Skull & Shackles: Sails under a blood red sky.

Game Master DBH

To be continued.

Red Sky folder link

Shackles map

Island of Empty eyes

Ship combat

Loot sheet

Chelish Fort

Wreckers

Battle order:

The party <============ May act!


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Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 63/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -1+1| Active:

Just making sure you know GM: I have a Swashbuckler ability I would have used I think, although I doubt it would have made much difference now: Charmed life(4/day): As an immediate action before attempting a saving throw, I can add my Charisma modifier (+3) to the result of the save. She must choose to do this before the roll is made. Also: Since I can breath water right now, what exactly was it the undead did to me that hurt?


Current Status:
AC: 24 || HP: 69/69 || CMD: 26 || Effects:
Male half-orc fighter (lore warden) 2/unchained rogue 6 || Init +7; Senses darkvision 60 ft.; Perception +14 || AC 24, touch 18, flat-footed 17 || hp 69 || Fort +12, Ref +16, Will +9 Defensive Abilities danger sense +1, evasion, sacred tattoo

So if Ash is grappled... Is there room for anyone else in that cave?


Loot Sheet Female Human Cleric 11 HP: 73/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

As the vile creature grabs hold of Ashlei, Rhiallay swims closer, studying the undead monster, and sending forth another blistering wave of positive energy to harm the revenant.

Knowledge Religion: 1d20 + 8 ⇒ (20) + 8 = 28

Channel Positive Energy: 3d6 ⇒ (6, 6, 3) = 15


Are you sure you want to do that?

Herzag, yes there is room for you in there, you can go under or over it through the water.

Will save: 1d20 + 8 ⇒ (4) + 8 = 12 Takes full damage from the channel.

Waiting for Herzag's action.


Current Status:
AC: 24 || HP: 69/69 || CMD: 26 || Effects:
Male half-orc fighter (lore warden) 2/unchained rogue 6 || Init +7; Senses darkvision 60 ft.; Perception +14 || AC 24, touch 18, flat-footed 17 || hp 69 || Fort +12, Ref +16, Will +9 Defensive Abilities danger sense +1, evasion, sacred tattoo

Ok cool.

So... What has been discovered and shared with the group about this one? Any thing that can give us a fighting edge?

Herzag grunts as he sees Ash being assaulted so - Told ya that was a job for the Cap' - he thinks to himself, the wand he has used before springing from his wrist sheath.

UMD: 1d20 + 8 ⇒ (12) + 8 = 20

Its activation brings into being a shield of force which hovers in front of the rogue.

Zapping wand of Shield.

He then swims over the others and around their foe to come at him from above.

Want to swim up to 5' away from him - can't attack this round anyway.

--Status--
HP: 51/51
AC: 27
Effects: Shield


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 63/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -1+1| Active:

Got it. So its a kind-of-a supernatural curse effect then. Am I still being grappled, or does he release me after his nasty 'kiss?'


Are you sure you want to do that?

He released you, the dead water in your lungs is doing it's work and he wants to get more of you.


Are you sure you want to do that?

Discarding the now choking Ashlei the Mummy of the deep lunges to attack Rhallia, who has been battering him with her channels.
Slam: 1d20 + 12 ⇒ (20) + 12 = 32
Slam Crit?: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 2d6 + 14 ⇒ (3, 3) + 14 = 20

Slamming it's hand into her with undying malice.

Percival is now free to move again.

The party may now act.

It had to move to reach Rhallia, so no grapple this round, but it's coming. :)


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 63/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -1+1| Active:

Fortitude Save+Charmed Life bonus: 1d20 + 4 + 3 ⇒ (10) + 4 + 3 = 17


F Kobold Oracle 6

Just confirming, are we all free from the fear effect now?

Neela tries to bring some misfortune upon the powerful undead creature! Misfortune Hex, Will DC18. Cackle.


Are you sure you want to do that?

No, you're still paralysed this round Neela. Next round you are free again.


Current Status:
AC: 24 || HP: 69/69 || CMD: 26 || Effects:
Male half-orc fighter (lore warden) 2/unchained rogue 6 || Init +7; Senses darkvision 60 ft.; Perception +14 || AC 24, touch 18, flat-footed 17 || hp 69 || Fort +12, Ref +16, Will +9 Defensive Abilities danger sense +1, evasion, sacred tattoo

After having repositioned himself, Herzag comes at the creature from the other side, silent as death.

Trying to stay on 'high ground' if there is room, for a +1. And also trying to flank.

Dagger +1, Flank: 1d20 + 8 + 2 + 1 ⇒ (10) + 8 + 2 + 1 = 21
Damage if it hits: 1d4 + 11 + 2d6 ⇒ (2) + 11 + (4, 4) = 21

Dagger Cold Iron, Flank: 1d20 + 8 + 2 + 1 ⇒ (10) + 8 + 2 + 1 = 21
Damage if it hits: 1d4 + 5 + 2d6 ⇒ (3) + 5 + (4, 3) = 15

--Status--
HP: 51/51
AC: 27
Effects: Shield


Are you sure you want to do that?

Herzag lands two solid blows. Ashlei makes her first save. Waiting on Percival and Rhallia.

Dark Archive

Male Chelaxian Human Fighter 11 HP 75/92 subdual 75/92 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +14/+7/+7 | Init +3 perception +7, climb+9, Intimidate+12,Prof. Sailor +11,Swim+8,

"Hands off my woman you vile creature!"

He growled as he waited for a clear strike then he stabbed at the undead creature hard.

furious focus power attack: 1d20 + 10 ⇒ (15) + 10 = 25
damage: 1d8 + 5 + 4 ⇒ (5) + 5 + 4 = 14


Are you sure you want to do that?

Rhallia channels again and as Herzag & Percival have both dealt it strong blows it finally dies.

The only thing of value left to this creature when it was imprisoned here is the strange and unsettling necklace it wears.

Necklace:

Treasure: The pendant around the ancient mariner’s neck is made of deep platinum with queerly shaped blue-and-black whorls. The pendant is cast to resemble a chaotic cluster of tentacles and fluke tails, and though it does not radiate magic, anyone who examines it for a full round must succeed at a DC 15 Will save or be shaken for 1d4 rounds (this is a mind-affecting fear effect).
The pendant is worth 2,000 gp.

This leaves you with only two areas left to explore. The exit at D18 and whatever is up at D19?

What are you doing now?


Current Status:
AC: 24 || HP: 69/69 || CMD: 26 || Effects:
Male half-orc fighter (lore warden) 2/unchained rogue 6 || Init +7; Senses darkvision 60 ft.; Perception +14 || AC 24, touch 18, flat-footed 17 || hp 69 || Fort +12, Ref +16, Will +9 Defensive Abilities danger sense +1, evasion, sacred tattoo

"Damned bastard" - Herzag looks at the creature with disdain - "Are you ok lass?" - he nods at Ashe.

Were we at D19 before? If not, we should go look at it now.


Loot Sheet Female Human Cleric 11 HP: 73/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

Still bleeding a bit from the vicious blow, Rhialla swims up behind Ashlei, getting her arms around her as she works to force the sea water out of her lungs.

Heal: 1d20 + 10 ⇒ (2) + 10 = 12

"Damn it! You are not dying here today girl!" she curses as the rigid paralysis fool's her attempt.


F Kobold Oracle 6

Free from her paralysis of fear, Neela blesses Ashlei with good Fortune. Fortune hex. Roll twice on d20s. In case she needs to roll more saves against drowning.

Will vs Necklace: 1d20 + 8 ⇒ (10) + 8 = 18

When there is time, Neela studies the necklace and barely suppresses the upwelling of fear within. "This is a creepy, creepy chain, I wonder where it comes from?"

Knowledge (local): 1d20 + 13 ⇒ (10) + 13 = 23 +2 if History check instead.


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 63/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -1+1| Active:

Fortitude Save+Charmed Life bonus: 1d20 + 4 + 3 ⇒ (5) + 4 + 3 = 12
Fortitude Save+Charmed Life bonus: 1d20 + 4 + 3 ⇒ (15) + 4 + 3 = 22
Fortitude Save+Charmed Life bonus: 1d20 + 4 + 3 ⇒ (14) + 4 + 3 = 21
Fortitude Save: 1d20 + 4 ⇒ (17) + 4 = 21


Are you sure you want to do that?

Once everyone is healed up.

And Ashlei did make her saves so the water in her lungs is gone.

Slipping upwards you find the area strangely deserted? At least there is nobody on guard in D19. You can detect movement and light in the next room though.

New map up top. The throne room.

What are you doing now?


Current Status:
AC: 24 || HP: 69/69 || CMD: 26 || Effects:
Male half-orc fighter (lore warden) 2/unchained rogue 6 || Init +7; Senses darkvision 60 ft.; Perception +14 || AC 24, touch 18, flat-footed 17 || hp 69 || Fort +12, Ref +16, Will +9 Defensive Abilities danger sense +1, evasion, sacred tattoo

Can't access the map GM_DBH, it is asking for permissions.


Are you sure you want to do that?

Whoops, should be abel to view it now?


Current Status:
AC: 24 || HP: 69/69 || CMD: 26 || Effects:
Male half-orc fighter (lore warden) 2/unchained rogue 6 || Init +7; Senses darkvision 60 ft.; Perception +14 || AC 24, touch 18, flat-footed 17 || hp 69 || Fort +12, Ref +16, Will +9 Defensive Abilities danger sense +1, evasion, sacred tattoo

Yep, working cool now ;)

As usual, Herzag carefully inches forward, scouting as much as he can without revealing himself.

Stealth: 1d20 + 14 ⇒ (3) + 14 = 17
Perception: 1d20 + 12 ⇒ (3) + 12 = 15

Dark Archive

Male Chelaxian Human Fighter 11 HP 75/92 subdual 75/92 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +14/+7/+7 | Init +3 perception +7, climb+9, Intimidate+12,Prof. Sailor +11,Swim+8,

Quietly, as Herzag skillfully scouted forward Percival made sure to glance back to the others and whisper low for them to hear only.

"Remember, no mercy for the sahaugin. They have proven themselves monsters time and again. Dont be afraid to finish them. How's the magics holding up? Anything to worry about?"

He asked well the ladies in the raiding party whom all seemed to have a magical trick or two up their sleeves at any given moment it seemed.


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 63/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -1+1| Active:

Feeling much better after the undead's attack, Ashlei frowns and reloads her new crossbow, putting away her silvery starknife.

"These potions won't last forever Captain. We need to hurry and finish this. The treasure has to be here somewhere!"


Loot Sheet Female Human Cleric 11 HP: 73/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

Bringing a hand up to the side of her head, Rhialla calls upon Besmara's healing.

CLW: 1d8 + 5 ⇒ (3) + 5 = 8

"Still have quite a bit of magic left love, a few channels too if we need. But yeah, the's get this over with."


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 63/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -1+1| Active:

Ashlei waves off Rhialla's healing attempts, and winks at Herzag.

"I'm OK big guy. Takes more than a bad kisser to hurt Burnout. Wait...did I just talk in the third person? Ugg."


Are you sure you want to do that?

Perception Krellort: 1d20 + 10 ⇒ (19) + 10 = 29

Herzag spies the Sahuagin leader seated on his throne, sadly the mutant Sahuagin spies him as well and bellows an alarm.

GM Screen:

Init Krellort: 1d20 + 6 ⇒ (8) + 6 = 14
Init Concubine: 1d20 + 3 ⇒ (6) + 3 = 9
Init Concubine: 1d20 + 3 ⇒ (13) + 3 = 16
Init Ashlei: 1d20 + 3 ⇒ (19) + 3 = 22
Init Herzag: 1d20 + 6 ⇒ (3) + 6 = 9
Init Percival: 1d20 + 3 ⇒ (5) + 3 = 8
Init Rhallia: 1d20 + 3 ⇒ (2) + 3 = 5
Init Neeta: 1d20 + 10 ⇒ (16) + 10 = 26

The four armed Leader comes to his feet and draws an ornate trident.

Battle has begun. Krellort is calling someone for aid?

Neeta & Asheli have first actions, then Krelloort.


F Kobold Oracle 6

As soon as she hears the shouted alarm, Neela blesses Rhialla with good fortune, and moves to where Ashlei is assuming Ashlei vacates.

Rhialla can roll twice on a d20 once per round.


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 63/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -1+1| Active:

Ashlei swims upward a bit to get a good angle and fires her crossbow at the nasty looking Sahuagin!

"Eat this fish-face!"

Swim: 1d20 + 7 ⇒ (6) + 7 = 13

Crossbow w/PBS?: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16
Damage w/PBS?: 1d8 + 1 ⇒ (5) + 1 = 6


Are you sure you want to do that?

Ashlei's bolt goes well wide.

Krelloort dashes forward and stabs her with his trident.
Trident: 1d20 + 15 ⇒ (20) + 15 = 35
Crit?: 1d20 + 15 ⇒ (15) + 15 = 30
Damage: 2d8 + 20 + 2d6 ⇒ (8, 7) + 20 + (4, 1) = 40

Bellowing with sadistic joy as he spits her nearly fatally on the prongs. He then twists the weapon in the wound.
Dex damage: 1d4 ⇒ 4

Fort save Ashlei: 1d20 + 4 ⇒ (16) + 4 = 20

Ashlei, you save versus Slow, but the flesh around the wound is turning to coral, costing you 4 dex damage.

Everybody else can act now. :)

Dark Archive

Male Chelaxian Human Fighter 11 HP 75/92 subdual 75/92 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +14/+7/+7 | Init +3 perception +7, climb+9, Intimidate+12,Prof. Sailor +11,Swim+8,

'Damn that ugly moves fast'

He thought to himself already coldly letting his mind filter past the vicious blow. He set his feet and returned the favor jabbing forward hard at the monsterous Sahaugin. He just needed to get a little closer.

furious focus power stab: 1d20 + 10 ⇒ (18) + 10 = 28
damage: 1d8 + 5 + 4 ⇒ (8) + 5 + 4 = 17


Current Status:
AC: 24 || HP: 69/69 || CMD: 26 || Effects:
Male half-orc fighter (lore warden) 2/unchained rogue 6 || Init +7; Senses darkvision 60 ft.; Perception +14 || AC 24, touch 18, flat-footed 17 || hp 69 || Fort +12, Ref +16, Will +9 Defensive Abilities danger sense +1, evasion, sacred tattoo

Clicking his heels, Herzag activates the magic in his boots, and tries to move past their attacker - "Just leave the lass alone" - he grunts.

Free Action: Using Daredevil Softpaws for a +5 competence bonus on Acrobatics checks made to move through threatened squares.

Acrobatics: 1d20 + 14 + 5 ⇒ (9) + 14 + 5 = 28

And then he attacks with a single thrust from his dagger - a measured thrust, balancing defense and offense.

Using Combat Expertise.

Dagger +1: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15
Damage if it hits: 1d4 + 11 ⇒ (1) + 11 = 12

--Status--
HP: 51/51
AC: 29 (with Shield + Combat Expertise)
Effects: Shield


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 63/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -1+1| Active:

OUCH. You guys are up now...if the bastard charged...HIT HIM NOW. His AC will be slightly less of course. That trident is POWERFUL.


Loot Sheet Female Human Cleric 11 HP: 73/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

Eyes narrowing in anger as the vicious bastard impales Burnout and starts crowing gleefully, Rhialla targets his weapon, the metal beginning to glow as the water around it boils. "Burnout, fall back!"

Burning Disarm: 5d4 ⇒ (1, 2, 2, 2, 4) = 11 Grr.. Half damage from being underwater 6 total

DC 14 Reflex save to drop weapon and take no damage


Are you sure you want to do that?

Rhallia. Your spell has no effect, It is not a metal weapon.

Just a question, when critting with a Bane weapon, is the 2d6 Bane damage doubled?

Percival sinks his pike deep into the Sahaugin leader, who responds by moving back in the bloody water, ignoring Herzags failed attack.

Two female Sahaugin in revealing outfits swim out of the side chambers and move to join Krelloort. They slip into the battle, one seeks out Herzag, the other tries to finish Ashlei.

Dagger Yellow vs Herzag: 1d20 + 6 ⇒ (16) + 6 = 22
Dagger Pink vs Ashlei: 1d20 + 6 ⇒ (15) + 6 = 21
Damage to Herzag: 1d4 + 2 ⇒ (3) + 2 = 5
Damage to Ashlei: 1d4 + 2 ⇒ (4) + 2 = 6

Percival, you get an AOO on one of the newcomers.

[b]Ashlei & Neeta may now act.[/ooc]


Female Ifrit Swashbuckler Level 11(Flying Blade) | HP 63/99(0NL)| Init. +4 (+6) | Speed 30ft | AC 25, touch 19, FF 16 | CMD 29 | Fort +6 : Ref +12 : Will +4| Burning Hands: 1/Day (DC15)| Perc +14 | Panache: 5 Pts / -1+1| Active:

Absolutely not. Bane damage, while an untyped damage is variable damage...you roll for the total..., so it is never doubled on a crit. Also with the additional attack...I'm now dying. Good luck guys!

Death save DC10: 1d20 + 2 - 5 ⇒ (16) + 2 - 5 = 13

Stabilized but unconscious!

Dark Archive

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Male Chelaxian Human Fighter 11 HP 75/92 subdual 75/92 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +14/+7/+7 | Init +3 perception +7, climb+9, Intimidate+12,Prof. Sailor +11,Swim+8,

AoO attack versus the one who moved after Ashlei: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25
damage: 1d8 + 5 + 4 ⇒ (3) + 5 + 4 = 12

I do have combat reflexes, so technically i can make up to 3 AoO a round.


F Kobold Oracle 6

Neela swims forward a bit more, and conjures glitterdust in a burst around the enemies!

Will DC 17 for each enemy or blinded, new save each round. It technically hits Ashlei but I assume that doesn't matter.

Status effects: Fortune hex on Rhialla, which triggers if she rolls a d20.


Loot Sheet Female Human Cleric 11 HP: 73/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

Spurred into action, Rhialla utters a spell, her skin darkening to the greyish black of rough iron as she swims up to take Burnout's place in the line, Brine's sting hungry for Sahaugin blood. "Try that with me b!+<#"

Cast Ironskin. +5 to AC, now at 24. Move into position over fallen Ashlei


Are you sure you want to do that?

Will save Pink: 1d20 + 4 ⇒ (16) + 4 = 20
Will save Yellow: 1d20 + 4 ⇒ (11) + 4 = 15
Will save Krelloort: 1d20 + 5 ⇒ (11) + 5 = 16

The four armed leader and one of his concubines (Yellow) are both blinded.

Krelloort spends an action clawing at his eyes.

The party may now act.


Current Status:
AC: 24 || HP: 69/69 || CMD: 26 || Effects:
Male half-orc fighter (lore warden) 2/unchained rogue 6 || Init +7; Senses darkvision 60 ft.; Perception +14 || AC 24, touch 18, flat-footed 17 || hp 69 || Fort +12, Ref +16, Will +9 Defensive Abilities danger sense +1, evasion, sacred tattoo

Herzag will not waste this opportunity, and when he sees their four-armed opponent struggling, he forfeits some of the defensive posture to press the attack.

Dagger 1 vs King: 1d20 + 8 ⇒ (11) + 8 = 19
Damage if it hits: 1d4 + 11 + 2d6 ⇒ (2) + 11 + (1, 5) = 19

Dagger 2 vs King: 1d20 + 8 ⇒ (16) + 8 = 24
Damage if it hits: 1d4 + 5 + 2d6 ⇒ (1) + 5 + (3, 6) = 15

Herzag has Bleeding Attack, so if any of these attacks hit, the King will be bleeding for 2hp at the start of each round (bypasses any DR).

Also if the sneak attack hits, he will be Disoriented (The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue) for 1 round if one attack hits, and for 2 rounds if both attacks hit.

--Status--
HP: 51/51
AC: 27 (with Shield)
Effects: Shield

Dark Archive

Male Chelaxian Human Fighter 11 HP 75/92 subdual 75/92 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +14/+7/+7 | Init +3 perception +7, climb+9, Intimidate+12,Prof. Sailor +11,Swim+8,

furious focus attack pink: 1d20 + 10 ⇒ (11) + 10 = 21
damage: 1d8 + 5 + 4 ⇒ (4) + 5 + 4 = 13
power attack 2nd attack: 1d20 + 5 - 2 ⇒ (1) + 5 - 2 = 4

Setting his feet he thrust hard at the sahaugin in the corner. After the first thrust he drew back and then immediately thrust hard again.


Loot Sheet Female Human Cleric 11 HP: 73/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

He's blind so it's definitely a sneak attack if it hits


Loot Sheet Female Human Cleric 11 HP: 73/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

Grinning as she sees the effects of Neela's spell on the other two, Rhialla focuses on her opponent, launching a vicious thrust into the sahaugin concubine's torso. "The queen of the deep's come to claim her due."

Brine’s sting vs Pink: 1d20 + 9 ⇒ (18) + 9 = 27
1d6 + 2 ⇒ (4) + 2 = 6
DC 14 Fort save or take –1 penalty on attack and damage rolls for 1 round

Brine’s sting vs Pink (confirm): 1d20 + 9 ⇒ (7) + 9 = 16
1d6 + 2 ⇒ (1) + 2 = 3
On a successful critical hit against a creature with the aquatic or water subtype, the target takes an additional 3d6 ⇒ (6, 5, 3) = 14 points of damage as its flesh cracks and withers from dehydration as salt crystals form around the wound


Are you sure you want to do that?

Percival guts Pink, while Rhallia neatly puts her rapier through Yellows eyeball and into her brain.

Neeta Your action please.

Will save vs Glitterdust: 1d20 + 5 ⇒ (4) + 5 = 9 Krelloort is still blinded. And hasn't that changed the whole tide of the battle?

Attack Zul: 1d20 + 13 - 4 ⇒ (16) + 13 - 4 = 25
Miss chance 50 or less: 1d100 ⇒ 5
Attack Zul: 1d20 + 8 - 4 ⇒ (10) + 8 - 4 = 14

Krelloort blindly lashes out at Herzag, thrusting desperately at where the attacks that are killing him are coming from.

The party may now act, though Neeta's action goes first.


F Kobold Oracle 6

Love me some Glitterdust.

Rhialla is now benefitting from the Fortune hex. May roll d20s twice once per round.

"Oh, you poor, miserable thing." As Krelloort continues to flail blindly, Neela tries to weave the threads of his fate for the worse. Misfortune hex, Will DC18.

She maintains her magics regardless. Cackle.


Current Status:
AC: 24 || HP: 69/69 || CMD: 26 || Effects:
Male half-orc fighter (lore warden) 2/unchained rogue 6 || Init +7; Senses darkvision 60 ft.; Perception +14 || AC 24, touch 18, flat-footed 17 || hp 69 || Fort +12, Ref +16, Will +9 Defensive Abilities danger sense +1, evasion, sacred tattoo

Dang Neela, that is some serious debuffing :D

Hedran again tries to make the best of their opponent's blindness, and pass by his position to gain an advantageous position.

Since he is blind (and thus unable to take AoOs) I don't think I need to roll Acrobatics, right? I can just like 'squeeze' through? GM_DBH, let me know if a roll is needed.

Then he attacks.

Dagger +1: 1d20 + 10 ⇒ (11) + 10 = 21
Damage if it hits: 1d4 + 11 + 2d6 ⇒ (4) + 11 + (5, 1) = 21

Hmmmm, I miss our Bard :D

If Sneak Attack hits, Bleeding remains the same (2hp/round) as it does not stack.
But again he should still be Disoriented (The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue) for 1 more round round (both attacks hit last round, right?).
And now I am adding Bewildered: The target becomes bewildered, taking a –2 penalty to AC. The target takes an additional –2 penalty to AC against all attacks made by the rogue.

--Status--
HP: 51/51
AC: 27 (with Shield)
Effects: Shield


Loot Sheet Female Human Cleric 11 HP: 73/73 | AC 21/13/18 | Fort +9, Ref +5, Will +11 (+12 vs Charm/Compulsion)| Init: +3 | Perc: +9 | Channel 7/7 (6d6)

Swimming up to the bastrard, Rhialla almost gleefully plunges Brine's sting into him.

Brine’s sting/flank: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29
1d6 + 2 ⇒ (3) + 2 = 5
DC 14 Fort save or take –1 penalty on attack and damage rolls for 1 round

Confirm
Brine’s sting/flank: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16
Brine’s sting/flank(Fortune reroll): 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17
1d6 + 2 ⇒ (6) + 2 = 8
On a successful critical hit against a creature with the aquatic or water subtype, the target takes an additional 3d6 ⇒ (6, 5, 3) = 14 points of damage as its flesh cracks and withers from dehydration as salt crystals form around the wound


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Herzag & Rhallia quickly and mercilessly end the life of the Sahaugin leader, ending his dreams of revenge on those who slew his son.

Loot:
potions of cure moderate wounds (2)
masterwork scale mail,
Eel leather and coral war harness (worth 75 gp),
Deep platinum necklace worth 3,000 gp

Zul:

Zul
Aura moderate transmutation; CL 8th
Slot none; Price 18,395 gp; Weight 4 lbs.
DESCRIPTION
Zul is a +1 human bane trident that has been passed down from chieftain to chieftain in Krelloort’s tribe for generations. Zul’s three-pronged head is crafted of magically strengthened seashells, and its haft is composed of rough, twisted coral that deals 1 point of damage each time it is grasped, unless the wielder has a natural armor bonus or is
wearing gauntlets.
As an immediate action after a successful melee attack with the trident, Zul’s wielder can transmute the substance of the target creature into rigid coral. This attack deals 1d4 points of Dexterity damage and slows the target (as the spell) for 1 round as its flesh calcifies. A DC 16 Fortitude save negates the slow effect but not the ability damage. A target reduced to 0 Dexterity is permanently petrified, transformed
into inert, mindless coral.
Break enchantment or restoration reverses all of the effects of this calcification. This ability can be used up to 7 times per day.
CONSTRUCTION
Requirements Craft Magic Arms and Armor, calcific touch
(Advanced Players Guide 208), summon monster I; Cost
9,355 gp

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