Star Wars: Spheres of the Force (GM Terrigan) (Inactive)

Game Master Syrus Terrigan

Initiative Rolls Block:
Zargro [dice]1d20+3[/dice]
Zev [dice]1d20+3[/dice]
Hayden [dice]1d20+4[/dice]
Theta-Zero [dice]1d20+3[/dice]
Vadi [dice]1d20+3[/dice]
Rhea [dice]1d20+3[/dice]
Le' [dice]1d20+3[/dice]

Perception Rolls Block:
Zargro [dice]1d20+5[/dice]
Zev [dice]1d20+6[/dice]
Hayden [dice]1d20+4[/dice]
Theta-Zero [dice]1d20+4[/dice]
Vadi [dice]1d20+5[/dice]
Rhea [dice]1d20+8[/dice]
Le' [dice]1d20+3[/dice]

Initiative Order: --


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Female Twi'Lek - Fake name: Meda Calanir - Eliciter 2 | HP 20/20 WP 28/28 | AC: 16, T: 13, FF: 13 | Fort: +4, Ref: +4, Will: +3 | BAB: +1, CMB: +0/+4, CMD: 13, M.Attack +4 [1d6], R.Attack +4 [1d6]| Init: +3 | Perception: +6 | Hypnotism 4/4 | SP: 7/7

That format is no problem for me.


Yoricks -- ya dead, man?

I know Synchro is still techno-challenged . . . .


Scholar 1 | HP: 6/6, WP: 20/20 | AC: 13, T: 13, FF: 10 | Fort: +0, Ref: +5, Will: +3 | CMD: 13 | Init: +3, Perception: +5

Yeah, that confused me as well.


Male Mandalorian Conscript 1 | HP 12/12 | WP 28 | AC 13 T 13 FF 10 | Fort +4 Ref +5 Will +4 | Initiative +3 | Perception +6 |

Oh, I thought Parck was an insult (I spent a long time googling that to see what it meant). Sorry for misunderstanding! I'll get a real first post up for Zev ASAP!


Scholar 1 | HP: 6/6, WP: 20/20 | AC: 13, T: 13, FF: 10 | Fort: +0, Ref: +5, Will: +3 | CMD: 13 | Init: +3, Perception: +5

Don't fret too much GM. Now that I understand the situation, I like what you did.


Female Twi'Lek - Fake name: Meda Calanir - Eliciter 2 | HP 20/20 WP 28/28 | AC: 16, T: 13, FF: 13 | Fort: +4, Ref: +4, Will: +3 | BAB: +1, CMB: +0/+4, CMD: 13, M.Attack +4 [1d6], R.Attack +4 [1d6]| Init: +3 | Perception: +6 | Hypnotism 4/4 | SP: 7/7

Yorick's had a bit of a disappearance from another couple of games too.


Male Mandalorian Conscript 1 | HP 12/12 | WP 28 | AC 13 T 13 FF 10 | Fort +4 Ref +5 Will +4 | Initiative +3 | Perception +6 |

Re-reading that within context makes a lot more sense GM. I get it now, I wish I could take that post back!


All's good, Harm's!

And so we have a droid running in silent mode . . . . Hmmm. I hope that he is well.

I will likely meet up with Synchro later today, and learn what I can about how soon we can expect him back.


We should be getting a post from Synchro/Hayden within 12 hours or so.

Avacynrestored: I haven't forgotten about ya, dude -- been covered up with life! Getcha hooked in later tonight.


Droid Slayer 1 [HP 12 | WP 28] [AC: 16 | T: 13 | FF: 13] [ Fort +4 | Refl +5 | Will +0 ] [ Init +3 | Perception +4 (Low-Light / Darkvision) ]

Sorry, I still exist! I'll have a post up in the morning


Good deal, Yoricks! Glad you're okay!!

Also: Synchro should be back with us in the next day or two.

I start a new job in just a few hours, so I gotta get some more sleep. It'll be about 20 hours or so before I get to advance anything. Hang in there!! Good things to come!!


Male Human (Mechanic) Monk [Martial Artist] 5/Alchemist [Mutagenic Chef] 3/Bard [Incorrigible Caroler] 5

Oh ya. I just lost my job. Gonna live the stay-at-home dad life for a bit. Problem is that the Missus has the only working phone cuz mine is still in the mail. When I do finally get it, I will be able to post with much more regularity. Life is good.

@ Yorick's:

I'm assuming for the story that HK has all the information on the mission that Hayden does (not only because he's helping to plan it, but to ensure that Hayden actually accomplishes it) as well as a basic outline of the steps necessary to get it done. Also, I'll PM you the basic information that's in the 'dossiers' of the organizations that we need to contact and an outline of the job so we're both up to speed. Soon. It's all on my whiteboard.


Yowza. Slinging steel plates at about 30 lbs a piece for 12 hours'll make a guy sleepy! Will post more gameplay tonight. I apologize for y'all having to wait on me adjusting to yet another new routine . . . . Urgh.


Finally!

I have somewhat recovered from my exhaustion, and am presently working on getting our story advanced. Posts incoming *for real* today!

Just so you know: I passed out last night with my web browser open to gameplay, fully intending to do what I said I would. I blame sleep deprivation for my inconsistency these past several days.

Hope all is well with y'all!


Sage 1 | HP: 8/8, WP: 24/24 | AC: 18{19}, T: 17{18}, FF: 15 | Fort: +3, Ref: +5{+6}, Will: +6 | M. Touch: +3{+4} (1d6 + 1d6) | CMB: +3, CMD: 17{18} | Init: +3{+4}, Perception: +8, Pilot: +7{+8}

I'm ready when you are. ^^


Boards have been crazy today . . . . Anybody else having issues?


Sage 1 | HP: 8/8, WP: 24/24 | AC: 18{19}, T: 17{18}, FF: 15 | Fort: +3, Ref: +5{+6}, Will: +6 | M. Touch: +3{+4} (1d6 + 1d6) | CMB: +3, CMD: 17{18} | Init: +3{+4}, Perception: +8, Pilot: +7{+8}

Yyyyyyup. Seems to have settled down, though.


So, I have a fun side project proposition:

Do any of you want to have some design input on the specifics of the Spice Rush?


Sage 1 | HP: 8/8, WP: 24/24 | AC: 18{19}, T: 17{18}, FF: 15 | Fort: +3, Ref: +5{+6}, Will: +6 | M. Touch: +3{+4} (1d6 + 1d6) | CMB: +3, CMD: 17{18} | Init: +3{+4}, Perception: +8, Pilot: +7{+8}

Well, I do know a decent bit about ships, though I'd have to try and remember what's available in this time period... XD


I believe we're looking at a precursor to the YX-1980 light freighter: the layout bridges the gap between the "saucer" shape so popular in the SWEU and the linear build of aircraft in our world. It's nicely customizable, has room for all our characters, and is nearly perfect in size.

I wanted to dodge *some* of the tropes and give y'all something other than a "brick" to get around in.


Male Human (Mechanic) Monk [Martial Artist] 5/Alchemist [Mutagenic Chef] 3/Bard [Incorrigible Caroler] 5

Almost got him sold on a "firefly." Sadly, I don't think my pitch was very solid. "Ooooh this is nice..." *nudge and eyebrow wiggle* just wasn't enough. In my defense, it was the early AM.


Sage 1 | HP: 8/8, WP: 24/24 | AC: 18{19}, T: 17{18}, FF: 15 | Fort: +3, Ref: +5{+6}, Will: +6 | M. Touch: +3{+4} (1d6 + 1d6) | CMB: +3, CMD: 17{18} | Init: +3{+4}, Perception: +8, Pilot: +7{+8}

As someone whose character likes technology, I fully approve of customization. ^^


Female Twi'Lek - Fake name: Meda Calanir - Eliciter 2 | HP 20/20 WP 28/28 | AC: 16, T: 13, FF: 13 | Fort: +4, Ref: +4, Will: +3 | BAB: +1, CMB: +0/+4, CMD: 13, M.Attack +4 [1d6], R.Attack +4 [1d6]| Init: +3 | Perception: +6 | Hypnotism 4/4 | SP: 7/7

I vote for a piece of junk that may not look like much, but she's got it where it counts, kid.

And a Firefly is pretty much a dream vessel, but being unarmed could be a drawback. Still, no better ship for this ragtag bunch of misfits.


Sage 1 | HP: 8/8, WP: 24/24 | AC: 18{19}, T: 17{18}, FF: 15 | Fort: +3, Ref: +5{+6}, Will: +6 | M. Touch: +3{+4} (1d6 + 1d6) | CMB: +3, CMD: 17{18} | Init: +3{+4}, Perception: +8, Pilot: +7{+8}

Laser cannons are insignificant next to the power of the For-

Wait, no, I don't even have ranged attacks, much less stellar-scale powers. o wo Nevermind! Still, speed counts for something, especially if you can get out of blasting range. ^^


Male Human (Corellian) Jedi Sentinel (Magus) 1 | HP 8/8; WP 24/24; FP 5/5 | AC 17; Tou 17; FF 13 | F +3; R +4; W +2 | CMB +1; CMD 15; MSB +1; MSD 15 | Init +4 Perception +4

"I once opened a sith holocron in the forbidden section of the archives that detailed Darth Obstinus' technique for using enemy starfighters as artillery with force telekinesis during space battles. Unfortunately, I don't have the muscle to pull that one off. I did manage to set off the anti-theft alarms on most of the fighters docked in the enclave hangar on Coruscant.

"Fun day, that was. They still think it was old Kef, the janitor. Had him in the room with the younglings the next day, aghast that they had looked over such hidden talent for so long. Poor guy. He even started believing them by the second day. Told his grandkids about it."


Droid Slayer 1 [HP 12 | WP 28] [AC: 16 | T: 13 | FF: 13] [ Fort +4 | Refl +5 | Will +0 ] [ Init +3 | Perception +4 (Low-Light / Darkvision) ]

Getting a post up this morning. I am traveling for work, so I'll be on the west coast for the next week, may affect my availability but I'm hoping not.


Scholar 1 | HP: 6/6, WP: 20/20 | AC: 13, T: 13, FF: 10 | Fort: +0, Ref: +5, Will: +3 | CMD: 13 | Init: +3, Perception: +5

Hey GM. What knowledge skills are we using? I need to do some finishing touches on my character.

I have some thoughts, like Core worlds, Inner Rim, Outer Rim in place of just 'local' because there's a lot to know. I thought Xeno-something would be good for identifying species. Maybe bureaucracy or politics. engineering is probably good for tech, or separating it into mechanics and computers. History is probably fine.

SAGA edition uses Bureaucracy, Galactic Lore, Life Sciences, Physical Sciences, Social Sciences, Tactics, and Technology.


Daggum technical questions. Harrumph!!

:D

Let's see . . . .

The Flavors of Knowing

  • bureaucracy
  • Force traditions
  • life sciences
  • physical sciences
  • social sciences
  • tactics
  • technology
  • local (planet-specific,
    but may use it for # planets = Int mod)

Similarly to how I'm handling the Pilot skill, I ask that you indicate a focus/specialization when you take a rank in a broad category.

As far as identifying various species: there are multiple ways a character could reach a determination, whether recognizing physiological characteristics (life sci) or associating specific behaviors to a species (social sci), . . . or perhaps even determining a being's species through the application of physical science know-how (*much* tougher than the other two).

Is that any help?


So, yeah: Saga-ish.


Sage 1 | HP: 8/8, WP: 24/24 | AC: 18{19}, T: 17{18}, FF: 15 | Fort: +3, Ref: +5{+6}, Will: +6 | M. Touch: +3{+4} (1d6 + 1d6) | CMB: +3, CMD: 17{18} | Init: +3{+4}, Perception: +8, Pilot: +7{+8}

*Raises hand* I'm broadly going for technology, myself. XD Rhea doesn't USE it much, but she likes it (as a hobby) and tries to obtain it (as a job).


Female Twi'Lek - Fake name: Meda Calanir - Eliciter 2 | HP 20/20 WP 28/28 | AC: 16, T: 13, FF: 13 | Fort: +4, Ref: +4, Will: +3 | BAB: +1, CMB: +0/+4, CMD: 13, M.Attack +4 [1d6], R.Attack +4 [1d6]| Init: +3 | Perception: +6 | Hypnotism 4/4 | SP: 7/7

Ok, so it'll be local, for 2 planets thanks for my 14 Int. One rank in Nar Shaddaa, another in... I don't know! She's never been out of that freaking moon.


Scholar 1 | HP: 6/6, WP: 20/20 | AC: 13, T: 13, FF: 10 | Fort: +0, Ref: +5, Will: +3 | CMD: 13 | Init: +3, Perception: +5

For local can it be similar to linguistics in that we add knowledge about a planet per rank?


Male Human (Mechanic) Monk [Martial Artist] 5/Alchemist [Mutagenic Chef] 3/Bard [Incorrigible Caroler] 5

It could be the planet you always dreamed of going to. I imagine most folk stuck on Nar Shaddaa have at least one of those planets.


Male Human (Mechanic) Monk [Martial Artist] 5/Alchemist [Mutagenic Chef] 3/Bard [Incorrigible Caroler] 5

Also, Should I revise my two knowledges to reflect that list? I think my designations are from a few ideas ago.

Edit: Changed them to Local and Traditions instead of history and lore.


Kreshell Zargro wrote:
For local can it be similar to linguistics in that we add knowledge about a planet per rank?

That's what I had in mind, generally, . . . . But maybe we should elaborate on that point a bit more?


Male Human (Mechanic) Monk [Martial Artist] 5/Alchemist [Mutagenic Chef] 3/Bard [Incorrigible Caroler] 5

Score for making skill checks; Ranks + Int modifier for number of planets to which the checks apply.


I'll have to go back and check in the old recruitment thread, but I think I had a "semi-solution" determined . . . .

Good grief, but I'm hurtin'. Been running wide open for two straight days, and still got a 12-hour shift to go tomorrow! Yeesh.


Female Twi'Lek - Fake name: Meda Calanir - Eliciter 2 | HP 20/20 WP 28/28 | AC: 16, T: 13, FF: 13 | Fort: +4, Ref: +4, Will: +3 | BAB: +1, CMB: +0/+4, CMD: 13, M.Attack +4 [1d6], R.Attack +4 [1d6]| Init: +3 | Perception: +6 | Hypnotism 4/4 | SP: 7/7

Ah, if it's just Wisdom then my roll is 2 lower. I went with the highest of Int and Wis.


There had been some discussion on the part of Synchro and myself about that -- whether Int or Wis or either on the Force Use checks. I have leaned toward a more "conservative" interpretation, and that, it seems, is a little unfair.

Let me explain:

At this point in the story, I have called for the check to indicate a "mechanical opportunity" to describe narratively our Force-sensitives' awareness of the Force's 'nudgings'. In and of itself, that speaks to the Wisdom stat, to me.

However: given that there will be occasions when a character will want to apply their Force aptitude in one endeavor or another, it is only fair to allow the roll to be made with the benefit of the casting stat modifier. (It took this moment in the story to clearly see what I believe Synchro was attempting to communicate those months ago.)

Henceforth: When I call for a Force Use check, I will indicate whether it is a "casting" check or an "awareness" check thusly -- Force Use (W) // Force Use (c).

Good enough?

----------
----------

Also, since it is appropriate:

To those of you whose characters are Force-sensitive: how would you describe your character's 'perception' of the Force on a normal basis?

For example: in the EU content, one Jedi character was described as seeing something akin to "colored ribbons" of Force energy binding persons to persons/places/things, and the number and color of those "ribbons" gave clues to the nature of the interactions between/among them. Also, Mace Windu was described as seeing moments in time and social interactions through the lens of his shatterpoint ability -- he was surrounded by gemstone facets, if you will, and he could "see" where/how to strike to move things in a given direction -- cleaving the stone of fate, as it were (awareness *and* a measure of foresight, there). In Stover's novelization of Revenge of the Sith Obi-wan was described as . . . kinda . . . "following in the moment" -- while pursuing one goal or another, the Force would 'drop hints' of where he should act, and he would work out a response on-the-fly (maybe that has more to do with decent writing than anything else, but I take it as his living Qui-gon's admonition to "be mindful of the Living Force").

Synchro and I have already discussed this in person, and I don't want to "out" his "Easter Egg Clue" methodology (though it'll likely be clear quickfastinahurry), but I think it would be good to have some more flavor along those lines.

It may be that I advance the narrative *before* I hear from you on this, but know that I intend to make use of what you tell me, if anything. Avacynrestored, you can text me with it, if ya like -- I know how you like to play these things close to the chest. :)

----------
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And I will get the 'rules text' for Force Use checks posted sometime within the next 60 hours or so.

It'll probably prompt some discussion, which I welcome!!

Read ya later, folks!! :D


Female Twi'Lek - Fake name: Meda Calanir - Eliciter 2 | HP 20/20 WP 28/28 | AC: 16, T: 13, FF: 13 | Fort: +4, Ref: +4, Will: +3 | BAB: +1, CMB: +0/+4, CMD: 13, M.Attack +4 [1d6], R.Attack +4 [1d6]| Init: +3 | Perception: +6 | Hypnotism 4/4 | SP: 7/7

For "casting" checks, it could work with caster level + casting attribute checks, keeping the skill Wis-based like Perception. It would mean that our modifier would automatically grow without investment, though.

As for Force-awareness, Vadi doesn't even know yet that she is Force-sensitive. But when she learns to focus a bit more, I'm thinking like an invisible dance partner leading her into the right steps, like muscle memory for things one hasn't ever done.


Sage 1 | HP: 8/8, WP: 24/24 | AC: 18{19}, T: 17{18}, FF: 15 | Fort: +3, Ref: +5{+6}, Will: +6 | M. Touch: +3{+4} (1d6 + 1d6) | CMB: +3, CMD: 17{18} | Init: +3{+4}, Perception: +8, Pilot: +7{+8}

Rhea's overall perception of the Force is fairly weak. She didn't notice anything until she had a catalyst to unlock her talents, and even after all of her training, the majority of her energy is focused on perceiving and understanding her own body. I think she can tell if somebody else is currently using the Force - in which case she likely perceives it as colors that can't really be described - but she's probably not sensitive enough to notice anything when people aren't actively drawing on a greater power. Even a fairly powerful individual could walk by and she'd be none the wiser. XD


I am probably only one-quarter of the way through the uber-post, and I think it's going to be the longest one yet. It may already *be* the longest.

I *am* getting it done. :D


Avacynrestored -- need a hand getting your tagline straightened out? I had to go digging to make sure I had your stats right for the initiative check . . . .


Female Twi'Lek - Fake name: Meda Calanir - Eliciter 2 | HP 20/20 WP 28/28 | AC: 16, T: 13, FF: 13 | Fort: +4, Ref: +4, Will: +3 | BAB: +1, CMB: +0/+4, CMD: 13, M.Attack +4 [1d6], R.Attack +4 [1d6]| Init: +3 | Perception: +6 | Hypnotism 4/4 | SP: 7/7

I don't understand where I am. Am I following Kreshell and Zev, or near Lokfte? Or should I take one action for both?


Concerning Alignment

Since we won't be utilizing the familiar Ethics/Morals nine-part method for determining alignments in this campaign, I wanted to take a few minutes to outline my current approach. To tie in with the mythos of Star Wars, we'll be using a 'sliding scale' that ranges from 1 to 21, broken into 3-point segments:

1-3 Light
4-6 Light-Neutral
7-9 Neutral-Light
10-12 Neutral
13-15 Neutral-Dark
16-18 Dark-Neutral
19-21 Dark

I will be utilizing the backstories you've all provided to reach a determination of where your character stands on the spectrum here at the outset of our story. As our narrative progresses, I will award Light Side/Dark Side points to your characters according to his/her/its deeds. While this mechanism will not *frequently* impact gameplay, you can anticipate that it *will* affect various interactions with Force-sensitives or locations with high concentrations of Force power. Also note that SoP provides for alignment-based magical interactions, and those will be categorized as Light/Neutral/Dark -- the broader categories. Depending upon which portions of our sandbox in which y'all elect to play, such may or *may not* be relevant. Just saying.

You can expect to receive PMs from me over the next day or so to fill you in on where I think you stand. As always, communication is welcomed!!


Vadi: it was a 'vision of the future', if you will -- a "hint" that you should go where they go.

. . . .

I am *not* communicating these things well . . . . Skipping too many steps; expositing too little.

Urgh.

Vadi is standing beside the crumpled form of one Jebber Lofkte, less than 15 feet from Zev and Zargro.


Scholar 1 | HP: 6/6, WP: 20/20 | AC: 13, T: 13, FF: 10 | Fort: +0, Ref: +5, Will: +3 | CMD: 13 | Init: +3, Perception: +5

Where exactly are Zev and I in this situation?


Just getting out of the booth, just as the stun bolts start flying.

Basically, it's 5 feet to the kitchen, 15 feet to Jebber, 20 feet to Vadi, . . . .

But worry less about the grid, and more about your choices. Don't sweat the crunch -- tell me what you want to do! :)


I am waiting with eager anticipation for Zargro's first round of actions . . . . :D

No pressure or anything!! Just saying. :D


Male Mandalorian Conscript 1 | HP 12/12 | WP 28 | AC 13 T 13 FF 10 | Fort +4 Ref +5 Will +4 | Initiative +3 | Perception +6 |

Does Zev recognise the unit emblem on the armour the Mandalorians are wearing?

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