Skirmish in the Skies (Inactive)

Game Master Meteor Strikes


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While I wait for my other long term adventure to get off the ground, I had the idea for a short, high-level adventure.

The premise is simple: After a daring airship assault, both you and your opponents were severely damaged. With no other choice, both of you descended into a large cloud bank.

The storm within gave no shelter however and instead, both you and your opponent's ship were sent screeching out of control.

Now, you and your crew find yourselves smashed across the interior of a strange city... a city in the sky.

Could you have accidentally found an ancient city? Are your opponents here as well? And why does the surrounding silence unnerve you so much?

All of these should be answered relatively quickly. Your adventure has a single objective: Return home.

However, your airship is much too damaged to leave, so it's up to you to figure out how to get it up and running.

I won't ask for any completed characters.

Instead, simply submit the following:

Name, Race, Class

We will decide all together on the level we want to play at.

I will select the top four designs I enjoy on Tuesday. Cheers!


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Well, if it's an airship, then I have to play the adventurous sky pirate. Brill is human and he'll go swashbuckler/bard. (especially if you allow gestalt!)


Philo Pharynx wrote:
Well, if it's an airship, then I have to play the adventurous sky pirate. Brill is human and he'll go swashbuckler/bard. (especially if you allow gestalt!)

I won't be allowing gestalt unfortunately. Maybe another time but not for this shot.

And sky pirates are perfect!


1 person marked this as a favorite.

I think i would try my hand at kineticist!

An air or aether kineticist would likely love to be on an airship and have reason to have been on this journey.


Tenro wrote:

I think i would try my hand at kineticist!

An air or aether kineticist would likely love to be on an airship and have reason to have been on this journey.

I quite agree.

Liberty's Edge

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Put Captain America Andoran on the flying city! Shield Champion/Mutagenic Mauler brawler.


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Oh yes, the kineticist will be named Ebran, and likely a human


So far I like all three characters, they're incredibly diverse.


I think it would be cool to play an android or Robot, Engineer,

Unit 6 [AKA: Nozz] Android Robot Cleric (Iron Priest) He is one of the crew working in the power room.

He role will be a medic and Mending tech, Its faith is the Great maker.
Thinking he would have some kind of power ranged weapon.
Like and Eectro-staff and a Net thrower, All none lethal stuff.


By the way, Brill may also have rogue and possibly a dip into investigator or magus. Still, he remains the dashing rake who gets by on a charming smile, tricks he's picked up along the way, and a good dose of luck.

Rules inquiries:
Are guns part of the setting?
Are you considering background skills? (personally, I love this option and think it brings lots of flavor to games without seriously affecting balance)
If we've been sky pirates, would we perhaps have a little more wealth than normal?

By the way, thank you for this game. I perosnally love airhsip games and have played in quite a few.

old gamer stories:


  • Airships have been involved in almost all of my Eberron games, from both sides of the GM screen. Many of these campaigns were centered in Sharn.
  • In Airship Pirates, we played a troupe of Airship Pirates, umm circus performers, yeah that's it, circus performers. I was Elliot Samuels (guess the actor I used as a template), master of the trick shot.
  • In a Savage Worlds game playtesting a setting that appears to have died before publication, we had a jabberwock attack our airship. Let me tell you that spontaneous combustion gaze versus a hydrogen airship is not a good thing. We had the first ever confirmed kill of a jabberwock. Sadly, there were two of them. At least we survived the crash.
  • And on the air city front, our group of 4e characters were tasked with ending the Afternoon Skywar by the King of Lebowski himself. After negotiations failed beteen the Kingdom of High Noon and the Empire of Sunset, their war allowed an incursion from the beyond. So we staged the Teatime Rebellion against both sides. Eventually we fortified and created the Republic of Midafternoon to protect the lands below. We acted as a buffer state, as well as protecting the northern hemisphere below for the hours of 2pm to 4pm. Which was of course, a 24/7 job. Okay, that probably requires a little explanation. On this world, aberrations such as mind flayers come from the sky. In ancient history, powerful mages made sky-cities to intercept these invasions. These cities are in fixed positions in respect to the sun, letting the planet rotate underneath them. Thus when it was 3pm in a nation in the Northenr hemisphere, the Republic of Midafternoon was far, far overhead. Previously the war between Noon and Sunset would mean that weapons and bodies would fall down over the lands below during this time.


Offering up a "Sunny" (^_^)

Was thinking of taking a level in Sorcerer and getting a 'Mount' so as to be more the ship's scout.

If we're closer to 4th level or above then will be able ta' ride said critter. (^_^)

Much cheers ta' all!


Is 3rd party content allowed? Specifically Path of War material.

I had an idea for a Half-Orc Bushi Warlord who ended up on the ship after the crew freed him from slavery.


Johnnycat93 wrote:

Is 3rd party content allowed? Specifically Path of War material.

I had an idea for a Half-Orc Bushi Warlord who ended up on the ship after the crew freed him from slavery.

Let's stick with official Paizo material for this one shot.


Sentinel of the Sky wrote:
Johnnycat93 wrote:

Is 3rd party content allowed? Specifically Path of War material.

I had an idea for a Half-Orc Bushi Warlord who ended up on the ship after the crew freed him from slavery.

Let's stick with official Paizo material for this one shot.

Fair enough, I don't think I'll be able to make the concept work without PoW so I'll be taking a pass.

I wish you'd reconsider since I like the sound of the game, but if not then so be it.

Good luck with your recruitment!


Would you allow the Savage Barbarian to work with Unchained Barbarian by switching 'throwing weapons' with 'ranged weapons' for the Unchained rage ability?


Johnnycat93 wrote:
Sentinel of the Sky wrote:
Johnnycat93 wrote:

Is 3rd party content allowed? Specifically Path of War material.

I had an idea for a Half-Orc Bushi Warlord who ended up on the ship after the crew freed him from slavery.

Let's stick with official Paizo material for this one shot.

Fair enough, I don't think I'll be able to make the concept work without PoW so I'll be taking a pass.

I wish you'd reconsider since I like the sound of the game, but if not then so be it.

Good luck with your recruitment!

As much as I would love to allow 3PP material at this time, I simply don't have the time to open up the option for it. If I allow on a case-by-case basis, others may feel slighted and if I simply allow 3PP material, the amount of new material I'd have to internalize would be too great.

As well, without having read or playtested Path of War, it's sounding a lot like the Book of Nine Swords which has caused problems for me in the past.

Perhaps another day.

My apologies.


DekoTheBarbarian wrote:
Would you allow the Savage Barbarian to work with Unchained Barbarian by switching 'throwing weapons' with 'ranged weapons' for the Unchained rage ability?

I'm going to remain a stickler for the purpose of fluidity and balance and say no. I'm not at the point where I wish to change official rulings.

Again my apologies.


"Sunny" wrote:

Offering up a "Sunny" (^_^)

Was thinking of taking a level in Sorcerer and getting a 'Mount' so as to be more the ship's scout.

If we're closer to 4th level or above then will be able ta' ride said critter. (^_^)

Much cheers ta' all!

A pleasure to have a Sunny in the recruitment. I'm pretty sure I've seen that name around the boards before.


Philo Pharynx wrote:

By the way, Brill may also have rogue and possibly a dip into investigator or magus. Still, he remains the dashing rake who gets by on a charming smile, tricks he's picked up along the way, and a good dose of luck.

Rules inquiries:
Are guns part of the setting?
Are you considering background skills? (personally, I love this option and think it brings lots of flavor to games without seriously affecting balance)
If we've been sky pirates, would we perhaps have a little more wealth than normal?

By the way, thank you for this game. I perosnally love airhsip games and have played in quite a few.
** spoiler omitted **...

To answer your questions:

- Guns are part of the setting.
- Background skills are something I could see us using. I'd have to re-read them since I just obtained my copy of Unchained.
- You're not necessarily "sky pirates". I was going to allow the group to decide on their allegiances so to speak. I do believe the average wealth by level will be sufficient however. One-shots rarely need the extra wealth.


*Waves to DM*

Sadly, Real Life will be slowing me down for a while yet.

Will dig around for the 'Right' Sunny so as to present the idea of a Griffon riding scout.

Thank'e fer tha' warmest welcomes! (^_^)


I would submit Durex, a dwarven alchemist


JoshB wrote:
I would submit Durex, a dwarven alchemist

So many responses, so little time. :)


Here's a cleric I built for another air adventure that went kaput.

Aasimar Cleric of Shelyn, full of Airy goodness.


I'd like to present a Goblin Gunslinger with a big Musket and a desire for adventuring :)


*Giggles*

In't that whut all'a Goblin's be sayin'? (^_~)


Well that's nine people in less than 24 hours without any character build info. I think there's interest. :)


my cleric idea


Thor (or a derivation of this theme) - Aasimar Magus (Hexcrafter) weilding a warhammer


That's some great timing!

For consideration: Dunstan Hook-hand, human or oread brawler of some sort. A cruel grip rather than a literal hook hand is the story behind Dunstan's nickname, so he would have some grappling feats.

He could do extremely well as a navy officer, a sky pirate or just a tough sailor on a merchant ship, so he's fairly versatile in that regard.


Howdy folks, I'm happy to reinstate my submission for consideration!

Red Jaw Jak, Half-Orc Bushi Warlord (with a bias towards the sky pirate side of things if I make it that far).

vaguely related


Karthan Sternmason, salty mechanic,all around tough guy and religious zealot, human, investigator.


Still gonna give more time the interested.

I'm thinking this could be a "mid level" adventure, somewhere around 6th-7th level at this point.

A good mix of strengths but nothing too wild quite yet.

As a one shot, I will be choosing a minimum of four and a maximum of six players. I'm aiming at a diverse group of characters AND a good set of roleplayers.

I have a feeling we can make this thing quite interesting.


(^_^)


"Squaarrrk!"


6+ sounds perfect.

Are you going to be picking with only the basic information you asked for in the OP, or do you want more as we go along? I thought up some stuff for the character base I submitted, but if you'd rather wait with any more information until after you've made your pick, I won't post it yet :)


I'd prefer 7th or 9th, just for those extra feats.

Are we looking at the possibility of leveling up at all throughout the course of the one-shot?


I can see us leveling say, once, twice maximum.

7th as a start and then reaching 8th and 9th seems like a decent progression.

And I think that I'll select based solely on the basic information I asked. I haven't tried this approach yet and figure it's as good a time to try as any.

I won't discourage anyone from making the character sheet/posting up character information but it won't give you an advantage.


Sentinel of the Sky wrote:

...

And I think that I'll select based solely on the basic information I asked. I haven't tried this approach yet and figure it's as good a time to try as any.

I won't discourage anyone from making the character sheet/posting up character information but it won't give you an advantage.

In that case, would you prefer something a little more concrete than the loose base I provided initially?

For reference:

Runge wrote:
Dunstan Hook-hand, human or oread brawler of some sort.


Runge wrote:
Sentinel of the Sky wrote:

...

And I think that I'll select based solely on the basic information I asked. I haven't tried this approach yet and figure it's as good a time to try as any.

I won't discourage anyone from making the character sheet/posting up character information but it won't give you an advantage.

In that case, would you prefer something a little more concrete than the loose base I provided initially?

For reference:

Runge wrote:
Dunstan Hook-hand, human or oread brawler of some sort.

Maybe. How about something like:

Name of character; alignment gender race class (archetype) X
- extra tidbits


I think I'll throw Ayedan Slipstream into this as a sylph rogue.


Sentinel of the Sky wrote:


And I think that I'll select based solely on the basic information I asked. I haven't tried this approach yet and figure it's as good a time to try as any.

So you're doing the annoying competition part before letting people do the fun part of making characters? :P

Sentinel of the Sky wrote:

Maybe. How about something like:

Name of character; alignment gender race class (archetype) X
- extra tidbits

Brill; NG Male Human Bard (archaologist)/Swashbuckler/Rogue (unchained, pirate)


Ebran; N Male Human Kineticist (Air, later Aether? or Water (those arent archetypes, just important class choices))


Ah! I yam bin namin' 'Suny' in'a speakin' of tha' peoples. (^_^)

An'.... I can be swingin' a sword an' bein' all magical an' an' stuffs!


Sentinel of the Sky wrote:


Maybe. How about something like:

Name of character; alignment gender race class (archetype) X
- extra tidbits

In that case, Ayden Slipstream; CG Male Slyph Rogue; wispy stealthy "locksmith"


GM_Panic wrote:


Unit 6 [AKA: Nozz] Android Robot LN Cleric (Iron Priest); Engineer.

reposted


Dunstan Hook-hand; LN male oread brawler (shield champion) 6+

  • A cruel grip rather than a literal hook hand is the story behind Dunstan's nickname; he has some grappling feats.
  • Thinks of others in terms of their functions and interactions
  • Looks for inefficiencies and contaminants in the world (on the ship), fixes them, and gets things working smootly.
  • Would do extremely well as a navy officer, a sky pirate or just a tough sailor on a merchant ship.

Took some pointers on the LN alignment from the Champions of Balance book.

Liberty's Edge

Sentinel of the Sky wrote:

Maybe. How about something like:

Name of character; alignment gender race class (archetype) X
- extra tidbits

Stephen Rogerson; LG male human Brawler (Mutagenic Mauler/Shield Champion) - Makes sure the team won't go too far off the deep end/punches things.

Here is an old campaign he was in if you want to know more about him.


Unit 6 [AKA: Nozz] Android Robot LN Cleric (Iron Priest); Engineer.

Titbits
Its part of the ship, working endlessly to mends the craft when it can, fixing all part.
Itcan also heal Bio-forms when needed.
It has built in tools


All looking good, I'll make final selection tomorrow as promised.


Here is a HeroLab work out of Sunny and Chauncy

Spoiler:

Sunny & Chauncy
Elf barbarian (titan mauler) 2/cavalier (beast rider) 1/magus (kensai) 3 (Pathfinder RPG Advanced Player's Guide 32, Pathfinder RPG Ultimate Combat 30, 36, 55, Pathfinder RPG Ultimate Magic 9)
NG Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +10
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 33 (6 HD; 3d8+1d10+2d12-6)
Fort +7, Ref +4, Will +2; +2 vs. enchantments
Defensive Abilities canny defense; Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Special Attacks arcane pool (+1, 4 points), challenge 1/day (+1 damage, +1 to hit and AC when challenge challenger), greater tactician 1/day (Coordinated Defense, 3 rds), rage (6 rounds/day), rage power (ferocious mount), spell combat, spellstrike
Magus (Kensai) Spells Prepared (CL 3rd; concentration +6)
--------------------
Statistics
--------------------
Str 12, Dex 17, Con 9, Int 16, Wis 8, Cha 16
Base Atk +5; CMB +6; CMD 19
Feats Additional Traits, Boon Companion, Coordinated Defense[APG], Monstrous Mount, Mounted Combat, Weapon Focus (elven curve blade)
Skills
Acrobatics +7,
Climb +6,
Craft (carpentry) +5,
Craft (weapons) +5,
Fly +8,
Handle Animal +11 (+15 to force this mount into an Unnatural Aura.), Heal +1,
Knowledge (arcana) +7,
Knowledge (dungeoneering) +7,
Knowledge (local) +7,
Knowledge (nature) +7,
Perception +10,
Ride +11 (+15 to force this mount into an Unnatural Aura.),
Sense Motive +3,
Spellcraft +8 (+10 to identify magic item properties),
Stealth +4,
Survival +5,
Swim +5;
Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Draconic, Elven, Polyglot, Sylvan
SQ big game hunter, chosen weapon, elven magic, hedonistic, jotungrip, mount (griffon named Chauncy), ronin
Other Gear 150 gp
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) You have a link with your Animal Companion.
Arcane Pool +1 (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Big Game Hunter (Ex) +1 to hit and +1 dodge bonus to AC vs foes larger than self.
Boon Companion (Animal Companion) +4 levels to calc familiar/animal comp abilities (max of your HD).
Canny Defense +3 (Ex) +INT bonus to AC (max Kensai level).
Chosen Weapon (Elven curve blade) Kensai abilities only function when wielding a weapon of this type.
Coordinated Defense +2 to CMD if adj ally with same feat. More if foe is larger.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Ferocious Mount (Ex) Your mount rages, too.
Greater Tactician (Coordinated Defense, 3 rds, 1/day) (Ex) Grant the use of your teamwork feats to all allies in 30 ft.
Hedonistic If you do not gain a reward in a day, you are fatigued for 4h the next day (Fort DC 20 negates)
Jotungrip (Ex) Wield 2 handed weapon of appropriate size in 1 hand, but take -2 penalty.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Ronin's +1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, +1 attack/dodge AC vs. challenger when returning a challenge
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.

Starting traits, equipment etc still to buy/allocate. Spells still needing selection.

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