Zeech

Percival Asploric's page

1,066 posts. Alias of TheNine.


Full Name

Percival Asploric

Race

Chelaxian Human

Classes/Levels

Fighter 9 HP 75/75 subdual 75/75 AC/Touch/Flat 19/12/17 | Fort/Ref/Will +12/+6/+6 | Init +3 perception +5, climb+9, Intimidate+10,Prof. Sailor +9,Swim+8,

Gender

Male

Size

Medium

Age

20

Alignment

Lawful Nuetral (with evil tendencies)

Deity

Asmodeus

Languages

Common, Infernal, orc

Strength 20
Dexterity 14
Constitution 14
Intelligence 14
Wisdom 10
Charisma 14

About Percival Asploric

Percival Asploric
Male human (Chelaxian) fighter 9
LN Medium humanoid (human)
Init +3; Senses Perception +5
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Defense
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AC 19, touch 12, flat-footed 17 (+4 armor, +2 Dex, +2 shield, +1 natural)
hp 75 (8d10+16)
Fort +12, Ref +6, Will +6 (+2 vs. fear)
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Offense
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Speed 30 ft.
Melee +1 boarding pike of repelling +15/10 (19 -20 1d8+7+1d8/×3) or
. . +1 Tidewater Cutlass +15/+10 (1d6+5 18-20/2)
. . dagger +15/+10 (1d4+5/19-20) or
. . mwk handaxe +15/+10 (1d6+5/×3) or
. . unarmed strike +15/+10 (1d3+5)
Ranged javelin +14/+9 (1d6+5) or
. . throwing axe +14/+9 (1d6+5)
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Statistics
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Str 18(20), Dex 14, Con 14, Int 14, Wis 10, Cha 14
Base Atk +9/+4; CMB +14 (+16 disarm); CMD 24 (26 vs. disarm)
Feats Combat Expertise, Combat Reflexes, Improved Disarm, Improved Unarmed Strike, Power Attack, Throw Anything, Furious Focus,Weapon specilization pike, Improved critical Pike.
Traits charming, tactician
Skills Bluff +7 (+8 vs. characters who could be attracted to you), Climb +6, Diplomacy +9 (+10 vs. characters who could be attracted to you), Intimidate +10, Knowledge (engineering) +9,Knowledge Nobility +3, Knowledge (geography) +7, Perception +5, Profession (sailor) +9, Sense Motive +3, Swim +8
Languages Common, Infernal, Orc
SQ armor training 1
Magical Gear
Armor +1 Armored coat

Belt: Belt of giant STR +2
Body
Chest
Eyes
Feet:
Hands:
Head:
Headband
Neck: Amulet of natural armor +1
Rings Ring of protection +1
Shoulders: Cloak of Protection +2
Wrists:
Weapons
+1 Boarding pike or Repelling
+1 Tidewater Cutlass

Slotless

Poitions
1 Potion of Cure Moderate Wounds
Combat Gear potion of cure moderate wounds x1; Other Gear chain shirt, heavy wooden shield,+1 boarding pike of repelling, dagger, javelin (3), mwk handaxe, throwing axe (3), backpack, belt pouch, flint and steel, signet ring, whetstone, 150 gp,+1 Tidewater Cutlass, Amulet of natural armor,

Buccaneers Breastplate:
This +1 breastplate is made of shining amber metal and decorated with faint motifs of the waves and water. It allows the wearer to continually utilize the effects of the spell water walk. If a creature puts on the armor while underwater, the wearer is borne toward the surface at a rate of 60 feet per round.

GP:6494 SP 12
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Special Abilities
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Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Improved Disarm You don't provoke attacks of opportunity when disarming.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Furious Focus : Benefit: When you are wielding a two-handed weapon or a one-handed weapon with two hands, and using the Power Attack feat, you do not suffer Power Attack’s penalty on melee attack rolls on the first attack you make each turn. You still suffer the penalty on any additional attacks, including attacks of opportunity.

BACKGROUND - Percival's family came from a line of lesser nobles that almost disapeared during The rise of house Thrune. Since then the families new devotion to Asmodean has managed to 'save' it, if you consider being less financial secure than most merchants saved. To prevent being married off to some old crone somewhere Percival proposed to lead a small trading venture aboard a vessal, It was destined to make a trading run to Rahadoum and the port of its capital for the fine cloths of the godless land. On the return trip home a Free captain of the Shackles 'Liberated' the ship of its good and he found himself impresed on the crew of that ship. Already having learned a bit of sailing from his journey south on the first ship, Percival luckily found himself a member of the crew.

Now a free man in Port Peril a new plan emerges, Going home in failure now means married to an old hag for sure, the only way to return home would be with wealth and riches...Time to make a name for himself it would seem...

Appearance: Percival is a tall (6'5") broad (241 lbs) young man with a long hair dark hair and dark eyes that seem to mesh well with his paler skin. He is just handsome enough to not make a pretty maid recoil but not handsome enough to make her heart race.If he were not as tall and broad as he is he would barely be remarkable. He wears well made tailored garments, but enough dirt and time has passed to not make them stand out that he is someone of Influence or wealth. Even the dull golden signet ring on his finger barely stands out.

build:
Intended Level scheme: lvl 1 - fighter, lvl 2 - fighter, lvl 3 - fighter lvl 4 - wizard(stat bump str), lvl 5 - fighter, lvl 6 - fighter, lvl 7 - wizard, lvl 8 - fighter (stat bump Str) lvl 9 - wizard lvl 10 - fighter lvl 11+ ?