Roga. He turned his father in to the newly formed Third Crusade. The Crusade burned Taarlek at the stake for his crimes, and Roga never looked back. He joined the third crusade as an inquisitor of Ragathiel, seeking to avenge all the wrong his family had done. He focused his efforts on rooting out the corruption inside Kenabres itself. The city was rife with demonic influence. Ivory Labyrinth Templars within the church of Iomedae even managed to tarnish the church's reputation with an extremely overzealous mass "witch" burning. Roga worked tirelessly to combat such threats, but against overwhelming odds. The Crusade ultimately came to nothing, piddling out in 4668.
For Roga, it couldn't be the end of the Crusade. He joined the city guard and continued his own personal crusade against the cultists infecting the city. He married a native Iobarian woman named Kala, who worked as a potter. Kala quickly became pregnant, and in 4686 she gave birth to Ruarc Bataar. Ruarc was a tielfing, but his mother and father loved him as they would any other son. To spare him as much pain as possible, they sheltered him from the outside world. Whenever he went in public, they cloaked him heavily, hiding his golden skin and horns from view. Four years later his sister Valki was born, a normal human. By this time Roga had worked his way up to the position of Inspector in the city guard, and had a reputation for being brutal against Ivory Templar activity. His abilities as an Inquisitor of Ragathiel were uniquely suited to rooting them out and putting them in prison.
When Ruarc was six years old, Khorramzadeh the Storm King attacked the city and cracked the wardstone. It was the most terrifying night of Ruarc's life. He was with his mother, father and Valki on their way home from the market in the late evening. Suddenly and without warning, the demons attacked the city. It seemed like there were fires and panicking people everywhere. Dark bat-winged shapes flitted through the sky. The sound of horses and screaming women clashed with the hoarse shouts of soldiers and guards who were trying to make sense of the chaos. Roga led his family through the tumult towards the nearest guard station, hoping they would be safe there.
As they rounded a corner onto a small side street, a terrifying sight stopped them short. Ruarc vividly remembers the three men wearing mintoaur skull masks, with the twisted runic symbol of Baphomet graven on their foreheads. The tallest of the three, their apparent leader, stepped forward when he saw Ruarc's father. His greasy tangled beard and thin smirking lips were visible beneath the cracked yellow of the skull-mask's upper teeth. "Ah, the great Roga Bataar. Long have you been a thorn in the side of the Ivory Labyrinth. But no longer, tonight Taarlek will have his revenge."
Above them all the sky exploded with lightning. Ruarc looked above him to see the impossibly huge Storm King in battle with the silver dragon Terendelev. Blasts of icy breath clashed with huge jagged sheets of lightning as the dragon slammed into the balor lord, grabbing him and tearing into his flesh. The demon broke free, and sent a thick rope of lightning into the wardstone in the center of the city. A great cracking sound sent a shudder through the earth that left Ruarc cowering on the ground in terror.
His father had no time to spare for watching the battle above. Roga drew Justice, his long black blade, and stepped forward to block Kala and the children from the cultists. "Ragathiel, may your eyes fall upon us, and your wings shield my children," he prayed. A snort of laughter escaped the gaunt man opposite them as he raised his arms and began chanting a spell. The fat, dark skinned man to his left and the muscular, blond haired man to his right did the same. The air seared with the foul tones of the abyssal tongue as their hands traced arcane gestures. Kala knelt over her children while Ruarc grabbed tight onto Valki's hand and whispered, "Don't worry, everything's gonna be okay." But it wasn't.
Good triumphed in the sky as Terendelev nearly killed Khorramzadeh, forcing him to retreat, but evil won out on the street below. The balor lord teleported out of the sky just as the cultists were finishing their incantations. Black lightless flames sprang up around their hands, before shooting forth in three rays. Two of the black beams struck Roga in the chest as he was charging forward, the third took Kala in the back as she shielded her children. Both of their heads whipped back and they screamed as the veins in their necks and face went terribly, awfully black. Ruarc watched in horror as blood erupted from his parents' tear ducts before they both collapsed and died in front of him. Tears of white hot rage, terror and grief streamed down his face as he screamed wordlessly into the roiling sky.
The Ivory Templars did not miss the results of the aerial battle, nor did they miss the squad of paladins that came hustling around the corner a moment later. The cultists broke into a run, black robes fluttering behind them as they split off into three different alleyways. Valki was leaning on Kala and crying while Ruarc ran forward to fling himself over Roga's body. He grabbed onto the hilt of Justice as he sobbed, staring at the word engraved on the blade. It was the first word his father had taught him to read. It echoed through his shocked young mind, suddenly meaningless. The paladins then gathered up the children, comforting them while they took them to safety in the temple of Ragathiel.
Roga had made arrangements long before his death that his cleric friends would care for the children in Ragathiel's church should anything happen to him and Kala. Ruarc and his sister would join the other young boys and girls in the temple training as acolytes. Roga thought it would be the best place for them, as they had no other family.
Ruarc was a difficult and troubled child. With his parents gone, he was exposed to the harsh realities of life for the first time. His first several years at the temple were rough. Everyone was mistrustful of him, and some people were downright cruel because of his fiendish heritage. The grief of losing his parents, dealing with bullies among the acolytes, and living with strangers eventually made Ruarc hard as a rock. He swallowed all the anger, all the sadness and buried it deep. He built an armor of cynicism around himself. If he always assumed and expected the worst, he could never be disappointed. If he never felt anything, he couldn't be hurt.
He buckled down and took to the acolyte training with gusto. He was always big and strong for his age, as tall and fast as any of the other boys in the temple. He was clever as well, and began to obsessively study demons and how to best them. He had inherited the bastard sword Justice when his father died. As the favored weapon of Ragathiel, he had plenty of people to teach him to use it. He trained daily with the paladins, clerics and inquisitors in the temple, shunning the social pursuits that distracted the other adolescent acolytes. When he wasn't training with arms or praying, he was eating, sleeping or reading. The only other person he had time for was his dear sister Valki. The gentle girl didn't remember their parents' death and had little of Ruarc's angst. She loved to study the healing arts and eventually moved to a temple of Iomedae to train as a cleric. Ruarc would visit her often to listen to her sing, or just to talk to someone who wasn't jealous of his accomplishments, scared of his appearance, or hateful toward his tiefling heritage.
Valki's best friend was a Varisian acolyte named Irianne. Irianne was beautiful with smooth latte skin, huge black doe eyes and a mountain of raven curls. The first time she saw Ruarc, Irianne showed no signs of fear or distrust. She simply looked him in the eye, smiled and said, "Hi, my name's Irianne." He tried to stammer a reply but only fell silent in embarrassment, which made her giggle. "It's okay, I already know your name," she said with a mischievous grin. From that moment forward, Ruarc was in love. Whenever he would go to the temple of Iomedae, he would both hope and dread seeing Irianne. He felt hope because of the way his heart soared at her every word and gesture, and dread because it seemed that in her presence, he was a master of inventing new ways to make a fool of himself. Though he saw her around the temple quite often, he never managed more than a couple words and a few painfully awkward smiles. She treated him with great kindness despite his strange behavior. He always treated her with respect, and Irianne developed a secret fondness for Ruarc.
The results of his training and going through puberty eventually began to show, and soon enough he was too big to be bullied any longer. In his teen years he found himself drawn to the inquisitorial branch of the church, like his father had been before him. As his studies intensified, he found less time for Valki and Irianne. This saddened him, and he often missed spending time with them.
Ruarc was somewhat of a prodigy and quickly surpassed the other children of his age. Soon he was besting older acolytes as well. He was inducted into the ranks of the Inquisitors of Ragathiel at the record young age of twenty. The year of his induction was 4706 and Mendev was in trouble. The Fourth crusade was winding down due to a lack of funds and will to fight on the part of the "crusaders." Many of the soldiers fighting in the war now were there for nothing more than their own gain. Ruarc had learned the story of his family during his training in the temple, and he knew that his father had dedicated his life to rooting out the cult of Baphomet in the city. From what Ruarc could see, the problem was now worse than ever.
Many parts of Kenabres were no longer safe at night, and the leadership of the Crusade was horribly corrupt. The same cultists who had taken his parents from him were out there doing more evil to innocent people every day. Ruarc requested permission to join the Kenabres guard, and the temple granted it to him swiftly. The guard placed him under the leadership of an aasimar paladin of Iomedae, Sergeant Georg Haffersohn. Georg was quick to recognize the talent he had on his hands in Ruarc. He was also worried that Ruarc's tireless dedication and cold emotionless logic might one day lead him down the dark path of becoming that which he hunted. Georg took Ruarc under his wing and assigned him to the Ivory Templar unit of the investigative service. He started to do undercover work at night, posing as a potential cultist to get leads. He was a terrible liar, but he usually didn't need to lie to get his job done. All he needed to do was reveal what was already true: he was a tiefling, and he was interested in learning about demon worship.
His fiendish heritage was just what the task force needed to break the dam they'd been hitting for several months. Soon enough they were raiding cult meetings and apprehending low-level cultists in handfuls. Things were going great and Georg fast tracked him for advancement, but Ruarc's path changed radically one night on a special raid. Ruarc and five other officers, along with Sergeant Haffersohn, were to raid a cult meeting where an Ivory Labyrinth Templar leader was purportedly going to give instruction on binding a demonic familiar. This raid was the culmination of months of grueling intelligence work, and it was the first chance they'd had to actually get to a high-ranking Templar since Ruarc had joined the force.
The meeting was to take place in the basement of a gnome-owned laundry called Soriander's Suds. Haffersohn took lead on the front door, while Ruarc and one other man took the back. When Haffersohn gave the signal, Ruarc slammed the back door open with a portable ram. The door dropped quickly, and he lead the way in shield first with Justice ready in his other hand. They came into one of the laundry rooms, dark in the after hours gloom. The great copper tubs sat tarnished and empty, casting weird moonlit shadows across the planks of the floor. Piles of unwashed linens lent an unsavory scent to the room. Ruarc heard a dim chanting and spotted a glimmer of light coming from in between two of the floorboards. Signaling his backup, he crept forward in a crouch to the trap door. A tossed aside rug indicated that it would normally be covered. Ruarc signed that he would go first, and drew the door up as quietly as possible. As he opened the door, he saw earthen walls and the chanting immediately grew louder. Ruarc crept down, his well oiled armor barely making a noise. Flickering firelight led him down a short passage and around a bend. What he saw in the chamber there changed him forever. Standing in front of three kneeling cultists was a man wearing a minotaur skull mask, graven with the twisted vile rune of Baphomet.
Suddenly he was six years old again, and his father had just been taken from him. All the rage, all the pain, all the darkness that had been bottled up inside him for the past couple decades burst forth at the sight of that mask. Ruarc could feel the Oni taint in his blood rising. There was no more thought, only hunger and action. Ruarc's body rippled and changed, his muscles bulging and his fiendish features becoming exaggerated as his horns extended and his eyes began to glow a fiery orange. Dropping his shield, he was across the room in moments as the cultists' leader was still raising his hand to point, his mouth forming a cry of warning. Ruarc leaped right over the kneeling acolytes' heads, slashing Justice down with him to slice the leader's arm off at the elbow. The man's scream was cut short by a gurgle as Ruarc whirled around, reversing his grip on the blade and shoving it to the hilt in the man's heart.
The cries to stop and the pounding of booted feet behind him went unnoticed as Ruarc grabbed the newly formed corpse by the neck with one knotty hand. He lifted it up to his mouth as if to kiss the dead cult leader. The sin eater opened his mouth wide as the other officers and Sergeant Haffersohn came rushing across the chamber toward him. He breathed in and seemed to inhale endlessly, drawing a twisting ropy string of iridescent black energy out of the dead man's mouth and eyes and into his own. As he ate the man's sins, the corpse shriveled and withered in his grasp. With a shudder, Ruarc dropped the body to the floor, leaning forward and hanging his head, breathing hard. Sergeant Haffersohn had been shouting, getting tangled up trying to shove past the cultists who were trying to flee from the terrifying Ruarc. When he and the other guardsmen saw what happened, the room instantly grew silent. The next sound was the clanking of armor as his own comrades raised their blades to point at Ruarc.
"Drop the sword, son." Haffersohn's commanding voice cut through the silence. Ruarc turned slowly, drunkenly around, grinning. "Sure thing, Sarge," he replied, letting Justice clatter to the floor. His dopey expression and manic grin didn't let up as he raised his hands in front of his waist, ready to accept manacles. "Arrest me," he said, giggling. "I just don't give a f*ck."
The aftermath of that night was disastrous for Ruarc. He barely managed to avoid serving time in prison by calling in every favor he was owed. He left the guard with a dishonorable discharge, and the church of Ragathiel declared him a heretic. The only good news was that he still had quite a bit of money left from his inheritance, enough to live on until he figured out what to do next. He went to the only place he knew to go, the temple of Iomedae, and to Valki.
She and Irianne had heard he'd been arrested, and were worried sick. He told them what had happened, and they both assured him that everything was going to be okay. Irianne could see how distraught Ruarc was over what he'd done, and it pained her. She asked him to come to her chamber, and once they were alone she reassured him that he was still good. She reminded him of how he'd always treated her kindly and with respect, and of how strong and brave he was. She told him that everyone had a dark side, even her, and that it was nothing to be ashamed of. Finally she told him that she loved him, that she always had. He confessed his love for her as well. Then they made love, the first time for the tiefling. It was a short, hot explosion of youthful passion, but it comforted him greatly. Afterwards they repeated the process until they could no more, and then they slept.
That night Ruarc had a vision in his dreams. Ragathiel himself descended from the clouds above on his fiery wings, blinding in his glory. Ruarc fell to his face, prostrate in the dirt calling out, "Lord, forgive me! I have succumbed to the shadow inside me and committed murder." Ragathiel touched down in front of Ruarc and extended one hand. "Rise Ruarc, son of Roga, son of Taarlek, son of Temujin. You are forgiven." Ruarc slowly, hesitantly, pushed himself up onto his knees. Ragathiel spoke again once their eyes had met. "Long has your destiny been in the making. The seed of darkness in your soul is the tool I will use for the working of good. I too was born of evil, and battle constantly with my darker half. But that is not my weakness, it is my strength. It is the black rage of my father that makes me so zealous an avenger of wrongdoing. Join the crusade. You must become my dark knight. Use the darkness inside you to become the surgeon's blade that cuts the tumor from the flesh of Golarion. Too long have the servants of Deskari trod upon the weak and innocent. Go now, and show them what fear is."
With that final command, Ruarc awoke in a chill sweat, still in bed with Irianne. He knew what he must do. He rose silently from the bed, and wrote a letter to Irianne explaining that he loved her, but his destiny was too dangerous to involve her in it. He would always watch out for her from a distance, but he couldn't risk her safety by seeing her again. He wrote another letter to his dear sister Valki, and left a small note asking Irianne to pass it on to her. While his lover was still sleeping, he cut a lock from her hair and wove it into the grip of Justice's hilt. Then he left before dawn, taking all of his money and belongings. He went to an armorer and commissioned a special suit of black lacquered armor, including a helmet designed to cover his horns and lend him a fearsome predatory appearance. While the smith worked on his armor, he bought all the gear he would need for wilderness exploration and survival. Ruarc went to the smithy prepared to travel, and as soon as the armor was complete he made his way to the closest recruiting station.
To play one tainted by evil outsider blood (tiefling) – tell me also how you are not killed on sight: Ruarc is not killed on sight because he takes pains to make himself look as human as possible, and has armor that covers his fiendish features. Until recently he was an officer of the law and a recognized Inquisitor of the church of Ragathiel.
To be more powerful (20 point buy) – tell me of your character’s personality and state which aspect of the Four Temperament Ensemble is closest to your character's outlook: Ruarc's personality is detailed on his character sheet. He most closely matches the Melancholic (Black Bile) temperament. Though, The Rational also fits him to some degree.
To further hone your strength (25 point buy) – describe a few other tropes that apply to your character, and whether you play them straight or subvert them: I have several tropes in the personality section of his sheet.
To choose one’s class – state what you have to offer the crusade (imagine you were responding to a recruiter)
The grizzled recruiting sergeant leaned back in his chair, picking at his teeth. One eyebrow rose lazily as it inspected Ruarc. "Son, that's a pretty scary getup you got there, but this ain't no costume ball. You know how to use that blade?" Rouarc's black bastard sword was out of its sheath before the word "blade" was even finished. With a bestial grunt and a double fisted overhand chop, the tiefling hacked the corner of the startled recruiter's table clean off. The chuck of wood clattered across the floor. Ruarc sheathed the blade in one smooth motion and leaned over the table on his mailed fists, his face a few inches from the sergeant. "I am vengeance. I am the night. I am Ruarc Bataar, and there is not a fiend in this world that is safe from me." There is no emotion in Ruarc's deep gravelly voice; it is a flat statement of fact. "I will track them down into whatever dark holes they are hiding with or without your army. Ragathiel himself guides my blade, it is through me that he removes sin from the world. Now, where do I sign?"
With each word the sergeant's left eyebrow climbed higher and higher up his forehead. As Ruarc finished his speech, the recruiter offered him an indulgent smile. Friggin psycho! he thought to himself as he slid a paper across the table with one finger. "Alright. Whatever you say buddy. Just sign here..."
To gain belongings (average wealth for your character class) –tell me what your character looks like, and how they comport themselves: See above, or profile. His backstory and personality spoiler detail how he comports himself as well.
To be richer still (max wealth for your character class) – describe one item you bear that was inherited from someone important to you, and how it came to be yours: The masterwork bastard sword Justice belonged to Ruarc's father. When he was murdered the guards gave the sword to Ruarc as his eldest son. The priests at the temple of Ragathiel made sure he knew how to use it. It is the last thing he has from his father.
To have skills borne of experience (two traits) – weave the skills into the background that shapes your character: All traits are elaborated on in the profile.
To gain the bonus trait Channel Divinity below – state your patron deity and how you venerate them in daily life.: Ruarc's patron deity is Ragathiel. He venerates him through daily prayer and tirelessly working to advance his causes in the world. He does everything in his power to avenge those who are wronged around him and to seek out evil and punish it.
PERSONALITY:
Personal Goal:
Ruarc's goal in life is to get revenge on those responsible for the death of his parents. He sees the Worldwound and all the demonic cults and corruption it brings with it as the target for this revenge. Only by destroying the Worldwound itself can he put an end to the death and pain it creates in Mendev and the rest of Avistan. He bears a particularly burning hatred for the Templars of the Ivory Labyrinth and other servants of Baphomet.
Pysch Traits:
I am What I Am The practice of sin eating can be dangerously addictive. The fact that he's a tiefling who eats people's souls (and likes it) is something he's ashamed of and tries to hide.
Knight in Sour Armor The death of his parents has left him permanently cynical, as has the slow advance of the Worldwound and the potential loss of his people's homeland at any moment.
The Stoic Ruarc rarely displays any emotion, and when he does it is almost always anger.
Character Traits:
Charles Atlas Superpower He trains with a hard physical regimen every day, and performs daily meditation and prayer to focus his mind.
Combat Pragmatist Ruarc is not above doing anything in combat if it will allow him to win. He isn't intentionally cruel, but to him there is no such thing as a fair fight.
Covered with Scars As a tiefling, Ruarc got into a lot of fights as a child. This didn't change when he became an Inquisitor. His body is covered in scars from the many injuries he's sustained over the years.
Dark and Troubled Past The murder of his parents and growing up a tiefling orphan left him scarred. His response to the pain and loss was to withdraw into himself. He became unemotional and stoic as a way of protecting his sanity.
The Cowl Ruarc's domain is the night, where his fiendish vision grants him advantages over others. There his specially crafted armor looks even more terrifying than normal. He seeks to use darkness and fear as a tool for good rather than evil. He breaks the trope when it comes to killing, he will kill any evil outsider or someone who is proven to be allied with evil outsiders without hesitation. Everyone else he avoids killing if at all possible.
Dark is Not Evil Ruarc could easily be mistaken for evil if his appearance were the only thing you were judging.
It's Not You, It's My Enemies Deeply in love with Irianne since his early childhood, Ruarc refuses to be with her. If he were to be selfish and maintain a relationship with her, it would only put her in terrible danger.
Bad Powers, Good People Ruarc has a powerful hunger for the sins of others. It's extremely pleasurable for him to kill a sentient and eat their sins. However, he struggles constantly against the desire, and tries to use his powers for good by removing only demonic taints from the world.
Personality Traits:
Friend to All Children Ruarc would never harm a child, regardless of race, and would willingly give his life to save one.
Good is Not Nice Ruarc doesn't make friends with anyone. He can't afford to let others get close to him because his enemies will use them against him.
Brutal Honesty Ruarc doesn't lie, or believe in tact.
APPEARANCE:
Uncovered and undisguised, Ruarc is clearly a tiefling of some sort. His skin is a golden yellow color, and his eyes are a dull orange, lacking both pupils and irises. He has small aural openings in the side of his head, with funnel shaped horns pointing upward above them. His hair is black, straight, and a few inches long. He is neither handsome nor ugly, having plain broad features. He stands a little under six and a half feet tall, and weighs around 200 lbs. He's got a smooth skinned rodent like prehensile tail that he takes great pains to hide inside his clothing when it's not in use. His armor is specially crafted to look menacing and to cover as much of him as possible (without necessarily protecting him) to help hide his tiefling appearance.
| mbauers |
Just wanted to say that this is a very cool character creation process. I'm working on a Jerkass Woobie, Insufferable Genius Abjurer Wizard/Planes Walker (prestige class).
Elun Avoran
|
This is Oneindiesoul; I want to take a second to apologize for the long post, I am unfamiliar with how to do the (hide/Show) button.
To choose a different race from the core rule book – explain whether your character is a native Mendevian, or why they’ve come north into danger.
-Kaledin Sunfire is a native born Mendevian, his father is a crusader Paladin of Iomedae, and his mother was a Ranger devoted to Sarenrae who was killed while in the Worldwound.
To be more powerful (20 point buy) – tell me of your character’s personality and state which aspect of the Four Temperament Ensemble is closest to your character's outlook.
-Melancholic: Kaledin is a mix between Dean Winchester and Snake Eyes, with maybe a little bit of Batman thrown in there. He wants to end all Evil Outsiders, and has very few compunctions about how he does it.
To further hone your strength (25 point buy) – describe a few other tropes that apply to your character, and whether you play them straight or subvert them.
-Dark Shepherd: He isn't the least bit ashamed of his desire to end all Evil Outsiders, and to further that goal he is willing to make some hinky decisions, or at the very least threaten to make some hinky decisions.
-Dark is not Evil: He definitely has a sinister aura about him, almost Spanish Inquisition-esque, though he has not crossed the line into Evil fighting Evil. He will not sacrifice the Innocents to thwart Evil, rather will sacrifice himself to that end.
-The Sneaky One: Poof, he has vanished into the underbrush....then snipes at the demons/devils/daemons. Lather, Rinse, Repeat.
To choose one’s class – state what you have to offer the crusade (imagine you were responding to a recruiter).
-Ranger: Kaledin was raised in the crusader lifestyle, he has a very personal stake in supporting the crusade and has a very large pair of shoes to fill where his father is concerned. He has spent his life studying the evil of the Worldwound, going to the lengths to learn their language, signs of how to track them, some special weaknesses and strengths and how to hurt them (Favored Enemy). He is not a front line fighter, but is extremely skilled in picking things off from afar and staying mobile while he does so.
To be a Cavalier / Cleric / Inquisitor / Paladin – ensure that you tie in your character’s personality and conduct to your code or deific edicts.
-This doesn't come into play yet, but in the levels to come he will be going some Inquisitor. Every morning that is not spent already battling or behind enemy lines with enemies close at hand, Kaledin spends an hour at dawn reciting the Acts of Iomedae. He will sacrifice anything of himself to thwart Evil where he is and will protect any innocents as if they were family.
To gain belongings (average wealth for your character class) –tell me what your character looks like, and how they comport themselves.
-Kaledin is a Half-Elf, his ears being slightly pointy and eyes are almond shaped. He has brown hair that he keeps cropped close to his head, he is clean shaven and has dark green eyes. His face is very angular, with high cheekbones, thin arched eyebrows and a high hairline. He is lithely muscled, not the least bit bulky, as if he were born to be in motion. He wears a chain shirt beneath a dark crimson shirt with a black jerkin over it. He wears a hooded mantle of dark crimson, with a pull up mask that can cover everything from his nose down. He has his longsword strapped to his back to keep it from hindering his movement, along with his quiver of arrows, which is holds arrows of three different fletching styles grouped apart. He has supple leather glove attached to bracers he hides beneath his shirt sleeves. His movements are very fluid, he always looks people in their eyes and is a fairly soft spoken individual except when it comes to Evil Outsiders or his reasons for hunting them, at which point he likes to let his actions speak.
To be richer still (max wealth for your character class) – describe one item you bear that was inherited from someone important to you, and how it came to be yours.
-The longbow he carries was the last gift his mother gave to him before she was killed in the Worldwound. While not masterwork, the craftsmanship is very nice. The wood is a dark grained with elven words sprialing from either tip toward the grip, from bottom to grip it is a prayer to Sarenrae, and from top to grip it is a prayer to Iomedae. Above any of his other possesions, he will never leave his bow behind.
To have skills borne of experience (two traits) – weave the skills into the background that shapes your character.
-He was raised in the crusader mindset by parents who were entirely devoted to the cause. Early in his life he heard the call of Iomedae to thwart evil and help the helpless. Purity of Faith sprang from this lifelong devotion to the Inheritor, every step in the world that he takes are for the two women who mean the most in his life, his Mother and Iomedae. Because he was raised in the crusader lifestyle, he was training to live and move as if armor were a second skin, to which Armor Expert came into being, as he has grown up being more comfortable in armor than most are in their own clothes.
To gain the bonus trait Channel Divinity below – state your patron deity and how you venerate them in daily life.
-Kaledin Sunfire is devoted to Iomedae, the Inheritor. He was indoctrinated by his father who is a Paladin in Her orders. In his daily life Kaledin recites the Acts of Iomedae from memory every morning at dawn. For the rest of the day he comports himself as if Iomedae were directly guiding his hand, and at no point is she far from his thoughts.
| DM - Voice of the Voiceless |
List as it may be for now, for those that are interested.
Role Call:
Sanguine:
Meowzebub - Nessa Glenbrook - Halfling of Chaldira Zozaristan
Tilnar - Peidrarael (Petravius) - Half-Elven Chelish Magus - Hellknight Signifer
GM Fanguar - Orin Oakhammer - Dwarf Druid Menhir Savant of Gozreh
Viscount K - 'Tip' Tiplik - Halfling Barbarian / Beastmaster Ranger of Iomedae
Choleric:
Dylos - Gunslinger?
Melancholic:
Viluki - Sarvin Drackar - Tiefling Conjuror
John Woodford - Melchesiech - Elf Admixture Evoker Wizard
DM Jelani - Ruarc Bataar - Tiefling Sin Eater Heretic of Ragathiel
HarbinNick - Bodelin the Blind - Dwarf Oracle of Stone (Torag)
Oneindiesoul - Kaledin Sunfire - Half-Elf Ranger of Iomedae
Phlegmatic:
Young Harrol - Halfling Cleric of Iomedae
Sanguine and Choleric (the Artisan):
Mark Thomas 66 - Gregori - Paladin (Warrior of Light) of Ragathiel
Choleric and Melancholic (the Rational):
Melancholic and Phlegmatic (the Idealist):
F.Castor - Elf Magus (Bladebound, Hexcrafter)
Mark_Twain007 - Markus Lifender - Human Fighter
Phlegmatic and Sanguine (the Guardian):
TerraNova - Yarris Norrit - Cleric of Groetus
Rakeesh Sah Tarna - Angelkin Paladin (Sacred Servant/Oath of Vengeance) of Ragathiel
Leukine:
Kel the Guardsman - Devil-Spawn Tiefling Fighter of Ragathiel
Undetermined: This implies interest noted, but no specific character yet.
KDinIN
Harakani
Hilde Alfborne
markofbane - Human Fighter (Archer)?
DM Barcas
gyrfalcon - Oracle?
Peanuts
Daynen
Celeador - ?
Bombadil
shadur - Paladin?
Me'mori
SurplusRaine
Helaman
Merck
Reknarok
Teller of Tales - Monk?
mbauers - Wizard?
| Aaliyah El-Amin |
All right, ready to throw my hat into the ring here...
Female Human Bard (Dawnflower Dervish) 1
NG Medium Humanoid (human)
Init +5; Senses Perception +4
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Defense
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AC 16, touch 15, flat-footed 11 (+1 armor, +5 Dex)
hp 9 (1d8+1)
Fort +1, Ref +7, Will +2
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Offense
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Speed 30 ft.
Melee Scimitar +7 (1d6+8/18-20/x2+2 fire)
Special Attacks bardic performance (standard action) (7 rounds/day, bardic performance: countersong, bardic performance: distraction, bardic performance: fascinate (1 targets) (dc 13), bardic performance: inspire courage +1, battle dance: inspire courage +2
Bard (Dawnflower Dervish) Spells Known (CL 1):
1 (2/day) Cure Light Wounds, Feather Step (DC 14)
0 (at will) Spark (DC 13), Detect Magic, Dancing Lights, Light
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Statistics
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Str 7, Dex 20, Con 12, Int 10, Wis 10, Cha 16
Base Atk +0; CMB -2; CMD 13
Feats Arcane Strike, Dervish Dance, False Focus
Traits Flame of the Dawnflower
Skills Acrobatics +9, Intimidate +7, Knowledge (religion) +4, Linguistics +4, Perception +4, Perform (dance) +7, Perform (sing) +7, Stealth +9
Languages Celestial, Common
SQ battle dance (move action)
Other Gear Padded armor, Scimitar, Backpack, masterwork (5 @ 7.16 lbs), Holy symbol, silver (Saerenrae), Trail rations (2), Waterskin, 8 GP
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Special Abilities
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Performance (standard action) (7 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (1 targets) (DC 13) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Battle Dance (move action) A Dawnflower dervish is trained in the use of the Perform skill, especially dance, to create magical effects on himself. This works like bardic performance, except that the Dawnflower dervish’s performances grant double their normal bonuses, but thes
Battle Dance: Inspire Courage +2 (Su) Morale bonus on some saving throws, attack and damage rolls.
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
False Focus You can use a divine focus to cast arcane spells.
Flame of the Dawnflower +2 damage with a scimitar on a critical hit.
When her mother died, Aaliya and her siblings discovered a nasty loophole in Katapesh's laws when her father disowned them, then immediately claimed them as slaves rather than blood. Sold off as a lot, Aaliyah quickly found her siblings' well-being held hostage to her good behavior by her new owner (A situation that was also reversed, leading to undeserved punishments.) As an additional measure to help prevent problems, she was introduced to pesh milk just as she was blossoming into womanhood.
But her performances before the elite proved an entertaining enough distraction at various functions that she was eventually allowed some freedom, whereupon she used it to seek escape in the various pleasure dens of the city with her meagre allowance - a place that one as weak as she really should not have been, but nevertheless chose to go as the tiny amount of defiance allowed to her.
When these two lives intersected for the first and only time, disaster struck. Seeking repayment for a debt not owed, men broke into her master's home seeking her, and began to kill anyone they found. Guards awoke, battles were fought...and a scimitar fell to Aaliya's feet just as blades were about to fall on what remained of her family.
At that moment, something changed in Aaliyah's world. Her pesh-induced stupor was penetrated by a serene feeling of enlightenment and clarity. These men around her, the slaver who would beat others to control one, the thugs who would slaughter a household for the sake of a handful of gold. Every one was beyond redemption by the word. Only the sword could truly give them the just reward for the lives they had chosen to lead.
People in the street suddenly heard screams in the voices of angels and men, screaming in fear of cleansing flame and death.
The next day, the authorities found a sobbing girl, covered in blood admist the carnage. Everyone who had held a weapon that night was dead around her, most with a neat slash across a vital spot from a single rusty scimitar, alight with a flame that neither burned nor spread. She put up no resistance when the weapon was taken from her hand, and the flame went out. All testing showed it to be nothing more than a scimitar on the edge of being discarded. And strangest of all, she sat in the eye of an ankh of her victim's blood.
It should have ended there, but for a stray word at a temple of Saerenrae about the incident. For there is a price for everything in Katapesh, and that includes the freedom of a slave who murdered a score of freepersons in the span of a single evening. While there may have been those whose friends were harmed by Aaliyah's actions, the temple took them on, believing this girl may have been destined for great things. Every day in her cell, they brought to her holy texts and attempted to teach her of their goddess. She heard their owrds, and believed she had understood, but every so often she would say something in the words of angels that seemed nonsensical.
Finally, the various negotiations came to an end. Aaliyah could not be simply freed, so instead she was sentenced to journey north. The Pactmasters had devised a particularly ingenious punishment to satisfy all concerned parties - she was to make her way to Mendev, to fight in the Crusades for no less than ten years. There was to be no escort, no way of enforcing the edict. Effectively exile...she was, after all, free to simply ignore it and go where she wished...
...and yet, there was perhaps a destiny involved. Saerenrae had inspired magic from within her soul to come forth, shaped it. It wasn't the truly divine gifts of Her priests, but...perhaps she was meant to do something with it.
| Sarthos |
Here a first version of my Submission
Strength Version
Dex Version
I originally planned to go with a Dexterity based build, but then it dawned upon me, that the chances for a severe nerf to/removal of „Mythic Weapon Finesse“ in the final Mythic Rules might be quite likely. I thus also created an alternative strength based version.
The combat style between both is not really any different: Punch enemies until they fall down dead.
For the first few level the Dexterity version is slightly low on damage and the Strength based is low on AC. But the difference should get smaller on higher level (after getting bigger on level 2...).
Which one to take would mainly depend on how the Mythic Rules finally look and if either style gets any support in them. Also on the group composition.
Also, starting with 3 monk levels and taking paladin at 4 and 5 does sadly not not really work out for the strength version, since there are not really any feats to take on 1 (0 BAB, the Style feat I want can't be taken at one, he will get Toughness/Dodge from class and Improved Initiative is notoriously unreliable in PbP). Thus that version for now is a Paladin 1 with Quarterstaff before becoming a „true“ monk at level 2.
Once again the only way not to make monk suck seem to be not being a monk......
Wang Shou-Pu is a novice-monk from a big Iro-Shu monastery in Goka. He joined the monastery at a young age and soon showed great martial skill and discipline, yet also showed himself to be prideful and lacking patience with mistakes.
He was recently tasked to deliver a letter to their orders emissary with the Mendevian Crusade and arrived only days This depends kinda on where the AP starts after Kenabres was overrun and the recipient of his mission went missing. Unable to deliver he decided to do what seemed „right“ to him and join the crusades effort to contain the catastrophe, hoping to also finds signs of the emissary's fate.
He now had already traveled for quite some time, but it wasn't the glorious adventure he'd hoped for. Six month in a slowly slouching caravan gave him a lot time to meditate, to think. After all, there was not much else besides freezing winds and endless snow up here, no grim battles against grizzly monster, no chance to do much good. The one time they came about staved wolf pack, the guards had driven them off before he even got out his wagon.
He started to suspect this all was some kind of twisted punishment, a careful laid out trap by his masters, maybe a test he failed?
It all sounded so great. When he heard that they search for volunteers to make the dangerous but prestigious journey to the west, to deliver a sealed envelope to their orders emissary in the crusader city of Kenabres, he did not reflect for long. Spotting a chance of glory and cutting his noviceship short, he didn't get suspicious when he was the only one who came forth or that they were ok to send a lone novice.
Now, in reflection, he couldn't help but think to have seen a flicker of disappointment, of sadness in his masters' eyes when he asked to go...
Maybe it's this damned place, the endless emptiness. It chills the soul. Surely, such a honored task could be nothing less than what it seemed? Still....
„I'm an initiate of Iro-Shu, here better known as Irori and came here to deliver this envelope to my brother.“ He waves the envelope in the recruiters face. “And now that I made this long journey I find the crusade in disarray and but no sign him. In the name of our order I thus offer myself to help contain this incursion. Our service and martial powess is the least we can give those in immediate need to save them from damnation and nudge them to enlightenment.„ The stressed soldier rolls his eyes “Please just sign here and clear the line, yes? There are more volunteers behind you.“
Shou-Po is a young, bald Tian man of serene and humble demeanor, who still somehow manages to put himself into the spotlight more often than not. His bodily fitness and the precision of his every movement are the only things that tell a perceptive observer of his martial prowess.
He usually wears simple robes and still carries a bamboo walking stick (quarterstaff) from home.
The following only incase of the strength build:For now joining the new crusade had the unintended side effect that they gave him some old equipment, which he, new in this country and not wanting to be rude or upsetting someone, didn't dare to reject. Thus he currently wears an old and unwieldy chain shirt over his robes, restricting his movements more than he would like. Once he has become a bit more accustomed with the local culture he plans to get rid of it as fast as possible.
No inherited/important item (well, besides the envelope, but that hardly counts), thus only average wealth.
As a monk and follower of Iro-Shu his main goal in life is to find enlightenment and spreading it to others by example rather than by preaching. Currently, his main forms of worship are his rigorous self-training and daily prayer-meditations.
Always having lacked patience and understanding for most his orders other daily rituals he was happy not to have to attend them on his journey.
He also follows this code of conduct:
A champion of the Irori embraces law and goodness as other paladins do, conducting himself with honor and protecting the innocent; he loses all class features if he ever willingly commits an evil act.
A champion of the Irori must avoid entanglements that would distract him from the pursuit of perfection, and may not incur debts nor give loans to others—though he is encouraged to give freely to those in need. He likewise turns away potential followers of any sort, and may not recruit (and must discharge from service, if already acquired) any cohort, follower, animal companion, familiar, special mount, or similar creature.
He searchs enlightenment and to better the world. Kinda.
A casual observer might think him highly humble, but in truth he is just disciplined and follows his orders code.
Yes, he does good and does it well, but he fails in being content with just that. While never admitting to it, he craves recognition and it's almost more important for him that he does the good, than that it is done. As such he is, in his own way, quite arrogant, has a hard time doubting himself or accepting that he failed and is prone to patronizing.
Determinator
Never my fault While he would not actively blame others, he sadly often tells this to himself, hindering his enlightenment.
Asskicking equals Authority The same. He would never enact his envisioned authority to tyrannize others, but he still believes his skills show that he is nearer to enlightenment that all his brothers who just life a simple live.
Glory Seeker
Secret TestProbably failed one by volunteering
Warrior Monk obviously
Bare Fisted Monk well, the strength version from level 2....
Charles Atlas Superpower Training, training, training from a young age on. He's on a good way here.
Enlightenment Superpower His training should also let him approach those, but so far his character flaws are holding him back. Hard.
The Leader He would like to be it, but it would probably lead to quick disaster.
Drawback: Pride
Wisdom in the Flesh (Acrobatics) (only in strength)
Heavy Hitter
Open Hand and Mind
Channel Divinity
If anyone finds something wrong or if the GM wants me to elaborate, please just tell.
| F. Castor |
Male Elf Magus (Bladebound, Hexcrafter) 1
NG Medium Humanoid (Elf)
Init +5; Senses Perception +3
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DEFENSE
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AC 17, touch 13, flat-footed 14. . (+3 Dex, +4 armor)
hp 12 (1d8+1+3)
Fort +3, Ref +3, Will +2; +2 vs. enchantment
Defensive Abilities Elven Immunities; Immune Sleep
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OFFENSE
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Spd 30 ft.
Melee Longsword +2 (1d8+2/19-20/x2) or
. . Dagger +2 (1d4+2/19-20/x2) or
. . Unarmed strike +2 (1d3+2/20/x2)
Ranged Dagger +3 (1d4+2/19-20/x2/10 ft.)
Special Attacks Spell Combat
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SPELLCASTING
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Magus Spells Prepared (CL 1st; concentration +6)
1st - color spray (DC 14), shield
0 (at will) - acid splash, daze (DC 13), detect magic
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STATISTICS
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Str 15, Dex 16, Con 12, Int 17, Wis 11, Cha 10
Base Atk +0; CMB +2; CMD 15
Feats Toughness
Traits Armor Expert, Focused Mind, Warrior of Old
Drawbacks Attached
Skills (Trained) Acrobatics +3, Knowledge (Arcana) +7, Knowledge (Planes) +7, Perception +3, Sense Motive +1, Spellcraft +7 (+9 to identify the properties of magic items); Modifiers Keen Senses
Skills (Untrained) Appraise +3, Bluff +0, Climb +1, Craft +3, Diplomacy +0, Disguise +0, Escape Artist +2, Fly +2, Heal +0, Intimidate +0, Perform +0, Ride +2, Stealth +2, Survival +0, Swim +1
Languages Common (Taldane), Draconic, Elven, Goblin, Sylvan
SQ Arcane Focus, Arcane Pool (4 points, +1), Elven Magic
Combat Gear Longsword, dagger, chain shirt, spell component pouch; Other Gear Traveler’s outfit, masterwork backpack (24 lbs: bedroll, flint and steel, ink (1 oz. vial, black), inkpen, silk rope (50 ft.), spellbook, torch (2), trail rations (4 days), waterskin, whetstone), belt pouch (2 lbs: caltrops), belt pouch (empty), scroll case (0 lbs: sheet of parchment (5))
Wealth 25 gold pieces, 7 silver pieces, 6 copper pieces
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RACIAL TRAITS
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Arcane Focus +2 racial bonus on concentration checks when casting defensively
Elven Immunities +2 racial bonus on saves vs. enchantment, immune to sleep
Elven Magic +2 racial bonus on caster checks to overcome spell resistance, and on Spellcraft checks to identify the properties of a magic item
Keen Senses +2 racial bonus on Perception checks
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail
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CLASS FEATURES
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Arcane Pool (Su) Gain arcane pool with points equal to 1/3 magus level (minimum 1) + INT modifier, expend 1 point to grant any held weapon a +1 enhancement bonus for 1 minute
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other
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SPECIAL ABILITIES
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Attached -1 penalty on Will saves and -2 penalty on saves vs. fear when the object of attachment is either threatened, in danger, or in someone else's possession
Armor Expert Reduce armor check penalty by 1, to a minimum of 0
Focused Mind +2 trait bonus on concentration checks
Warrior of Old +2 trait bonus on Initiative checks
Born to Araevel Konnal and Telanna Moonsilver more than a century ago in the city of Greengold, the second largest settlement in the elven homeland, he started training in the ways of his House as soon as he was old enough. His family was known for its warrior mages, or magi as they were often called, men and women who were trained in a form of combat that effectively managed to blend swordplay and spellcasting, making its practitioners formidable foes indeed. Apart from that, however, those of his lineage were also known for another thing, that being the fact that they would put their talents to use against the demons that called Tanglebriar their domain since the time Treerazer had been banished there. Often enough, Konnal elves would travel to the southern part of Kyonin and lend their skills to the defense of their homeland against any demonic creatures that might feel bold enough to try and exit the swamps. More than simply guarding that area, on occasion the elves would form small scouting parties and venture into the swamps, usually for reconnaissance, although the occasional clash with some of that accursed place’s denizens did occur now and then.
One of those elves was Vaenathis, once he was old enough and far along enough in his training. Eager as he was to put his skills to proper use, the young elf still was not prepared for the first time he would lay eyes on a demon, much less when he had to face one in battle. Still, he came out of it relatively unharmed, thanks in no small part to his more battle-hardened comrades-in-arms, and the experience helped prepare him for the next time and the one after that. For there was no lack of abyss spawn in Tanglebriar. So, although it was a somewhat naive young elf that first set foot there at the southern edge of the Fireani Forest, it was a consiredably less naive elven man that returned home to Greengold after his tour of duty, so to speak, was over.
Happy to be back home, it was not to last, as his father soon informed him, though not without a certain sadness behind his words. He was to go to Kenabres, a city bordering the infamous Worldwound, Araevel said to him. He would soon be needed there, for a great evil was stirring and would soon break free. Although he did not elaborate on how he knew, his father’s grave tone left no room for debate or doubt, especially considering what happened next. Araevel presented his son with Morathil, the Witch’s Bane, House Konnal’s ancestral sword, and told him that it was his time to wield it, that it would greatly help him with what awaited him in Kenabres and beyond. And although the black blade felt as nothing more than a simple sword in his hand, Vaenathis nevertheless knew it to be far more than that.
Four Temperament Ensemble: Closer to the Melancholic and Phlegmatic (the Idealist).
Magic Knight (Spell Blade) – Vaenathis is a magus, combining sword and spell, and as such possesses the ability to grant his sword certain enchantments for a limited period of time.
Sugar and Ice Personality (Deadpan Snarker, Fantastically Indifferent, Nerves of Steel) – Up to a point. Aloof and at times sarcastic with those who have not known him all that long, warmer and less sarcastic with those that have. Generally in control of his emotions, especially in the heat of battle.
Good Is Not Nice – Again, up to a point. He is not so much asocial as he is nonchalant and he will not so much berate as he will simply dismiss or at best casually acknowledge those who offer him their gratitude.
Combat Pragmatist – Combat, real combat, is no place for rules of conduct most of the time. A fight more often than not is a matter of life and death and quite a few times the stakes are even higher than just one life hanging in the balance. So, winning becomes not only important, but the only option. Even so, there are lines he will not cross, or at least he likes to think so, such as killing the innocent or defenseless. Still, he hopes he does not have to find out whether he would cross those lines or not after all.
Tropes:
Dark Is Not Evil – Despite such physical characteristics like his scar and the color of his eyes and the way he acts and carries himself, as well as his preference towards dark-colored clothing, Vaenathis is not evil. Quite the opposite, actually.
Every Scar Has A Story (subverted) (Eyes Are Unbreakable (subverted), Scars Are Forever (subverted)) – The story behind his scar is hardly worth telling, at least in his opinion. When he was much younger, he had a duel with one of his cousins, a sparring exercise really if not for the rather bad idea that they use real blades. Vaenathis did not take it seriously enough, which led to his not paying adequate attention and failing to deflect a blow, which actually cost him his right eye. It was only thanks to a priest’s regenerative spells that he still has both his eyes; nevertheless, he asked the healer to refrain from using his magic to also heal the cut, keeping the subsequent scar as a reminder of his foolishness.
Red Eyes, Take Warning (subverted or averted) – There is nothing sinister or foreboding about his eyes. Just as they may be blue or gold or violet, elven eyes may also be red, albeit less frequently perhaps.
Its once shining blade has been used in the fight against demons many a time, as the warrior mages who bear the Konnal name are no strangers to battling Treerazer’s minions. But it has been quite some time since the blade actually shone, not since Seraneth Konnal, the second magus to wield Morathil, used the sword to end the life of Revanora, a powerful half-succubus witch and servant of Treerazer. As her life faded away, Morathil drank deeply of her life force, replenishing its wielder’s and its own arcane power, but something happened at that moment. Perhaps her evil was too great, or perhaps her power, but whatever the reason, the sword’s blade turned from shining silver to pitch black and the powers granted through the bond with its magus changed.
The sword, since then also known as the Witch’s Bane, now allows its chosen wielder to tap into abilities more akin to a witch’s hexes, in addition to the lore all magi study during their training. And there is the potential for greater power still, though that comes with a price, as a part of Revanora’s essence, no matter how small and weak, remains within the sword, waiting to take advantage if or when the one wielding it falters or is hurt enough to let his guard down.
Of course, Morathil does not simply imbue its magus with power from the start. The new wielder must prove than he can survive and even thrive without the sword’s help at first before he may reap the rewards, so to speak.
As to how it came to be that Araevel Konnal, Morathil’s previous wielder and Vaenathis’ father, chose to pass the sword on to his son, the main reason for that would be -ironically enough- due to one of the powers that Revanora’s death “gifted” the weapon with, namely a hex that granted Araevel a vision of the future. In that vision something was stirring at the Worldwound and the magical protection of the wardstones was failing, eventually unleashing evil into the world. Araevel, knowing all too well the destruction a horde of demons could cause, reached the conclusion that warriors would soon be needed at that part of the world. So, he would send his firstborn son, an elf who has trained as a magus of House Konnal since childhood, and he would arm him with a weapon that had been used in the fight against demonkind again and again.
Drawback: Attached
Source of Ascension: Artifact/Passed On
Mythic Flaw: Insanity
Tropes:
Cool Sword (Ancestral Weapon, Ancient Artifact, Black Swords Are Better, Empathic Weapon, Loyal Phlebotinum, Named Weapons) – Morathil, Vaenathis’ black blade, more or less represents all of the aforementioned tropes.
Alternate Racial Trait (if allowed): Arcane Focus
Traits: Armor Expert, Focused Mind, Warrior of Old
| Airon87 |
Ok, here’s my submission. Instead of going Good is not Nice I made a super-nice guy ill at ease among the Low Templars, but not self-righteous. Everything, both fluff and crunch, is in the profile linked below.
Feyez of Giant’s Hill, human cleric of Kurgess
Crunch isn’t 100% done, but we’re getting there. Fluff is ready.
Feedback is very much welcome!
| DM - Voice of the Voiceless |
Ok, finally getting around to doing some reading on the submissions and before I get to questions I thought I’d give a bit of guidance as to how I’m going to do it. Typically I start at post 1 and read from there, giving reviews on posts that state that the character is ready (though I’ll also read ahead to see if any clarifications were made after initial posting). I will then pose a few questions in a spoiler (which is purely for length, not because anything within is secret). The name I’ll use is the name of the profile with which the completed character was posted.
Number of questions =/= me either liking or disliking the submission. In responding to the queries, I don’t require you to update your character unless you feel like it – a simple spoilered response will be sufficient.
- How do you reconcile his strutting and proud nature with his melancholic temperament?
- What are the overt signs of his tiefling heritage? – and what outsider tainted his bloodline?
- Given that your character will start at 1st level, how would you adjust your background?
- How did Melchesiech come across his familiar? – and is there anything of note about the hawk?
- Does he still worship Calistria? – or has he put that behind him for the now?
- Which languages will he know… and why?
- Given that the campaign starts at 1st level, how do you see that working with Gregori being one of the greatest weapons of the order of the Golden Blade? Is that based on potential alone?
- Has Gregori just arrived to the Crusade?
- Who was Tania, and how did she capture his heart?
- How do you reconcile the influence of Groetus, with the optimism of the Guardian temperament?
- How does she choose to venerate Groetus? – in terms of prayers and worship?
- Out of interest, how are her attributes spread out?
- What is Bodelin’s opinion of the rest of the Dwarvish pantheon of gods?
- He typically fights two-handed – when and why does his shield see use?
| shadur |
Hokay, writing the background took way longer than I'd expected, partly because I kept having to look up various countries' backstories to stay consistent... Still fiddling with the exact stats, but here's everything else:
Michael Carenae
Aasimar Paladin of Iomedae
The Carenae were a well-respected Andoran family, descended as they were from a long and proud line of warriors, paladins and clerics in Iomedae's service, with rumors that many generations back one of Iomedae's divine servants had contributed to their bloodline. In fact, Michael's grandfather had been a minor hero of the People's Revolt, which earned him a distinction and a grant of land near the capital... Until Michael's father infamously fled the field during a pitched battle, abandoning his allies without a word.
He never spoke a word of why he'd run, or why he returned the next morning, and accepted the accusations and imprecations without comment -- and although the fact that he appeared to retain his abilities as a Paladin indicated that he had not left Iomedae's grace, the tale of the "Coward of Darkmoon Vale" spread like wildfire and the family fell into disfavor with his exile.
That should have been the last of it...But several years later his son showed up at the barracks in Augustana, bearing Iomedae's favor brightly enough to be visible to the mundane eye, and invoked his right as an Andoran citizen to serve in the military. They didn't particularly want him, but by their own laws as long as he proved capable and willing, they couldn't deny him -- he had to quit on his own volition, or prove himself unfit for duty.
They did their absolute best to make him quit in any way they could -- lousy assignments, being passed over for promotion time and again no matter how competent he proved -- but he was Carenae and the Carenae do not shirk their duty. Still, military life turned out to be a poor fit for Michael. Not because he lacked martial skills -- in fact, he was something of a literal holy terror on the proving grounds, as well as having a definite talent for keeping a squad together -- but a lot of the older rank and file still remembered the Coward of Darkmoon Vale and wanted no truck with his son.
Michael had anticipated some resentment over his father's legacy, but he'd seriously underestimated how bad it would be. Still, Carenae did not shirk their duty, and he persevered... Until one sergeant with a steeper grudge than most decided that Michael needed to understand why they didn't approve of him and sent his squad to patrolling the Darkmoon Vale area.
Those survivors of the battle that didn't immediately recognize "the Coward's Son" were soon informed of his identity by those who did, and things went rapidly downhill. Insults and jeers were the order of the day, and squad morale plummeted as it's hard to respect your squad leader when he's regularly scraping rotten vegetable residue or worse off his breastplate.
Pile on enough straws and sooner or later any pack animal, no matter how strong, will revolt. In Michael's case, this revolt took the form of walking up to the sergeant that had assigned him there, telling him in no uncertain terms that regardless of what his father may or may not have done, taking it out on him was unfair, unjust and unbecoming an officer in the Andoran army, followed by formally resigning his comission and then slugging the sergeant.
Thoroughly disgusted, Michael wanted to wash his hands of the country of his birth... But he found that he couldn't abandon his oaths to Iomedae quite so easily -- and more importantly, that he didn't want to. Even if the world was full of far too many judgemental jerks and ungrateful scum who didn't deserve to be saved, plenty of people remained who did. Children, innocents, even people who just didn't know any better...
It should be made clear that Michael never expected or required gratitude -- most Paladins who do tend to fall in fairly short order -- but several years of never receiving any tends to wear on the soul, and while he wasn't about to give up on his calling, he decided he could exercise some personal discretion as to where to apply himself.
It was around that time that word reached him about the disaster that had befallen the Fifth Mendevian Crusade. A clear-cut fight against evil in someplace where no one knew his name sounded like exactly what he needs right now...
From the Four Temperament Ensemble, the closest match would be Choleric/Melancholic. It should also be noted that at the start of the campaign we're not exactly seeing him at his best, but that's what character growth is for.
Years of being blamed and judged for his father's actions have left him something of a Knight in Sour Armor and a Cynic -- he doesn't have a terribly high opinion of humanity in general anymore and he's depressed at how often the people he protects lived down to his expectations -- but despite everything they threw at him (sometimes literally), he keeps doing his duty anyway, although on particularly bad days he decides to spend a night getting too drunk to care.
Code of honour:Like all Paladins of Iomedae, he lives by Her tenets, or at least generally tries to; some tenets are easier to live by than others, and he's just a bit out of practice when it comes to living as an example to others.
Good Is Not Soft: Michael will accept the surrender of a defeated enemy, if it's a sincere and unconditional one. However, an enemy that breaks their parole will not receive another opportunity to try to surrender. Lawful Good does not mean Lawful Stupid.
Angelic Beauty: Michael's Aasimar heritage manifests itself in the glow behind his eyes and sleek gold-red hair.
Chronic Hero Syndrome: It kind of goes with the job...
Sophisticated As Hell: Celestial speech is usually considered a caress upon the ears of those who hear it. Michael primarily uses it for swearing when he's in a foul mood.
Imagine, if you will, your idealised image of a Paladin with an angelic heritage flowing through his veins. Let your mind's eye rest on the sculpted muscles moving easily as if the plate armor they're wearing weighs nothing at all; picture the lantern jaw and blue eyes shining as if lit from within, framed by hair that looks like spun gold set alight...
... Now add three-day stubble, a perpetual grumpy scowl and bear in mind that the hair is unkempt, and while the armor is in working order it's seen better (and cleaner) days. That's Michael.
Despite his unkempt appearance it's quickly obvious that neither his armor nor his sword are anything other than well maintained, and the Sword and Circle that are Iomedae's symbol is clearly visible on the shield.
"... given how bad the situation is out there, why are you even asking this question? You clearly need all the help you can get, so... *sigh* No, fair enough. Let's start over.
"... Imagine spending your entire life being judged by what your father did. Blamed for it, even though he's been dead for over a decade. No, not everyone, and not all the time... But enough of them, and often enough. There's only so much of that you can take and stay sane. And Iomedae's mercy is famously reserved for the weak, the helpless, the innocent and the repentant. Those She chooses as Her champions on this world are expected to take the abuse and deal with it. Fair enough. Someone has to. But She also expects us to know our limitations, and if I stayed in Andoran for much longer sooner or later I'd wind up giving in to the impulse to just punch some pompous ass whose only crime was being an ignorant twit, and that's a line I don't plan on crossing. I still love my home -- I think -- but right now it's probably best if we spend some time apart...
"... and like I said at the start of this conversation, this is a place where my help is desperately needed, and best of all: Absolutely no one here knows who my father was, or cares."
"What I can do? I'm a Paladin of Iomedae, and I wield Her righteous wrath in battle. I can hit a demon so hard its spawn-mother curls up in agony. I can smell out hellspawn and as well as mortal scum from twenty meters away. I can act as a conduit for Her grace and mercy as well to bolster my allies and banish evil. I am exactly what this Crusade needs more of -- and as ever, it is my Duty to be where I'm needed."
| Gregori Arcanthus Shadowbane |
Given that the campaign starts at 1st level, how do you see that working with Gregori being one of the greatest weapons of the order of the Golden Blade? Is that based on potential alone?
This is largely due to potential and what he's done so far. His ability vastly outstrips most low-level warriors and rather than walk in the light he holds it within him. I look at the Halo ability as the first manifestation of what will develop into the Warrior of Light abilities. Also was considering the idea that a few in the order may know of a prophesy of which Gregori himself is unaware.
Has Gregori just arrived to the Crusade?
Yes, he headed straight there upon finding out about his mentor's death. He is getting acquainted with the camaraderie of the warriors there yet very eager to tear into the forces of darkness.
[i]Who was Tania, and how did she capture his heart?[i]
| HarbinNick |
| DM Jelani |
F. Castor - Nice magus there. I had a bladebound hexcrafter played by STR Ranger in my Worldwound game for a while. He kicked lots of butt with his slumber and flight hexes. I also like the backstory of the sword.
Celeador - Hurry up man :P I'm waiting to see your submission. I personally think the mask is one of the coolest parts of that archetype. What if you made it become part of his face when he puts it on? That way it doesn't look like a mask, just looks like his face is all scarred up.
VoV - One clarification about my story. In the scene where he hulks out and eats sin for the first time, that is him using his alter self SLA to turn into a "bugbear". I was hoping you'd be fine with re-flavoring it to look like an exaggeration of his fiendish features and a swelling of his muscles and body. Also, he normally fights two handed. He will switch to using his sword and shield together if he's gets hit a couple times, or depending on tactics. For example if he was fighting a raging barbarian, he would shield up and fight defensively until the rage wore off and then he'd drop his shield and hit the barb as hard as he could. Advancement wise, if selected, I'm planning on sprinkling three levels of fighter in as we go for armor training and to add a little beef. Although if we get enough money for me to get a mithril breastplate before I take three levels of fighter I'll probably do that instead and only take one or two levels of fighter.
Celeador
|
Celeador - Hurry up man :P I'm waiting to see your submission. I personally think the mask is one of the coolest parts of that archetype. What if you made it become part of his face when he puts it on? That way it doesn't look like a mask, just looks like his face is all scarred up.
Its coming along. I am also stealing mercilessly from your fantastic format. I wanted a two headed viper familiar to be Maeve's familiar because her shadowy patron was going to be Demogorgon. I will do some brainstorming. I think I can find some others that work as well.
| DM Jelani |
DM Jelani wrote:Its coming along. I am also stealing mercilessly from your fantastic format. I wanted a two headed viper familiar to be Maeve's familiar because her shadowy patron was going to be Demogorgon. I will do some brainstorming. I think I can find some others that work as well.
Celeador - Hurry up man :P I'm waiting to see your submission. I personally think the mask is one of the coolest parts of that archetype. What if you made it become part of his face when he puts it on? That way it doesn't look like a mask, just looks like his face is all scarred up.
But I stole my fantastic format from Mineko :P
Edit:What about a mask that gives him two crazy scarred baboon heads? There are lots of good babboon-demon avatars to choose from.
| DM Jelani |
Just got Chronicle of the Righteous and started reading through it. I'm probably going to make some changes to Ruarc based on what's inside.
Edit:I'm definitely interested in taking Ruarc in the direction of the Celestial Obedience feat and the Mystery Cultist prestige class. My only concern would be that Ragathiel's obedience is killing someone who has been proven to have committed evil acts. It also says that all obediences take an hour. Does that mean I'd have to slow-kill an evil doer every day to get the benefits from the class?
Obviously that wouldn't come into play until long after selection, if I even get picked. (>_>)
| Harrol the Pilgrim |
Harrol shivers. The old keep is damp and drafty, and the silver sword and sunburst hangs heavily around his neck. He clutches it and mutters a wordless prayer. The one-eyed recruiter summons sellswords and vagabonds one by one. Harrol looks very much out of place among the mercenaries. He wears a dull gray pilgrim's robe, and carries a heavy leatherbound holy text and several scrolls. At a glance, you'd be forgiven to think the halfling was a scholar, but his calloused farmboy's hands, youthful features and guileless eyes rule out that possibility, as does the enormous holy symbol around his neck.
The recruiter does not seem to have noticed him yet. The halfling waits patiently until all of the recruits have been sworn in, before making himself heard. "... ex...excuse me? Begging yer pardon, m'lord. But I'd loike to sign up." he says, earnestly. "... and don't be lookin' at me loike dat. I've seen two and twenty winters, I have. I'm more than old enough!"
"My skills, milord?" he says, brow furrowing as the recruiter sneers down his crooked nose at him. "Well, I can clean a wound, set bones, tend a stable, give a blessing... I've seen a battle before, I'll have you know!" The recruiter finally speaks. We're looking for soldiers, not washerwomen. he says. The smile fades from Harrol's face, and he meets the recruiters eyes with a sullen expression. He'd already been laughed away by the Knights of Ozem. He wouldn't bear that shame a second time. "From the looks, and smell of things around here, it looks like you could use plenty of both." he murmurs, before abruptly slamming his holy text down on the table.
"Acts 10:35-38. 'Do not think that I came to bring peace; I did not come to bring peace, but a sword. And he who does not take his sword and follow after me, is not worthy of me'." His expression is different now. In place of the earnest, wide-eyes of a young man is a steely glare that seems to pierce right through the maimed knight behind the desk. His voice drops close to a whisper, but it seems to reverberate from the walls. "The Inheritor is my strength and shield, and damn you, I mean ta foight!"
Harrol takes a deep breath, looking shocked for only a moment at the words pouring out of his mouth. For a moment, he looks worried the recruiter is going to strike him, but the man merely regards him with one last sneer before swearing him in. Very well. If you're so eager to get your fool-self killed, I won't stop you. May Pharasma have mercy on your soul.
Harrol's most treasured possession is a weather-beaten holy text, The Acts of Iomedae. Born to a family of free halflings that worked the riverboats along the Sellen, Harrol's family often bore crusaders, mercenaries and paladins making the long journey to the Worldwound. One such Paladin left behind his holy text, and certain his parents would not let him keep it, the youth hid it away. Having barely learned his letters, Harrol struggled. In time however, he grew fascinated with the heroism of the goddess, how she slew the King of the Barrowood from atop a flying griffin, how she ended the reign of the Whispering Tyrant, how she called upon the Undenying Light of Aroden to drive an army of ghouls from Absalom.
By the time he came of age, the young halfling was insistent that he would become a priest. He made the pilgrimage to the Sancta Iomaedea, the magnificent cathedral in Vigil. Where he would live for several years. Becoming first a stable-boy, then a messenger, then an acolyte of the third circle, and finally a surgeon on the back-lines. However, it soon became clear where this is where he would stay. Adamant that he should fight. He vowed to join the Knights of Ozem and push back the tides of evil. They laughed him away. Rather than return home in shame, Harrol steeled himself and took the long journey north to Mendev, with little more than the clothes on his back and a cudgel to discourage any bandits.
Harrol has idolized the courage of great heroes and saints since he was a small boy. He does not think himself half as courageous, but his faith in his goddess is enough to keep him going against the most terrifying of foes - (the courageous trait)
Harrol spent much of his time in Lastwall tending the magnificent warhorses of the crusaders, and has vowed that if any beast is to bear him into battle, it will be a Lastwall-thoroughbred (small-sized or no) - (the beast bond trait, UC)
If drawbacks okay, Harrol will take the Unlearned one so I can say I got SOME use out of Ultimate Campaign...
The light of the Inheritor shines strong through Harrol, allowing him greater skill at healing - (the blessed touch trait, CoP)
Twigs here, my submission is done and crunch is on it's way. I was on the fence between this and another, slightly more despicable character. If time allows, he'll get the Voiceless treatment too, doubling my chances! An ingenious plan if I do say so myself. :P
| DM - Voice of the Voiceless |
Celeador:
I'd go with mechanically identical, thematically different. So you could change the mask into something else (like a staff, or fetish amulet), but not into a physical familiar.
Nothing of course stopping you from changing it to an amulet carried by a non-magical mundane animal though...
DM Jelani:
Ragathiel's obedience I would be open to changing to something more adventuring friendly. Details would follow if selected.
Harrol:
One submission per person please... there is enough to go through already :P
michaelane
|
Just got Chronicle of the Righteous and started reading through it. I'm probably going to make some changes to Ruarc based on what's inside.
Edit:I'm definitely interested in taking Ruarc in the direction of the Celestial Obedience feat and the Mystery Cultist prestige class. My only concern would be that Ragathiel's obedience is killing someone who has been proven to have committed evil acts. It also says that all obediences take an hour. Does that mean I'd have to slow-kill an evil doer every day to get the benefits from the class?
Obviously that wouldn't come into play until long after selection, if I even get picked. (>_>)
@DM Jelani and VoV: The developer, Patrick Renie posted at least a couple pretty extensive posts on those questions.
| DM Jelani |
DM Jelani wrote:@DM Jelani and VoV: The developer, Patrick Renie posted at least a couple pretty extensive posts on those questions.Just got Chronicle of the Righteous and started reading through it. I'm probably going to make some changes to Ruarc based on what's inside.
Edit:I'm definitely interested in taking Ruarc in the direction of the Celestial Obedience feat and the Mystery Cultist prestige class. My only concern would be that Ragathiel's obedience is killing someone who has been proven to have committed evil acts. It also says that all obediences take an hour. Does that mean I'd have to slow-kill an evil doer every day to get the benefits from the class?
Obviously that wouldn't come into play until long after selection, if I even get picked. (>_>)
Heh, sounds like Ruarc is the perfect worshiper of Ragathiel according to the developer. I like the going out at dawn and killing a local low level badguy option, I also like the cage of demons being slowly sacrificed.
I'm gonna change Ruarc's The Cowl trope to a more subversive bent after reading all the stuff about Ragathiel today. He straight up kills anyone he knows to have committed a truly evil act, in line with the faith's teachings.
| Twigs |
No, it's only about the Empyreal Lords
Cheers! One of the Books of the Damned had this badass story about Desna fighting her way into the depths of the underworld to avenge one of her followers, despite cosmic laws about this kind of thing. Just wanted to be sure I hadn't missed anything like that.
Also I feel like a knowledge of the Archons and other Lawful Good outsiders would be very important for Harrol (because damnit I want to justify this purchase).
| F. Castor |
F. Castor - Nice magus there. I had a bladebound hexcrafter played by STR Ranger in my Worldwound game for a while. He kicked lots of butt with his slumber and flight hexes. I also like the backstory of the sword.
Thank you. I have always liked fighter/mages and I have always liked swords with a little extra something to them, even if I have never read any Elric books.
And speaking of my character's sword, I took a better look and saw that having a weapon made of cold iron is pretty affordable actually and the material is effective against demons, so I think it would be a logical step if Morathil was a cold iron longsword to begin with, as I do have the extra 15 gp to spend on such a thing. That is, of course, if I am selected and the DM has no problem with it.
Also, I tend to steer clear of reading other entries before mine is done and posted, so as not to be influenced by them. Now though, I think I will start to do just that, starting with yours, DM Jelani. At first glance, Ruarc certainly looks like a very interesting fellow. :-)
| Grelfexriplik Delvegribble |
Gyrfalcon here. I shelved the oracle and instead settled on the following. Allow me to introduce Lenn Emnassen, a Musetouched Halfling Archeologist with the temperament of the Artisan. Crunch in profile.
_____________________
During the First Crusade, a mighty Kellid halfling arose as a champion of Desna and a paragon of all that halflings can be. Known as Emna the Mighty, and her deeds and bravery drew acclaim amongst the Lyrekin and Bralani Azatas who Desna sent to join the battle, and who she fought beside. Astride her wolf, Emna vanquished many a demon...and caught the flashing eyes of Aestellon, one of the Brelani warriors. When the Crusade was over Aestellon decided to settle with Emna in the glorious new tower of Drezen, and they started a family together. Family legend states that Emna and the Kellid halfling warriors made Aestellon an honorary halfling...and the Brelani returned the favor, naming Emna an aasimar.
When the demons struck back in the Second Crusade, Emna and Aestellon narrowly escaped the tower but still stubbornly refused to cede Sarkoris to the demons. Instead, they disappeared into the hills as part of a small halfling and aasimar band to wage a guerilla campaign against the invading horde. For several decades they played a bold game of cat and mouse, and won some impressive victories, but eventually their luck ran out. A horde of nabasu and ghouls ambushed them just before dawn. Only a handful of the band escaped, and only with through the brave sacrifice of both Emna and Aestellon.
The remnants of the band weren't the warriors the older generation had been, but they stayed in the wild outskirts of the Worldwound because they knew nothing else. Where Emna and Aestellon had sought to defeat the demons, the goals of those remaining slowly dwindled to simply surviving. Emna’s eldest daughter, Loredne, took over guiding the band and keeping them out of danger. Their halfling optimism lost much of its luster. No one could call them happy-go-lucky, but somehow, despite their bleak and desperate environment, they somehow still found joy in song and good food, cooked around their fires in the deep woods. Loredne had a gift for song and story, and raised her children on tales of their grandparent’s deeds...tales that grew even bigger as the years wore on. When the kids’ eyes lit up too much at the stories though, she made it very clear though that those heroic days were done and their job now was to stay out of danger.
Of Loredne’s three children, one received the celestial gift and burden. In dim light, Lenn Emnassen could be any lean weather-worn halfling, dressed in threadworn winter clothes to stave off the Northern cold. In the light of day though two features give away his musetouched heritage: frosted silver hair, and eyes like a spinning kaleidoscope of amber, sapphire, emerald, and gold.
He wears his hair pulled back with a tie or bandana, and dresses in simple, patched, cold-weather gear. His tendency from a childhood in the Worldwound is to fade into the background, and to be constantly glancing about.
Lenn’s mother and the other elders of the band had gotten better and better at keeping them out of harm’s way. There were occasional skirmishes with casualties on both sides, but largely they’d adapted their halfling talents to steadfastly avoiding the demons’ attention. Lenn loved his mother’s stories and music, and learned much from her tales. Many in the extended family of the band assumed he’d become a singer and talespinner like her, and it was clear he had the talent for it, but it turned out not the passion. Instead of a harp, his fingers gravitated to another traditional halfling pasttime: he loved to fiddle with locks -- holding them to his ear to hear their workings, shaking them to get a sense of their mechanism, and finally letting his deft fingers set their contents free. He also loved to roam, and to indulge his inborn curiosity.
One passion he did share with his mother is for cooking and eating as fine a fare as they could manage in their wintery encampments. He especially loved to forage the blewit, bolete, and chanterelle mushrooms that still grew in this tainted land, then saute them in goat butter with chile peppers (having inherited his grandfather’s love for spicy foods, along with his other Bralani traits).
Growing up a generation removed from the loss of the tower at Drezen and the massacre by the nabasu, Lenn developed a deep curiosity that warred with his caution. While the band now kept their distance from the fiends and the foul humans who worshipped them, Lenn found himself creeping closer. He would break into abandoned ruins, tiptoeing around in search of useful detrius. He’d spy from the outskirts of settlements until all seemed to be off or asleep and then steal in, quickly disabling any locks and traps, in order to make off with supplies, information...and the somewhat dubious abyssal chile peppers he’d developed a taste for, but that few non-outsiders could tolerate.
As his excursions started to grow in frequency, the rest of the band was strongly divided about him. Many of the youngsters saw him as courageous, and they loved the little gifts he would bring back from successful raids. The elders on the other hand could see that he was stirring the pot. If he were to continue on this path, they declared, no good could come of it. At best he would be slain; at worst he would bring destruction down upon all of them.
For Lenn’s part, he could feel Desna and Chaldira Zuzaristan guiding him. Yes, there was real danger in his adventures, but there was danger in his extended family’s decision to simply hide and survive as well.
Here I’d like DM input, if I may. I imagine -- as Lenn begins to make more frequent excursions into enemy camps and demonic ruins -- that he discovers some bit of information he believes is important to the Mendevian crusaders. It might be a small part of an initial plot hook...or it might be something that he believes in urgent enough to travel to Mendev for, but that they in fact already knew from other sources. In any event, it’s jarring enough to get him to leave the only people he’s known, and journey to Mendev to join forces with the crusaders.
I might be able to add this detail myself once I see the Player’s Guide, but wanted to invite DM input as well if you have any. Thanks in advance!
…
Lenn felt the urgency to alert the Mendevians, but couldn’t leave without a proper goodbye...and he saved his mother for last. ”You know I have to do this, mother.” It wasn’t a question.
Loredne wiped tears from her eyes with her sleeve. ”Little Lenn. You’re not old enough for this. Don’t go thinking you’re Emna or Aestellon now.”
He lowered his head, sorry to be the cause of this pain. She saw his jaw was as resolute as ever...and even with his head down she could see the celestial flash of his eyes. He was going and she knew it.
”OK then, before you go, hold on a moment.” She rustled in her tent for a moment and then came out holding a large brass button, a needle, and some red thread. ”This was your grandma Emna’s sacred keepsake, her Blessed Button.” She explained as she pulled his leather vest back and started sewing it on, over his heart. ”When the demons killed her and Aestellon, the fiends destroyed their bodies and smashed or carried off all of their possessions. When we finally went back to search the sight, this was all I was able to salvage of hers. Take it. May it help you achieve your greatness, as it did for her...and may it also be a reminder to accomplish your missions without engaging in hand-to-hand combat, alright? Use your head.”
Lenn’s fingers explored the worn button and his heart lit up. He began to cry as well, as he hugged her goodbye and then hefted his pack and took off into the snow.
He traveled many days until he crossed the border into Mendev. Once he’d left behind familiar areas he elected to forgo the risk of a fire. Instead he traveled by night (guided by his darkvision) both to keep hidden and to keep warm. By day he’d huddle in whatever shelter he could make without exposing himself to discovery, and do his best to sleep.
When he finally entered Mendev, he felt a different sort of awe than he felt when confronted by fiends in the worldwound. This was a much larger city than any he’d seen before. He flinched a bit to be seen by humans, as the ones he’d met so far in his life were almost invariably demon worshippers. He knew the stories though. These were the Crusaders. Emna and Aestellon’s people. His people. The tremor in his chest was growing, as excitement eclipsed fear. He had a mission to accomplish. He was going to live up to the name Emnassen. And he was going to adventure!
Lenn Emnassen is a Musetouched (Halfling) Archeologist. He specializes in staying alive (and keeping others that way), be it by stealth, trapfinding, magic, and generally keeping out of harm's way. In combat, he’s a reasonable archer and caster of buffs and debuffs. Out of combat, he's an extremely solid skill monkey.
Lenn’s temperament archetype is the Artisan, passionate, energetic, extroverted, and tactical. Despite the desperate environment he was born into, he's managed to maintain a largely Sanguine temperament, mixed with his Choleric ambition and passion to explore, and to forgo his band’s strategy of pure avoidance, instead taking a proactive stance against the demons. He's an Action Survivor, a Pragmatic Hero, something of a Badass Bookworm, a Loveable Rogue who targets the demons and their supporters who populate the Worldwound, and of course an Adventuring Archaeologist who finds genuine joy in discovery, even while never forgetting that lives are on the line.
Lenn waits to approach the recruiter until the woman ahead of him has finished applying. When he does step forward the recruiter jumps a bit in his seat. Whoops. I need to remember that I don’t need to stay in the shadows here. This is Mendev. I’m safe here...at least for now.
”You don’t look like a Knight.”
”No sir.”
”This is a crusade. You DO know where you are, don’t you?”
”Yes sir. And I know where you’re going. I grew up in the Worldwound. I’m Lenn Emnassen, grandson of Emna the mighty.” He’s not sure if the recruiter catches the reference to grandma Emna, or just the thought of growing up in the Worldwound, but his eyes widen at something. ”I do know how to swing a sword, but not as well as that knight before me probably can.
”But in order for her to go cleave demons and cultists, she needs to stay alive. That’s what I do. I stay alive, and I help others stay alive. I understand their traps. I know how to stay hidden, and to skirt their encampments. And I have some skill with magic and a bow, when battle inevitably comes.”
The recruiter squints down at him and writes, Lenn Emnassen: staying alive on his register. ”Hmph. OK then, head out to the waiting room. We’ll have an answer for you soon.”
To choose a different race from the core rule book – explain whether your character is a native Mendevian, or why they’ve come north into danger.
Covered in History and Background.
To play one tainted by good outsider blood (aasimar) – tell me how that came to be, and which outsider was your forebear.
Covered in History.
To be more powerful (20 point buy) – tell me of your character’s personality and state which aspect of the Four Temperament Ensemble is closest to your character's outlook.
Covered in History and Background.
To further hone your strength (25 point buy) – describe a few other tropes that apply to your character, and whether you play them straight or subvert them.
Covered in Personality section.
To choose one’s class – state what you have to offer the crusade (imagine you were responding to a recruiter).
Covered in Recruiter section.
To gain belongings (average wealth for your character class) –tell me what your character looks like, and how they comport themselves.
Covered in appearance.
To be richer still (max wealth for your character class) – describe one item you bear that was inherited from someone important to you, and how it came to be yours.
Emna’s blessed button. Covered in background.
To have skills borne of experience (two traits) – weave the skills into the background that shapes your character.
Covered and linked in background.
To gain the bonus trait Channel Divinity below – state your patron deity and how you venerate them in daily life.
Lenn worships Desna and Chaldira Zuzaristan as a pair. They are the source of his luck, without which he knows his road will end quickly. In gratitude to them he dedicates each day’s journey to them, and each night thanks them for the luck he received. He also frequently implores Emna as an intermediary who he knows journeys a their side. He often finds his fingers gravitating to her Blessed Button whenever he needs a bit of extra luck...or when giving thanks for luck received.
| Viscount K |
I do the same. After I submitted I went back and looked at the list, and noticed there were a lot of followers of Ragathiel. I haven't read everyone's character, just some that stood out to me for whatever reason.
I do this too. Whenever I start reading other people's ideas, I end up crippling my own by unconsciously avoiding everything they're doing. Not worth it. If we conflict, we conflict.
| F. Castor |
DM Jelani wrote:I do the same. After I submitted I went back and looked at the list, and noticed there were a lot of followers of Ragathiel. I haven't read everyone's character, just some that stood out to me for whatever reason.I do this too. Whenever I start reading other people's ideas, I end up crippling my own by unconsciously avoiding everything they're doing. Not worth it. If we conflict, we conflict.
Exactly that.
| Maeve the Scarred |
| 2 people marked this as a favorite. |
Greetings! Celeador here ready to submit my concept for your Striding Into the Gates of Hell: A Wrath of the Righteous Campaign.
First a little bit about me. I am currently sitting at a little over 3,300 posts. I am a consistent poster. I also currently run two very role play heavy campaigns on the forums:
Zeitgeist: The Gears of Revolution
Hearts of Darkness: Way of the Wicked
I also take a lot of pride in my characters. I put quite a bit of time into each one, trying to make them unique and interesting. I focus less on min/maxing and more on creating a balanced character with excellent roleplay hooks. Some examples include:
Mineko Yamauchi
Teladon Azuth
Elsir Tel'Ran
John Rawkins
Ali Al'Zahrid
I tell you this because I want you to understand what type of player I am. I post less then some, but I try to ensure that each post is flavorful and detailed. I enjoy roleplay opportunities and player interaction. I would rather post once every two days with a detailed post then three or four times during the same period with just a sentence or two. I also enjoy taking common tropes and flipping them around or slanting them to something different.
_______________________________
“It has been said, 'time heals all wounds.' I do not agree. The wounds remain. In time, the mind, protecting its sanity, covers them with scar tissue and the pain lessens. But it is never gone.”
― Rose Kennedy
Betrayal. That’s the first thing I feel, which is ludicrous. For there to be betrayal, there would have had to been trust first.”
― Suzanne Collins, Hunger Games
Anger is just anger. It isn't good. It isn't bad. It just is. What you do with it is what matters. It's like anything else. You can use it to build or to destroy. You just have to make the choice."
Constructive anger," the demon said, her voice dripping sarcasm.
Also known as passion," I said quietly. "Passion has overthrown tyrants and freed prisoners and slaves. Passion has brought justice where there was savagery. Passion has created freedom where there was nothing but fear. Passion has helped souls rise from the ashes of their horrible lives and build something better, stronger, more beautiful.”
― Jim Butcher, White Knight
M A E V E V O R L E S H
T H E S C A R R E D S U R V I V O R
BACKGROUND:
Then when Maeve was eight, something miraculous happened. During an inspection, she along with her sister was selected to act as slaves for the Witch-Queens holdfast. She had no idea that this was part of her great grandmothers plan to slowly bring her blood into the fold. At the time, if Maeve had known she might not have cared. The promise of working in the holdfast would provide clean clothes, a larger meal and a warm place to sleep at nights. When death loomed over you, and your only choice was the slave pens, arenas, hard labor, pleasure tents or the holdfast, you were glad for such a position.
Evil Twin and Beautful Slave Girl.
It could take pages to describe the misery that the young women endured. They waited on the coven retinue each and every day. Sleep was fleeting and pain was a constant reminder of their failing. Like all of the acolyte slaves, Maeve was taught of the Lord of the Locust Host, Deskari, of Orcus the Prince of Undeath and Our Lady in Shadow, Noctula and many more. Each was encouraged to seek out their patron. Those that were blessed by their patrons were given more freedom. Those who rejected their teachings were given death. Unlike her sister who quickly took to the training, Maeve consigned herself to death. She hated the overlords and the witches. Each prayer was a wish to see them all die. To watch one day as the crusaders would raze the town to the ground and set free those who had been born to captivity. And yet, in her despair, her cries for vengeance were heard for there was another lord, who raged at the other demonic lords for eons of slights, who had yet to take a greater role in the events of Maeve's world, Demogorgon, Lord of All That Swims in Darkness.
It was on the night before her eighteenth name day that she slept in the stone room upon a pallet of straw. She had failed her tests. In the morning she would die. Sleep was uneasy for the woman. It was all going to end. That night as she slept the voice came to her for the first time. The sibilant voice whispered promises of power and vengeance. It asked for nothing, only a willingness to see the woman turn away from the demon lords and bring strife upon them. In her dream, Maeve stood upon the edge of an endless black obsidian cliff. The wind whipped around her hair and the woman acquiesced. When she awoke, she saw lying next to her a dark wooden mask with blank features that bore a seam running between its eyes, as if it would sheer apart into two halves. She also felt blood running down her face. An identical wound had formed during her dreams. She had been marked.
When the guards arrived they found the normally meek woman holding the mask to her chest, the blood from her face dripped upon the wooden effigy and seemed to drink up the crimson droplets. There was a power in the woman’s eyes... a presence. Her execution was spared.
It can be said that a little hope can be a dangerous thing. For the first time in Maeve's life she had hope. As one of the anointed she has been risen up above other lesser slaves. A clean bed, real food, education. These were priceless things to a woman like Maeve who had only seen them from a distance. Still, such things were not to last. The politics of the Worldwound are an odd thing. It is ruled over by the worst that the Abyss can vomit forth. The infighting between demonic overlords cause nearly as much death as the constant battles with the endless crusades led by the other nations. The Demon Lords also love their bloodsport and nothing is more pleasing to them than watching humans falter and fail under their mistreatment.
Three months ago, the Demon Witch of Undarin was slighted by the Khorramzadeh, the Storm King and ruler of Iz. Rather than turn their armies against one another it was decided that each would be allowed to select one of the others minions to serve as their proxy in a murderous test of challenges, carefully prepared to show who had the true claim in the disagreement. It was a bloodsport of the worst kind. Like rats the two humans would be forced to negotiate trap filled passages, lightless depths and the predations of natural beasts. Again, little did Maeve know that even then her patron was working through the Storm King to maneuver his pawn towards his goals.
To the young witches surprise, she was selected by the Storm King to act as his proxy for the event. She could not understand the reasoning behind it, however Vorlesh watched with suspicion. She assumed that either the Balor knew of her blood link to the young woman, and Maeves death would deny her the prize of ascension to full demon-hood or the woman would survive and in turn force the ruling in the balors favor. In fact she was wrong on both accounts.
There was only one rule to the event, survive. And so began the race. For two weeks, Maeve walked through tunnels, across chasms and though the ruins of battlescarred cities. Each night she prayed to her protector to see her through and ultimately he did so. When a clutch of dretches mysteriously turned away from her hiding spot at the last moment, it was his doing. When her food ran out and she became sick from the rancid water, it was by his will that she survived. She knew none of this. All of this was part of a carefully choreographed escape that she had no idea of. All she knew what that this was her only chance to make it out alive.
On the fourteenth day, a patrol of knights from a nearby Keep found a woman stumbling out of the Worldwound, she was covered in half healed scars and barely alive. But she had survived. Wary of the tricks of demons the woman was placed in shackles, but also healed. An elderly cleric of Sarenrae, far from his home to the south carefully tended to the woman. He called upon the blessings of the Fiery Lady and could find no evil present nor words of untruth. The woman was all that she said she was. An escaped slave who was forced to undergo bloodsport at the hands of Demonic Overlords. A woman who hated the evil that had consumed the lands, who had been forced to do terrible things in order to survive and someone who wanted to see the other slaves held in captivity freed.
It was everything that her patron had planned for all along. (Killer Game Master), (All or Nothing) and (Blood Sport)
PERSONALITY:
In fact her sister is now quite evil and I would like to see her twin have become another follower of Demogorgon. According to D&D 4th the following is stated about Demogorgon:
Arcana DC 22: Demogorgon’s two heads are named Aameul and Hethradiah. Aameul prefers deception, and Hethradiah favors destruction. Originally, Demogorgon had one head and one mind. A mighty blow from the deity Amoth split him nearly in two before Demogorgon killed Amoth. After he healed, Demogorgon’s head remained split. The two heads often disagree with one another but turn disagreement to their mutual advantage. For instance, one head struck an alliance with a powerful lich queen of the deep Shadowfell, and the other killed her to steal her powers.
Arcana DC 37: Twins born to cultists or kidnapped and indoctrinated at a young age lead Demogorgon’s mightiest cults. Each twin serves one of Demogorgon’s two personalities. Invariably, such a cult falls to infighting as one high priest turns against the other, hindering many a foul plot.
What I envision is that Maeve's sister Sorkana has fully embraced the role of Aameul, preferring deception while Maeve has subconsciously assumed the role of Hethradiah and favors destruction.
Aside from this personal stake, I would like Maeve eventually learn who her patron is during a dramatic moment, and then have her wrestle with this. Eventually I want to reject her patron and find some sort of redemption and gain a new patron in an Empyreal Lord. If your notice, my character is Chaotic Neutral. That is by dint of what she had to undergo during her time as a slave. I want to lean her more towards Chaotic Good, but right now during this stage in her life she is still recovering from the mental scars of living in the hellish landscape.
#1: The Choleric: Maeve is a very passionate person. She has a strong goal and she wants to see it through to the end. Despite her scars she is also charismatic. Because of how important saving her people are to her, she is willing to go to almost any lengths to achieve it. She has a large independent streak. This is caused by her time as a slave. She never wants to go back to that life again and taking orders bothers her.
#2: Moods Swings: In a way, Maeve is at war within herself. Internally she wants to reject her history and her patron. She can't deny that he has helped he each step along her way, but she worries what hidden hooks might be there. This is also coupled with the fact that she is deeply troubled by the trials that she had to go through as a child and a young woman. Its hard for her to be happy. Why should she be when so many people that she know are dying every day? She takes insults personally and inappropriate comments made about how women should act rub her the wrong way. She can be very loyal to those she trusts, but trusting in and of itself is very foreign to her. It would not be uncommon for Maeve to go from happy to glum to angry all in the space of a few minutes.
#3: Tough Girl: Maeve is a tough woman. She won't allow a man to tell her what she can and cannot do. She has been through more and survived it during her nineteen years than most ever have. The scars on her body are are a testament to her stubbornness. She hates relying on servants, such things smack dangerously of slavery or indentured servitude. She's not the strongest, but she is willing to get dirty same as everyone else and she will work longer and harder then most men.
#1: Lady of Black Magic: Maeve fills the role of a lady of black magic. Many of the spells I have selected for her, as well as her class and archetype carry the hint of darkness. That is not to say that she is evil, but such things as curses, mind control the planting of thoughts and creating fire tend toward the darker side of magic.
#2: Imaginary Enemy: In its most primal form, her patron who she only knows of as the Whisper in the Night and the Lord of Shadows is an Imaginary Enemy. He has a long term plan for her and has set events in motion that can have disastrous effects if she doesn't eventually learn his agenda. I plan to start out his effects as dream scenes. Then eventually they will become voices as the campaign goes on. Later he will appear in the form of a two headed shadow on a wall. To a lesser degree I may roleplay the effects of *him* casting spells rather than her. I might use silent image and force Maeve to roll a will save to see if she can see through things. Or perhaps he might use sow thought to guide her towards a particular action. If I was selected I would like to work with you VoV to play that up.
#3: Every Scar as a Story: In the case of Maeve this trope is particularly true. As I will mention in the "Channel Divinity" section Maeve will practice a form of Ritual of Scarification as listed in the "Pathfinder Setting - Chronicles of the Righteous" The scars that Maeve have will tie into her archetype "Scarred Witch" and as she gains spells they will appear on her body as well. In particular the symbol of her patron is displayed as a long scar that runs from her forehead to her chin, bisecting her face. (Chosen due to the dual nature of Demogorgon)
#4: Deal with the Devil: In its purest form Maeve has made a deal with Demogorgon. She doesn't know it yet but the demon lord has plans for her. I hope this this interaction to be a long term character arc as the campaign progresses.
#5: Yin Yang Bomb: To Maeve, magic is magic. It is neither good nor bad. It is how it is used that matters. If she can use good and evil magic together to make something greater she is willing to if that will allow her to accomplish to goal of saving her people.
#1: Hope is Scary: Hope is scary to a woman like Maeve. For most of her life she was a slave. She watched as others were killed or subjected to the cruel whims of their demonic overlords. She lost her mother and father at a young age. When she thought she was being risen up to become a servant slave she instead found herself indoctrinated into the worship of the Demon Lords, and then when she did find a patron she found the station she had reached ripped away from her and she was forced to undergo series of trials that could only end in one victor. The fact is that Maeve is scared of hope. Each time something better has happened it has been ripped away from her. It will be incredibly tragic the first time she sees her sister again only to realize that the woman she wanted to save has instead become her enemy.
APPEARANCE:
#1: Good Scars, Evil Scars: This trope is a bit subverted. The amount of scars combined with how she looks gives Maeve a sinister appearance, but this is not the case. The scars are a testament to her fortitude and will to survive. Conversely however is that each new scar that appears on her body is a further indication of the hold that her patron is slowly gaining on her.
Uncovered and from a distance Maeve appears to be a woman of medium height with pale skin indicative of Kellid heritage and black hair. As you move closer you're able to see that she holds herself with a gracefulness at odds with her horrific scars that cover her face, arms and hands. She stares at you from behind a mop of black hair with piercing grey eyes. They look like storm clouds on the horizon.
Appearance of Scars
Character Creation Requirements
::Maeve stood in front of the recruiters tent. The man was skinny and he seemed tired. The ground below her feet was muddy and the area smelled of horses. The fierce but slight woman glanced down at the man and then coughed.
Yes, can I help you? The man asked in a reedy voice while holding a quill not looking up.
Maeve scowled, she was here to help and this man seemed like he couldn't care. She wondered how many people might have been turned away just because of the laxity of the scribe. She hoped that this man wasn't an indication of the quality of recruits found within the crusade. It was disheartening.
Yes, I was told this was here I needed to apply at? The man nodded and glances up before his mouth opened in shock. See something interesting? Maeve asked, the heat from her voice carrying with it a tinge of anger.
Shaking his head slightly the man reddened and turned his gaze away. That was a common enough reaction Maeve supposed. Scars were an uncomfortable thing to see. It reminded a person of mortality. It also reminded Maeve of the price she had paid to escape. I want to sign up, The witch said at last. I know the ground and I'm a native of the area. I escaped from the slave pens in Undarin. I know about the fortifications and layout and how we can save the people trapped inside. I'm decent with a crossbow and have some magic. I know emergency healing. I'm not afraid of roughing it and I can take a hit. And... The woman paused considering her next words carefully. I'm willing to do whatever it takes to save those people.::
Traits:
#1 Suspicious: Constantly having one hopes dashed as I alluded to before has had an impact on Maeve. Trust is odd concept for her and I thought the trait was very fitting.
#2 Freedom Fighter: So this is listed as being tied to Andoren, but I thought it really worked for my character, with her dedication to freeing the slaves held in the Worldwound.
#3 Resilent: Because of the hard life that Maeve has had to go though during her time as a slave, I thought that this trait was fitting. She fought each and every day for a place to sleep, food to eat and safe water to drink.
Drawback:
#1 Mark of Slavery: This one should be a pretty self explanatory.
| DM - Voice of the Voiceless |
List as it may be for now, for those that are interested.
Role Call:
Sanguine:
Meowzebub - Nessa Glenbrook - Halfling of Chaldira Zozaristan
Tilnar - Peidrarael (Petravius) - Half-Elven Chelish Magus - Hellknight Signifer
GM Fanguar - Orin Oakhammer - Dwarf Druid Menhir Savant of Gozreh
Viscount K - 'Tip' Tiplik - Halfling Barbarian / Beastmaster Ranger of Iomedae
Airon87 - Feyez of Giant’s Hill - Human Cleric of Kurgess
Choleric:
Dylos - Gunslinger?
Teller of Tales - Shou-Pu - Monk of Irori
Celeador - Maeve the Scarred - Witch (Scarred Witch Doctor) of Demogorgon
Melancholic:
Viluki - Sarvin Drackar - Tiefling Conjuror
John Woodford - Melchesiech - Elf Admixture Evoker Wizard
DM Jelani - Ruarc Bataar - Tiefling Sin Eater Heretic of Ragathiel
HarbinNick - Bodelin the Blind - Dwarf Oracle of Stone (Torag)
Oneindiesoul - Kaledin Sunfire - Half-Elf Ranger of Iomedae
Phlegmatic:
Harrol the Pilgrim - Halfling Cleric of Iomedae
Fomeil - Tiefling Sorcerer (Abyssal) of Cayden Cailean
Sanguine and Choleric (the Artisan):
Mark Thomas 66 - Gregori - Paladin (Warrior of Light) of Ragathiel
gyrfalcon - Lenn Emnassen - Halfling Bard (Archeologist) of Desna / CZ
Choleric and Melancholic (the Rational):
shadur - Michael Carenae - Aasimar Paladin of Iomedae
Melancholic and Phlegmatic (the Idealist):
F.Castor - Elf Magus (Bladebound, Hexcrafter)
Mark_Twain007 - Markus Lifender - Human Fighter
Aaliyah El-Amin - Human Bard (Dawnflower Dervish)
Javell DeLeon - Darnak Deepstone - Dwarf Monk (Sacred Mountain) of Torag
Phlegmatic and Sanguine (the Guardian):
TerraNova - Yarris Norrit - Cleric of Groetus
Rakeesh Sah Tarna - Angelkin Paladin (Sacred Servant/Oath of Vengeance) of Ragathiel
Leukine:
Kel the Guardsman - Devil-Spawn Tiefling Fighter of Ragathiel
Undetermined: This implies interest noted, but no specific character yet.
KDinIN
Harakani
Hilde Alfborne
markofbane - Human Fighter (Archer)?
DM Barcas
Peanuts
Daynen
Bombadil
Me'mori
SurplusRaine
Helaman
Merck
Reknarok
mbauers - Wizard?
DMStephen
bi0philia - Angel-Blooded Cleric/Fighter?
| DM - Voice of the Voiceless |
In the first post:
The group that I am putting together will be a crew of 5-6, and I will be comparing their personality traits against the Four Temperament Ensemble and looking to get a fairly decent spread of personalities. However I will also be looking for a Leukine personality type to step up and act as the group’s primary leader – the person that weighs and measures that which is said and is the final decider on the terms of action moving forwards.
The recruitment thread will stay open for ~7 days or so. I also will give a 24 hour warning before shutting the gates to applications.