
Harrol the Pilgrim |

Using open/close offensively. That, my friend, is impressive.

Joana |

I don't know, these guys keep making their saves. Whether it's luck or not, Theodric probably thinks they have pretty strong willpower. I might wait to see how many enemies are in the room--if it's more than one, Grease might be better. Do you agree that we should try to block the other door?
Mark's definitely had a hot hand rolling saves vs. Theodric. :P
Does the door open into the room we're in, like the door the lizard was behind? We could put Lann and Nessa on corpse-piling duty, but if there's more than one enemy behind the door, the Str check to break free won't be much of an obstacle. If it opens into their side, there's not much we can do but be ready for an attack from behind.
You could Ready a grease to throw behind us if they open the door, if you want. There's at least two bad guys back there since they were whispering to each other.

Joana |

Sounds good. Opens away from us, so there's no real way for us to block it anyway.
If no one opens a door on the bad guys' init, thus triggering Docia's readied cantrip, she'll open the northern door on her turn. Then it will be up to Gregori to charge in at whatever's back there.
Personally, I'm a little worried: They've been chanting for three rounds straight back there. What kind of spell has that sort of casting time? ;P

DM - Voice of the Voiceless |

Finally emerging from the haze of busyness that's suffused me over the last week. Have had parents visiting (they fly out tomorrow) and work hit a conflux of activity (culminating in a four hour meeting on Friday afternoon that resulted in a forty page program for me to write over the weekend - and am currently 85% through).
Should return to normal service this week with my apologies and thanks for your relative patience. So I shall have the next in game post up within 24 hours.
And no...not Balors.... not yet...

Meowzebub |

Hello friends. I hope all are well and have had a good holiday season.
I wish to apologize for my absence and the obvious hole it left in this game. I suffered a major shock in my life around Thanksgiving that has affected my network of family and friends, my emotional health, my career, and long term financial wellbeing.
My job increased in duties to overcome a vital loss in our small ranks just to make it to the new year. While we struggled to meet that milestone, my job may yet still evaporate in the coming months if the board moves to dissolve. Exhaustion and depression had settled over me, to a sense that I knew something was wrong but was unable to stop it.
I have been around long enough on these boards to see people up and disappear, and I always wondered what happened. Well, I am here to report that sometimes life can kick you in the teeth, and take something from you. I loved visiting these boards and not just for the online PbP. Several times a day. Usually first thing in the morning after checking email and last thing at night, looking for that last possible update. Well, a switch had been thrown in me. Something I loved just fell away.
Over Christmas, I did some travel to spend time in desolate places to clear my head. I love the desert and its effect on me. Seeing life growing, however limited, in the harshest of environments is a good inspiration for one looking to renew one's life or get over life's hurdles.
My job still may evaporate and I don't look forward to finding a similar job in this economy, BUT I have turned a corner and have begun to look at this proactively as something to prepare for instead of dread. Maybe even doing some fiction writing, something I always wanted, but a full-time career held me back...we will see.
Through this, my local friends and family have been supportive. In that vein I seek to get back with my wider net of friends I have made over the internet. Chatting with people all over the world in different locales and different (or the same) places in their life has always been an education and comfort. So while not completely over my depression (I have been battling depression to a smaller degree for a number of years now) I am in a better place, so I return to my old haunts. I want to thank those that reached out and others that expressed concern.
This is my first visit to the boards in quite some time, and I image there is a lot that has happened in my absence to go back and read. I suspect I have been dropped or replaced in some cases, and I totally understand and respect that. And again I apologize for the disruption I brought to this game. If the group does still have a place for me, I can begin to resume my postings here as I try to get back up to speed.
In either case I have enjoyed my time here and will read future developments as it has been a fine game.

DM - Voice of the Voiceless |

Meowzebub - as expressed over the electronic mail sending device and what will be a plethora of other threads on here by the time I am done... condolences for the shock over the holidays and if I saw you in person I would offer platonic man-hugs of a comforting nature.
For mine you're always welcome in any of the many many games that we share on here. Our fledgling little bunch of crusaders and hopefuls is starting to face what will be it's first stern test at the hand of pesky cultists and forces of evil. Nessa's wee sword will hopefully do it's fair share of snicker-snacking to put paid to it.
Cliff notes version is that I'm kind of embarrassed to find that I've let this fight stretch out to two months and counting now! You've just cleared the first room of mongrels and have had the door opened to a couple of dark cultists in the Northern room.

Theodric Abernathy |

Welcome back! Nessa is an awesome character and it'll be great to have you back in the mix against these demon-worshipping scum!
VoV--yeah, the pace has slowed a bit, but that's to be expected over the holidays. For my part, my interest in this game has not waned at all--still excited to see this through.

Joana |

*waves at Meowzebub* Talk to you in the Sargava thread.
Eudocia attempts the trick that allowed the lizard to be corralled, but is thwarted this time as the near cultist kept grip on the handle of the door long enough to bar it's closing.
Are you saying that Eudocia cast her readied spell and it failed, or that she never cast it because she saw that the man was still holding the door? Because if she took her readied action, her init should have moved to just before the cultists' so she won't be up again until next round.

DM - Voice of the Voiceless |

I'm kind of saying both and neither. I didn't want to pause the thread to get a clarification of whether you still cast or not, so I let you cast anyway and then didn't adjust your initiative.
So you got the benefit of the attempt without the payment of any cost in an interest of keeping somewhat of flow going.
I hope that's ok?

Joana |

It kind of turns on how detailed a Ready condition can be. It would make sense that she'd prepare to cast it when someone opens a door and then lets the door go so the spell can work, but some DMs place limits on how small a detail one can notice in a split-second in the heat of battle.
At any rate, I'm happy to trade a cantrip for a crit, (at least I hope a 23 hits) even if I rolled terribly on the damage dice. :P

Joana |

Whoo! Let the overconfidence begin! ;)
IC, my inclination is to push forward through the eastern door and not waste resources on anything that's not coming out to challenge us. Then again, since our goal isn't merely fighting our way through but genocide and we're expected to slaughter any survivors anyway, perhaps we might as well get whatever's behind the southern door over with. Either way, Nessa's shield of faith duration is ticking so we'd better not tarry.
Keep going north, the way Lann thinks is the main passage through, or stick around to kill whatever's behind the southern door?

Harrol the Pilgrim |

I say keep pressing on once this combat ends. I wouldn't say genocide is our goal so much as routing and scattering the enemy. Cutting a good chunk out of their forces and hopefully stumbling upon their leader will probably be more than sufficient, right?
I tend to want to avoid the meticulous room by room sweep in PbP and play a little more guns-blazing. I like a fast paced game, and tend to lose the thread of the plot in long dungeon crawls. What does the rest of the party think?

Gregori Arcanthus Shadowbane |

"Then again, since our goal isn't merely fighting our way through but genocide and we're expected to slaughter any survivors anyway, perhaps we might as well get whatever's behind the southern door over with." This makes the Paladiny part of me twitch. Then again Gregori worships the Angel of Vengance and it modifies his code.

Theodric Abernathy |

I say keep pressing on once this combat ends. I wouldn't say genocide is our goal so much as routing and scattering the enemy. Cutting a good chunk out of their forces and hopefully stumbling upon their leader will probably be more than sufficient, right?
I tend to want to avoid the meticulous room by room sweep in PbP and play a little more guns-blazing. I like a fast paced game, and tend to lose the thread of the plot in long dungeon crawls. What does the rest of the party think?
You make some very good points (regarding both IC and OOC) and Theodric, of course, is inclined to agree--he wants to reach the surface and sees this as an obstacle in his way.
However, if we determine that these people are a cult of Baphomet (and therefore have a very likely hand in the assault on the surface), I think it would probably be our duty as crusaders to make sure that none of them escape. I think the best outcome would actually be to take a few of them alive for questioning, but if that is not possible then killing all of the cultists is the next best thing. Again, as crusaders I would say that it is our direct responsibility to do so.

DM - Voice of the Voiceless |

As a side note on pace - I have been and will be narrating through some of the conflicts without rolls to skip the less interesting portions of the AP. But in this case I wanted to have a nice protracted fight against the mongrels to try and stretch you guys. Hopefully it won't grate too much now that we're back in mostly regular action.
Because as per AP... you're Level 3 by the time you come out of the mongrel's lair.

Joana |
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Meh, meeting a group of total strangers who ask the party to go up the road a ways and eliminate another group of total strangers "'cause really! they're totally evil! we swear!" makes my spidey-sense tingle.
As for the Baphomet cultists, I refuse to take anyone seriously who fights in boots with three-inch heels and is posed like she's rehearsing for a kick-line in Golarion's version of the Rockettes. ;P

Joana |

Oh, I don't have a problem with killing them. I have a problem with being sent to kill them. A fine distinction, to be sure. If they were simply between us and the surface and refused to let us pass, I'd have no issue with fighting our way through them. The fact that a bunch of their own kind who have been living a fifteen minute walk from them for some appreciable amount of time without coming to open warfare have encouraged us to go wipe them out gives me an uneasy feeling that we're being used to settle personal scores.
In short, it doesn't make me like the "Evil" mongrels more, but it makes me trust the "Good" mongrels less.
Of course, I have severe issues with authority. My RL group is as Chaotic as I am, and it's well established that the best way to get us to do something is to have an in-game authority figure order us not to. Otoh, the more tropes of the game employed to hook us on a certain plot, the more strenuously we resist them. The last time a DM tried to start with the "mysterious cowled stranger sitting at a corner table in the tavern" bit, we were all, "You know, that guy looks like he picked the corner table for a reason. Let's respect his privacy and not bother him!" :D

Nessa Glenbrook |

Go, Go Gregori!
To our senses Theodric, we heard you mutter something arcane but seeing nothing going on, would not have the experience to wait for something to happen. Figured you were buffing or somehow helping Lann. It will only get worse if we drop one of the door guards and the spell has fewer targets. And I hate to say it, but he does have the best saves possible.....and with that, I doomed him.

Theodric Abernathy |

Go, Go Gregori!
To our senses Theodric, we heard you mutter something arcane but seeing nothing going on, would not have the experience to wait for something to happen. Figured you were buffing or somehow helping Lann. It will only get worse if we drop one of the door guards and the spell has fewer targets. And I hate to say it, but he does have the best saves possible.....and with that, I doomed him.
Oh, I understand from your characters' perspectives--totally understand your decisions. I'm just mad at myself for forgetting the casting time

Nessa Glenbrook |

Rolling a '1' as his backup has not helped the situation at all. But hopefully she can be a distraction.
But Nessa definitely likes Gregori's style.
(And I need to get back into this character. Being away, I forgot I have 30' of movement as a halfling. Might have changed things for the better...like blocking Gregori's charge ;-) )

Gregori Arcanthus Shadowbane |

Yup Gregori takes 2 for the team. Absorb AoO's to protect Harrol, Effectively force the archer to quit taking potshots through the door or die. He has the best chance of surviving anything cast into the room and if he survives their turn, can heal himself as a swift action.
Gregori's tactical while being sort of balls to the wall at the same time. He does stuff that while thought out, will often seem crazy when in a fight.

Joana |

Mook Mongrels:Unworthy of being searched due to gear related similarity :P
You know, you could totally screw me over for being a smart aleck by assigning one of the mooks pack-mule duty and have him be carrying all the stuff the boss is too cool to be burdened with. ;)