Race |
Oread Shaman 2: HP 17/17 |
About Emarald
Emerald
Female Oread Shaman 2
LG Medium outsider (native)
Init +0; Senses darkvision 60 ft.; Perception +3
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Defense
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AC 15, touch 10, flat-footed 15
hp 17 (1d8+2)
Fort +1, Ref +0, Will +6
Resist acid 5
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Offense
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Speed 15 ft.
Melee morningstar +3 (1d8+2)
Ranged sling +1 (1d4+2)
Oread Spell-Like Abilities (CL 1st; concentration +1)
. . 1/day—magic stone
Shaman Spells Prepared (CL 2nd; concentration +5):
. . 1st—(3)cure light wounds, cure light wounds, Bless
(1/day) magic stone [S]
. . 0 (4)(at will)—Mending, Resistance, Detect Magic, Light
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Statistics
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Str 14, Dex 10, Con 12, Int 12, Wis 17, Cha 10
Base Atk +1; CMB +3; CMD 12
Feats Echoes of Stone
Traits armor expert, classically schooled
Skills Climb +0, Heal +8, Knowledge (Nature) +5, Knowledge (Planes) +5, Knowledge (religion) +6, Spellcraft +7, Survival +8 (+12 to avoid becoming lost in caverns and rocky areas)
Languages Common, Dwarven, Terran
SQ earth insight, spirits (stone), touch of acid
Other Gear scale mail, morningstar, sling, sling bullets (20), backpack, bedroll, blanket, crowbar, flint and steel, hammer, wooden holy symbol (Torag), iron spike (3), rope (50 ft.), spell component pouch, trail rations (10), waterskin, 27 gp, 5 sp, 5 cp
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Special Abilities
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Armor Expert -1 Armor check penalty.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Earth Insight Summon monster and summon nature's ally last 2 rounds longer with earth creatures.
Echoes of Stone +4 Perception underground and Survival to avoid becoming lost in caverns & rocky areas.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Familiar Bonus: +3 to Climb checks You gain the Alertness feat while your familiar is within arm's reach.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Touch of Acid (3/day) (Su) Melee touch deals 1d6 acid dam.
Hex: Ward of Stone Target willing creature gains DR5/Adamantine against the next melee attack, lasts 1 minute, a creature targeted cannot be the target of this Hex for 24 hours afterwards.
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Emerald was born in Fort Inevitabe, her parents were adventueres, who spent some time in the area around the Emerald Spire and when their daughter was born with with eyes like Emeralds and hair of bright green, and skin smooth and cold as marble they realised that something about the tower had influenced them.
Despite her appearance Emerald grew to adulthood, and has gained powers over earth and stone, but has been forever drawn to the Emerald Spire