Skull & Shackles: Sails under a blood red sky.

Game Master DBH

To be continued.

Red Sky folder link

Shackles map

Island of Empty eyes

Ship combat

Loot sheet

Chelish Fort

Jester's grin

Battle order:

Captain Fargo Vitterande (Red)

The Party <============ May act!


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Loot Sheet Female Human Cleric 11 HP: 42/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

With astonishing speed, Rhialla surges forward to strike at the merman, descending on him like grim death.

Brine’s Sting/Charge: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20
1d6 + 2 ⇒ (3) + 2 = 5
DC 14 Fortitude save or take a –1 penalty on attack and damage rolls for 1 round

Swim speed:60 AC 20 (16/17)
No penalty to attack/damage in melee underwater
Breathe water. Tail spine +7 1d6 piercing.


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 99/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -2+1| Active:

With her reloaded crossbow ready, Ashlei circles the fascinated sharks to get into range to shoot at the merman!

Underwater Crossbow/20ft Range Inc. w/firing into melee penalty: 1d20 + 10 - 4 ⇒ (18) + 10 - 4 = 24
Damage: 1d8 ⇒ 7

"Yeah baby! See that! That's WOOD! It grows on LAND! Now eat it! I SAID EAT IT!"


Are you sure you want to do that?

fort save: 1d20 + 9 ⇒ (14) + 9 = 23

The merman steps back with a 5' step. And then casts Dispel magic on Rhialla

dispel magic: 1d20 + 8 ⇒ (12) + 8 = 20

Rhialla, your highest level spell is now gone. What was it?

The shark next to him also attacks.

bite: 1d20 + 14 ⇒ (19) + 14 = 33
damage: 1d8 + 11 ⇒ (3) + 11 = 14

The Green shark attacks Herzag

bite: 1d20 + 5 ⇒ (14) + 5 = 19

And misses.

Purple and Orange are still in the Hypnotic pattern.

The party may now act?


Loot Sheet Female Human Cleric 11 HP: 42/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

Shield of Faith. Lose + 3 Deflection bonus to AC. Am I the one the shark next to him attacked?


Female Human Wizard (Poleiheira Adherent) 11 | HP 79/79 | AC 12 (16 mage armor) T 12 FF 10 | Fort +6 Ref +6 Will +9 | Initiative +2 | Perception +12 | Arcane Bond 1/1 | Flickering Step 3/3 | Inspiration 5/5 | Mount 22 hrs. | Pearls of Power: 1st—0/1 2nd—1/1 3rd—1/1 | Water Blast 5/5 |

Cass keeps the two hypnotized sharks in a stupor.


Are you sure you want to do that?

Rhialla. Yes you were the one the shark attacked. What spell are you using to breath?


Loot Sheet Female Human Cleric 11 HP: 42/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

HEHE none. The Cloak of the Manta ray gives me water-breathing, and becomes a part of me when I'm submerged. Joke's on him!


Loot Sheet Female Human Cleric 11 HP: 42/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

Rhialla's eyes widen for a moment before narrowing as she feels the magic strip away a layer of her defenses, the shimmering field around her blinking out. As the water around her clouds up with her blood, she swims back just enough to be out of immediate danger.

Quickly calling out to the mistress of the deeps for the power to punish her enemies, she glares at the shark, eyes glowing with power, before pointing her blade at the merman.

5ft step. Cast Murderous Command DC 15 Will on shark
The target attacks its nearest ally on its next turn with a melee weapon or natural weapon. If necessary, it moves to or charges to the nearest ally in order to make this attack.


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 99/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -2+1| Active:

Cranking the bow, Ashlei moves up a bit to keep the fish-man in range and quickly shoots again!

Underwater Crossbow/20ft Range Inc.: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 1d8 ⇒ 3


Current Status:
AC: 24 || HP: 69/69 || CMD: 26 || Effects:
Male half-orc fighter (lore warden) 2/unchained rogue 6 || Init +7; Senses darkvision 60 ft.; Perception +14 || AC 24, touch 18, flat-footed 17 || hp 69 || Fort +12, Ref +16, Will +9 Defensive Abilities danger sense +1, evasion, sacred tattoo

Waiting for the Cap ;)

Dark Archive

Male Chelaxian Human Fighter 11 HP 40/92 subdual 40/92 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +14/+7/+7 | Init +3 perception +7, climb+9, Intimidate+12,Prof. Sailor +11,Swim+8,

Swimming forward between the hypmotized sharks only partially cringing at the insanity of that action under normal circumstances He paused gauging the distance between himself and the merman with a smirk.

He saw Rhialla use her magic he thought on the shark.

"Open wide."

He said as he thrust the spear torwards the merman.

power attack: 1d20 + 12 - 2 ⇒ (2) + 12 - 2 = 12
damage: 1d8 + 6 + 4 ⇒ (3) + 6 + 4 = 13


Are you sure you want to do that?

Botting Herzag. Who Kills green.

Percy & Ashlei miss the merman, who smirks at you. :)

Cassiopeiap hold her spell, keeping the sharks under her control.

will save vs Murderous command: 1d20 + 7 ⇒ (3) + 7 = 10

The large shark fails to withstand Rhialla's magic and turns to lunge at his friend.

bite: 1d20 + 14 ⇒ (14) + 14 = 28
damage: 1d8 + 11 ⇒ (4) + 11 = 15

Wiping the smirk off the mermans face.

Enraged by what just happened the Merman lunges at Rhialla wanting revenge. Stabbing her with his trident.

The means he has to move closer so an AOO for Percival.

Trident: 1d20 + 13 ⇒ (19) + 13 = 32
damage: 1d8 + 7 ⇒ (3) + 7 = 10

The party may now act.


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 99/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -2+1| Active:

Ashlei immediately drops her crossbow to the depths when the merman attacks Rhialla, then quick draws her magical starknife as she swims down to flank him with Captain Percy!

+1 Starknife +Flank: 1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24
Piercing/Magic/Silver Damage + Scorching + Precision: 1d4 + 2 + 1d6 + 6 ⇒ (1) + 2 + (6) + 6 = 15

"Don't turn your back on me water-boy!"

I'm assuming my Scorching ability works underwater here since it actually heats the blade rather than making it burst into fire.

NOTE: If merman or shark attacks me...Opportune Parry and Riposte!:
When an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. If her result is greater than the attacking creature's result, the creature's attack automatically misses. The swashbuckler must declare the use of this ability after the creature's attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach. This deed's cost cannot be reduced by any ability or effect that reduces the number of panache points a deed costs.


Loot Sheet Female Human Cleric 11 HP: 42/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

Boiling


Loot Sheet Female Human Cleric 11 HP: 42/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

Twisting to painfully off of the trident, Rhialla's new aquatic form attacks viciously with both her blade and tail sting, seeking to bring swift death to the merman. As her blade bites deeply, his flesh cracks and withers from dehydration as salt crystals form around the wound.

Brine’s Sting: 1d20 + 9 ⇒ (19) + 9 = 28
1d6 + 2 ⇒ (3) + 2 = 5
DC 14 Fortitude save or take a –1 penalty on attack and damage rolls for 1

Tail spine: 1d20 + 7 ⇒ (4) + 7 = 11
1d6 ⇒ 2

Brine’s Sting (crit confirm): 1d20 + 9 ⇒ (15) + 9 = 24
1d6 + 2 ⇒ (2) + 2 = 4
Aquatic target: 3d6 ⇒ (2, 4, 4) = 10


Current Status:
AC: 24 || HP: 69/69 || CMD: 26 || Effects:
Male half-orc fighter (lore warden) 2/unchained rogue 6 || Init +7; Senses darkvision 60 ft.; Perception +14 || AC 24, touch 18, flat-footed 17 || hp 69 || Fort +12, Ref +16, Will +9 Defensive Abilities danger sense +1, evasion, sacred tattoo

Herzag swims closer to the fight, and stabs at the shark.

Dagger: 1d20 + 8 ⇒ (16) + 8 = 24
Damage if it hits: 1d4 + 11 ⇒ (4) + 11 = 15

Status:

AC: 25 (with combat Expertise)
HP: 60


Are you sure you want to do that?

fort save vs brine sting: 1d20 + 9 ⇒ (13) + 9 = 22

Botting Percival

attack - PA: 1d20 + 12 - 2 ⇒ (17) + 12 - 2 = 27
damage + PA: 1d8 + 6 + 4 ⇒ (6) + 6 + 4 = 16

Percy slams his pike into the merman.

Ashlei slashes deeply, the water bubbling from the heat of her starknife.

Rhialla stabs him with her rapier.

Herzag wounds the bull shark following the merman.

Cassiopia holds the remaining sharks in thrall.

The bull shark twists and bites at Herzag.

bite: 1d20 + 14 ⇒ (8) + 14 = 22 Missing.

The Merman, going mad with the blood in the water keeps up his murderous blows on Rhialla. Even going as far as biting her with his sharklike teeth.

trident: 1d20 + 13 ⇒ (2) + 13 = 15
trident: 1d20 + 8 ⇒ (12) + 8 = 20
bite: 1d20 + 8 ⇒ (12) + 8 = 20

damage Trident: 1d8 + 7 ⇒ (1) + 7 = 8
damage bite: 1d6 + 4 ⇒ (2) + 4 = 6

The party may now act.


Female Human Wizard (Poleiheira Adherent) 11 | HP 79/79 | AC 12 (16 mage armor) T 12 FF 10 | Fort +6 Ref +6 Will +9 | Initiative +2 | Perception +12 | Arcane Bond 1/1 | Flickering Step 3/3 | Inspiration 5/5 | Mount 22 hrs. | Pearls of Power: 1st—0/1 2nd—1/1 3rd—1/1 | Water Blast 5/5 |

As before, Cass keeps the sharks enthralled, letting the team concentrate on the monstrous merman.


Loot Sheet Female Human Cleric 11 HP: 42/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

Letting out a cry of agony, Rhialla glares hatefully at the merman, Rhialla's eyes flash as a pulse of energy bursts from her, washing over the combatants and healing some of her and her companions' wounds, as in the background, the faintest trace of wild feminine laughter echoes through the water.

Channel Positive Energy: 4d6 ⇒ (1, 3, 4, 3) = 11
Selective channel. Excluding Merman and Bull shark fighting Herzag

Dark Archive

Male Chelaxian Human Fighter 11 HP 40/92 subdual 40/92 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +14/+7/+7 | Init +3 perception +7, climb+9, Intimidate+12,Prof. Sailor +11,Swim+8,

Sorry folks connection issues all weekend long and then some. Yay country living

He growled in anger as the strange Merman focused its fury on Rhialla. He hesitated for just a moment before she slid back enough to get the pike in play. On land he would have just dropped it and started to wrestle with the Merman to protect her, in the ocean like this with sharks all around it was probably just best to end it quickly.

Power attack: 1d20 + 12 - 2 ⇒ (11) + 12 - 2 = 21
damage: 1d8 + 6 + 4 ⇒ (8) + 6 + 4 = 18

AoO 1: 1d20 + 12 - 2 ⇒ (2) + 12 - 2 = 12
damage AoO 1: 1d8 + 6 + 4 ⇒ (2) + 6 + 4 = 12

AoO 2: 1d20 + 12 - 2 ⇒ (10) + 12 - 2 = 20
damage AoO 2: 1d8 + 6 + 4 ⇒ (3) + 6 + 4 = 13


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 99/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -2+1| Active:

Agghh! My post got eaten! Still maintaining Opportune Parry and Riposte from my earlier spoiler!

Full ATTACK(Melee Starknife!)
+1 Starknife+Flank: 1d20 + 12 + 2 ⇒ (4) + 12 + 2 = 18
Magic/Silver Damage+Scorching+Precision: 1d4 + 2 + 1d6 + 6 ⇒ (2) + 2 + (6) + 6 = 16
+
+1 Starknife+Flank: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12
Magic/Silver Damage+Scorching+Precision: 1d4 + 2 + 1d6 + 6 ⇒ (3) + 2 + (4) + 6 = 15

"By Besmara's well-endowed bodice! Face me fish-boy!"


Are you sure you want to do that?

Percival ends the badly wounded Merman with a deadly strike from his weapon.

Botting herzag

attack on Purple: 1d20 + 10 ⇒ (9) + 10 = 19
damage: 1d4 + 11 ⇒ (4) + 11 = 15

Herzag guts the bull shark companion.

Last 2 sharks are mooks so they're dead.

Loot on the merman:
Trident +2
Bracers of armor +2

What are you doing now? The ring still indicates that what you seek is down deeper with the stern.


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 99/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -2+1| Active:

So the remaining sharks run away?

Ashlei curses and wonders where her crossbow went...

"Damn fish-man made me drop my underwater crossbow! Do you know how much that thing costs? This bloody ring says we have to go lower down."

Perception: 1d20 + 10 ⇒ (9) + 10 = 19


Female Human Wizard (Poleiheira Adherent) 11 | HP 79/79 | AC 12 (16 mage armor) T 12 FF 10 | Fort +6 Ref +6 Will +9 | Initiative +2 | Perception +12 | Arcane Bond 1/1 | Flickering Step 3/3 | Inspiration 5/5 | Mount 22 hrs. | Pearls of Power: 1st—0/1 2nd—1/1 3rd—1/1 | Water Blast 5/5 |

Cassiopeia finishes her rave-dancing and the lights flicker and fade from her hands.

"We could use a spell to locate it later. It probably just floated down by the wreck anyway," she says of the missing crossbow.


Loot Sheet Female Human Cleric 11 HP: 42/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

"We'll keep an eye out for it on the way down Ash." Rhialla says as she sends forth another wave of healing energy, preparing for the swim into the depths.

Channel: 4d6 ⇒ (4, 6, 4, 5) = 19


Are you sure you want to do that?

Loot found on the bow:
An expertly crafted sextant inlaid with silver (worth 1,000 gp)
A oil of slipstream
The ships payroll. 156pp, 1,486gp, 3,172sp, and 781cp.

Into the Rift:
While the Brine Banshee’s bow holds some treasure, it provides no clues as to the secret of the ship’s speed and maneuverability. In addition, the ring of the iron skull indicates that Vargus’s remains lie within the rift in the sea floor.

The PCs must journey down into the rift, which plummets to a depth of 180 feet. The water temperature drops as they venture deeper, light from the surface far above fades away into darkness, and the weight
of the water above crushes against the PCs’ bodies—the lightless depths are a hostile and alien environment.

At the bottom of the chasm, the rift’s walls narrow and slope inwards, forming a ravine of pitch-black freezing water. The floor drops away at the northwest end into a vast sinkhole that continues even deeper underwater.

At depths below 100 feet, the temperature and pressure of the water deal damage to unprotected characters. The pressure deals 1d6 points of damage per minute to creatures unused to the depth, and the water is very cold, dealing 1d6 points of nonlethal damage per minute to those without endure elements or some other magical protection from cold. Freedom of movement, or magic items such as a pearl of the sirines or plate armor of the deep can help mitigate these effects. See page 445 of the Core Rulebook for more details on deep water dangers.


Loot Sheet Female Human Cleric 11 HP: 42/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

Feeling the shifting pressure, Rhialla casts a swimming spell on herself and Percy, to alleviate some of the effects.

Free Swim "The target can move and attack underwater normally without the usual penalties involved with underwater combat, as if under the effects of freedom of movement."


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 99/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -2+1| Active:

Ashlei tries to find her dropped crossbow before the group goes deeper.

Perception: 1d20 + 10 ⇒ (8) + 10 = 18

Dark Archive

Male Chelaxian Human Fighter 11 HP 40/92 subdual 40/92 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +14/+7/+7 | Init +3 perception +7, climb+9, Intimidate+12,Prof. Sailor +11,Swim+8,

"Great."

He muttered to himself feeling the intense pressure of the waters along with its chill. They wouldnt be able to stay too long that was for sure. With a slow wave of his hand he motioned that he was going to start heading deeper, hopefully they had enough magic light to see by.


Are you sure you want to do that?

You are after the reason the Brine banshee was famous for it's speed and maneuverability. You've found the bow, but no signs of anything that you seek. So you need to go deeper. Magic to deal with pressure and cold is needed. Endure elements. Freedom of movement or free swim all work.

Ashlei, you find your crossbow.

You don't need to go right now, you can return to your ship and prepare.


Female Human Wizard (Poleiheira Adherent) 11 | HP 79/79 | AC 12 (16 mage armor) T 12 FF 10 | Fort +6 Ref +6 Will +9 | Initiative +2 | Perception +12 | Arcane Bond 1/1 | Flickering Step 3/3 | Inspiration 5/5 | Mount 22 hrs. | Pearls of Power: 1st—0/1 2nd—1/1 3rd—1/1 | Water Blast 5/5 |

"Unfortunately I don't have spells designed specifically to mitigate deep pressure," says Cassiopeia.


Loot Sheet Female Human Cleric 11 HP: 42/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

Rhialla and Percy now have Free Swim effective


Current Status:
AC: 24 || HP: 69/69 || CMD: 26 || Effects:
Male half-orc fighter (lore warden) 2/unchained rogue 6 || Init +7; Senses darkvision 60 ft.; Perception +14 || AC 24, touch 18, flat-footed 17 || hp 69 || Fort +12, Ref +16, Will +9 Defensive Abilities danger sense +1, evasion, sacred tattoo

It seems we need to go back to town, and buy additional magic? I don't see any other way.


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 99/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -2+1| Active:

Unless we want to 'try' and head down and see what happens first and at least take a look around. The pressure damage isn't instant and we do get saves I believe over time. My crossbow range is limited, but probably works better shooting down than up in this environment.


Loot Sheet Female Human Cleric 11 HP: 42/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

I vote we give it a shot and retreat if needed

Dark Archive

Male Chelaxian Human Fighter 11 HP 40/92 subdual 40/92 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +14/+7/+7 | Init +3 perception +7, climb+9, Intimidate+12,Prof. Sailor +11,Swim+8,

The same, we are here, might as well give it a go, with the edge of runnign away for another try later


Female Human Wizard (Poleiheira Adherent) 11 | HP 79/79 | AC 12 (16 mage armor) T 12 FF 10 | Fort +6 Ref +6 Will +9 | Initiative +2 | Perception +12 | Arcane Bond 1/1 | Flickering Step 3/3 | Inspiration 5/5 | Mount 22 hrs. | Pearls of Power: 1st—0/1 2nd—1/1 3rd—1/1 | Water Blast 5/5 |

Fine with me!


Current Status:
AC: 24 || HP: 69/69 || CMD: 26 || Effects:
Male half-orc fighter (lore warden) 2/unchained rogue 6 || Init +7; Senses darkvision 60 ft.; Perception +14 || AC 24, touch 18, flat-footed 17 || hp 69 || Fort +12, Ref +16, Will +9 Defensive Abilities danger sense +1, evasion, sacred tattoo

Sure, let's go :P


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 99/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -2+1| Active:

Commencing Operation DEEP DIVE. Good luck everyone! Activating magic ring! Which way?


Female Human Wizard (Poleiheira Adherent) 11 | HP 79/79 | AC 12 (16 mage armor) T 12 FF 10 | Fort +6 Ref +6 Will +9 | Initiative +2 | Perception +12 | Arcane Bond 1/1 | Flickering Step 3/3 | Inspiration 5/5 | Mount 22 hrs. | Pearls of Power: 1st—0/1 2nd—1/1 3rd—1/1 | Water Blast 5/5 |

Down!


Are you sure you want to do that?

The Brine Banshee’s Grave

The stern of the Brine Banshee rests at the bottom of the underwater rift 180 feet down, a lost ship that will never sail the waves again.

A list of what spells or items people are using down here please. Also note it is pitch black at this depth.

Depths:

Very deep water is not only generally pitch black, posing a navigational hazard, but worse, deals water pressure damage of 1d6 points per minute for every 100 feet the character is below the surface. A successful Fortitude save (DC 15, +1 for each previous check) means the diver takes no damage in that minute. Very cold water deals 1d6 points of nonlethal damage from hypothermia per minute of exposure.


Loot Sheet Female Human Cleric 11 HP: 42/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

Leading the way down in her altered form, Rhialla holds her weapon in-hand as she effortlessly dives, shivering slightly as the cold permeates her flesh, traveling deeper into the alien world that at the same time feels a part of her destiny.

Rhialla
Free Swim
Cloak of the Manta Ray (Swim speed:60 AC 20 (16/17). No penalty to attack/damage in melee underwater. Breathe water. Tail spine +7 1d6 piercing.)
Marid’s Mastery (+1 attack and damage rolls)
Light cast on Brine's Sting (20-foot radius from the point touched, and increasing the light level for an additional 20 feet by one step)

Move to swim down the first 70ft (just ahead of rest of party if they double move) Everyone should still be in range of her light spell. Still have an action remainingFort vs Pressure: 1d20 + 7 ⇒ (17) + 7 = 24 No pressure damage. NL Cold: 1d6 ⇒ 2

Percy
Free swim
Ride the waves (breathe water and a swim speed of 30 feet. +8 bonus on Swim checks and the ability to take 10 on Swim checks even while distracted or endangered. Can take Run action to swim in straght line.


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 99/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -2+1| Active:

Pressure Fort: 1d20 + 5 ⇒ (16) + 5 = 21
NL Cold: 1d6 ⇒ 3

"Did I mention how much I HATE swimming!??"


Current Status:
AC: 24 || HP: 69/69 || CMD: 26 || Effects:
Male half-orc fighter (lore warden) 2/unchained rogue 6 || Init +7; Senses darkvision 60 ft.; Perception +14 || AC 24, touch 18, flat-footed 17 || hp 69 || Fort +12, Ref +16, Will +9 Defensive Abilities danger sense +1, evasion, sacred tattoo

I think the spells in effect for Herzag are Free Swim and Ride the Waves?

Since Free Swim is kinda of a Freedom of Movement, does it mitigate any of the damage? Don't have the Rulebook here :D


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 99/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -2+1| Active:

Free swim just allows freedom of movement, not protection from the environment. We would need Endure Elements for the cold. I'm sure there is something for the pressure. Transformation magic would be best. I would think the Manta cloak give the wearer some protection too since it is transformation magic. How deep can Mantas go?

Dark Archive

Male Chelaxian Human Fighter 11 HP 40/92 subdual 40/92 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +14/+7/+7 | Init +3 perception +7, climb+9, Intimidate+12,Prof. Sailor +11,Swim+8,

"For someone who hates the water you sure chose and interesting profession."

He called back wryly as he continued to swim deeper.

So if my understanding is correct, we have like what 10 rounds before any fort checks are needed? The same with the cold damage? since its per minute correct?


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Female Human Wizard (Poleiheira Adherent) 11 | HP 79/79 | AC 12 (16 mage armor) T 12 FF 10 | Fort +6 Ref +6 Will +9 | Initiative +2 | Perception +12 | Arcane Bond 1/1 | Flickering Step 3/3 | Inspiration 5/5 | Mount 22 hrs. | Pearls of Power: 1st—0/1 2nd—1/1 3rd—1/1 | Water Blast 5/5 |

Cassiopeia says, "Give me a moment."

She takes out her book underwater without a care and flips it open, then references a line. She incants a spell and touches each member of the group.

Using my Arcane Bond to cast communal endure elements. The book is immune to water damage.


Are you sure you want to do that?

New map up top for this. The depths.

The pull of the ring leads you deeper and deeper, the darkness combining with the pressure to leave you feeling cold and alone. Even the faint light of the spell only makes you feel more alone and lost.

Suddenly a monstrous creature swims out of the dark waters and immediately attacks. Armored in dense, bony plates, this four-armed creature drools wretched strings of black bile from its fanged maw.

Knowledge nature DC24:

Charda
CN Small monstrous humanoid (aquatic)
Init +2; Senses darkvision 120 ft.; Perception +13

DEFENSE
AC 20, touch 13, flat-footed 18 (+2 Dex, +7 natural, +1 size)
hp 85 (9d10+36)
Fort +7, Ref +10, Will +7
Defensive Abilities ferocity; Immune cold, poison

OFFENSE
Speed 20 ft., swim 60 ft.
Melee bite +13 (1d6+3 plus 1d6 cold), 4 claws +14 (1d4+3)
Special Attacks black bile

STATISTICS
Base Atk +9; CMB +11 (+19 bull rush and trip); CMD 23
Feats Combat ExpertiseB, Improved Bull Rush, Improved Trip, Lightning Reflexes, Power Attack, Weapon Focus (claw)
Skills Intimidate +6, Knowledge (religion) +4, Perception +13, Stealth +18, Survival +10, Swim +18
Languages Aklo, Undercommon
SQ amphibious, cold vigor, overwhelming

SPECIAL ABILITIES

Black Bile (Su)
A charda’s body seethes with freezing black bile. Its supernaturally cold, black bile is the source of the additional cold damage when a charda bites a creature. As a standard action, a charda can expel its full store of bile as a breath weapon that can take the form of a 60-foot line or a 30-foot cone. All creatures in this area take 8d6 points of cold damage (DC 18 Reflex half ). A charda can use this breath weapon once every 1d4 rounds—while its black bile is recharging, it does not deal additional cold damage with its bite. The save DC is Constitution-based.

Cold Vigor (Ex)
When a charda is in a cold environment, it becomes more animated and gains a +1 racial bonus on attack rolls and weapon damage rolls.

Overwhelming (Ex)
A charda gains a +8 racial bonus on bull rush and trip attacks.

Strangely this Charda is far too large for it's kind? It is at least 16' tall.

It breathes a cone of freezing cold bile at the party. DC18 ref save for half damage.

damage: 8d6 ⇒ (3, 2, 2, 6, 5, 2, 4, 4) = 28

The party may now act.

Dark Archive

Male Chelaxian Human Fighter 11 HP 40/92 subdual 40/92 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +14/+7/+7 | Init +3 perception +7, climb+9, Intimidate+12,Prof. Sailor +11,Swim+8,

fort vs pressure: 1d20 + 7 ⇒ (11) + 7 = 18
NL damage: 1d6 ⇒ 4

"What in the fu..."
reflex: 1d20 + 4 ⇒ (2) + 4 = 6

He began as the armored creature spat out bile at everyone. It certainly wasn't something he had been expecting. He couldnt get out of the way in time and immediately he felt more than chilled to the bone.

"spread out! It spits!"

furious focuse power attack: 1d20 + 12 ⇒ (10) + 12 = 22
damage: 1d8 + 6 + 4 ⇒ (1) + 6 + 4 = 11

furious focus power attack 2: 1d20 + 7 - 2 ⇒ (20) + 7 - 2 = 25
damage 2: 1d8 + 6 + 4 ⇒ (3) + 6 + 4 = 13

confirm: 1d20 + 7 - 2 ⇒ (8) + 7 - 2 = 13
added crit damage2: 2d8 + 12 + 8 ⇒ (4, 1) + 12 + 8 = 25

Attack of Opportunity: 1d20 + 12 - 2 ⇒ (14) + 12 - 2 = 24
damage: 1d8 + 6 + 4 ⇒ (4) + 6 + 4 = 14

28/56 Ouch, at half >.<


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 99/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -2+1| Active:

"Ships BURN. Alcohol burns! My enemies...burn! Regardless how much my mom hated me as a priestess of Besmara, she never questioned my choice of profession! Why do I Have to keep explaining this to...Gah! What's that!"

Reflex: 1d20 + 9 ⇒ (17) + 9 = 26

"By Besmara's icy bottom! That's cold!"

Raising her crossbow, she swims a bit closer into range...

Swim: 1d20 + 8 ⇒ (9) + 8 = 17

Underwater Crossbow/80ft Range Inc.: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 1d8 ⇒ 7

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