Stirrings in the Deep

Game Master Zesdead

Paizo's The Emerald Spire'.

...in which our adventurers explore the Pleasure Gardens.

Party Health
Ea Zalinzel 92/92HP, 3 Hero Points, 1 Blessing of Pharasma
Yasmin al Akbar 74/74HP plus 2THP, 3 Hero Points, 1 Blessing of Nethys
Rallos Therinor 77/83HP, 3 Hero Points, 1 Blessing of Asmodeus
Titania Thrune 94/94HP, 2 Hero Points
Murassa Sonvar 66/66HP, 3 Hero Points

Maps
The Emerald Spire - Level 13
Cross Section of the Emerald Spire
Map of Fort Inevitable

Party Treasure


651 to 700 of 6,321 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>

Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
Crag:
HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

Is it another one of those mysterious scrolls?" Yasmin looks at the items alongside Emarald.

Spellcraft (scrolls): 1d20 + 6 ⇒ (5) + 6 = 11;
Spellcraft (vial): 1d20 + 6 ⇒ (18) + 6 = 24;


Emerald is unable to identify the vials on the table until Yasmin takes a look and discovers them to be curative potions, (Two Potions of Cure Moderate Wounds)

Opening the scroll tube, you find three scrolls...two of which have magical auras but you are unsure as to the spell described, (You can have another attempt to identify the spells tomorrow)

...whilst the third scroll is, as suspected by Yasmin, another of the 'mysterious scrolls'...although this one has the number 'four' scribed across it...Image of Parchment

...and then a limb on the most decayed cadaver...twitches...


M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • GM Zed wrote:
    ...and then a limb on the most decayed cadaver...twitches...

    "Gaaah!" says Grayface with disgust. This tower was giving him the heebee geebees. He preferred targets like bandits, beasts, goblins...targets that he could understand. These unnatural enemies bothered him and he didn't quite know how to shake the creeping feeling.

    Readying an action to chop it if it does anything more threatening than a twitch. I'm holding back for fear of making too much noise.


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    Be careful, lest we call more creatures to us....


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    I can't tolerate to let that corpse move. That's agaisnt my religion.

    Ea rises her weapon

    Can I strike now and do a coup de grace, or would regular combat takes place?


    After the limb spontaneously twitches, nothing happens...

    Ea - you may perform a Coup de Grace


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Coup de grace: 2d8 + 2 ⇒ (7, 5) + 2 = 14
    The priest of Pharasma lowers her morningstar as hard as she can, prayer to her goddess to deliver the tourmented soul and accept it in her Gardens to rest.


    Oread Shaman 2: HP 17/17

    Emerald tucks the scrolls away (unless Yasmin wants them) and offers the potions to the "frontliners"


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • "This is for healing? Gladly accepted Em," said the man to the oread.

    The potion gets tucked into a strap, ready to be pulled and used at a moment's notice. Grayface continues looking around for ghosts and goblins....so to speak.

    Adding a CMWounds potion to inventory. GM, caster level 3 I assume?


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Ea is watchful over the other cadavers, in case they twitch too.
    If they are simple un-animated bodies, she will respect them and leave them alone


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    Thank you. Are the rest of these....things, for lack of a better term, safe?

    added Potion to inventory.


    Ea brings her Morningstar down hard upon the skull of the cadaver that had twitched...the mass of the spiked ball smashes through bone and explodes the corpse's head...rotting viscera and bone fragments fly over a small radius...splashing those nearby with noxious ooze.

    When the weapon strikes the table, it makes a distinct 'thunk' type sound...and is immediately followed by a scuttling type noise in the ceiling above you.

    Grayface, you are correct. The Potion(s) of Cure Moderate Wounds are CL3

    A few minutes after Ea crushes the cadaver's skull, one of the spiders legs sewn to a corpse starts tapping on the table...

    ...tap, tap, tap...


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • WHAM!
    Attack vs spiderman: 1d20 + 6 - 1 ⇒ (13) + 6 - 1 = 18 not sure if I need to roll to attack. Using Power Attack.
    Dmg: 1d10 + 5 ⇒ (6) + 5 = 11


    Grayface's weapon separates the spider's leg from the body...the oversized leg falls to the floor where it twitches for a second or two before becoming still...

    GM Only:
    1=Grayface, 2=Rallos, 3=Ea, 4=Yasmin, 5=Emerald: 1d5 ⇒ 2

    Rallos - please make a Will Save DC16


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    will: 1d20 + 1 ⇒ (1) + 1 = 2

    that would be a fail


    Totally spontaneously, and out of Rallos' control, his leg twitches uncontrollably for about ten seconds...and then subsides...

    I am being mean here...can I get a Reflex Save DC15 as well please...


    Oread Shaman 2: HP 17/17

    "I do not like this, perhaps we should retreat?"Emerald starts to move towards the exit.


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    reflex: 1d20 + 7 ⇒ (8) + 7 = 15

    -Posted with Wayfinder


    Rallos' uncontrollable leg twitching almost causes him to lose balance and step on the pressure plate within the room...but just in time he grabs onto the wall and steadies himself.

    Shortly after Rallos' near mis-step, the green light from the crystal dulls slightly...and the warm light from Yasmin's torch and from the magically illuminated weapons carried by Ea and Grayface shines a less oppressive light within the room.


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • How high is the ceiling in this room? What is the ceiling made out of?
    Regarding the scuttling sounds- Is there any indication where the sound came from? To put a finer point on the question, did the sound seem to come from inside the roof, or more likely from a chamber/room above our heads?


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    This does not bode well....

    Rallos scans the corners and ceiling looking for anything lurking about.

    perception: 1d20 + 6 ⇒ (5) + 6 = 11


    The ceiling within this room is around twenty feet high and is constructed from wooden planks; this is a stark contrast with the ceiling in the corridor outside, which is carved into the rock. The noise that you heard, which has now subsided, appeared to be coming from the area just above the pressure plate in the floor.

    Looking into the corners of the room, Rallos doesn't see anything untoward.


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    It seems as thought that noise is from above us....likely a dead drop or something of the sort. Perhaps we can use these bodies to our advantage. Ea, would it be against your ethics if we use one of these.....things to spring the trap? I could try to disarm it, but it might be beyond my skills at the present time.


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    I don't think we could disrespect the dead more than they have already been, especially if we manage to catch and destroy whoever did this.

    Sister Zalinsel gives a quick prayer to Pharasma for the dead


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    I have an idea, but it is a little on the disturbing side. Please do not think any less of me. Here goes. We tie a rope to one of these bodies and drag it across the floor, hoping to spring the trap. That way, we might catch whatever is up there by surprise. Any thoughts?

    Rallos is clearly not keen on dealing with the dead bodies, but is ready to do it.


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • "Just a thought, what do we have to gain by setting off a trap? What if it is a gas or fire trap? We might do more harm than good."


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    A valid point. But since we can hear skittering above us, I think it would be a safe bet there is something above us. But, seeing your point, we could leave it alone. I will mark it with some chalk in case we have to come back by in a hurry.

    Rallos takes some chalk from his pouch and roughly outlines the pressure plate.


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Looking around at this room of blasphemy, Grayface decides he has had enough. "Let us move on."

    Gray motions with his oversized sword to the door on the south end of the room.


    Sensibly marking the floor and exiting the room, you find yourself in a corridor that heads back to the west (and to the other side of one of the doors that you saw upon descending the stairs) and, off to the east to another door...this one is slightly ajar, held in a partially open position by a chunk of fallen masonry


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    Rallos moves towards the open door as stealthily as he can and the listens at the door.

    stealth: 1d20 + 11 ⇒ (14) + 11 = 25
    perception: 1d20 + 6 ⇒ (16) + 6 = 22


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • The warrior enters the corridor and keeps an eye on Rallos through the dim light, but keeps his distance as he is afraid to make noise.


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    I should have prayed to Pharasma so I'd be able to sense the unquiet dead from afar. Whoever did this to the corpses should be destroyed. I don't know how many have tried, but i'm not afraid to put my life at risk. Pharasma will judge. Fate will tell.

    Ea kept silent, lost in her grim thoughts


    Moving carefully towards the door, watching for movement behind it, Rallos is taken unawares by the ground opening beneath him...a trapdoor falling to reveal a ten foot deep pit, the bottom of which is coated in spider webs.

    Rallos - you may attempt a DC20 Reflex Save to avoid falling into the pit


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    reflex: 1d20 + 7 ⇒ (2) + 7 = 9

    fail....

    Rallos curses as he falls into the pit...


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Goodbye, Rallos?


    Oread Shaman 2: HP 17/17

    "Are you okay down there?"


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    I think so....lots of webs...be right back up....

    I assume there is some damage involved. Rallos wil try to climb out. Just trying to save time.

    climb: 1d20 + 5 ⇒ (10) + 5 = 15
    -Posted with Wayfinder


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    "This is certainly a charming place, isn't it?". Yasmin looks about for trouble.

    -Posted with Wayfinder


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • "Need a hand? Grayface extends one of the corpse arms from the previous room down to Rallos... Just kidding!

    Grayface bends down near the trapdoor and extends his arm down to help Rallos climb up.


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    This was a well concealed trap. I must be extra vigilant.


    As Rallos falls he realises that, hidden beneath the webbing, are rusty spikes. He twists and turns during his fall...trying his hardest to avoid becoming impaled.

    Up to 4 spikes within pit: 1d4 ⇒ 1

    1 spike: 1d20 + 10 ⇒ (2) + 10 = 12, missing

    Somehow he acrobatically misses the spikes, yet still lands with a crash...

    1d6 ⇒ 6 falling damage

    Standing, and trying to regain his composure he calls up...and his friends call back...everything is okay....

    ....except it isn't...

    With an explosion of blurred motion, something scurries out of an alcove to the side of the pit, pushes the trapdoor shut again, webs it closed and gracefully drops next to Rallos....

    ...in the darkness, the Tiefling is confronted with an oversized spider...fangs dripping with venom.

    ...whilst above, the corridor looks exactly as it did before Rallos disappeared from view...

    Initiative Check for Party / Enemy

    Grayface, Initiative: 1d20 + 2 ⇒ (5) + 2 = 7
    Rallos, Initiative: 1d20 + 6 ⇒ (12) + 6 = 18
    Emerald, Initiative: 1d20 ⇒ 9
    Ea, Initiative: 1d20 + 1 ⇒ (17) + 1 = 18
    Yasmin, Initiative: 1d20 + 1 ⇒ (17) + 1 = 18

    Moon Spider, Initiative: 1d20 + 6 ⇒ (3) + 6 = 9

    Initiative Order
    Rallos, Ea, Yasmin then
    Moon Spider then
    Emerald and Grayface

    Rallos, Ea and Yasmin may take their turns now


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    Might need a bit if help here guys...

    attack: 1d20 + 5 ⇒ (12) + 5 = 171d6 ⇒ 21d6 ⇒ 2

    rolled dneak attack in case i qualify just in case


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Just to be sure I understand well: the trapdoor is now close (and webbed) and we can't jump in?


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    "What just happened there?". Yasmin ponders her options, and decides she is not eager to fall into a pit. But perhaps there was another way to safely trigger the door. "Hakan, reveal yourself! I wish you to fly to that door, and look for the trap door!"

    A tiny genie materializes before the party, seemingly emerging from Yasmin's body. "Too cowardly to do it yourself, I see." quips the creature scornfully, but it dutifully obeys.

    Yasmin, meanwhile, creeps up more carefully, looking for a pressure plate.

    -Posted with Wayfinder


    The trapdoor is webbed closed...it could be opened (from a square adjacent) with a successful strength check or, possibly, by standing on it...with consequences...

    Yasmin - the tiny genie doesn't see anything in the way of trigger mechanisms between your position and the door.


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Ea is quick thinking

    Haven't we found a ring of feather fall earlier, on our now deceased foes?If so, give it to Grayface, so he can jump to Rallos rescue!


    I don't think it was specified who had the ring so it can be 'free actioned' to Grayface...Ea, are you acting this turn?


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Having said so, Ea does her best to open the trap

    STR check: 1d20 + 1 ⇒ (9) + 1 = 10


    The trapdoor gives a little, but Ea doesn't appear to be strong enough to open it on her own.

    Rallos' blade finds flesh, pulling back his weapon, the serrated blade cuts into gristle and tendons. The spider, a vile creature, rears upon it's hind legs and bites at Rallos

    Moon Spider, Bite vs Rallos: 1d20 + 4 ⇒ (5) + 4 = 9, missing

    Everyone may take their turn now


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Ea tries again to lift the trap, and says in her emotionless tone

    Yasmin, Emarald, I need your help here.Greyface, be ready to jump, or give my a hand.Yasmin, send your genie on the pressure plate,it might help too if we cannot manage to lift this quickly. I won't left Rallos body behind us so it can be animated.

    STR check: 1d20 + 1 ⇒ (13) + 1 = 14

    651 to 700 of 6,321 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post / Stirrings in the Deep All Messageboards

    Want to post a reply? Sign in.