Stirrings in the Deep

Game Master Zesdead

Paizo's The Emerald Spire'.

...in which our adventurers explore the Pleasure Gardens.

Party Health
Ea Zalinzel 92/92HP, 3 Hero Points, 1 Blessing of Pharasma
Yasmin al Akbar 74/74HP plus 2THP, 3 Hero Points, 1 Blessing of Nethys
Rallos Therinor 77/83HP, 3 Hero Points, 1 Blessing of Asmodeus
Titania Thrune 94/94HP, 2 Hero Points
Murassa Sonvar 66/66HP, 3 Hero Points

Maps
The Emerald Spire - Level 13
Cross Section of the Emerald Spire
Map of Fort Inevitable

Party Treasure


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male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

Rallos tries to run the dog through with his rapier.

1d20 + 4 ⇒ (3) + 4 = 71d6 ⇒ 3

apparently not


Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

delayed action the round before:use my Stabilise spell just after the dog's bite on Rallos

After using her magic on Emerald to ensure she won't die-yet-Sister Zalinsel, still shieldless, and side by side with Rallos, tries to slam her weapon into the Goblin's skull

attack: 1d20 + 1 ⇒ (20) + 1 = 21
damage: 1d8 + 1 ⇒ (3) + 1 = 4

critical confirm?: 1d20 + 1 ⇒ (15) + 1 = 16
damage: 1d8 + 1 ⇒ (4) + 1 = 5

Without any emotion as the Goblin's blood fliesin the air, she says
Pharasma will welcome you in her Eternal Gardens.

Map


The darkness within the ruins impose a 50% miss chance if you are unable to see your target – this is the case with Ea’s attack on Goblin Commando 2 (all of Yasmin’s illumination is in the room outside of the tower). Also note that Ea provokes an Attack of Opportunity moving adjacent to Goblin Commando 2 as he is wielding a reach weapon

Following Rallos’ guidance, Ea enters the tower – feeling, rather than looking, for the goblin…unknowingly she ducks beneath a wild swing of the goblin’s Horsechopper…

Goblin Commando 2 AoO, Horsechopper vs Ea (Favoured Enemy – Human): 1d20 + 5 ⇒ (6) + 5 = 11, missing

…and swings her mace, wildly yet powerfully…

50% miss chance: 1d100 ⇒ 47, missing

Generous...’rule of cool’ (hate to see a Nat20 wasted)…GM Moment – Goblin and Goblin Dog are sharing the same square so taking a 50% miss chance against the Goblin Dog as well

50% miss chance: 1d100 ⇒ 79, hitting – and critical confirms against Goblin Dog

…she feels the splatter of blood and bone fragments as she brings her mace down on the skull of the Goblin Dog…killing it outright. The goblin screams in indignation, ”You’ll pay for that Pinkskin!!!”


Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
Crag:
HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

Seeing Greyface deliver a sound blow to the goblin, Yasmin hurries back to finish it off with more ice! Freezing Hands: 2d6 ⇒ (2, 3) = 5; DC 15 reflex for half.


Reflex Save for Goblin Commando 1: 1d20 + 5 ⇒ (14) + 5 = 19, Saved (1 damage)

Yasmin lets loose with another flurry of snow and ice…the goblin dives out of the way in time to avoid the worst of it…yet still emerges from the frigid cloud worse for wear…clinging to life…

Dropping it’s weapon, it sprints out of the door to the ruins and, shouting that he’s ”Going to warn Grulk….this place be the property of the Bloodbriars…”, he clambers down the side of the slope to the escarpment…

Goblin Commando 1, Climb Check DC15: 1d20 + 1 ⇒ (9) + 1 = 10, failed by more than 5... Goblin Commando 1 falls 30 feet taking 2d6 ⇒ (2, 3) = 5 lethal damage and 1d6 ⇒ 2 non lethal damage (falling onto snow)

There is a shriek followed, several moments later, by a sickening crunch...then silence from outside the ruins...

Following up on it’s threats, the goblin within the tower jumps back from it’s dead mount and thrusts it’s weapon towards Ea…but the goblin dismounts awkwardly and ends up piercing the still quivering body of the Goblin Dog…

Goblin Commando 2, Horsechopper vs Ea (favoured enemy – Human): 1d20 + 5 ⇒ (5) + 5 = 10, missing

I think someone has accidentally moved the map again…could someone move Goblin Commando 2 by 1 square N/W and delete Goblin Dog 2? Also move the map so that Emerald is in the entrance square to the tower?

Everyone may take their turn now


Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

Ea wastes no time and tries to smash the Goblin now...

1d20 + 1 ⇒ (7) + 1 = 8
miss %: 1d100 ⇒ 34
damage: 1d8 + 1 ⇒ (2) + 1 = 3

But her weapon is easily dodged by the little beastie

Get him, Rallos, if you can.


M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Grayface will move closer to his friends, and stand guard over Emerald's body for this round. With only 2 hit points left I am reluctant to engage with an enemy with a reach weapon! I will though, depending on the next round or two. Also I am at work, and our browser won't let me edit the map, so I can't move myself quite yet.


    Oread Shaman 2: HP 17/17

    Edited map according to folks actions - feel free to give me an internet slap if I've done it wrong.


    Looks fine to me thanks, Emerald...although delete the Goblin Dog and Goblin Commando 1 as well...cheers


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    Rallos moves up to stab the gobbo...

    attack: 1d20 + 5 ⇒ (1) + 5 = 61d6 ⇒ 2

    I am using the guidance now.....getting touchy


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    Yasmin stays close to the rest of the party. She has the dancing lights move into the room with the goblin!


    Stepping back, the goblin (now well illuminated by Yasmin's light) slashes at Ea...

    Goblin Commando 2, Horsechopper vs Ea (Favoured Enemy - Human) : 1d20 + 5 ⇒ (5) + 5 = 10, missing

    ...cursing as it catches it's weapon in the rubble, "Stand Still...Let me Stabs You!!!"

    Could someone move the Goblin 1 square north? Everyone may take their turn now


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    Rallos stabs at the goblin.

    Quit squirming, wretch! I'll make this quick!

    1d20 + 4 ⇒ (8) + 4 = 121d6 ⇒ 2


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • "Pull back, make shortshanks come to us!"

    Grayface will move adjacent to the door threshold, out of sight from the goblin in the tower-room. I will ready an action to attack any enemy who comes out of the doorway.


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Only Pharasma can decide if it's my time to die, unbeliever.

    Sister Zalinsel takes her mace in both hands and it connects with the goblin's ribs, crushing them violently

    Attack: 1d20 + 1 ⇒ (18) + 1 = 19
    damage: 1d8 + 2 ⇒ (5) + 2 = 7

    You should get worried about your own Fate, as you are about to die alone.

    Could Ea try to Intimidate the Goblin? If so Intimidation attempt: 1d20 + 6 ⇒ (12) + 6 = 18


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    "Then Pharasma should just get it over with..." mumbles Yasmin as the cleric spouts more of her nonsense. The red-headed woman stays by Grayface, surprisingly finding that she prefers the scarred man's company.


    Moving in to a better position, "Zarongel decides when you die..."

    Goblin Commando 2, Horsechopper vs Ea (Favoured Enemy - Human):1d20 + 5 ⇒ (17) + 5 = 22, hitting for 1d8 + 3 ⇒ (6) + 3 = 9

    The goblin's blow is accurate and hard-hitting...leaving Ea struggling for breath, on the verge of unconsciousness...

    Ea is on Zero HP and is Disabled, she can take a standard action OR a move action...she may move at half speed. Note that any standard action will deal one HP damage to Ea...dropping her to negative HP / unconsciousness.


    Ea - I think that, for Intimidate to have a 'mechanical effect' in combat, you need to take a Standard Action to use the skill...success would lead to the enemy being Demoralized and they would have a -2 to attack, etc. Of course, enemies may end up surrendering if they're terribly outnumbered, with good RP, etc ...just not these goblins.... ....what with them being Homicidal maniacs.


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Grayface can't stand to watch his...coworkers...be harmed so seriously under his watch. He was the muscle for Zed's sake! Oh stop kidding yourself. You barely know this gang but there is a...feeling here. These are my companions, not coworkers.

    The warrior drops his sword, and pulls out his dagger, flinging it at the goblin with a heave.
    Thrown Dagger: 1d20 + 3 - 4 ⇒ (19) + 3 - 4 = 18
    1d4 + 3 ⇒ (1) + 3 = 4


    Gray's dagger, thrown with quite some accuracy, lodges itself between the shoulder blades of the goblin...

    "Owwwww!!!!"

    GM only:
    Goblin Commando 2 = 1/12HP


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Ea eyes blink madly, and without any emotion she throws her weapon in a wild two handed swing

    Ain't afraid of dying. That's your last mistake, Goblin.

    attack: 1d20 + 1 ⇒ (14) + 1 = 15
    damage if that hits: 1d8 + 2 ⇒ (5) + 2 = 7

    She traces a spiral in the air as the mace falls from her fingers, gets on her knees, peaceful, and whispers

    Pharasma, I'm ready.

    Stabilize, -1 HP, DC 11: 1d20 + 3 ⇒ (16) + 3 = 19


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    hey guys...im back in touch. The map isnt working for me cuz im on my phone..are all the threats down?


    The last remaining goblin is at 1/12HP ...so hoping that you or Yasmin will take it down!!!

    ...you need to hit an AC of 17


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    Die cur

    stab: 1d20 + 4 ⇒ (17) + 4 = 211d6 ⇒ 3


    As his companions fall around him, Rallos grits his teeth and, with an exclamation, drives his blade into the goblin's chest. Impaled on the end of the Tiefling's blade, the green skinned menace twitches once or twice and, with a sigh, dies.

    That ends the first combat within the Emerald Spire and, notwithstanding the fact that nearly half the group are unconscious, you did pretty well...the combat is easily CR+1 (it would have been a lower CR if you had been able to sneak up on the ruins and deal with the goblins separately from each other

    So...what next?


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Grayface pumps his fist at the victorious blow. "Well there's a few less scum mucking up the place." He looked to the floor decorated with two of his new friends.
    "We need to rest. No two ways around it. We can either carry these two outside to camp, or try to shore up defenses here. That room there looks alright." He points to the room Rallos and Ea are in, where the final goblin just fell.

    Gray will grab Em's pack, find a bedroll and lay it out. Then he will gently pick up Emerald and set her down comfortably on her bed.
    He will do the same for the sister of Pharasma.

    He will then attempt to do some healing to hopefully speed up the process. Feel free to use this roll as an aid another, or as a flat Long Term Care check. I know the latter requires a full day, but I have a feeling we'll be stationary for at least the next 24 hours.

    Heal Em: 1d20 + 1 ⇒ (10) + 1 = 11
    Heal Ea: 1d20 + 1 ⇒ (14) + 1 = 15

    During any breaks in healing, I want to search the gobbos for lootz, and maybe grab one of those horsechoppers.


    The goblins are carrying an array of weaponry, short bows, short swords and a poorly maintained (yet still vicious) Horsechopper... Additionally, the last goblin to fall is carrying a stoppered gourd of a viscous liquid....

    Outside the ruins, the snow is falling heavily...a light dusting already covering the corpse of the goblin that fell from the slope...the conditions aren't yet dire enough to stop you searching that goblin of you wish to exit the ruins....

    Grayface's Heal Check on Ea will allow her to recover 2HP within 8 hours...whilst his check on Emerald won't achieve anything...


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    Yasmin starts searching all the goblins, including the one outside. "I can't believe it. We go into battle and both our healers go down. Worse, the cleric of Pharasma has a death wish! I sure hope one of these goblins has a healing potion."

    Yasmin tries to identify the viscous liquid, and anything else worth checking. Spellcraft: 1d20 + 5 ⇒ (17) + 5 = 22


    Yasmin identifies the stoppered gourd as a Potion of Cure Moderate Wounds - it's curative properties masked by it's unpleasant concoction. Safely descending the slope outside, Yasmin discovers a second gourd on the other goblin corpse...it's contents frozen solid in the sub-zero temperatures...


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    Yes...resting here is the best option i think. I will be happy to take first watch....you need to rest, Gray....


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    "These rather gross vials are powerful curative potions. We should be able to get Emarald awake. With her magics and Ea's, we should be able to get back on our feet. Pharasma willing." The last part is spoken with obvious scorn.

    She pours the liquid down the Oread's throat. Cure Moderate Wounds: 2d8 + 3 ⇒ (8, 4) + 3 = 15

    She'll also use minor magics work to warm up the other potion so that it's drinkable if need be. Prestidigitation.


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • I think we should save those potions for later, since we're at a "safe" stopping point, more or less. I think we can hold out in this room for a day or two. *edited, ok lets save one potion!*

    Grayface will retrieve his dagger and sword, and will bring his and everyone's gear into the northwest corner room. When everyone is inside, he will close the door. GM, is there a locking mechanism on this door?(padlock, door lock, door brace) Any keys found on the goblins?

    Can someone try a heal check on me for Long Term Care? DC 15 will allow a double heal for the next rest. Grayface looks at the beautiful sorceress and raises his eyebrows. haha...jk. Since I am soliciting Long Term Care, I can't exert myself. Rallos, mind taking a look around this room we're in?


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    I can do that

    Rallos looks around the room. taking 20 if i can

    Rallos also rigs up an trap in case we get visitors..

    craft traps: 1d20 + 6 ⇒ (12) + 6 = 18


    Oread Shaman 2: HP 17/17

    Emeralds eyes flutter open as the healing takes effect. She reaches for her throat, finding it a little tender but no open wounds.
    "I thank you, I fear I didn't account for myself well there.. the creatures took me by surprise somewhat."
    Looking around she notes that Ea is still down and moves to heal her.

    Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9 Ea's flesh moulds together like clay at Emeralds touch.

    "I think I can heal once more if anyone is badly hurt, I'm also familiar with mundane healing techniques." Emerald looks around at the others trying to gauge wounds.

    I'm not sure quite what negative I got down to, as I lost track, in the haze of unconsciousness. Was 15 enough to get me to full?


    Emerald - You stabilised at -5 HP, so the Potion takes you back to full health.

    Piles of rags and bones are piled up into nest-like beds around the circular room that you have identified as somewhere to rest. Searching around reveals nothing of note other than the fact that the door to the tower can be secured from the inside.

    Rallos - what kind of trap are you crafting?


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Relief can be easily observed on Gray's face when Emerald and Ea are healed. He tries to remain stoic.
    "I thought we'd lost you two. I thought this little expedition was over before it began."

    Emarald wrote:
    "I think I can heal once more if anyone is badly hurt, I'm also familiar with mundane healing techniques."

    "Hey Em, I'm in a bad way here, I could use some of that magic if you're up to it" The warrior points to a nasty gash where the horsechopper cleaved his flesh open.


    Oread Shaman 2: HP 17/17

    CLW: 1d8 + 1 ⇒ (7) + 1 = 8

    "Here, let me help." after healing Gray's body she looks around. "It seems we didn't handle ourselves very well in this fight, perhaps we need a more cunning strategy for future battles?"

    "Are we holding up here, it seems reasonably defensible and the weather's turned a little too much to hike back to town?"


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    more an alarm than a trap...like the door gets opened and a tripwire goes off making a clang...nothing deadly...


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    "All of us took quite a beating, though some worse than others. But ... thankfully... none of us us are dead." Yasmin glares at the priestess as she says this. "Staying here seems like as good a plan as any."


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Death is nothing to be afeared of.It happens.As life.

    Ea ties her black hair in a ponytail, and then tooks her shield from the floor

    I can cure some wounds too, if needed.

    wonder how much XP we got from this tough fight.


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • "Shall we press on and see whats here, or should we rest for the night?"


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    "Let's rest. We have many wounds to heal and magic to recover."


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Come close to me.

    Sister Zalinsel waits patiently until everyone is around her, and let a pulse of grey energy cure the wounds

    channeling: 1d6 ⇒ 6

    No need to rush to your graves. They will wait for you.


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    I think resting for a bit is best...then proceed....haste is not necessarily a good thing.....


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Sounds good. Ok then Mr. GM, we are resting for the night!


    Oread Shaman 2: HP 17/17

    "Do we need to arrange guard-duty?"
    If we do how about:
    Emerald + Greyface
    Quartz + Rallos
    Ea + Yasmin?


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • That works.


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    remember that Rallos has darkvision.


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    Sounds good


    GM Only:
    Chance of Random Encounter during Rest Period: 1d100 ⇒ 73, No Encounter

    As you rest up during the late evening and into the night, you are undisturbed by anyone... or anything. There is the occasional sound of arguing from beyond the barricade of piled up furniture...the unmistakable high pitched voices of goblins escalating in volume and intensity until a different, much deeper, voice shouts and everything becomes quiet again...

    Restored everyone to full HP - you can treat this as a new day with regards to spells, channeled energy, etc

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