
Joana |

Status: Move to I-3; Disarm-provokes if he is capable, AC16 (-2), 10/12 HP (1 subdual)
Meowzebub, that last 1 point of subdual damage from the fall would have been healed when Harrol clwed Nessa after the roach fight.
When a spell or ability cures hit point damage, it also removes an equal amount of nonlethal damage.

Joana |

alchemist's fire x2
smokesticks x3
from abandoned campsite:
bedroll (torn)
candlestubs x3 (30 mins each)
copper brooch of bat w/ amethyst eyes (200 gp)
From Millorn's campsite:
potion of cure light wounds
potion of invisibility
scroll of shocking grasp
scroll of resist energy
dagger
light crossbow
9 bolts
cloak of resistance +1
87 gp
spellbook
spear-throwing statuette (75 gp)
I presume Theodric's taking the spellbook and bolts. He can have the arcane scrolls as well, as far as I'm concerned; I believe Docia's the only other PC who can make use of them.
Cloak to Nessa? She's a frontliner, and Gregori already has decent saves which will get better when he gets divine grace at second level.
Docia would like to hold onto the brooch and statue at least until we find out more about them.
Who wants to carry the potions? Someone other than Harrol should carry the clw so we don't have all our healing sources in one basket.

Theodric Abernathy |

Check it out, Theodric: bolts and a spellbook! :)
Holla!
Ok, I'll take the bolts, spellbook, and scrolls (VoV--did you decide that I do have my spellbook, or no?). Anybody mind if I take a smokestick too?
Agree about the cloak to Nessa. I'd probably recommend giving her the potion of Invisibility as well (or maybe to Harrol).
Potion of CLW should go to Gregori maybe? Or Eudocia?

Joana |

alchemist's fire x2
smokesticks x3 Theodric: 1
From abandoned campsite:
bedroll (torn) Harrol
candlestubs x3 (30 mins each) Eudocia
copper brooch of bat w/ amethyst eyes (200 gp) Eudocia
From Millorn's campsite:
potion of cure light wounds Gregori
potion of invisibility
scroll of shocking grasp Theodric
scroll of resist energy Theodric
dagger
light crossbow
9 bolts Theodric
cloak of resistance +1 Nessa
87 gp
spellbook Theodric
spear-throwing statuette (75 gp) Eudocia
I've tacked the loot list onto the bottom of Eudocia's profile so it can be updated as items are claimed/used. Nessa, do you want the invisibility potion? Anyone else want alchemist's fire or smokesticks?

Harrol the Pilgrim |

Harrol will take a smokestick, and if nobody else stakes a claim, an alchemists fire for those high-AC targets.

Gregori Arcanthus Shadowbane |

So the fact that we're going to be underground for a while near a gate way to hell makes me think of This.

DM - Voice of the Voiceless |

Natural gas seepage can be a beautiful thing :)
My oil fires tend to look more like this though.

Joana |

I figure it wouldn't take more than 10 ft to tie him up
True, but once it's cut, you'll never have a 50-foot rope again -- just a 40-foot one and a 10-foot one. :)
It's your rope; if you want to cut it, go ahead. We've got Aarol's rope as a fallback ... unless the DM rules it crumbles into dust along with all his other possessions so we don't benefit from his gear.

Joana |

So I was wondering about the viability of Theodric using his scale to levitate the stone off the victim and ran into this:
Target you or one willing creature or one object (total weight up to 100 lbs./level)
Normally, you don't even get access to levitate until at least 3rd level so it's enough to lift a person at that level, no problem. But the scales are unique magic items. Does it specify what caster-level they are, or does it operate off the wielder's character level in regard to duration and other per-level effects?
If it keys off Theodric's level, then he can't even use it to lift himself. Base weight for a human male is 120 lbs.

DM - Voice of the Voiceless |

Question answered - how many other AP paths hand out a minor artifact to each player just for turning up? ;)

Twigs |

Would the chain vests fit a halfling?
Also apologies for my sparse posting the last few weeks. I'm afraid it's probably going to continue another two weeks longer between the end of semester and a few other bumps in the road. I'll try to keep a presence in the game but I probably won't be as vocal as usual. (Feel free to bot me for anything like OOC healing, combat or anything else. Harrol's a helpful soul, he'll do what he's told without question.)
I'll be picking up the pace a bit as soon as I'm on break, so bear with me!

Joana |

If Gregori wants the morningstar, he should take it, but I really, really don't want it and I don't believe anyone else in the party can use it.
Another AP I was in gave out a +1 weapon at first level, and at first, it's all "Awesome! Free magic weapon!" But it wasn't the weapon I built my PC to use and I never felt I could afford the financial hit of selling it and spend the extra money to buy the weapon I originally intended with the same enhancement bonus when I could spend that money on improving my saves or AC instead, and it ended up utterly ruining the way I was intending to go with the character build. I ended up feeling like my PC had picked up a cursed item she couldn't get rid of.

DM - Voice of the Voiceless |

I'd view it as a utility weapon for now. For reference, Neathholm does have a base value in the town for shopping and a couple of magic items for sale - but it is pretty limited.
Who knows - you might find someone above ground willing to like for like it once you reach safe harbor ;)

DM - Voice of the Voiceless |

Also - please advance to Level 2. It seems quick, but I skipped a few minor combat encounters along the way and the AP gives out XP for bits and pieces like it was popcorn. Suffice to say that the ramp won't be flattening out for a while either.
HP can either be average+1 or rolled, but if you roll you are stuck with whatever comes up.

F. Castor |

Sweet. Is that average rounded up or down (5.5 + 1)? A 6 I will probably roll, a 7 I will take.
Pardon my intrusion, but I believe that it would be something along the lines of:
D12 classes: (6 + 1) + CON modifier
D10 classes: (5 + 1) + CON modifier
D8 classes: (4 + 1) + CON modifier
D6 classes: (3 + 1) + CON modifier
Of course, other miscellaneous modifiers such as favored class bonus hit points and feat-related bonus hit points (such as from the Toughness feat) are added as well.

Theodric Abernathy |

I'm leveled up. Before I rest tonight, I'd like to memorize Comprehend Languages (or use my Arcane Bond if the new spell slot isn't immediately available) to see if that will lend any additional insight from Millorn's book. After that, in the morning I'd just want to memorize spells (listed in my profile) and then I'm good to go--unless we have some gold lying around that I can use to copy some of the spells from Millorn's book into mine. 10 gp a pop for 1st level spells.

Harrol the Pilgrim |

Harrol gains an additional first level spell slot, 7 hit points, +1 to his fort and will saves and +1 BAB.
I also gain (via favored class) two skill points. I think his lack of broader knowledges and sense motive are pretty fitting of his character (and hopefully endearing) so I'll instead take a point of diplomacy and another of handle animal so he can attempt the check. I'll probably take Knowledge (religion) eventually, but we'll play it out like this for now.

Joana |

unless we have some gold lying around that I can use to copy some of the spells from Millorn's book into mine. 10 gp a pop for 1st level spells.
Docia has some spare cash you could use to scribe spells. We also have the well-made chain shirts we could sell in Neathholm's markets. Although if Lann is coming with us, perhaps he could use one? What kind of armor is he wearing, DM?