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Lem

Kalum Navigator's page

261 posts. Alias of Harakani.


Classes/Levels

Init +3 Perception +7 18/21 HP

About Kalum Navigator

Cast:

Male Halfling (Wanderlust, Outrider) Cleric (Scroll Scholar) of Yog Sothoth (Exploration, Stars) 2
CG Small Humanoid
Init +3 Senses Perception +7

DEFENCE
AC 17, touch 14, flat footed 14
hp 21
Fort +3 Ref +4 Will +5

OFFENCE
Speed 30ft
Melee Dagger +0 (1d3-2 / 19-20)
Ranged Heavy Crossbow +5 (1d8 / 19-20)
Special Attacks (Su) channel positive energy 2d6 6/day DC 14, (Sp) Black Motes 1d4 cold 5ft 6/day reflex DC 13 negates
Domain Spell-Like Abilities Stars
Spells from the Stars domain cast under the stars heal self spell level in HP
Guarded Mind traded lost because of Scroll Scholar
Scroll Scholar: 1 knowledge skill is class skill, and +1 per 2 levels. Add 1 skill per 5 levels. (Knowledge: Geography)
Exploration
+10ft Movement
Door Sight (Su): You can lay your hand upon any surface and see what is on the other side, as if using clairvoyance. Using this power takes 1 minute, during which time you must be touching the surface you want to see through. You can keep looking for as long as 10 minutes with each use of this power, but must touch the surface and take no other action the entire time. The surface cannot be thicker than 6 inches plus 1 inch per cleric level you possess. You can use this power a number of times per day equal to 3 + your Wisdom modifier.
Spontaneous Casting
Cast any non-domain and non-orison spell as a Cure spell of equal or lower level.
If you prepare your cleric spells while the stars are visible to you, you may spontaneously cast any of your Stars subdomain domain spells by swapping out a spell of an equal spell level. Domain spells are - 1st; Feather Fall.
Cleric Spells Prepared
o (at will) - Guidance, Create Water, Light, Mending
1st - Expeditious Retreat(domain), Air Bubble, Bless
2nd - Locate Object (domain), Summon Monster II, Spiritual Weapon
Domain spells are : Feather Fall, hypnotic pattern (Stars) Expeditious Retreat, Locate object (Exploration)

STATISTICS
Str 6 Dex 16 Con 10 Int 12 Wis 16 Cha 16
Base Atk+2; CMB-1; CMD12;
Feats Skill Focus (Knowledge Nature), Eldritch Heritage (void-touched)
Traits Born into poverty, Unspeakable Bond
Skills Survival +10, Knowledge Geography +8, Diplomacy +7 (+9 to Aberrations), Sense Motive +7, Stealth +7, Handle Animal +6, Ride +5, Perception +7, Linguistics +5, Knowledge Nature +5
Languages Common, Halfling, Gnome, Aklo

Working out

Str 6 [-2] [-2 pts]
Dex 16 [+3] [+5 pts]
Con 10 [+0] [+0 pts]
Int 12 [+1] [-2 pts]
Wis 16 [+3] [+10 pts]
Cha 16 [+3] [+5 pts]
HP 19 = 8+5+1(favored)+5
AC 16 = +3 dex +3 armour +1 size
Fort 3 = +3 base +0 con
Ref 4 = +1 base +3 dex
Will 5 = +3 base +2 wis
Base Attack Bonus = +2
CMB -1 = 2 bab -2 str -1 size
CMD 10 = 2 bab -2 str +3 dex -1 size +10
Speed 30 ft = 20 base + 10 travel domain
Skills:
Survival +10 = +2 racial +1 trait +1 rank +3 trained +3 wis
Knowledge Geography +8 = +2 racial +1 int +1 class +3 trained +1 rank
Diplomacy +7 = +1 rank +3 trained +3 cha
Sense Motive +7 = +1 rank +3 trained +3 wis
Stealth +7 = +4 size +3 dex
Handle Animal +6 = +2 racial +1 rank +3 cha
Ride +5 = +2 racial +3 dex
Perception +7=+2 racial +3 wis +2 ranks
Linguistics +5 = +3 trained +1 int +1 rank
Knowledge Nature +5 = +3 feat +1 int +1 rank
Languages: Common, Halfling, Gnome, Aklo
Feats and Special abilities
Feat: Skill Focus: Knowledge Nature (1st level feat)
Feat: Eldtrich Heritage (Starsoul)
Trait: Born into Poverty (+1 surv, surv is class skill)
Trait: Unspeakable Bond (+2 diplomacy with aberrations)
Stars and Exploration domains
http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo---domains /void-domain/stars
http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo---domains /travel-domain/exploration
Exploration Domain: +10 ft movement
Exploration Domain: Door Sight - clarivoyance through an 8 inch thick door
Stars Domain: Change spontaneously burn spells to cast Stars spells if prepare under the stars
Stars Domain: Stars spells cast under the stars heal self level in HP
Scroll Scholar: 1 knowledge skill is class skill, and +1 per 2 levels. Add 1 skill per 5 levels.
Channel Energy 2d6 (positive)
Minute Meteors (Sp): At 1st level, you can summon a rain of tiny meteorites as a standard action to fall in a 5-foot column, 30 feet high, with a range of 30 feet. The meteors inflict 1d4 points of fire damage + 1 per 2 sorcerer levels. A Reflex save negates this damage. The save DC is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. You may use this ability a number of times per day equal to 3 + your Charismamodifier.
Can spontaneously burn spells for cure spells
Spells
Encumberance: 15/30/60
Initial Gear: 300 gp worth
Pathfinder’s kit 12 gp
Explorer’s outfit 10gp (not sure if free) 2lbs
Ritual Dagger 2gp 0.5lb 1d3
Sling free! Weightless! 1d3
Sling bullets x10 .1gp 2.5lbs
Wooden holy symbol 1gp weightless!
Compass 10gp 0.5lb
Masterwork studded leather armour 175gp
Heavy x-bow 50gp 4lbs
20 quarrels 2gp
37.9gp



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