Star Wars: Spheres of the Force (GM Terrigan) (Inactive)

Game Master Syrus Terrigan

Initiative Rolls Block:
Zargro [dice]1d20+3[/dice]
Zev [dice]1d20+3[/dice]
Hayden [dice]1d20+4[/dice]
Theta-Zero [dice]1d20+3[/dice]
Vadi [dice]1d20+3[/dice]
Rhea [dice]1d20+3[/dice]
Le' [dice]1d20+3[/dice]

Perception Rolls Block:
Zargro [dice]1d20+5[/dice]
Zev [dice]1d20+6[/dice]
Hayden [dice]1d20+4[/dice]
Theta-Zero [dice]1d20+4[/dice]
Vadi [dice]1d20+5[/dice]
Rhea [dice]1d20+8[/dice]
Le' [dice]1d20+3[/dice]

Initiative Order: --


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Just so we're clear: the success of this mission has, for quite some time now, gone from "CERTAIN" to "CHANCY". The dice are going to have much to say about that.

If it *does* fall apart, what's Kresh gonna do??


Sage 1 | HP: 8/8, WP: 24/24 | AC: 18{19}, T: 17{18}, FF: 15 | Fort: +3, Ref: +5{+6}, Will: +6 | M. Touch: +3{+4} (1d6 + 1d6) | CMB: +3, CMD: 17{18} | Init: +3{+4}, Perception: +8, Pilot: +7{+8}

I haven't been looking because Rhea's not there and I feel like she shouldn't know until someone tells her, but what are you getting up to? XD


Scholar 1 | HP: 6/6, WP: 20/20 | AC: 13, T: 13, FF: 10 | Fort: +0, Ref: +5, Will: +3 | CMD: 13 | Init: +3, Perception: +5

Kresh would shift it into profit for himself and the crew.


Not to be a naysayer, Saashaa, but 'no payload = no bankroll'.

Fortunately, misfortune does not make for bad story -- just tough living for characters. :)

Though we don't know for sure that things *are* going to "go wrong".

But, in the interests of story:

1) Avacyn -- Gimme something to work with, chief!!

2) Saashaa -- Since it appears that Sapiens is still MIA, here's a GM Freebie: you've got ranks in the Computer skill -- maybe try to "hack" the lock? Since we're getting all voyeuristic, and such. :D

Let's pick up the pace a bit, people! We're over 7 months into this!


I'm a sucker for a good story, star wars or not! If you can paint a comely enough mural then it deserves a satisfying conclusion. If not, It's as if you put the book down halfway through and never finished. And you wonder to yourself what happened to those characters. More accurately, as if the author died and the story along with him

Lastly, I like combat


Welp -- this is gonna be a bit of a mess. I'll finish the initial combat post tomorrow, folks -- got to get a computer for this . . . .

I got spoiled with not having to type in any die rolls!!! lol


Female Twi'Lek - Fake name: Meda Calanir - Eliciter 2 | HP 20/20 WP 28/28 | AC: 16, T: 13, FF: 13 | Fort: +4, Ref: +4, Will: +3 | BAB: +1, CMB: +0/+4, CMD: 13, M.Attack +4 [1d6], R.Attack +4 [1d6]| Init: +3 | Perception: +6 | Hypnotism 4/4 | SP: 7/7

I'm alive! Technology rebelled against me but I'm here. I'll be full operative starting August 15 when I settle, but I'll do my best to update semi-regularly.

About the game: currently Vadi's priority is to avoid being wasted by the bounty hunters: therefore, playing it a bit safer than useful. Should that situation resolve, her primary motivator is greed, looking for a payday. Secondarily, learning to master the Force.

In my experience, sandboxes are incredibly hard to run in PbP anyway, also because we for get about Chekov Guns and loose threads as the posts increase in number. Some railroading is not always bad, to keep us in check.


Hey there, Sapiens! Was beginning to think life had pulled you on to other things!

I do need an update: is Vadi trying to Force-suggest that the cabin's occupants should open the door?


Also:

I know that I have not explicitly awarded xp to this point in our story, but I will make an announcement on that point once this combat is completed (And with that 'first strike crit' from ThetaZero, that could happen mas rapidamente!).

I *will* go ahead and say this, though:

--> XP can be gained via individual actions on the part of a character, BUT XP will be divided equally among the party. Though this can get complicated in its impact on our metagame dynamics, I am using this device to reinforce the idea that I want you all to succeed together.

SIDEBAR: This awarding pattern can also help avoid any misunderstandings concerning favoritism -- Synchro and Avacyn have known me for many years, and know how I think and work to a pretty high degree; I don't want them to be able to exploit that advantage to the detriment of the group as a whole (Not that they would.).

So -- the more you branch out, the more you engage in the world around you, the greater chance you have of narrative and mechanical gains.


Can I take a 5-foot step in a turn where I use a move action to draw a weapon and take no other movements?


Female Twi'Lek - Fake name: Meda Calanir - Eliciter 2 | HP 20/20 WP 28/28 | AC: 16, T: 13, FF: 13 | Fort: +4, Ref: +4, Will: +3 | BAB: +1, CMB: +0/+4, CMD: 13, M.Attack +4 [1d6], R.Attack +4 [1d6]| Init: +3 | Perception: +6 | Hypnotism 4/4 | SP: 7/7

No, I don't have any abilities allowing me to scout through the Force. It was more of a flavorful term for "being on high alert".


Vadi Sarnassi wrote:
No, I don't have any abilities allowing me to scout through the Force. It was more of a flavorful term for "being on high alert".

That was my assessment of the strictures of your spheres/talents.

Looking forward to your next gameplay post, Sapiens! :)

And, secondly --

To answer your question, Avacyn: Yes.


Should i wait on hayden to take his turn before I post? I dont think his turn will influence mine but I can wait.


So if I'm reading all this correctly, all the thugs on our portside have resubmerged? Nothing but open water, right?


Yup. "Duck and cover", indeed.

EDIT: Wow. Glad I checked that!


Can i get to the corner of the structure in 30´?


A corner of the depot floor? Yes, you can reach the corner with a 30' move.


What with the boards being only semi-functional for this week, I'm just gonna levy a waiver on all activity here. If you want to post, go right ahead -- just know that I'm waiting for things to get back to smooth before trying to move forward again.


Well. Seems we're back.

For the moment.


Sage 1 | HP: 8/8, WP: 24/24 | AC: 18{19}, T: 17{18}, FF: 15 | Fort: +3, Ref: +5{+6}, Will: +6 | M. Touch: +3{+4} (1d6 + 1d6) | CMB: +3, CMD: 17{18} | Init: +3{+4}, Perception: +8, Pilot: +7{+8}

I think we're up for good now... no guarantees, of course. XD


Female Twi'Lek - Fake name: Meda Calanir - Eliciter 2 | HP 20/20 WP 28/28 | AC: 16, T: 13, FF: 13 | Fort: +4, Ref: +4, Will: +3 | BAB: +1, CMB: +0/+4, CMD: 13, M.Attack +4 [1d6], R.Attack +4 [1d6]| Init: +3 | Perception: +6 | Hypnotism 4/4 | SP: 7/7

Yeah, sounds like it was a full blackout for most of the site.


Okay, maybe it'll stick, this time.

Announcement: Go ahead and bump up to level two, folks.

Announcement the Next: In light of the . . . ummmm . . . difficulties we've been having (both in terms of forum availability and personnel tech issues), we're going to run roughshod over the remainder of this mission -- I'm going to gloss over the improvised combat I cooked up after the rather thorough response made in that round-and-a-bit of depot battle, and we'll hit Kothlis before the end of the week.

Unless, of course, the three of you would like to do something totally different . . . .

Necessary Addendum: It seems we're down to three. Synchro's energies are diverted along different paths, and Avacynrestored has been incommunicado for weeks, both here and via text message. I'll drum up a semi-plausible exit for Hayden and Le at Kothlis (or wherever we run to), and we'll move on.

So, with that in mind:

Do y'all want a fourth?


Scholar 1 | HP: 6/6, WP: 20/20 | AC: 13, T: 13, FF: 10 | Fort: +0, Ref: +5, Will: +3 | CMD: 13 | Init: +3, Perception: +5

Yeah


Female Twi'Lek - Fake name: Meda Calanir - Eliciter 2 | HP 20/20 WP 28/28 | AC: 16, T: 13, FF: 13 | Fort: +4, Ref: +4, Will: +3 | BAB: +1, CMB: +0/+4, CMD: 13, M.Attack +4 [1d6], R.Attack +4 [1d6]| Init: +3 | Perception: +6 | Hypnotism 4/4 | SP: 7/7

Fourth or even a couple more could be advisable, yep.


Sage 1 | HP: 8/8, WP: 24/24 | AC: 18{19}, T: 17{18}, FF: 15 | Fort: +3, Ref: +5{+6}, Will: +6 | M. Touch: +3{+4} (1d6 + 1d6) | CMB: +3, CMD: 17{18} | Init: +3{+4}, Perception: +8, Pilot: +7{+8}

I find three people to be consistently faster at posting, but if everyone else wants four, that's fine by me. ^^


Sage 1 | HP: 8/8, WP: 24/24 | AC: 18{19}, T: 17{18}, FF: 15 | Fort: +3, Ref: +5{+6}, Will: +6 | M. Touch: +3{+4} (1d6 + 1d6) | CMB: +3, CMD: 17{18} | Init: +3{+4}, Perception: +8, Pilot: +7{+8}

Also, while we're leveling up, can we get a copy of the build rules (HP per level, etc) in the Campaign tab for easy reference?

-------------

Levelup Summary:

+6 HP, FCB: +1 HP

Various Skills

+1 BAB

+1 All Saves

Esotery: Mental Escalation

New Combat Talent: Shield (Redirecting Shield)


If the site will JUST STAY UP, I'll get that stuff posted on the Campaign Info tab.

Be a couple days before I can move us along.

Read y'all later


Female Twi'Lek - Fake name: Meda Calanir - Eliciter 2 | HP 20/20 WP 28/28 | AC: 16, T: 13, FF: 13 | Fort: +4, Ref: +4, Will: +3 | BAB: +1, CMB: +0/+4, CMD: 13, M.Attack +4 [1d6], R.Attack +4 [1d6]| Init: +3 | Perception: +6 | Hypnotism 4/4 | SP: 7/7

Level up summary:
+8HP, +2HP Con
+1 BAB
+1 Will

Skills: +1 Bluff, Diplomacy, Intimidate, Force Use, Perception, Sense Motive, Stealth, Linguistics, Profession(gambler)

New Language: Bothese

Emotion: Joy, minor (can make an ally roll two d20s and pick the best result for 1 round)
Magic Talent: Subtlety
+2 Spell Points, +1 Caster Level, +1 DC on Mind effects


Sage 1 | HP: 8/8, WP: 24/24 | AC: 18{19}, T: 17{18}, FF: 15 | Fort: +3, Ref: +5{+6}, Will: +6 | M. Touch: +3{+4} (1d6 + 1d6) | CMB: +3, CMD: 17{18} | Init: +3{+4}, Perception: +8, Pilot: +7{+8}

Question: Are Blasters and the like going to target Normal AC or Touch AC? If it's the latter, I think I should take Deflecting Shield instead, and I can do actual redirected attacks later.


Short answer: blasters target normal AC.


Sage 1 | HP: 8/8, WP: 24/24 | AC: 18{19}, T: 17{18}, FF: 15 | Fort: +3, Ref: +5{+6}, Will: +6 | M. Touch: +3{+4} (1d6 + 1d6) | CMB: +3, CMD: 17{18} | Init: +3{+4}, Perception: +8, Pilot: +7{+8}

= w= b

My levelup should be fine as-is, then. Might grab the other talent later anyway, just to be sure.


Okay. Today's the day, people. At last.

I'm gonna hit the fast-forward button here in just a short while, and we'll get set to move on to Kothlis.

Any feedback on our new recruit candidates? Send me a PM!

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