Stranded in Sargava

Game Master happynslappy

The Aspis Consortium has taken over Sargava and successfully implemented an information blackout.


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Spoiler:
1d20 + 9 ⇒ (6) + 9 = 151d20 + 9 ⇒ (7) + 9 = 161d20 + 9 ⇒ (1) + 9 = 101d20 + 8 ⇒ (4) + 8 = 121d20 + 8 ⇒ (15) + 8 = 23

Draalush, the dragon gets an attack of opportunity off on you for the ranged attack. it misses

the dragon full attacks Adriala again and hits with a claw for 1d4 + 1 ⇒ (4) + 1 = 5 damage

Haashik, next round the cart will be out of sight from you due to the caravan still moving. you need to take a move action keep within range and an acrobatics check to prevent from being prone

ROUND 3

Samias will move off of the cart provoking an attack, he is missed. and shoots 1d20 + 8 ⇒ (2) + 8 = 101d10 + 5 ⇒ (9) + 5 = 14 for a miss

Adriala attacks again 1d20 + 7 ⇒ (10) + 7 = 172d4 + 9 ⇒ (4, 4) + 9 = 17 and gouges a piece of it's shoulder and back off


Male Human Magus (inactive)

Round 3
Draalûsh shoots at the dragon with his crossbow (keeping out of reach of its claws):
light crossbow: 1d20 + 6 ⇒ (2) + 6 = 8

The dice really don't like me right now! :p


Halfling Sorcerer 5 HP 25/25, Fort +4 Ref +7 Will +7, init +6, AC 22/17/20 Perception +10, spellcraft +8
current effects:
mage armour, prestidigitation

Karla keeps moving and keeps casting

magic missile: 2d4 + 2 ⇒ (1, 3) + 2 = 6


Ifrit bard 5 CN Init +5 AC 18, touch 16, flat-footed 12 hp 31/40 Fort +3, Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic Resist fire 5, Perception +8 Sense Motive +7

Okay I am missing something here. The cart that just released the horses is the one coming to a stop with the party on it, which was in front of me right?

Hashik tried to stick the landing getting off the wagon.

Acrobatics: 1d20 + 5 ⇒ (6) + 5 = 11

”Oh gods bless it!”


Spoiler:
1d20 - 2 ⇒ (11) - 2 = 91d20 - 2 ⇒ (3) - 2 = 11d4 + 1 ⇒ (1) + 1 = 2

that is correct Hashik, but you failed the check, so you fall prone.

you are using a crossbow so you do still get to attack. with Draalush off the wagon now, the AC penalty disappears.1d20 + 8 - 4 ⇒ (6) + 8 - 4 = 101d8 ⇒ 8 you miss

on the dragon's turn it takes a withdraw action swiftly into the air. it's now around 250 ft. away from everybody. thoroughly out of spell range

ROUND 4

Adriala flips it the bird as it flies off

Samias takes one last shot with the crossbow in the second range increment, 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 181d10 ⇒ 3. and hits

edit: forgot bless for one of the rolls

I believe only Draalush has a chance to attack it now, at a range penalty of - 6


Male Human Magus (inactive)

Round 4
Draalûsh tries a parting shot at the retreating dragon:
light crossbow: 1d20 + 6 - 6 ⇒ (19) + 6 - 6 = 19
damage: 1d8 ⇒ 2

The makes up for my last couple of rolls, a bit


Halfling Sorcerer 5 HP 25/25, Fort +4 Ref +7 Will +7, init +6, AC 22/17/20 Perception +10, spellcraft +8
current effects:
mage armour, prestidigitation

well, hells. Damn thing got away.


Ifrit bard 5 CN Init +5 AC 18, touch 16, flat-footed 12 hp 31/40 Fort +3, Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic Resist fire 5, Perception +8 Sense Motive +7

Hashik lays in the dirt in defeat for a bit.

”Well that sucked. I am learning new spells as soon as possible.”


Male Human Magus (inactive)

"Well, it's not all bad. We did hurt it some."
"And we definitely know what we're up against now."


Samias pokes in to say "hurt it some? I daresay that thing was more than half dead. dragons are prideful creatures, they don't retreat easily. I'm gonna go track down that horse now."

anything else before other things happen?


Male Human Magus (inactive)

"We better check the wagon it was hiding under."
"Just to be sure it didn't do any mischief to the contents."


there is just a few claw marks under it nothing too interesting

the caravan is starting to slow down. one of the drivers ask "hey are you guys all right?"


Ifrit bard 5 CN Init +5 AC 18, touch 16, flat-footed 12 hp 31/40 Fort +3, Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic Resist fire 5, Perception +8 Sense Motive +7

Hashik is furiously dusting off his clothing.

”I am fine, but my starched whites most definitely are not! Gods free me of this endless wasteland.”

He wipes down his scimitar and gathers the rest of his belongings.

”But then again we did just drive off a dragon, so I’d say we are rather magnificent.”, he smiles, rather smugly.

Hashik internally though is beginning to wonder if the small fortune they had found was actually a tiny dragons hoard. His mind calculated the cost of having such an enemy.

”If it returns be ready to kill it. Everyone with a bow must stand ready.”


the caravan stops dead, and for the next hour everything is fine.

Samias comes back and says "it turned our horse into a charred husk. we'll have to get another one from the caravan."

the caravan will be ready to move out shortly


Halfling Sorcerer 5 HP 25/25, Fort +4 Ref +7 Will +7, init +6, AC 22/17/20 Perception +10, spellcraft +8
current effects:
mage armour, prestidigitation

Karla dusts herself off.
well, if we had to fight a dragon, at leat it was a little one. Stories I have heard say they can be bigger than a house.
She looks up.
shame about the horse


Male Human Magus (inactive)

"I guess we need to keep a constant watch on the wagons."
"It got under one undetected. But, as I said, at least we know for sure what we're dealing with now."


you make your way after the dragon attack and you start to see looted caravans full of dried out corpses

1 day after the dragon attack a straw filled scarecrow figure just lands on top of your cart. missing Adriala by inches. there is a flapping silhouette streaking away from the caravan straight up


Ifrit bard 5 CN Init +5 AC 18, touch 16, flat-footed 12 hp 31/40 Fort +3, Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic Resist fire 5, Perception +8 Sense Motive +7

”That little bastard!”

Hashik eyeballs the straw man.

”What’s with the scarecrow? You think it’s diseased, poisoned or animated?”

Perception: 1d20 + 7 ⇒ (12) + 7 = 19

”Crap! Get that thing off the cart before he sets it on fire!”


Halfling Sorcerer 5 HP 25/25, Fort +4 Ref +7 Will +7, init +6, AC 22/17/20 Perception +10, spellcraft +8
current effects:
mage armour, prestidigitation

damn dragon!
perception: 1d20 + 10 ⇒ (8) + 10 = 18
If the dragon (or whatever flying thing it was) is in range, Karla will magic missile it.
magic missile: 2d4 + 2 ⇒ (1, 3) + 2 = 6
If she cannot, then mage armour on herself.


Male Human Magus (inactive)

Draalûsh gives the scarecrow the boot to get it off the wagon:
STR check: 1d20 + 2 ⇒ (12) + 2 = 14hope that's the right one

"Damned nusiance, that!"

He then readies his crossbow...


it is very much not in range of anything

so you're kicking it off the cart?


Male Human Magus (inactive)

Yes I am (and I hope I don't regret that; much)


Halfling Sorcerer 5 HP 25/25, Fort +4 Ref +7 Will +7, init +6, AC 22/17/20 Perception +10, spellcraft +8
current effects:
mage armour, prestidigitation

what's the worst that could happen? :)


Male Human Magus (inactive)

I'm sure it's [u]totally[/u] harmless! Well, I am not so sure, but my character is!


one of the guards goes up to it and shakes it up, and tears it apart. the straw comes back together like magnetic shavings. they start to pass it around. one guy starts walking around with it tied to his back and starts walking backwards.

anything else?


Halfling Sorcerer 5 HP 25/25, Fort +4 Ref +7 Will +7, init +6, AC 22/17/20 Perception +10, spellcraft +8
current effects:
mage armour, prestidigitation

what an odd thing for a dragon to do. Better check it.
Karla casts detect magic and looks at it.


it is evidently magical, but has no magic aura

knowledge arcana?


Halfling Sorcerer 5 HP 25/25, Fort +4 Ref +7 Will +7, init +6, AC 22/17/20 Perception +10, spellcraft +8
current effects:
mage armour, prestidigitation

sigh. Not my best skill

know arcana: 1d20 + 2 ⇒ (14) + 2 = 16


Male Human Magus (inactive)

knowledge (arcana), to aid Karla: 1d20 + 6 ⇒ (6) + 6 = 12


Halfling Sorcerer 5 HP 25/25, Fort +4 Ref +7 Will +7, init +6, AC 22/17/20 Perception +10, spellcraft +8
current effects:
mage armour, prestidigitation

made an error, Karla's know arcana is +5. so the result is 19, 21 with aid.


it's a scarecrow construct. usually unassuming when posted to guard something, and enchanted to go about its business unmolested. but very hostile when given a target and a competent combatant. it appears to be stuck in passive mode

anything to be done about it?


Ifrit bard 5 CN Init +5 AC 18, touch 16, flat-footed 12 hp 31/40 Fort +3, Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic Resist fire 5, Perception +8 Sense Motive +7

Hashik goes to his companions and speaks in a whisper.

”I am worried we have taken this dragons hoard. Why else would he be targeting our cart so specifically? What do we do about this magical scarecrow? Can we set it alight?”


Halfling Sorcerer 5 HP 25/25, Fort +4 Ref +7 Will +7, init +6, AC 22/17/20 Perception +10, spellcraft +8
current effects:
mage armour, prestidigitation

How can we have its hoard? More likely it's trying to expand its hoard. As for the scarecrow thing, get away from everyone and I'll try to burn it up


Male Human Magus (inactive)

Draalûsh yells at the guards playing with the scarecrow:
"Hey! You lot playing with the scarecrow! We have to destroy it.
"Now get away from it before it becomes animated and dangerous!"

intimidate: 1d20 + 7 ⇒ (14) + 7 = 21


Spoiler:
1d20 ⇒ 17

you are successful in your intimidation. they back off and the soldier it was tied to look particularly dejected.

you're all gonna have to make a will save. Karla twice.

roll initiative


Male Human Magus (inactive)

Will: 1d20 + 2 ⇒ (15) + 2 = 17
Initiative: 1d20 + 3 ⇒ (4) + 3 = 7


Halfling Sorcerer 5 HP 25/25, Fort +4 Ref +7 Will +7, init +6, AC 22/17/20 Perception +10, spellcraft +8
current effects:
mage armour, prestidigitation

will: 1d20 + 7 ⇒ (14) + 7 = 21

will: 1d20 + 7 ⇒ (1) + 7 = 8

+2 if a fear effect

well, the 2nd one failed

initiative: 1d20 + 6 ⇒ (19) + 6 = 25


Ifrit bard 5 CN Init +5 AC 18, touch 16, flat-footed 12 hp 31/40 Fort +3, Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic Resist fire 5, Perception +8 Sense Motive +7

”Adriana, Samias, keep any eye on the cart this might be a diversion!”

Wil: 1d20 + 4 ⇒ (4) + 4 = 8 +4 vs performances

”Ooooooohh poop! It’s about to go sideways.”

init: 1d20 + 5 ⇒ (4) + 5 = 9


Adriala 1d20 + 7 ⇒ (6) + 7 = 13
Samias 1d20 + 3 ⇒ (12) + 3 = 15

Karla already won the initiative for everyone

ROUND 1

Samias is driving and Adriala is riding on the side of the cart both of which are currently chugging along with the flow of the caravan

I'm gonna assume a fairly spread out formation for the rest of you

Samias asks "what the hell is going on back there?"

everyone else except Draalush is fascinated by this suddenly animate scarecrow. no actions allowed. standard action to shake someone out of it


Male Human Magus (inactive)

"That damned dragon dropped an animated scarecrow on us."
"Seems to be distracting the others."

Draalûsh will then try to shake Karla out of it (mostly because she's got the fire spells to torch the scarecrow)

1d20, if needed: 1d20 ⇒ 17


Halfling Sorcerer 5 HP 25/25, Fort +4 Ref +7 Will +7, init +6, AC 22/17/20 Perception +10, spellcraft +8
current effects:
mage armour, prestidigitation

so pretty


Male Human Magus (inactive)

I wonder if Draalûsh should try the El Kabong method? :D
I used to watch that as a kid, so that really dates me... :p


Halfling Sorcerer 5 HP 25/25, Fort +4 Ref +7 Will +7, init +6, AC 22/17/20 Perception +10, spellcraft +8
current effects:
mage armour, prestidigitation

please don't. That looks painful. And..does your character have a guitar?


Spoiler:
1d20 + 8 ⇒ (4) + 8 = 12

the scarecrow moves up and tries to punch Karla with it's comically flimsy arms, but just manages to graze the top of your hair

this snaps Hashik out of it

ROUND 2

the cart is now 60 feet away

Adriala giggles at you

Samias yells out "DO YOU NEED ME TO TURN THIS THING AROUND? I'M KINDA IN A CARAVAN AT THE MOMENT."

a side effect of combat in chunks is gonna be that if you have a condition but are shaken out of it you still have it for the whole turn. but this goes for enemies too.
another thing in the interest of expediency if there's something that happens in the middle of you turn that requires a save I'll just roll that save


Male Human Magus (inactive)

Round 2
"MAYBE!" shouts back to Samias.

"A TORCH WOULD BE REALLY HANDY. THIS SCARECROW HAS KARLA AND ADRIALA UNDER SOME SORT OF SPELL"

[/b]Hashik! Got anything to burn that scarecrow with?[/b]

With that, Draalûsh casts a spell at the scarecrow: « ٹھنڈی ایسڈ کی کرن » . . "ray of frost (acid)", in kelish

ray of frost (acid): 1d20 + 6 ⇒ (12) + 6 = 18
damage: 1d3 + 1 ⇒ (3) + 1 = 4


Ifrit bard 5 CN Init +5 AC 18, touch 16, flat-footed 12 hp 31/40 Fort +3, Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic Resist fire 5, Perception +8 Sense Motive +7

”Standback! It’s time to turn up the heat!”

Hashik unleashes burning hands on the construct.

Burning Hands: 4d4 ⇒ (4, 4, 3, 3) = 14

”Burn mothertrucker!”


Halfling Sorcerer 5 HP 25/25, Fort +4 Ref +7 Will +7, init +6, AC 22/17/20 Perception +10, spellcraft +8
current effects:
mage armour, prestidigitation

is karla dtill fascinated?


Draalush got you out of it


Halfling Sorcerer 5 HP 25/25, Fort +4 Ref +7 Will +7, init +6, AC 22/17/20 Perception +10, spellcraft +8
current effects:
mage armour, prestidigitation

Hadn't realized.
Burn in the hells!
Karla lowers her hands a flame gushes out

burning hands: 4d4 ⇒ (4, 1, 3, 2) = 10 dc15 reflex for half


Spoiler:
1d20 + 1 ⇒ (11) + 1 = 121d20 + 1 ⇒ (7) + 1 = 81d20 + 8 ⇒ (9) + 8 = 171d20 + 8 ⇒ (7) + 8 = 1525

gonna assume you 5 ft stepped away

the scarecrow looks between Karla and Hashik, but keeps going after Karla. it 5 ft steps forward, threatening Karla and Draalush now, and attacks twice. bouncing off of Karla's magical defenses.

ROUND 3

Samias starts to heavily veer off of the caravan in an arc and is now 30 ft away. 1d20 + 3 ⇒ (20) + 3 = 23

Adriala clings on to the cart and shrieks in delight.

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