
| Draalûsh | 
 
	
 
                
                
              
            
            Round 3
Fortitude: 1d20 + 5 ⇒ (1) + 5 = 6 ... uh oh!
Draalûsh will try clawing at the mephit that just hit him:
dragon claws (1/2): 1d20 + 6 ⇒ (10) + 6 = 16
damage: 1d4 + 2 ⇒ (4) + 2 = 6
dragon claws (2/2): 1d20 + 6 ⇒ (19) + 6 = 25
damage: 1d4 + 2 ⇒ (3) + 2 = 5
(round 2/6 for the day)

| Karla Firemane | 
 
	
 
                
                
              
            
            Asking again, what type of damage is the breath weapons? That is why I was waiting. If it is fire, karla takes no damage. 10 pts of fire resistance. and did my magic missile hit? (10 points of damage, I made an error in the original post))
reflex: 1d20 + 7 ⇒ (16) + 7 = 23
reflex: 1d20 + 7 ⇒ (2) + 7 = 9
reflex: 1d20 + 7 ⇒ (12) + 7 = 19
Karla casts another magic missile, stepping back if needed to give herself some clearance.
magic missile: 2d4 + 2 ⇒ (1, 2) + 2 = 5

| Hashik the Dancer | 
 
	
 
                
                
              
            
            "One dowwn, now for another!"
Hashik slices through the air with his blade.
Scimitar attack: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15
damage: 1d6 + 5 + 1 ⇒ (4) + 5 + 1 = 10
"I'm all out of offensive spells so hit em with whatever you've got!"

| DM_Smiles | 
 
	
 
                
                
              
            
            internet took a massive crap for me yesterday
will roll for Hashik fort: 1d20 + 3 ⇒ (2) + 3 = 5
Samias fort: 1d20 + 6 ⇒ (8) + 6 = 14 will reload and fire crossbow attack, damage: 1d20 + 7 ⇒ (8) + 7 = 151d10 + 10 ⇒ (9) + 10 = 19

| DM_Smiles | 
 
	
 
                
                
              
            
            site down for maintenance when I edited for narrative
Karla, Draalush, Hashik take 2d8 ⇒ (7, 6) = 13 damage, Samias and Adriala take half
Hashik, Samias, and 1/2 of Draalush's attacks miss
the mephits full attack again, the one that cast the spell moves up to attack Adriala. Hashik takes 1d3 + 1 ⇒ (1) + 1 = 2 damage, Adriala takes 1d3 + 1 ⇒ (2) + 1 = 3 damage from the one that moves up to attack
full attack from these buggers is 2 claw attacks
ROUND 4

| Karla Firemane | 
 
	
 
                
                
              
            
            Karla tries a different tack, trying to catch as many of the flying things in a burning hands spell, without frying her companions.
burning hands: 4d4 ⇒ (3, 2, 3, 2) = 10 DC 15 reflex for half damage

| Hashik the Dancer | 
 
	
 
                
                
              
            
            ”These things take a toll!”
Hashik declares as he takes another swipe.
To hit: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24
damage: 1d6 + 5 + 1 ⇒ (3) + 5 + 1 = 9

|  Adriala Nightmoon | 
 
	
 
                
                
              
            
            Adriala takes her weapons and retaliates against her attacker, unleashing her fury
Attack(Furious blow): 1d20 + 6 ⇒ (19) + 6 = 25
Crit Confirm: 1d20 + 6 ⇒ (13) + 6 = 19
With a swing sent to her from her vile God she brings her weapon down with cunning fury and deadly percision.
Damage: 2d4 + 10 ⇒ (2, 4) + 10 = 16
Crit damage: 2d4 ⇒ (2, 4) = 6
DIE!She cries out, spitting her words with venom on her tongue.

| DM_Smiles | 
 
	
 
                
                
              
            
            Draalush I see nothing about casting defensively or moving, so you take an AOOP for 1d3 + 1 ⇒ (2) + 1 = 3 damage, which requires concentration 1d20 + 6 ⇒ (5) + 6 = 11 and fails
Karla you can get the 2 by Adriala, one succeeds the save. you are now inbetween Adriala and Draalush
Hashik, it hits for reduced effect
Adriala, it's a resounding hit, and it falls down, you can already see it repairing itself.
Samias will shoot the one he's been shooting by Adriala attack with deadly aim, damage: 1d20 + 7 ⇒ (11) + 7 = 181d10 + 5 ⇒ (6) + 5 = 11, and hits
the mephits full attack, Hashik, Adriala, and Draalush take 1d3 + 1 ⇒ (3) + 1 = 4 damage
unless I counted wrong, with masterwork falchion, is + 7 so I'll assume you're power attacking, which would put you up to + 9 damage, all multiplied on a crit. unless you put on 2 str then it would be + 11 damage. it's on the ground either way, but please explain
ROUND 5

| Draalûsh | 
 
	
 
                
                
              
            
            Round 6
Draalûsh will try casting a spell on the nearest mephit [url](again)[/ooc]
But being more careful about it this time:
« شاکیدونکې مفهوم » . . "shocking grasp (electricity)", in osiriani
cast defensively, DC 17: 1d20 + 5 ⇒ (5) + 5 = 10
... but fails to cast his spell
I'm not having good luck at all here in combat!

| Hashik the Dancer | 
 
	
 
                
                
              
            
            ”These things regenerate too?! Just great! Look, knock’em down! I’ll try to finish this one off!”
Hashik attempts to coup de grace on the one on the ground before it can rejoin the fight.
”And we need some enchanted weapons! This is getting ridiculous!”

| Karla Firemane | 
 
	
 
                
                
              
            
            Karla Makes sure no merphits are on her, and then firebolts the closest merphit.
fire bolt: 1d20 + 8 ⇒ (19) + 8 = 27 touch attack, point blank shot
damage: 1d6 + 3 ⇒ (3) + 3 = 6

|  Adriala Nightmoon | 
 
	
 
                
                
              
            
            Wounded, Adriala takes a step away from the Mephits and beats her side where she's wounded, getting adrenaline from the pain. She then quickly casts a healing spell to make sure she doesn't go down.
Cure Moderate wounds: 2d8 + 4 ⇒ (6, 2) + 4 = 12
The freshest wounds close, and she cracks her neck, ready for more.

| DM_Smiles | 
 
	
 
                
                
              
            
            coup de grace is a full round action, you will have to move up to the guy provoking and attack of opportunity that misses, but he will be down for longer
Karla the ones that were by Hashik and Adriala are equidistant I'll assume you mean the one by Adriala, and it goes down
Samias will take another shot at the one that Hashik moved away from attack, damage: 1d20 + 7 ⇒ (1) + 7 = 81d10 + 5 ⇒ (5) + 5 = 10, and misses
the mephit on Draalush full attacks and hits for 2d3 + 2 ⇒ (2, 2) + 2 = 6
the mephit that was attacking Hashik moves up to Karla and misses his attack
ROUND 6

| Hashik the Dancer | 
 
	
 
                
                
              
            
            [b]”It will be down, but I don’t know for how long!”[/dice]
Hashik moves to strike another wounded one trying to avoid attacks of opportunity.
1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21
1d6 + 5 + 1 ⇒ (3) + 5 + 1 = 9

|  Adriala Nightmoon | 
 
	
 
                
                
              
            
            Adriala roars as she dives back into combat, charging straight at the next closest enemy Making a charge attack as a standard action
Adriala brings her weapon down in a bloody arc.Attack: 1d20 + 8 ⇒ (1) + 8 = 9
Damage (power,charge,ect): 2d4 + 10 ⇒ (3, 4) + 10 = 17
However her weapon cleaves the ground as she clearly cannot swing a weapon unless she is standing right next to an enemy.

| DM_Smiles | 
 
	
 
                
                
              
            
            been getting alot of maintenence screens on the PAIZO site lately
Samias is going to shoot again at the one by Draalush, seeing as Adriala charged the one by Karla, but he misses as it poofs out of existence.
the mephit by Adriala and Karla is gonna freak out and take a withdraw action, and ends its turn away from you over the rise on the side of the road. it is hurt.
Samias will say "well then", and start tying up the two on the ground.
END COMBAT

| Hashik the Dancer | 
 
	
 
                
                
              
            
            ”I’m not really sure we won that fight.”
Hashik speaks to the Mephits.

| Karla Firemane | 
 
	
 
                
                
              
            
            it was very frustrating. Someone or something really doesn't like this caravan. Yet when you think about it, its very piecemeal. Like someone experimenting with what works. Badgers, an aberration and now pesky elementals.
Karla thinks a bit. Then shrugs.
well, what happens, will. 

| DM_Smiles | 
 
	
 
                
                
              
            
            Hashik, they stare at you blankly.
Samias says "you know Karla I think this time we just have some good old fashioned banditry on our hands here. a few mephits thinking they can make a quick buck off of stolen goods." the mephits are trying to wiggle away at this.
the caravan is coming to a halt now, and a guard is returning with your horse and cart

| Hashik the Dancer | 
 
	
 
                
                
              
            
            "Well on purpose or not, I can't wait until we get back to some civilization. I need to look into getting some more offensive magic and an enchanted blade. This is getting ridiculous, and I am running out of clean clothing."
Hashik pouts.

| DM_Smiles | 
 
	
 
                
                
              
            
            money to be had hint hint
one of the guards comes up to the mephits and sneers "desert vermin." and starts trying to hack it to pieces with much trouble.
I believe Karla has prestidigitation as a spell, if you have dirty clothes someone here is doing it wrong
the road here is fairly wide here and cuts into the hills, with a rise on one side and a slope down on the other, this road has been well traveled of late
another guard comes up to you all and says, "we heard fighting going on back here. do you all have the situation under control?"

| Hashik the Dancer | 
 
	
 
                
                
              
            
            ”Yeah, we got attacked by these little elemental things, but we saw them off and even captured a few.”
”Hey wait a minute, are these things worth money to a wizard or something?”

| DM_Smiles | 
 
	
 
                
                
              
            
            the guard momentarily stops hacking up the Mephit. "no no no, these things are close to elementals in nature, but smarter, meaner, and absolutely useless for anything. just so happens to be my lucky day that they tried to loot our caravan." he starts hacking at it again
Samias is getting around to telling everybody in a whisper "we should hunt down the last one so it can't come back for us later."

|  Adriala Nightmoon | 
 
	
 
                
                
              
            
            Adriala crosses her arms. Look, Which of you is most hurt, because I won't give my spells to those of you too weak to deal with minor scratches...
 Will cast CLW on whomever has the most damage, but can only cast it once. Unless you want her to spontaneous cast some inflict spells... Other than that she can cast infernal healing...

|  Adriala Nightmoon | 
 
	
 
                
                
              
            
            Adriala approaches Draalush and chants something under her breath. The words harsh. She then roughly grabs the man and fills him with healing energy that seals his wounds. CLW: 1d8 + 4 ⇒ (6) + 4 = 10
When she takes her hand away she sighs. My next healing spell won't be so fast, and might feel funny... I suggest taking a potion over it... she says.

| Hashik the Dancer | 
 
	
 
                
                
              
            
            Let’s use the wands guys and get healed up for this battle.
”Okay, bandit camp or wagon boneyard? Anyway, spell casters have spells ready for that escaped methfit and everyone have their ranged weapons out. Now let’s see what’s going on here.”
perception: 1d20 + 7 ⇒ (14) + 7 = 21

| Karla Firemane | 
 
	
 
                
                
              
            
            Adriala, use this on draalush. You may as well hang on to it.
Karla hands adriala a wand, and tells her the command word.
It should help cure him.
cure light wounds wand

| Hashik the Dancer | 
 
	
 
                
                
              
            
            "Here, let me do that. I want our cleric's spells available."
"Draalush."
CLW Wand: 1d8 + 1 ⇒ (6) + 1 = 7
CLW Wand: 1d8 + 1 ⇒ (5) + 1 = 6
Should put you at 31/34
"Karla"
CLW Wand: 1d8 + 1 ⇒ (5) + 1 = 6
CLW Wand: 1d8 + 1 ⇒ (8) + 1 = 9
29/32
"Sam."
CLW Wand: 1d8 + 1 ⇒ (8) + 1 = 9
CLW Wand: 1d8 + 1 ⇒ (3) + 1 = 4
Should be at full?
"Adriala."
CLW Wand: 1d8 + 1 ⇒ (6) + 1 = 7
CLW Wand: 1d8 + 1 ⇒ (1) + 1 = 2
I am not sure where that puts her 14/27?
"Anyone need more?'

| DM_Smiles | 
 
	
 
                
                
              
            
            the two caravan guards are gonna circle around the hill, make sure there aren't any other exits.
I'll just assume you brought the cart here
the cave has light coming from a crack in the ceiling, you hear some banging coming from inside. when you get in there is the Mephit trying to lift up a chest and dropping it after getting it an inch up.
the cave is 10 ft wide with 10 ft to go before it widens out and 20 after that to get to the Mephit, I'll assume Adriala and Hashik are in front
ROUND 1

| Draalûsh | 
 
	
 
                
                
              
            
            Round 1
"I hate these things", Draalûsh says silently to himself
Draalûsh then casts a spell at the Mephit in the cave: « د تندري اسيد ريښه » . . "ray of frost (acid)", in osiriani
ray of frost (acid): 1d20 + 6 ⇒ (8) + 6 = 14
damage: 1d3 + 1 ⇒ (3) + 1 = 4
It's not much, but it's something...
Provided the Mephit doesn't have acid resistance, of course!

| Karla Firemane | 
 
	
 
                
                
              
            
            Karla, behind these tall folk, waits to see if she gets a target.
readied action, firebolt.
readied firebolt: 1d20 + 8 ⇒ (10) + 8 = 18 touch point blank shot
damage: 1d6 + 3 ⇒ (5) + 3 = 8
 
	
 
     
    