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![]() Samias add 10 doses of shark repellant to your inventory. during the last 2 years the free tribes have been infesting the plains with landsharks to stave off the slavers. you eat it and the sharks don't attack you for a week. Adrialla the item you're looking for is a ritual summoning stone that was left behind by the cyclopes. you know it's somewhere in the Bandu Hills or relatively close by in the Northern Mwangai Expanse. anyone who has come across it leaves it alone because it only displays magical properties on the equinox or solstice does anyone think I should make a DM alias? ![]()
![]() everyone gains polyglot as a bonus language if you already have it you get another one. I fell asleep last night but here it is now. Hashik:
Hashik a male Ifrit age 82 Bard(Dervish Dancer)4 CN devout of Calistria, red skin black eyes and yellow hair Init:5 Perception:7 stats
defense
offense
abilities
TRAITS: vengeful: +1 damage against foe who last hit you, dirty fighter: +1 damage against foes you flank RACIAL TRAITS: brazen flame: deal 1 point of fire damage with melee attacks, desert mirage: +2 to stealth checks in desert and against heatstroke, MISC CLASS ABILITIES: versatile dance: use perform dance for acrobatics, well versed: +4 against bardic sonic and language effects BATTLE DANCE: move action to start free action to maintain effects me only, inspire courage: +1 against charm and fear +1 for attack and damage +10 movement FLEET: +10 enhancement bonus to land speed while under the effects of battle dance BARDIC PERFORMANCE: standard action to start free action to maintain, countersong: uses perform sing as saving throw for sonic and language dependent attacks 30ft visual, distraction: perform dance as saving throw for illusion pattern or figment 30ft visual, fascinate: 2 targets dc15 90ft audio and visual spellcasting
SPELLS KNOWN CANTRIPS: ghost sound, know direction, mage hand, message, open/close, prestidigitation FIRST LEVEL: charm person dc14, grease dc14, liberating command +8, saving finale SECOND LEVEL: alter self, blur skills
LANGUAGES: common, ignan, polyglot EQUIPMENT: mithral +1 glamoured haramaki, hat of disguise, masterwork scimitar backstory:
born to a native village some years before, he was mistaken as a tiefling and sold into slavery at a young age. only his wits and quickness saved him from the harshness of the Bandu taskmasters. useless as a physical laborer he had access to the living quarters of the shamans and had a chance to explore magic. he never had a chance to escape until he was sold to a high ranking Aspis member and slipped his chains en route to the city. he quickly got in touch with the church of Calistria to take advantage of his one marketable skill. seeing the slaving voracity of the Consortium matching that of the Bandu tribes he started spreading rumors that his current place of employ the Guppy Eater was a gathering place for dissidents in hopes of attracting allies to hurt the Consortium, the Bandu, and his home village who sold him all those years ago. plans:
plan to take combat reflexes, dervish dance, spring attack and 3 levels of shadow dancer by 8th level. dervish dancer all the way after if Adrialla doesn't fill in why she's wanted I'm gonna have to fill in the blanks ![]()
![]() aaaand time Characters Chosen: Adrialla Nightmoon, Samias North, Karla Firemane, and Nurush to the trapper archetypes, you made good characters and backstories. but I'm not liable to use traps in my games and seeing class features wasted makes my skin crawl. to Grumbles everyone else just made more of an impression on me will need to know by the end of the long weekend if you all are still available to play. if you are we might even be able to start the introductory scene. Will get the Dervish Dancer up sometime tonight in the discussion section. if any of the runners up want to they can take over him ![]()
![]() this is for house rules and requests. anything you want to see in a treasure horde, or custom magic items should be posted here. I already have a few merchants in mind To start anyone can gain an extra feat by sacrificing both their traits or darkvision if you have it. you can only do this once for multiclass characters I will allow feats to move up class features not to exceed your character level. advancement will go up by 2 levels for things like spellcasting and sneak attack. 4 levels for things like wildshape and trap sense. these feats will only be taken on every odd level and never consecutively. maximum of 3. final call for level advancement and availability by me couple of feat tweaks.
if you know an advanced spell you can apply the heighten metamagic to cast the lesser version (mass heal -> heal) minimum spell level is the spell level of the lesser spell quick draw can put away weapons just as fast at 10th level any bonus feats you get that you get that you don't need the prerequisites for you act as if you have them for future feats you can take any feat at any normal feat slot excluding the multiclass feats above. you won't benefit until you meet the prerequisites I am not afraid of cheese and there will be some coming your way people, be warned ![]()
![]() I'm gonna say the cutoff point is at 2:00 pm central Saturday. was hoping for thelizardwizard and alexgndl to submit something but thelizardwizard dropped off the forums on Sunday and it seems alexgndl seems to have decided against it. I will be allowing some last minute tweaks and will introduce some house rules concerning a few feats and possibly and extra feat. If no-one wants to play as the Dervish Dancer someone is definitely gonna have to role play him outside of combat also William, you're gonna have to choose between claws and the spiky thing as they both replace the spell like ![]()
![]() alexgndl wrote:
I know that sucks for rogues, but it is a fairly radical change. one I'm not as familiar with as I should be ![]()
![]() magus is acceptable, just hybrid and antipaladin is out. when I said hybrid classes were weird, I meant redundant. what I've seen from occult brings something new to the table. only limits on items are under 6,000gp and you don't start with a magic weapon. there will be magic weapons, just not at the start of the campaign. ![]()
![]() Robert Henry wrote: I'm thinking a local who was trying to help free slaves. You said no "advanced classes" does that include Hybrid classes? I like bloodragers and Slayers but can easily do similar things with barbarians and rangers. Thinking melee or if we need a 'Trap guy' a trapper ranger. Probably an elf switch hitting ranger (dex build). the melee build would be a human barbarian, two handed fighter. I did mean no hybrid classes. sorry to burst your bubble, but those things are just weird. occult classes are ok ![]()
![]() application open to the 27th, 2 background skills. William, its not the alignment I'm worried about its the archetype. there's gonna be a lot of evil and neutral mercenaries, cannibals, and creatures, so the channeling may end up hurting the party. this doesn't inherently hurt your chances with me. it just makes other people look good (ha ha) edit: also this is my first online campaign and am not particularly adept with the forums. would appreciate it if someone told how to pm, link threads, etc. or just linked me a thread explaining this ![]()
![]() the situation is that you have been treasure seeking in Sargava and have run afoul of the Aspis Consortium. you all now have a price on your heads. the Consortium currently controls all boats in and out of desperation bay so the situation is you either lay low in the city, strike inland to some extent, or get gutted by bounty hunters. how the consortium got control of the place is simple. there was a massive native uprising that overthrew the government. without the government there was no one to pay protection money to the pirates. everyone started crapping their pantaloons when they realized that Cheliax was about to move in, but then the Aspis Consortium miraculously intervened before Cheliax could pounce. the natives realized their mistake too late when the slaving operations began and no one could or would stand up to them. a strict communications blackout is in place when outbound ships are concerned. only Aspis mercenaries, officials, and cargo leaves. it has been astoundingly effective with Cheliax cooperating in exchange for warships from the new shipyards on the coast, only very recently has anyone from the inner sea taken note of the situation. all this took place over a period of around 20 years and it has been 5 years of status quo starting level 4 25 point buy 2 traits no drawbacks max hp first level, average +1 every level after. all enemy hp maxed 6000 gp worth of gear. no one starts with a magic weapon no antipaladins. no evil for evil's sake characters. no advanced class classes. core and featured races only. any playable race coming out after advanced race guide will be preapproved. anything coming out of a player companion will be preapproved. any third party content will be preapproved. no unchained for backstory I want to know how your character got here and how they've gotten a price on their heads anything else would be appreciated any inn or tavern or such in your backstory shall be named the Guppy Eater, if only for party cohesion and the campaign will start in the Guppy Eater. there will be a dmpc. it is a concept I want to test out without having it mulched against the party. next to useless in combat until 7th level anyone who really wants in can control it and modify the spell list but i control class feat and stat choices. out of combat will make a decent face. is a bard(dervish dancer) and will have 3 levels of shadowdancer 4 slots open ![]()
![]() I have come to the conclusion that if i'm ever going to play a character again it will be as the GM the situation is that you have been treasure seeking in Sargava and have run afoul of the Aspis Consortium. you all now have a price on your heads. the Consortium currently controls all boats in and out of desperation bay so the situation is you either lay low in the city, strike inland to some extent, or get gutted by bounty hunters. starting level 4 25 point buy any inn or tavern or such in your backstory shall be named the guppy eater, if only for party cohesion will flesh this out and start recruiting if there are at least 2 people seem interested ![]()
![]() Chapel Ty'El wrote:
Iftits aren't really any weirder than tieflings, all six native outsiders pretty much have the same origin. as for the racial traits, I disagree as to the fluff, hes a mildly unstable philanderer and devotee to Calistria. not everyone has to be complicated. he was probably kicked out of his hometown but that's not important to the character so i didn't put it in. for the not a thief thing, you sir lose a cookie. he's a medieval carnie with ranks in sleight of hand. even if he wasn't he'll be taking 3 levels in shadow dancer for the invisible untraceable scout, HIPS, has access to the fascinate performance, and is very charming in any circumstance. what about this character isn't a thief? and while I'm bragging I should point out that parts of the backstory are vague because everyone else named the bar their people hang out at. then someone else made a character with ties to Calistria. I work with everyone ![]()
![]() Chapel Ty'El wrote:
didja like mine? would like to change knowledge to nobility ![]()
![]() Hashik:
alignment: CN deity: Calistria species: Ifrit gender: Male age: 82 description: red skin, yellow hair, black eyes size: medium Class: Bard(Dervish Dancer)4 Stats:
saves: fort=4 ref=10 will=5 AC: 17 to start cmb: +2 cmd: 18 init: +5 speed: 30/40ft performance rounds: 13 hp:31 Damage: improvised/nonproficient -2+1(c)/-1+1(f)+1(c)+1(v)+1(df) x2
abilities traits and feats:
FEATS: dodge, mobility TRAITS: vengeful: +1 damage against foe who last hit you, dirty fighter: +1 damage against foes you flank RACIAL TRAITS: brazen flame: deal 1 point of fire damage with melee attacks, desert mirage: +2 to stealth checks in desert and against heatstroke, darkvision 60ft MISC CLASS ABILITIES: versatile dance: use perform dance for acrobatics, well versed: +4 against bardic sonic and language effects BATTLE DANCE: move action to start free action to maintain effects me only, inspire courage: +1 against charm and fear +1 for attack and damage +10 movement BARDIC PERFORMANCE: standard action to start free action to maintain, countersong: uses perform sing as saving throw for sonic and language dependent attacks 30ft visual, distraction: perform dance as saving throw for illusion pattern or figment 30ft visual, fascinate: 2 targets dc15 90ft audio and visual spellcasting:
number of spells/day, 4 first level, 2 second level SPELLS KNOWN CANTRIPS: ghost sound, know direction, mage hand, message, open/close, prestidigitation FIRST LEVEL: charm person dc14, grease dc14, liberating command +8, saving finale SECOND LEVEL: alter self, blur skills:
stealth +12, perform(dance) +10, knowledge(planes or religion) +7, bluff +10, diplomacy +10, escape artist +12, perception +7, acrobatics +10, sleight of hand +12 LANGUAGES: common, ignan backstory:
why I'm a thief I'm not a thief. I'm a pretty boy circus performer. my favorite exploits All those beautiful women :P ;) How I ended up in blackwell I was living the good life. free room and board, ladies falling over themselves to get in my bed, I was even earning all this by doing what I loved performance. It was a specialty opera house, it played opera based on the afterlife and all the wonderful and terrible places beyond this mortal coil. I was one of the main supporting dancers. i even once or twice got to play the part of hero or villain due to my agility with stage weapons. I started to get cocky when noblewomen took an interest in me. it was 3 decades into my career there and once i had a taste i couldn't get enough. this went on for 7 years and my escapades got wilder and wilder. some women wanted me to sneak into their homes without letting their husbands know. It was one of these - a nobleman's daughter - that got me in here. she got 2 minutes away from her chapperone and gave me a map to her mansion and room and a few keys. I made my way into the mansion and got to her room. That was when the maid found us and went off to get a guard. She ushered me to the window, but i can't climb and i couldn't make the jump. the guards caught me and the father trumped up a thievery charge and threw me in here. Its been 5 years What is a crime you've always wanted to commit I'm gonna kill the f*#%er who put me in here. Duke Aslicht of the Exchequer whatever that is associates:
Christi: tiefling performer with the old troupe. managed to bribe a message to me about what happened after i got arrested. The troupe got smashed apart by the watch by city watch. Apparently the Duke has a vindictive streak, some BS about me having time to stash my ill gotten gains somewhere. alot of people were hurt or killed. Christi escaped and managed to get a job at a ritzy theater despite the scandal, apparently i'm the only one still alive who would know where the night's earnings would be. Picard: Old mercenary type, used to be a real hardass, but he's human so he got old. he was hired by the troupe for traveling inbetween towns, but when he got too old he retired into the circus and worked with us on choreography. I would say hes untraceable, but i know his favorite pub Susan O'reilly: redheaded priestess of Calistria, I frequent her temple whenever I'm in town. I always get a hefty discount and everytime I go there she tries to recruit me as a professional stripper/courtesan i just can't leave it alone don't judge me: I was only asking for the darkvision thing because i would've gotten it from shadowdancer anyway and i can live with no for an answer. but g@!*+% are you underestimating darkvision. it's a whole sensory suite that most life on golarion lacks. its hard to overstate how badly a human martial is screwed by anything with access to a second level darkness spell and darkvision. it literally changes the game. very many dungeons take place in dark places populated exclusively by things with darkvision. I don't make a character without it. it gives access to really interesting feat lines. i believe the only reason you underestimate it is because it's so common. I dare any self-respecting min-maxer to disagree that darkvision is more powerfull than any feat that doesn't require darkvision(or any other uncommon sense), or have less than 2 prerequisites for the spellcasting you misunderstand. there is a line in bardic spellcasting that says all bardic spells have verbal components, which implies that there are some on the list that don't normally ![]()
![]() GM Mowque wrote:
darkvision traded for extra feat no mandatory verbal components, because of my archetype, character theme, and campaign theme. willing to go the extra mile for this ![]()
![]() associates:
Christi: tiefling performer with the old troupe. managed to bribe a message to me about what happened after i got arrested. The troupe got smashed apart by the watch by city watch. Apparently the Duke has a vindictive streak, some BS about me having time to stash my ill gotten gains somewhere. alot of people were hurt or killed. Christi escaped and managed to get a job at a ritzy theater despite the scandal, apparently i'm the only one still alive who would know where the night's earnings would be. Picard: Old mercenary type, used to be a real hardass, but he's human so he got old. he was hired by the troupe for traveling inbetween towns, but when he got too old he retired into the circus and worked with us on choreography. I would say hes untraceable, but i know his favorite pub Susan O'reilly: redheaded priestess of Calistria, I frequent her temple whenever I'm in town. I always get a hefty discount and everytime I go there she tries to recruit me as a professional stripper/courtesan I was looking over the shadowdancer class again, and i realized i messed up my feats. would appreciate an answer to my darkvision question soon or if you know for sure that i'm not in the campaign edit: for abp i heard you the first time. is just the other 3 questions i asked of you i dont have an answer for ![]()
![]() concerning my alternate progression: linky and for comparison to note the bonuses are exactly the same at level 4 and i didn't bother with any split bonuses for simplicity's sake will finish backstory and collate character tomorrow. I also have some niggles for my character i would like to ask gm leniency/helpfullness on namely trading darkvision for a feat, a third party feat, and negotiating away my bardic verbal components as this is a stealth character with a dancing bardic archetype in a thievery campaign. this should be my most egregious minmaxing for the character ![]()
![]() levels 1-18:
L1 -
for simplicities sake will elaborate in later posts. prowesses have the option to prioritize physical or mental ![]()
![]() spellcasting:
number of spells/day, 4 first level, 2 second level SPELLS KNOWN CANTRIPS: ghost sound, know direction, mage hand, message, open/close, prestidigitation FIRST LEVEL: charm person dc14, grease dc14, liberating command +8, saving finale SECOND LEVEL: alter self, blur skills: stealth +12, perform(dance) +10, knowledge(planes or religion) +7, bluff +10, diplomacy +10, escape artist +12, perception +7, acrobatics +10, sleight of hand +12 LANGUAGES: common, ignan ![]()
![]() Hashik:
alignment: CN deity: Calistria species: Ifrit gender: Male age: 82 description: red skin, yellow hair, black eyes size: medium Class: Bard(Dervish Dancer)4 Stats:
saves: fort=4 ref=10 will=5 AC: 16 to start cmb: +2 cmd: 17 init: +5 speed: 30/40ft performance rounds: 13 hp:24/31/40? Damage: improvised/nonproficient -2+1(c)/-1+1(f)+1(c)+1(v)+1(df) x2
abilities traits and feats: FEATS: weapon finesse, dervish dance TRAITS: vengeful: +1 damage against foe who last hit you, dirty fighter: +1 damage against foes you flank RACIAL TRAITS: brazen flame: deal 1 point of fire damage with melee attacks, desert mirage: +2 to stealth checks in desert and against heatstroke, darkvision 60ft MISC CLASS ABILITIES: versatile dance: use perform dance for acrobatics, well versed: +4 against bardic sonic and language effects BATTLE DANCE: move action to start free action to maintain effects me only, inspire courage: +1 against charm and fear +1 for attack and damage BARDIC PERFORMANCE: standard action to start free action to maintain, countersong: uses perform sing as saving throw for sonic and language dependent attacks 30ft visual, distraction: perform dance as saving throw for illusion pattern or figment 30ft visual, fascinate: 2 targets dc15 90ft audio and visual ![]()
![]() GM Mowque wrote:
not for me, for the whole campaign. I'll make a separate thread and link it for you. I'll link it everywhere, but I will make my submission with the paizo one ![]()
![]() I want in on this. Hashik, an ifrit Bard(DD) will be picking up some shadowdancer levels. not the sharpest stick in the bundle background: why I'm a thief I'm not a thief. I'm a pretty boy circus performer. my favorite exploits All those beautiful women :P ;) How I ended up in blackwell I was living the good life. free room and board, ladies falling over themselves to get in my bed, I was even earning all this by doing what I loved performance. It was a specialty opera house, it played opera based on the afterlife and all the wonderful and terrible places beyond this mortal coil. I was one of the main supporting dancers. i even once or twice got to play the part of hero or villain due to my agility with stage weapons. I started to get cocky when noblewomen took an interest in me. it was 3 decades into my career there and once i had a taste i couldn't get enough. this went on for 7 years and my escapades got wilder and wilder. some women wanted me to sneak into their homes without letting their husbands know. It was one of these - a nobleman's daughter - that got me in here. she got 2 minutes away from her chapperone and gave me a map to her mansion and room and a few keys. I made my way into the mansion and got to her room. That was when the maid found us and went off to get a guard. She ushered me to the window, but i can't climb and i couldn't make the jump. the guards caught me and the father trumped up a thievery charge and threw me in here. Its been 5 years What is a crime you've always wanted to commit I'm gonna kill the f#$#er who put me in here. Duke Aslicht of the Exchequer whatever that is rest later
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![]() crunchy part general information:
name: Boris Besat. race: Oread. class: maneuver master(monk)/brawler(fighter) 5. worshipped deity: Abadar/Irori. alignment: LN. age: 130 years. gender: male. stats:
STR18 DEX14 CON16 INT13 WIS14 CHA9 hp:70 ac:20 Fort:+8 Ref:+7 Will:+7 cmd:21/24 cmb:+9/+12 init:+2 ki pool:4
skills and feats:
knowledge religion: +9 perception: +10 swim: +12 survival: +10 escape artist: +10 unarmed strike, stunning fist, power attack, improved reposition, combat reflexes, improved bull rush, improved drag, stand still.
class skills and racial traits:
evasion, maneuver defense, reliable maneuver, meditative maneuver, bravery +1, close control +1, close combatant +1/+3 granite skin, ferrous growth, crystaline form
offense and inventory:
Bardiche +9/7(1d10+6/12) 19-20/*2, Bec De Corbin +9/7(1d10+6/12) *3, Unarmed Strike +11/9(1d8+8/12). numbers for power attack given Bardiche, Bec De Corbin, Mythral agile breastplate. rest of inventory to be added if chosen
i'll redo the backstory tomorrow ![]()
![]() story of boris besat short version: oread town kobold tribe rivals. kobold tribe taken over by juvenile brine dragon. they join forces to defeat force of goblins, ogres, trolls, and hill giants led by a lvl 10 hobgoblin. boris besat distinguishes himself in fighting. he leaves to find out what caused monsters to come our way ![]()
![]() Hello was wondering if it was too late to get in on this.
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![]() Imbicatus wrote:
along this line of reasoning could someone magically flying still fly around while being grappled? ![]()
![]() here it is, enjoy
statblock:
Winters avatar cr 15
XP 51,200 Medium outsider (human, cold, kami, native) Init +13; Senses ice sight, darkvision 60 ft, tremorsense 60 ft, true seeing, perception +24 DEFENSE AC 37, flat footed 30, touch 17 (10 nat, 10 armor, 7 dex) Hp 190 (14d8+126) fast healing 10 Fort: 13, Ref: 13, Will: 16 DR 15/cold iron, DR 7/cold iron and piercing; Immune bleed, cold, magical healing, mind affecting effects, petrification, polymorph; Resistant acid 10, electricity 10, fire 15; SR 26; weaknesses vulnerable to fire OFFENSE Speed 50ft, fly 60ft, burrow 40ft; ice glide Melee: +20/+15 mstwrk frost dagger (1d4+9+1d6 cold) or wintry touch +19 (1d6+7 cold 13/day) Spell like abilities (CL15 concentration +25) Constant: true seeing, fly At will, detect thoughts (dc 22), greater teleport (self only, winterized areas only), snow shape, ice wall (dc 24), control weather 3/day, cone of cold (dc 27 or 28 depends on feats) 1/day, repel metal and stone In addition to the above also is a 14th level winter oracle spells known/per day will be in a separate post STATISTICS BAB +10; CMB +19; CMD +26 Feats and skills will also be in a separate post Languages: common, auran, telepathy 300ft SQ: ice armor, snow sight, child of winter, wintry touch, freezing spells, herald of winter, chilled curse (15th level) I do know i am terrible at formatting, will try to get better
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