Stranded in Sargava

Game Master happynslappy

The Aspis Consortium has taken over Sargava and successfully implemented an information blackout.


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Dark Archive

Female Tiefling (Pitborn) Cleric of Lamashtu 4
Vitals:
HP:27/5 AC:18=(6armor,2dex,) CMB:6 CMD:15 Fort:5 Refl:3 Will:7 Init:+2 Perception:+3

Adriala takes her Falchion in both hands and brings it down apon the creature. Attack(power attack): 1d20 + 6 ⇒ (14) + 6 = 20 Damage(large): 2d6 + 9 ⇒ (1, 2) + 9 = 12
She brings the weapon down with keen aim, but lacking in power


Spoiler:
1d20 + 4 ⇒ (2) + 4 = 61d20 - 1 ⇒ (19) - 1 = 181d20 - 1 ⇒ (1) - 1 = 01d20 - 1 ⇒ (2) - 1 = 1

Samias will swing his sword 1d20 + 7 ⇒ (1) + 7 = 8 and misses

the magic does full damage, but the surprising thing is that Hashik's attack bites into the grick's hide deeply, and that Adriala manages to cut into it slightly

the grick immediately turns around and full attacks Hashik, managing to do 1d4 ⇒ 1 damage with a whip-like tentacle

round 4

Dark Archive

Female Tiefling (Pitborn) Cleric of Lamashtu 4
Vitals:
HP:27/5 AC:18=(6armor,2dex,) CMB:6 CMD:15 Fort:5 Refl:3 Will:7 Init:+2 Perception:+3

Adriala Growls and swings again, her massive curved weapon able to cleave walls of steel in half, but finding this creature hard made her furious.
Attack(power attack): 1d20 + 6 ⇒ (5) + 6 = 11
Blinded by her rage she swings wide,

In the case that hits: 2d6 + 9 ⇒ (6, 6) + 9 = 21-_- and a waisted max damage


Ifrit bard 5 CN Init +5 AC 18, touch 16, flat-footed 12 hp 31/40 Fort +3, Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic Resist fire 5, Perception +8 Sense Motive +7

"Ow! son of ah----"

Casts blur!

"Habius Blurris!"

"Karla, what is that wand you got?!"

"Don't forget the flank you guys!"

"Keep on it, we've almost got this one down!'


it will take an AOOP on you Hashik

Spoiler:
1d20 + 4 ⇒ (1) + 4 = 5

and it didn't hit, neither did Adriala


Halfling Sorcerer 5 HP 25/25, Fort +4 Ref +7 Will +7, init +6, AC 22/17/20 Perception +10, spellcraft +8
current effects:
mage armour, prestidigitation

sorry, not a lot of time to post, more later

magic missile: 2d4 + 2 ⇒ (4, 3) + 2 = 9


Male Human Magus (inactive)

Round 4

Draalûsh casts the same spell again at the Grick (and keeps his distance):
« ٹھنڈی ایسڈ کی کرن » . . "ray of frost (acid)", in kelish
ray of frost (acid): 1d20 + 6 ⇒ (1) + 6 = 7
damage: 1d3 + 1 ⇒ (3) + 1 = 4

Dark Archive

Female Tiefling (Pitborn) Cleric of Lamashtu 4
Vitals:
HP:27/5 AC:18=(6armor,2dex,) CMB:6 CMD:15 Fort:5 Refl:3 Will:7 Init:+2 Perception:+3

Adriala spins and brings her weapon around with her, swinging with all her strength and power
Power Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Her weapon strikes more true than the last time
Damage: 2d6 + 9 ⇒ (3, 4) + 9 = 16 and she strikes with alot more strength this time...


it's down after Draalush hits it.

you can barely hear anything over the downpour, gonna need a perception check from all of you

Samias: 1d20 + 9 ⇒ (13) + 9 = 22

you all should have had access to magic weapon spell for this fight


Male Human Magus (inactive)

perception: 1d20 + 7 ⇒ (12) + 7 = 19


Ifrit bard 5 CN Init +5 AC 18, touch 16, flat-footed 12 hp 31/40 Fort +3, Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic Resist fire 5, Perception +8 Sense Motive +7

Percep: 1d20 + 7 ⇒ (3) + 7 = 10

"Karla? You still have the wand right?"

Dark Archive

Female Tiefling (Pitborn) Cleric of Lamashtu 4
Vitals:
HP:27/5 AC:18=(6armor,2dex,) CMB:6 CMD:15 Fort:5 Refl:3 Will:7 Init:+2 Perception:+3

Perception: 1d20 + 3 ⇒ (1) + 3 = 4

Adriala is too busy laughing like a maniac and chopping at the dead Grik to have a care in the world about what's happening around her. Ah-hahahaha! she laughs , bringing her weapon down for another chop, enjoying the sound of steel against bone.


Halfling Sorcerer 5 HP 25/25, Fort +4 Ref +7 Will +7, init +6, AC 22/17/20 Perception +10, spellcraft +8
current effects:
mage armour, prestidigitation

yes I have the wand. It is a cure wand, so not that useful in the fight, unless we are hitting undead.

Karla is suddenly distracted. She hadn't checked for ghouls. A quick look around assures her none were immediate threats. She shakes her head, and tries to refocus.

Sorry, Hashik, what was that...oh the wand. Yes, I have it here. Are you injured?


there is precisely 1 bone in this thing and 7 fingernails around the eyes. Samias did make the DC so He's gonna say

"I hear a horse screaming in the distance" looks around a little scared, "should we investigate?"


Ifrit bard 5 CN Init +5 AC 18, touch 16, flat-footed 12 hp 31/40 Fort +3, Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic Resist fire 5, Perception +8 Sense Motive +7

Hashik side eyes Adriana.

"Uh, its thoroughly dead sooooooooo, yeah let's go help the horse."


Male Human Magus (inactive)

"I guess we better."

"We wouldn't be earning out keep as guards if we didn't"

Dark Archive

Female Tiefling (Pitborn) Cleric of Lamashtu 4
Vitals:
HP:27/5 AC:18=(6armor,2dex,) CMB:6 CMD:15 Fort:5 Refl:3 Will:7 Init:+2 Perception:+3

As her growth spell wears off, Adriala sighs, moving to follow the party. Ugh, if I have to, she looks to the sorcerer, I have a question, why do you have the wand when I can use it without having to wave around like an incompetent apostle?


I was under the impression that the 2 clw wands you got in the first fight went to Adriala and Hashik? please clear this up for me.

also you can get to the screaming horse before the spell wears off. there is a dead horse being dragged off by a surrounded grick. 3 guards are slashing at it repeatedly to no avail. it is ignoring the guards, completely absorbed in bringing back the horse to wherever it came from.

what will you do?


Halfling Sorcerer 5 HP 25/25, Fort +4 Ref +7 Will +7, init +6, AC 22/17/20 Perception +10, spellcraft +8
current effects:
mage armour, prestidigitation

I picked up one of the wands, and never gave it to anyone else, and no one asked for it at the time.

Karla looks up at the big trifling, as they move to the disturbance.

I have it because I got it in that bar room fight. You don't have it because you were busy being unconscious at the time. And I can use it, if needed. Also, as the last couple of fights have shown, you are not a stand back and heal sort of cleric. You like wading in.

she waves dismissively.

not that that isn't a problem, you seem good at it. But you don't do much healing while doing that.

Dark Archive

Female Tiefling (Pitborn) Cleric of Lamashtu 4
Vitals:
HP:27/5 AC:18=(6armor,2dex,) CMB:6 CMD:15 Fort:5 Refl:3 Will:7 Init:+2 Perception:+3

Adriala Huffs. Well, unlike other clerics, I don't mind doing my goddesses will... Not that it would matter to you, after all... None of you care for gods, do you? she snorts, Well, I'm not the kind to make you worship s god. No I just have faith you'll get what's comming to you in the end...


Ifrit bard 5 CN Init +5 AC 18, touch 16, flat-footed 12 hp 31/40 Fort +3, Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic Resist fire 5, Perception +8 Sense Motive +7

"Ummmm, isn't your god the god of nothingness? Like the end of the world and stuff like that? I much prefer something with a little more flash and passion too it. Besides, people in every generation believes it's the . . .

Throws up air quotes

"END OF DAYS, THE APOCOLYPSE, The last age, the end times, DOOOOOOOOOOOOM!"

"Anyway, lets see what we can do to help. I have a few more minutes of Blur"

Hashik looks around for oil and a flame source.

"Samias. Can we burn this thing? Or is it immune to fire?!"


you've clearly burned one of these today, and it's still raining

Samias says "it already has what it came for, likely if there are anymore around they have what they came for as well."

if I were you all I would keep the corpse of the grick

what will you do?


Ifrit bard 5 CN Init +5 AC 18, touch 16, flat-footed 12 hp 31/40 Fort +3, Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic Resist fire 5, Perception +8 Sense Motive +7

Hashik nods at the ranger's wisdom. He reaches out to the guards with his voice.

"Gentlemen, let the thing go, the horse is already dead, you are not. Lets focus on keeping ourselves and our remaining horses intact."

"Oil will burn these things, but lets be careful with it."

Dipolomacy: 1d20 + 10 ⇒ (19) + 10 = 29

He then says conversationally to Samias.

"So the Badgers were worth some money. How about this wormy thing?"


Samias says "nothing. no money at all" while looking all shifty eyed

one of the guards throws his sword down in anger "GODSDAMMIT!! we're never gonna get oil to light in this" he storms off awkwardly in the mud. "I'm gonna go see if there are any more of the things up the caravan."

the rest of the guards will just give up on killing it

Dark Archive

Female Tiefling (Pitborn) Cleric of Lamashtu 4
Vitals:
HP:27/5 AC:18=(6armor,2dex,) CMB:6 CMD:15 Fort:5 Refl:3 Will:7 Init:+2 Perception:+3

Adriala snorts. It's easy to give up... she thinks for a moment, testing the edge off her weapon.I could raise it as undead... That way it will be easy to take along, and we can kill it again when we need to sell it she says, kicking the corspe of the Grik. Although, I'm not sure if my spell would be powerful enough...


Halfling Sorcerer 5 HP 25/25, Fort +4 Ref +7 Will +7, init +6, AC 22/17/20 Perception +10, spellcraft +8
current effects:
mage armour, prestidigitation

Undead! It better not be a ghoul!
Karla has a thing about undead, especially ghouls

Karla's first reaction stops. Ugh. Undead are a bit icky, and may upset the merchants, the guys who are paying us.

She comes back to the conversation
And I have a god. Two of them. Desna and Pharasma. One for living, one for dying, as my old mum would say.

Then she focuses on other events
Say, where are all the guards going?

sometimes Karla is a bit scatter brained


they're going along the length of the caravan, forward then back. in the rain and mud to look for unkillable (to them) worms.

I'll assume none of you are doing anything more here. the final casualty count is: bob the lead wagon driver and 2 horses.

the caravan leader is just sulking at the front while George gets the wagons dug out and the horses replaced. there are 4 spare horses left and it takes the rest of the day to dig the wagons out. Samias is helping to dig


Ifrit bard 5 CN Init +5 AC 18, touch 16, flat-footed 12 hp 31/40 Fort +3, Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic Resist fire 5, Perception +8 Sense Motive +7

If we can do something to stop the casualties I think we would have.

If the fighting is done with the worm taking off with the dead horse, Hashik goes to tend to the wounded.

"Samias. I thought worms lived underground. And do they usually roam around in packs?"


I waited 1 1/2 days for anyone to say anything about the worms, George could've killed one if he had a magic weapon, and the party could've killed the other if you all weren't so drained.

"usually they are, my guess is the rain flooded their homes and all their food away. they all went after horses because they are better food than us. Bob probably got in the way. and they weren't in a pack, there were probably just a lot in the area."


Male Human Magus (inactive)

"We seem to be encountering animals we shouldn't around here."


"I'll admit it is unusual, but we wouldn't have had so many badgers on us if we didn't go on that extended march, and rain rarely ever happens in the desert."

anything else before the next thing happens?


Male Human Magus (inactive)

I'm ready to proceed ...


Spoiler:
1d20 + 12 ⇒ (15) + 12 = 271d20 + 12 ⇒ (19) + 12 = 311d20 + 12 ⇒ (15) + 12 = 271d20 + 6 ⇒ (16) + 6 = 221d20 + 6 ⇒ (7) + 6 = 131d20 + 6 ⇒ (3) + 6 = 91d4 ⇒ 2

Samias says for the love of god keep that corpse and not to worry about spoilage. aberration anatomy makes no g+#*$~n sense. there is a box on your wagon to keep it in

3 more days pass in relative silence. the caravan leader isn't talking to you, but George stops by a couple of times. you're in charge of the rear because that's where your cart is in the caravan. I'll need perception and initiative from all of you when you next post.

Samias perception initiative: 1d20 + 9 ⇒ (5) + 9 = 141d20 + 3 ⇒ (14) + 3 = 17


Male Human Magus (inactive)

perception: 1d20 + 7 ⇒ (2) + 7 = 9
Initiative: 1d20 + 3 ⇒ (12) + 3 = 15


Ifrit bard 5 CN Init +5 AC 18, touch 16, flat-footed 12 hp 31/40 Fort +3, Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic Resist fire 5, Perception +8 Sense Motive +7

”Tell me why we are dragging this dead worm around with us again? Ughhh, this trip sucks. Please, please please, could we hit a way-station, an inn, or even a gods’ dammned hamlet where we could get a decent mixed drink! I mean, am I wrong!? When will we see ice cubes again!?”

Perception: 1d20 + 7 ⇒ (3) + 7 = 10

Hashik looks back at the monstrosity again paying attention to little else.

”And this thing smells like f’ing! . . . Well, I can’t even begin to describe it.”

Init: 1d20 + 5 ⇒ (15) + 5 = 20


Halfling Sorcerer 5 HP 25/25, Fort +4 Ref +7 Will +7, init +6, AC 22/17/20 Perception +10, spellcraft +8
current effects:
mage armour, prestidigitation

perception: 1d20 + 10 ⇒ (9) + 10 = 19

initiative: 1d20 + 6 ⇒ (16) + 6 = 22

Dark Archive

Female Tiefling (Pitborn) Cleric of Lamashtu 4
Vitals:
HP:27/5 AC:18=(6armor,2dex,) CMB:6 CMD:15 Fort:5 Refl:3 Will:7 Init:+2 Perception:+3

Adriala smells the corpse. Ah! Yes, it smells great! she laughs.
The mother would be proud, if a little Disappointed that such a creature didn't last long, but when it comes to survival only the strongest can live...


there's a rise to one side of the road

I'll be assuming you're all relatively close together here for the conversation

"it's valuable because it's hide can be used to make magical weaponry, and the consortium has heavily regulated such items of late. I wouldn't expect the guards at the gate to know about this-" Samis is cut off as the horse reels back in fear.

suddenly there are 5 little imp things flying around you all, spaced out so there are 2 next to each party member. Adriala closer to the center

ROUND ONE


in case I wasn't clear they used a surprise round to position themselves. it is now the party's turn

and a reminder that level is by wealth. and there IS money to be had from this encounter


Male Human Magus (inactive)

Round 1
Not wanting to waste time on casting spells or drawing weapons, Draalûsh's fingers suddenly sprout claws (as a free action) and attacks one of the imps with both claws:
dragon claws (1/2): 1d20 + 6 ⇒ (7) + 6 = 13
damage: 1d4 + 2 ⇒ (3) + 2 = 5
dragon claws (2/2): 1d20 + 6 ⇒ (10) + 6 = 16
damage: 1d4 + 2 ⇒ (3) + 2 = 5
(1 of 6 uses for the day)


Halfling Sorcerer 5 HP 25/25, Fort +4 Ref +7 Will +7, init +6, AC 22/17/20 Perception +10, spellcraft +8
current effects:
mage armour, prestidigitation

Karla casts mage armour

Dark Archive

Female Tiefling (Pitborn) Cleric of Lamashtu 4
Vitals:
HP:27/5 AC:18=(6armor,2dex,) CMB:6 CMD:15 Fort:5 Refl:3 Will:7 Init:+2 Perception:+3

Adriala, having cast her growth spell before, instead casts her other spell to increase her strength. She pulls out something from her component, pouch, the materials being consumed by the spell as she casts it. Casting Bull's Strength

She then swings her weapon threatening me. "Bring it on! If you believe you can take me, THAN COME ON!" she growls, coaxing them to attack her.


Ifrit bard 5 CN Init +5 AC 18, touch 16, flat-footed 12 hp 31/40 Fort +3, Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic Resist fire 5, Perception +8 Sense Motive +7

”Well that escalated quickly. I was waiting to see if they would say something before we attacked.”

Hashik eyes the little beings.

”If you care to speak you’d best communicate now.”

”Ah screw it—-Burn!”

Burning Hands: 3d6 ⇒ (3, 1, 6) = 10


Spoiler:
1d20 + 5 ⇒ (13) + 5 = 181d20 + 5 ⇒ (6) + 5 = 111d20 + 5 ⇒ (13) + 5 = 181d20 + 5 ⇒ (10) + 5 = 151d20 + 5 ⇒ (5) + 5 = 101d20 + 5 ⇒ (9) + 5 = 141d20 + 5 ⇒ (11) + 5 = 161d20 + 5 ⇒ (18) + 5 = 231d20 + 5 ⇒ (14) + 5 = 191d20 + 5 ⇒ (3) + 5 = 81d20 + 5 ⇒ (10) + 5 = 151d20 + 5 ⇒ (10) + 5 = 15

I'm giving Draalush the magic on his claws early, because I want you to succeed this encounter.

Hashik you hit 3, 1 of which took full damage

to everyone casting spells while under threat of 2 or more enemies I will assume you to have moved out of the way and make the appropriate AOOPs

Samias is going to move out of the way while drawing his bow, then cast a spell that fires a lightning bolt out of his bowattack, damage: 1d20 + 7 ⇒ (13) + 7 = 201d6 + 6 ⇒ (1) + 6 = 7 it hits the more injured one.knowledge: 1d20 + 9 ⇒ (15) + 9 = 24 reflex: 1d20 + 7 ⇒ (6) + 7 = 131d20 + 7 ⇒ (4) + 7 = 111d20 + 7 ⇒ (1) + 7 = 8

Samias yells out "these are mephits, they have minor regenerative abilities so we can't let them get away, dr5/magic, and one of these has probably been summoned, and will fight to the death as a distraction if the battle doesn't go their way."

Draalush it is too wily and quick for you to hit.

Karla take 1d3 + 1 ⇒ (3) + 1 = 4 damage, Adriala take 1d3 + 1 ⇒ (3) + 1 = 4 damage, Samias takes 2d3 + 2 ⇒ (2, 2) + 2 = 6 damage

the mephits move out and unleash breath weapons everyone make 3 reflex saves except Draalush who only needs to make 2 from his lack of repositioning, also Draalush take an attack of opportunity.

2 of them are 10 ft. above the group 1 of which is the heavily injured one, 3 are low to the ground for optimal cone spread, 2 of which are lightly injured

the horse will panic and drag the cart out of the fight

ROUND 2


Halfling Sorcerer 5 HP 25/25, Fort +4 Ref +7 Will +7, init +6, AC 22/17/20 Perception +10, spellcraft +8
current effects:
mage armour, prestidigitation

Karla quickly responds to the attack by casting a spell at the nearest opponent

magic missile: 2d4 + 4 ⇒ (4, 4) + 4 = 12

What type of damage was the breath weapon?


Male Human Magus (inactive)

Round 2
Reflex: 1d20 + 3 ⇒ (19) + 3 = 22
Reflex: 1d20 + 3 ⇒ (7) + 3 = 10 ... meh
dragon claws (AoO): 1d20 + 6 ⇒ (5) + 6 = 11
damage: 1d4 + 2 ⇒ (2) + 2 = 4

Draalûsh will try casting a spell at the same Mephit as Karla:
« ٹھنڈی ایسڈ کی کرن » . . "ray of frost (acid)", in kelish
ray of frost (acid): 1d20 + 6 ⇒ (8) + 6 = 14
damage: 1d3 + 1 ⇒ (3) + 1 = 4


Ifrit bard 5 CN Init +5 AC 18, touch 16, flat-footed 12 hp 31/40 Fort +3, Ref +9, Will +4; +4 vs. bardic performance, language-dependent, and sonic Resist fire 5, Perception +8 Sense Motive +7

Reflex: 1d20 + 9 ⇒ (5) + 9 = 14

Reflex: 1d20 + 9 ⇒ (5) + 9 = 14

Reflex: 1d20 + 9 ⇒ (13) + 9 = 22

Hashik twists and turns away from the breath weapons, but is not nearly as graceful as his usual.

"Summuned?! What the hell! What did we do to piss off some jungle shaman at us?! And where is the summoner?!"

Hashik says while looking around trying to spot the source of the dastardly creatures.

Perception: 1d20 + 7 ⇒ (12) + 7 = 19

"And we really need to get some enchanted weapons, this is becoming b~@#~**+!"

Hashik's eye flash with fire as he whirls his blade about in a deadly samba. He tries to target one of the injured memphits within reach before it can regenerate.

Scimitar attack: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26
damage: 1d6 + 5 + 1 ⇒ (5) + 5 + 1 = 11

Dark Archive

Female Tiefling (Pitborn) Cleric of Lamashtu 4
Vitals:
HP:27/5 AC:18=(6armor,2dex,) CMB:6 CMD:15 Fort:5 Refl:3 Will:7 Init:+2 Perception:+3

Adriala growls
reflex: 1d20 + 3 ⇒ (2) + 3 = 5
reflex: 1d20 + 3 ⇒ (16) + 3 = 19
reflex: 1d20 + 3 ⇒ (17) + 3 = 20
She doesn't bother moving out of the way of the first breath, but realized it would be a good idea to get away from the others

She then charges the closest one, bringing her weapon around in a deadly arc of black blade and death.
attack: 1d20 + 7 ⇒ (19) + 7 = 26+1 if charging is an option]
Damage: 2d4 + 9 ⇒ (2, 2) + 9 = 13
Confirm Crit: 1d20 + 8 ⇒ (3) + 8 = 11*unlikely*

Her blade swings around, with the force of her god willing the slaughtering of her foes, fortunately for the Mephit her blow may have been deadly, but at least he wasn't cleaved in half.


Spoiler:
1d20 + 5 ⇒ (4) + 5 = 91d20 + 5 ⇒ (6) + 5 = 111d20 + 5 ⇒ (6) + 5 = 111d20 + 5 ⇒ (17) + 5 = 221d20 + 5 ⇒ (2) + 5 = 7

breath weapon: 1d4 ⇒ 11d4 ⇒ 31d8 ⇒ 11d8 ⇒ 5

Karla takes 4 damage and is sickened, Draalush takes 5 damage, Hashik takes 1 damage, and Adriala takes 3 damage and is sickened

Draalush the attack of opportunity misses, Adriala that doesn't confirm

Samias will say "Mephits can summon other Mephits with a low rate of success"

Samias turn, he will reload and shoot an injured one attack damage: 1d20 + 7 ⇒ (18) + 7 = 251d10 + 5 ⇒ (8) + 5 = 13

they're all relatively the same distance at the start of your turn so I'll just say the closest one was the more heavily injured one. it falls down and I'll count Hashik's turn as a coup de grace. Adriala and Samias are starting on one of the less injured ones.

Mephit in the air will move down and attack Hashik and misses, Mephit next to Adriala will full attack her and misses, another Mephit will 5 foot step and full attack Draalush it hits once for 1d3 + 1 ⇒ (1) + 1 = 2 damage. last living Mephit will panic and cast a spell-like ability. will need a fortitude save from everyone

the 2 high in the air were the same type, and one is now dead, the 2 slightly injured ones are the same type and low to the ground who made the full attacks, and the odd one out cast the spell like ability is low to the ground uninjured.

without more specifics I will auto target for you, or if one of them dies to cut back on posts.

ROUND 3

Dark Archive

Female Tiefling (Pitborn) Cleric of Lamashtu 4
Vitals:
HP:27/5 AC:18=(6armor,2dex,) CMB:6 CMD:15 Fort:5 Refl:3 Will:7 Init:+2 Perception:+3

Adriala laughs and moves in for the kill, trying to Shirk off her sickness.
Fort: 1d20 + 5 ⇒ (19) + 5 = 24
He demonic fortitude helps her forge past whatever the Mephit was doing, and she goes to bring her weapon down apon it's head.
Attack: 1d20 + 6 ⇒ (12) + 6 = 18(it's -1 to attack for sick right?)
The curved blade swings down, bringing suffering along with it's promise of death
damage: 2d4 + 9 ⇒ (4, 2) + 9 = 15 her weapon whistles in the wind behind the power of her attack.

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