Agath

Theodric Abernathy's page

210 posts. Alias of mbauers.


About Theodric Abernathy

Theodric Abernathy
Male Human Wizard (Abjurer--Counterspell) 4
LN Medium Humanoid (Human)
Init +7 (+3 Dex, +4 Feat); Senses Perception +1
DEFENSE
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 30 (6 + 4 + 4 + 4 + 8 Con, +4 favored class)
Fort +3 (1 base, +2 Con)
Ref +4 (1 base, + 3 Dex)
Will +5 (4 base +1 Wis)
OFFENSE
Spd 30 ft
Melee Dagger +2 (+2 BAB, +0 str) (1d4/19-20 x2)
Ranged Light Crossbow +5 (+2 BAB, +3 dex) (1d8/19-20 x2)
Space 5 ft.; Reach 5 ft.
STATISTICS
Str 10 (0)
Dex 16 (+3)
Con 14 (+2)
Int 19 (+4)(+1 Level 4)
Wis 12 (+1)
Cha 8 (-1)
Base Atk +2 (+2 Wizard)
CMB +2 (+2 BAB, +0 Str)
CMD 15 (10 +2 BAB, +3 Dex, +0 Str)
Feats
Improved Initiative [Level 1], +4 to Initiative
Spell Penetration [Human] +2 on CL checks to overcome SR
Scribe Scroll [Wizard] Can create scrolls
Spell Focus (Abjuration) [Level 3], +1 DC to Abjuration spells cast
Traits
Student of Philosophy, can use Int bonus instead of Cha when using Diplomacy to Persuade or Bluff to lie
Cynic, +1 trait bonus to Sense Motive and it’s a class skill
Magical Knack, +2 CL (can’t exceed character level)
Drawback—Pride, -2 penalty on Diplomacy checks and Sense Motive checks vs someone when they threaten, accuse, or challenge me (until they apologize)
Channel Divinity--(Archmage), +2 trait bonus on all concentration checks
Skills
Bluff -1 (0 ranks, -1 Cha) (+4 when convincing someone that a lie is true)
Diplomacy +0 (1 rank, -1 Cha) (+5 when trying to persuade others)
Knowledge (Arcana) +11 (4 ranks, +3 class, +4 Int)
Knowledge (History) +9 (2 ranks, +3 class, +4 Int)
Knowledge (Local) +9 (2 ranks, +3 class, +4 Int)
Knowledge (Nature) +10 (3 ranks, +3 class, +4 Int)
Knowledge (Planes) +11 (4 ranks, +3 class, +4 Int)
Knowledge (Religion) +10 (3 ranks, +3 class, +4 Int)
Linguistics +8 (1 rank, +3 class, +4 Int)
Sense Motive +9 (4 ranks, +3 class, +1 Wis, +1 trait)
Spellcraft +11 (4 ranks, +3 class, +4 Int)
Total Points: 28 (7 Wizard x4 levels)
Languages Common, Abyssal, Celestial, Draconic, Elven, Infernal (1 base, +4 Int, +1 linguistics)
Equipment
Traveler’s Outfit, 0 gp, 5 lbs.
Backpack, 2 gp, 2 lbs.
Dagger, 2 gp, 1 lb.
Light Crossbow, 35 gp, 4 lbs.
10 bolts, 1 gp, 1 lb.
Waterskin, 1 gp, 4 lbs.
4 days trail rations, 2 gp, 4 lbs.
2 sunrods, 4 gp, 2 lbs.
Tindertwig x2, 2 gp
Shaving Kit, 1.5 gp, 0.5 lbs.
Belt pouch, 1 gp, 0.5 lbs.
Spell Component Pouch, 5 gp, 2 lbs.
Spellbook, 3 lbs.
Ink Vial, 8 gp
Inkpen, 1 sp
10 sheets of parchment, 2 gp
1 piece of chalk, 1 cp
3 gp, 3 sp, 9 cp in belt pouch
Weight Carried: 29 lbs. (light load)

Additional: smokestick, 9 bolts, scroll of shocking grasp, scroll of resist energy, 3 scrolls of cause fear, 2 scrolls of comprehend languages, scroll of ant haul, scroll of dimensional lock, potion of CLW, scrolls to hopefully copy into spellbook later (enlarge person, see invisibility, glitterdust, and communal mount), chime of opening (9 charges), a wand of magic missiles (CL 5th, 25 charges), potion of cure serious wounds, potion of lesser restoration

Millorn's spellbook: detect secret doors, fog cloud, grease, invisibility, resist energy, shocking grasp, mage armor, magic missile, levitate and silent image

Blackwing spellbook: alarm, dismissal, dispel magic, magic circle against chaos, resist energy, and versatile weapon.

Spellbook
0th—All

1st— Alarm, Ant Haul, Color Spray, Comprehend Languages, Expeditious Retreat, Grease, Mage Armor, Protection from Evil, Shield, Silent Image, Sleep, Unseen Servant

2nd- Create Pit, Communal Protection from Evil, Invisibility, Mirror Image, Protection from Arrows, Resist Energy

Spells Memorized--Concentration checks +7, CL to overcome SR +3

DC: 14 0th—Detect Magic, Ghost Sound, Mage Hand, Prestidigitation

DC: 15 1st—Color Spray, Grease, Silent Image, Sleep, Unseen Servant

DC: 16 2nd--Create Pit x2, Communal Protection from Evil (used), Mirror Image (used)

Arcane Bond

SPECIAL ABILITIES
Bonus Feat Gain a bonus feat at Level 1 (human)
Skilled Gain +1 skill point per level (human)
Arcane Bond Object—Ring: Can cast one spell per day, doesn’t need to be memorized in advance
Cantrips Can cast an unlimited number of cantrips each day
Arcane School Counterspell (Abjuration), opposition schools are Evocation and Necromancy
Disruption (Su) Melee touch can disrupt spells, DC 15 + 2xSL, 2 round duration (1/2 wizard level, min 1), 7x/day
Counterspell Mastery(Su) Gained at level 6--Improved Counterspell as a bonus feat. Counterspell as an immediate (instead of readied), 1x/day (at level 6).
Resistance (Ex) You gain resistance 5 to an energy type of your choice, chosen when you prepare spells. This resistance can be changed each day. At 11th level, this resistance increases to 10. At 20th level, this resistance changes to immunity to the chosen energy type.
Proficiencies Club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield.

Background questions and answers:

Race:
Human, but I’ll still answer the question--Theodric would say he came north to put his knowledge to good use, continue his education “in the field”, and just for a bit of excitement. Really, he would rather brave the dangers of the Worldwound than return to Galt (which he finds dangerous for a man of his education and personality) to see his family (from whom he would try to gain, and likely fail at winning, their approval and respect).

Personality:
Choleric and Melancholic : the Rational
Theodric doesn’t want to be in charge, but that doesn’t stop him from criticizing other people’s ideas and decisions. He uses logic and reason to prove his points and becomes frustrated when others don’t see his point of view. While he would like to believe that he is brave and is capable of a heroic sacrifice like the other crusaders in Mendev, in truth he is chiefly concerned with his own self-preservation. However, when he truly makes friends with someone (and it’s not easy for him to do, given his nature), he will go to great lengths to make sure they are safe, even as he tries to deflect any thanks they send his way.

Tropes:
Jerkass Woobie—Theodric has had to survive on his own for most of his life. Though he really wants to have someone he can trust, in his experiences people are unreliable. He is condescending at times, and impatient—since people will just disappoint him anyway, he might as well drive them away before they get the chance.

Insufferable Genius Though he doesn’t brag about his education directly, he can be argumentative about certain issues, particularly ones in which he feels he has superior knowledge. When arguing, whether philosophy or the next course of action to take, he makes his points with reason, but can sometimes refute his opponents in a way that belittles them.

I plan to play this as Theodric acting disinterested when some decisions are made, only to become animated and argue fiercely one way or another—I understand this is a cooperative game and I don’t intend to break up the group or bog things down with constant arguments. I just mean that if certain issues arise that Theodric is passionate about, religion, for example, he will give his opinions without regard for hurting another’s feelings. So if there is a preachy paladin in the party, Theodric will not simply accept everything he says as truth. Since Theodric is pretty anti-religion (though he acknowledges the existence and power of the gods), I think it could create some interesting RP opportunities in a place like Mendev.

Class:
How many wizards do you get that are willing to offer their services to your cause? I cannot swing a sword, or stare down a host of demons and charge pell-mell into their midst, but we both know it is magic that truly keeps the abyssal hordes at bay. I specialize in defensive and protective magic. You cannot afford to reject my offer.

Appearance:
Theodric is above average in height. His clothes are well-kept, his face is clean-shaven. He has long, straight brown hair and close-set green eyes. Though his appearance is not particularly striking, he displays his social status by the way he carries himself--he stands tall and he looks people in the eye when he speaks to them.

Inherited item:
The night before Theodric went away to school, his parents celebrated his departure by drinking an excessive amount of wine. In her drunkenness, Theodric’s mother confessed her disappointment in him, something she had often hinted at but never stated to him so directly. She showed him her father’s ring, telling Theodric that, even should he live longer than the 38 years his grandfather had before he was taken to the guillotine, he would never live up to the man’s legacy of unparalleled intellect--he was too arrogant, too weak. The ring saddened her greatly, reminded her of what she had lost and how she had failed him. His mother gave the ring to Theodric, wished him all the luck he would need, and didn’t speak to him further before he left for Oppara. As his arcane studies progressed, Theodric imbued the ring with magic, determined to prove his mother wrong. (Arcane bonded item)

Traits:

Cynic Theodric knows that in this life the only person one can rely on consistently is himself—not friends, not family, and certainly not the gods.

Student of Philosophy Theodric delights in rhetoric and philosophical debate, the only type of “battle” he can win on a consistent basis.

Magical Knack Much like his other academic pursuits, Theodric took to arcane endeavors quickly and skillfully. If you want me to stick to the original flavor of the trait, you could say that he conversed with magically bound creatures while studying extraplanar beings (which I want to be his main focus).

Pride Drawback--As I’ve said, he’s prone to anger and impatience at the misunderstanding of his views and at any insults to (or ignoring of) his intelligence.

Religion:
Theodric follows Irori, but not very religiously (pun intended, hehe). While he certainly acknowledges the existence of the gods and wants to have some afterlife to aspire to, he doesn’t pray very often. In his mind, dedicating his life to academic pursuits should be sufficient to appease the God of Knowledge. Given his almost atheistic nature, I won’t be upset if I don’t get access to Channel Divinity .