Stirrings in the Deep

Game Master Zesdead

Paizo's The Emerald Spire'.

...in which our adventurers explore the Pleasure Gardens.

Party Health
Ea Zalinzel 92/92HP, 3 Hero Points, 1 Blessing of Pharasma
Yasmin al Akbar 74/74HP plus 2THP, 3 Hero Points, 1 Blessing of Nethys
Rallos Therinor 77/83HP, 3 Hero Points, 1 Blessing of Asmodeus
Titania Thrune 94/94HP, 2 Hero Points
Murassa Sonvar 66/66HP, 3 Hero Points

Maps
The Emerald Spire - Level 13
Cross Section of the Emerald Spire
Map of Fort Inevitable

Party Treasure


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Don't forget you also have the Wand of Cure Light Wounds that you got from the Goblin Cleric...I was trying to track that down in the gameplay thread to determine how many charges it had left....think it was plenty


male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

Rallos guards the doorway to the south.

I am beginning to really not like this place....


Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
Crag:
HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

"Use the wand on Ea. As much as she may want to die, I'm not going to see it happen."

-Posted with Wayfinder


Oread Shaman 2: HP 17/17

I did have a look to see if I could find how many charges it had, but couldn't find.

Wand: 1d8 + 1 ⇒ (6) + 1 = 7

Assuming the HP at the top are correct, we should probably focus on getting Grey back up as he's our primary hp sink.


I will roll for your remaining charges: 1d20 ⇒ 17

Wand of Cure Light Wounds added to your inventory / party treasure sheet

As a general aside, wandering around in the Spire with 3 or 4 HP...not such a great idea!!!!

As Emerald uses the wand over the cleric, Ea's eyes flicker open...


Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

Ea half rises from the ground, like an automaton, bending at the waist. She turns slowly her head toward the door, noticing the skeleton hand, and release another pulse of energy from beyond

Rest... in ...Peace.

Chanelling to destroy the undead: 1d6 ⇒ 4


The cold judgement from Ea sweeps over the skeletal hand that was severed when the door was slammed closed...any remaining necromantic energy is dispelled as the bones crumble to dust... beyond the door, which had started to move ajar, there is a clattering of many hard things landing on a stone floor, and the relentless scratching stops...

That was a pretty bruising encounter!!! I didn't expect that...at all (in fact, I had considered beefing it up with a skeletal champion!!!)

What are you up to next? You can go east or south from here...plus, do not forget to heal up!!!


male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

I wonder if they were guarding something of note in that room.


Oread Shaman 2: HP 17/17

If we stay like this we'll probably end up burning through this wand today.


Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
Crag:
HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

"We can head higher and rest again. No sense in being reckless."

-Posted with Wayfinder


male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

I think Yasmin has a good idea. We should reserve our resources.


Whilst you recover your breath and debate your next steps...the strangest thing...there is an insistent tapping noise above you, coming from the hole in the ceiling, and then a rope coils down towards you...


male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

Rallos darts for the side of the hallway, flattening against the wall...trying to conceal himself.

stealth: 1d20 + 11 ⇒ (8) + 11 = 19


M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • When Ea comes to her senses, a bit of relief floods Grayface. "Good. Good to have you back among the living. Emerald, can I get a shot or two of that wand? Him too." The warrior gestures to the myriad deeps cuts and scratches, and then to Rallos' equally grievous wounds.

    To Rallos he agrees "There's got to be something in there. They defended it with a vengeance."

    When the rope falls down into the chamber, Gray follows Rallos' lead and tries to get out of sight, hopping behind a door or wall. Or whatever else is convenient and close to hide behind
    Stealth: 1d20 + 2 - 1 ⇒ (6) + 2 - 1 = 7 Doh!


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Ea rises from the ground

    I can heal the three of us, and spare some uses of the curing wand. We might need it later.

    channel, cure, twice: 2d6 ⇒ (1, 4) = 5

    Channeling remaining 0/4


    Oread Shaman 2: HP 17/17

    Emerald steps away from the rope, looking up at the hole in the ceiling...


    After the rope drops down, there is no other obvious movement or activity that you can see within the shaft above you…but there is the occasional ‘tap…tap…tap’ noise…like something hard knocking against rock.

    GM Only:
    Moon Spider, Stealth: 1d20 + 10 ⇒ (12) + 10 = 22

    Perception DC22:
    You catch the briefest of glimpses of something in the shaft / tunnel above you…several legs…something that looked vaguely arachnid


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Perception: 1d20 + 2 ⇒ (13) + 2 = 15


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    perception: 1d20 + 6 ⇒ (3) + 6 = 9


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Perception: 1d20 + 3 ⇒ (9) + 3 = 12


    Oread Shaman 2: HP 17/17

    Perception: 1d20 + 3 + 4 ⇒ (7) + 3 + 4 = 14


    ...so it is looking like none of you will be able to see what is in the shaft without climbing the rope...are you planning on doing that? Or sticking with your plan of going elsewhere to rest up?


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    Rallos calls up towards the hole.

    Who is up there...make yourself known.


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    When the rope comes down, Yasmin yanks on it with all her weight, hoping to pull whatever it's connected to down to their level.

    Strength check?: 1d20 - 1 ⇒ (16) - 1 = 15


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Awaiting a response to Rallos' post before answering GM's query!


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Yasmin, just a thought... could you send your small servant up there?


    Oread Shaman 2: HP 17/17

    "I can ward it, make it less vulnerable to attack if you do. Or I can send Quartz"


    When Rallos calls, there is nought but silence...and then, rather quietly, that repeated tapping sound again...tap...tap...tap...


    ...and, in reply, a similar insistent tapping comes from farther around the corridor...somewhere near the symbol etched into the wall...


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Maybe we should get out of here, and find if any skeletons are still standing. My main and sacred duty is to give them some rest.


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • "My wounds are still fairly serious. Before we remove the piton or press further on I need to beg more of that magical healing, from someone. But yes Ea, we need to check to ensure those undead are no longer walking."


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    Rallos goes towards the symbol on the wall and checks it against the symbol on the key and the others found.


    As Rallos walks towards the symbol on the wall, his eyes are drawn to something metallic wedged into the wall...

    ...and as he gets closer to the symbol, the tapping noise becomes a little more frequent...

    Rallos - could you make a Perception check please


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    perception: 1d20 + 6 ⇒ (13) + 6 = 19

    should I start on another character....lol


    So fascinated by the metallic object is Rallos, that he fails to notice the tell-tale cracks in the floor and, for a second time, he finds the ground beneath him fall away…

    Rolling Rallos’ Reflex Save to keep things moving along: 1d20 + 7 ⇒ (12) + 7 = 19, failed

    Instinctively, the tiefling reaches out and grabs the side of the pit with one hand…but his grip isn’t sufficient to stop him falling backwards…ten feet downwards into a sticky net of spider webs.

    No damage from fall but Reflex Save required to avoid becoming Entangled: 1d20 + 7 ⇒ (4) + 7 = 11, failed

    Rallos is Entangled, Escape Artist or Strength Check DC19 to Escape

    As Rallos struggles, he turns to see a spider…fangs dripping with venom…the ‘tap…tap…tap’ sound repeats as it’s legs knock rhythmically against the side of the pit…

    …and with a ‘tap…tap…tap’ sound responding in the hole above Grayface et al, a badly burnt looking spider scuttles into view…

    Initiative Check for Party / Enemy

    Rallos, Initiative: 1d20 + 6 ⇒ (5) + 6 = 11
    Grayface, Initiative: 1d20 + 2 ⇒ (19) + 2 = 21
    Yasmin, Initiative: 1d20 + 1 ⇒ (11) + 1 = 12
    Ea, Initiative: 1d20 + 1 ⇒ (2) + 1 = 3
    Emerald, Initiative: 1d20 ⇒ 9

    Moon Spiders, Initiative: 1d20 + 6 ⇒ (12) + 6 = 18

    Initiative Order
    Grayface then
    Moon Spiders then
    Yasmin, Rallos, Emerald and Ea

    Grayface, you may take your turn

    Note Moon Spider in hole above you is some fifteen feet above you


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Gray lets out a bestial snarl when the crispy spider come into view, and his anger tops off when his sneaky friend falls prey to yet another trap in the floor. Shakes a fist at Ed Greenwood!

    Free- drop sword. Move-pull composite bow. Standard- fire shot at crispy spider.
    "Rall, you need help? We've got a spider up here in this ceiling cave."
    Grayface drops his sword in favor of a ranged weapon. He looses an arrow aimed at the burned spider high up in the ceiling-hollow.
    Bow fired at burned spider: 1d20 + 4 ⇒ (20) + 4 = 24
    Crit confirm: 1d20 + 4 ⇒ (18) + 4 = 22
    Damage: 1d8 + 2 ⇒ (4) + 2 = 6 Crit Damage: 2d8 + 4 ⇒ (4, 5) + 4 = 13


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    Have I mentioned lately how I am starting to dislike this place?

    escape artist: 1d20 + 9 ⇒ (1) + 9 = 10


    Alert to the threat, Grayface is quick to respond and, bowstring pulled taut...releases an arrow with a veritable fizz...fractions of a second later, with a loud 'whack'', the spider is impaled against the roof of the tunnel...lifeblood dripping down on those below...

    Moon Spider 2 is dead

    Meanwhile, in the pit to the west, the other Spider starts to secure it's prey.

    Moon Spider 1, Web vs Rallos (Ranged Touch): 1d20 + 11 ⇒ (10) + 11 = 21, hitting, Rallos is now Grappled

    Rallos, as the Moon Spider made a ranged attack whilst in a square threatened by you, you may make an Attack of Opportunity against it, with a -2 penalty for the Entangled condition

    Rallos, Ea, Emerald and Yasmin may take their turns now

    Note that the spider has not closed the pit trap lid this time around


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    Why does it have to be spiders.....why?

    AoO: 1d20 + 5 - 2 ⇒ (14) + 5 - 2 = 171d6 ⇒ 5
    attack: 1d20 + 5 - 2 ⇒ (2) + 5 - 2 = 51d6 ⇒ 3

    Gray, your comp. bow is a x3 crit, not x2...moar damage!!


    Rallos' instinctive stab finds it's mark, spraying spider blood over the webs that fill the pit... But as he becomes increasingly wrapped in spider silk, his attacks become more restricted...

    GM Only:
    Moon Spider 1 = 17/22 HP

    Ea, Yasmin, Emerald and Grayface may take their turn now


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    "Not again!" Yasmin goes to the edge of the pit and attempts to blast the spider with ice! Without hitting Rallos, of course.

    Burning hands, converted to cold.

    Damage: 3d4 ⇒ (2, 1, 4) = 7 Reflex DC 15 for half damage.


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Ea takes example on Grayface, taking her sling instead of her morninstar, and aims at the Moon spider attacking Rallos.

    I think you have already said you dislike this place, Rallos.

    Sling shot: 1d20 + 2 ⇒ (12) + 2 = 14
    dmg: 1d4 ⇒ 4


    As Yasmin sends a blast of cold into the pit, the spider recoils from the frost and somehow avoids being seriously injured…the webs within the pit stand frozen, strangely beautiful, until Ea smashes them with a well-aimed stone from her sling.

    Moon Spider, Reflex Save vs Burning Hands: 1d20 + 5 ⇒ (13) + 5 = 18, Save Made, Half Damage (3 damage)

    GM Only:
    Moon Spider = 10/22HP

    Grayface and Emerald, you may take your turn now


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • The fighter heads over to the pit and sees Rallos in a precarious predicament. Needing to act quickly, he makes use of the powerful bow in his hands.

    "Stand still Rallos!" Twang!
    Bow vs grappling Moon Spider: 1d20 + 4 - 4 ⇒ (6) + 4 - 4 = 6


    Oread Shaman 2: HP 17/17

    Emerald simply loads and fires her sling at the spider.

    Attack: 1d20 + 1 ⇒ (16) + 1 = 17 dmg: 1d4 + 1 ⇒ (2) + 1 = 3


    Grayface's arrow cuts web strands as it fizzes down into the pit but doesn't find a target...whilst Emerald's stone, like Ea's, smacks into the side of the increasingly wounded spider.

    The spider pulls it's prey towards it, sinks it's fangs deep into Rallos...

    Moon Spider, Bite vs Rallos: 1d20 + 4 ⇒ (16) + 4 = 20, hitting for 1d6 + 1 ⇒ (4) + 1 = 5

    Rallos, you need to make a Fortitude Save DC15 to avoid being poisoned

    GM Only:
    Moon Spider = 7/22HP

    Everyone may take their turn now


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    fort: 1d20 + 0 ⇒ (6) + 0 = 6

    attack: 1d20 + 5 - 2 ⇒ (13) + 5 - 2 = 161d6 ⇒ 5

    Rallos curses as he thrusts his rapier at the spider.


    Oread Shaman 2: HP 17/17

    Emerald shoots another stone at the spider.
    Sling: 1d20 + 1 ⇒ (5) + 1 = 6 dmg: 1d4 + 1 ⇒ (4) + 1 = 5


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Not being very useful with her sling, Ea uses her divine magic to help Greyface delivering the decisive strike, calling upon Pharasma's favor

    Use Guidance on Greyface, +1 to next roll


    Rallos’ blade spears the abdomen of the arachnid, green blood and gore oozing out through the deep wound…and, struggling against his bindings, the tiefling does well to avoid being struck by Emerald’s wild stone throw…

    …and then as the poison takes hold, Rallos feels his muscles start to cramp and a cold sweat break out…

    Spider Poison: 1d3 ⇒ 3 STR Damage

    Rallos, you need to make a DC15 Fortitude Save to cease the ongoing effects of the poison

    GM Only:
    Moon Spider = 2/22HP

    Yasmin and Grayface, you may take your turn now – Grayface note that, thanks to Ea, you have a +1 to your next attack

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