Sylgja

Karla Firemane's page

233 posts. Alias of chillblame.


Full Name

Karla Firemane, The little Inferno, female halfling

Race

Halfling Sorcerer 5 HP 25/25, Fort +4 Ref +7 Will +7, init +6, AC 22/17/20 Perception +10, spellcraft +8

Classes/Levels

current effects:
mage armour, prestidigitation

About Karla Firemane

Karla Firemane, the little inferno
female, halfling, sorcerer (efreet bloodline) 5
Str 10 Int 12
Dex 18 Wis 12
Con 12 Cha 20
Hp 30
Init +6

Offence:

BA +2
CMB +1
MW Dagger +3 1d3-1
MW lt crossbow +8 1d8
Ray +7 1d6+2

Defence:

CMD 16
Fort +4 Ref +7 Will +7
AC 18 T 17 FF 13
Fire resistance 10, +2 vs fear

Feats:

Dodge: +1 to AC and CMD
Point blank shot: +1 to hit and damage at range 30’
Eschew materials (b)
WF ray

Traits:

Reactionary: +2 to initiative
Seeker: +1 perception and now class skill

Skills:

+10 Perception 5+3+1+2
+8 Spellcraft 5+3+1
+8 Bluff 1+3+4
+3 Sense motive 2+1
+9 Stealth 1+4+4
+2 Linguistics 1+1
+2 Survival 1+1
+5 Know arcana 1+1+3
+5 Know planes 1+3+1
+6 Lore sagava(b) 5+1
+6 Profession guide(b) 5+1
+9 use magic device 2+4+3
Languages: common, halfling, varisian

Race traits:

Fleet of foot: 30 foot move
Halfling luck: +1 to saves
Keen senses: +2 to perception
Fearless: +2 vs fear

Class traits:

Can convert spells to fire type
Firebolt: 1d6+1 ranged touch, 7/day
Fire resistance 10

Spells:

Level 0: Read magic, light, disrupt undead, detect magic, prestidigitation, spark
Level 1 (6/day): Mage armour, burning hands, magic missile, enlarge person, vanish
Level 2 (5/day): knock, fog cloud, scorching ray

Equipment:

Headband of charisma +2
MW lt xbow 335gp
Wand of cure light wounds x50
Dagger 2gp
Ring of protection +1 2000gp
Cloak of resistance +1 1000gp
Amulet of natural armour +1 2000gp
Wooden holy symbol of Desna 0
Sorcerers kit 8gp
Potion of cure moderate wounds x2 600gp
Vermin repellent x3
40gp

Background:

Kara Firemane was born in Varisia, and grew up there. She came into her gift as a sorcerer early in life when she accidently burned down her family's home during a goblin raid. Ridden by guilt, she left soon after. She took to the adventuring life thereafter, with a habit of sending gold back to her family. During her travels, she ended up of a ship heading south. It was attacked by pirates, while she was asleep (having drunk too much the night before) and she woke up in chains. Suddenly, she was a slave. As she had been the only passenger, and was a halfling, that was her fate. The rest of the crew either died during the attack, or either joined the pirates or fed the sharks. She joined two other halflings, destined for sale. Apparently, halfling slaves were in vogue right now.
She decided to play along, as it seemed they didn’t know she was a sorcerer, and wait for an opportunity to escape. The vessel was an Aspis consortium privateer, and so went to offload its cargo in Sagava. It docked in the evening, and the captain decided to unload in the morning. It was an unfortunate choice. Only shackling her and her companion’s legs was another.
Using a spell to open her and the other’s shackles, they slipped onto the deck quietly. But the gang plank was guarded by two large, burley pirates. Karla whispered Wait here. I’ll make a distraction. Go when it’s clear.
She slipped away, and ignited the rolled-up sails hanging low on the mast. The guards yelled in alarm and came after her. She felled one with a magic missile and dodged the other. She saw both her compatriots slip down the now unguarded gang way. More guards appeared. Desperate she cast another spell, fanning flames over the bulk of them. But this time the ship was alight, and the pirates became more interested in fleeing, than fighting. She quickly looted a few choice items, then fled off the ship.
The building codes in the Aspis port were built for efficiency, not fire safety. So, when the main mast fell, it hit a too close warehouse, setting it alight. Before a mage could arrive to extinguish the blaze, two other warehouses and an inn joined it.
Well, the local corporation head was furious, the pirate captain was furious, and lots of people joined them. Karla suddenly ended up with a hefty price on her head. With the help of some anti-slavery halflings, she sold her loot and equipped herself. Then she tried to work out how to get out of this place. She was too hot (ha!) to stay with the halflings, so she intends to find alternatives. She is going to the Guppy Eater is search of those, on their advice.
One good thing. They never got her name. She is just called the Halfling Mage on the wanted posters. Bad news, they did get a good description. But some call her the little inferno.
She worships Desna, but also says a pray or two to Pharasma.
Likes: Food, fire, and magic.
Dislikes: undead (she had a bad ghoul incident), slavers, The Aspis consortium, and religious nutters (because they'll get you killed)
Fears: caught alone with undead, being caught, being a slave.
Habits: overly fascinated by fire, she quite often conjures a small fire mote (via a prestidigitation spell) to dance on her hands as she watches.