Skirmish in the Skies (Inactive)

Game Master Meteor Strikes


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Island Elf

Sunny again shakes her blond mop at Unit 6's behavior, even as she looks for a way to get herself and Chauncy to were it seems every one is headed...


M Human (HP 77/77; NL 7) Aerokineticist 7

Ebran floats around, observing the place and looking for signs of enemies. If he should fail to see any, he will look to see where they may have escaped to.


Unit_6 wrote:

"That matters not Mama I am sorry but my programming means I must offer help to intelligent organics if I am able. I am able and there is an over 50% probability someone what hurt in that crash. I must go and offer mending."

and with that it heads off, once at the hole it calls down.

"Hello, please do not attack me, I am repair Unit 6, dos anyone need medical attention, , I can offer it, if it is needed."

I do feel this is kind of anti-synergistic to the story. These are the guys who've essentially been trying to kill you all. In all likelihood, they'd probably just open fire on you if you showed up like that.


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None android Subtype - Robot Cleric iron-priest [L7]

GM:

Ok GM if you think it will hammer the game place, I will remove the three laws as a dwarback, Ill retro that action as well.

Sentinel of the Sky wrote:
Unit_6 wrote:

"That matters not Mama I am sorry but my programming means I must offer help to intelligent organics if I am able. I am able and there is an over 50% probability someone what hurt in that crash. I must go and offer mending."

and with that it heads off, once at the hole it calls down.

"Hello, please do not attack me, I am repair Unit 6, dos anyone need medical attention, , I can offer it, if it is needed."

I do feel this is kind of anti-synergistic to the story. These are the guys who've essentially been trying to kill you all. In all likelihood, they'd probably just open fire on you if you showed up like that.

RETRO ACTION

As sunny shakes her head he stops just below the lip of the hole, and comes back down.

"Do you think it would be a bad idea to call out and offer my help Mama? I was just going over what I was going to say."

KN Technology DC12:

This is very odd behavior for Unit 6, its putting its self preservation above others. Could it be the crash damaged him a little more than he is letting on?


Island Elf

Sunny pats Unit 6 on its hull,

"Were jus' pointin' out possibilities. Better ta' keep yer head down... than ye have ta' build ye'self another one, hey?" (^_^)

Sunny continues to look about. " 'Course, tha' other question is, Where'd every body go...?"

Liberty's Edge

Male Human
Stats:
Brawler/7 AC: 23,15,19; HP: 74/74; Saves: 9,10,7; Init+7; Per+11

Man the site is running slooooow.
Stephen climbs up to the hole the ship created and peers into the fortification.
Per: 1d20 + 11 ⇒ (3) + 11 = 14


Unit_6 wrote:

** spoiler omitted **

RETRO ACTION

As sunny shakes her head he stops just below the lip of the hole, and comes back down.

"Do you think it would be a bad idea to call out and offer my help Mama? I was just going over what I was going to say."

** spoiler omitted **

Much appreciated. I don't want to crush your character build, just that preserving your crew's health should be higher priority than helping your enemies.

Smoke billows forth from the steel doors as Red Jaw Jak steps inside.

The enemy seems to have simply vanished and no sign of them can be found from outside.

The interior of the building is something else however. It would appear that the enemy vessel punched not only through the roof but also through much of the floor.

Surprisingly, there is no sky beneath but a series of corridors and passages.

A brief exploration reveals two possible routes to Red Jaw. One, a strange glowing vertical passage punches straight down albeit at a slight angle, while a series of stone stairwells seem to curve further to the south.

They likely descended through here... although through which one isn't evident.

Liberty's Edge

Male Human
Stats:
Brawler/7 AC: 23,15,19; HP: 74/74; Saves: 9,10,7; Init+7; Per+11

I still think the enemy survivors are our biggest problem right now. I can't see any down here. Should we try to pursue them or try and find a way off of this city?"


M Human (HP 77/77; NL 7) Aerokineticist 7

"I am sure they are looking for a way out as well. So the two will likely have the same result."


None android Subtype - Robot Cleric iron-priest [L7]

"This is a very nice city, I think it would be good to look around. There will be wounders to find here."


Male Sylph Rogue (Unchained) 15 | AC 22 T 15 FF 22 (+2 AC v Non-Magical Ranged Attacks)| HP 143/143 | F +4 R +10 W +4 | Init +9 | Perc +11

"I think it may be best to look around the city. Maybe see what we can scavenge from their ship to repair ours. We need to watch out for them but focus on our getting out of here."


Island Elf

Sunny nods, though she continues to look at the other crash sight... or as much of it as she can make out from where the group is at.

Perception:1d20 + 11 ⇒ (3) + 11 = 14

"I be thinkin' we should be findin' every ne we has. All'a ways a good idea ta' be havin' more of ye friends than their are enemies..."


Jack opts to take the slide downwards.


So here are your current options and objectives. You seem to be stuck who knows high up, with hurricane force winds circling around you.

Getting off this place is definitely your number one task.

As far as what's up here, there's you and perhaps the survivors of the other ship as far as you can tell.

As to what to do:

You can explore around the ruined city, trying to find supplies, or people.

You can explore the crashed ship for a power source and survivors.

You can delve beneath the city taking one of two directions.

You can set up a base of sorts as a safe place.


Island Elf

I don't think we can currently set up some where since we don't know enough about anything to think of any where as 'safe'.

Scouting about looking for stuff and maybe working out where all the people went sounds like something productive to do.

Looking through the other ship to see if she's salvage worthy sounds like a good thing to do. Though maybe after looking through stuff around the pace first.

With every thing else being equal or exhausted delving down further would seem to be last on the list

(^_^)

Liberty's Edge

Male Human
Stats:
Brawler/7 AC: 23,15,19; HP: 74/74; Saves: 9,10,7; Init+7; Per+11

Well, we can't explore under the city till we have someplace safe to put the bird-horse. I say we go into the ship, since we're here anyways.


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*Chirp* ?


M Human (HP 77/77; NL 7) Aerokineticist 7

I agree, crashed enemy ship should be our first goal


Male Sylph Rogue (Unchained) 15 | AC 22 T 15 FF 22 (+2 AC v Non-Magical Ranged Attacks)| HP 143/143 | F +4 R +10 W +4 | Init +9 | Perc +11

"Ship it is then! Let me scout ahead and see if anyone is onboard without giving our presence away. When I wave you over, come on. Unless of course I go up in a ball of flame. Then you can assume they know we're here." Ayedan smiles and then heads toward the entrance into the ship slipping from shadow to shadow.

Stealth: 1d20 + 18 ⇒ (20) + 18 = 38


M Human (HP 77/77; NL 7) Aerokineticist 7

Ebran waits as per Ayedan's instructions.


None android Subtype - Robot Cleric iron-priest [L7]

Finding some cover, waits for the others to say it is safe.


Ayedan slips quietly into this second down ship.

The destruction seems incredibly high, this building must have done considerable damage to the structure of the airship.

Within the entrance of the ship though, you spy a few corpses of military officers and soldiers sprawled throughout this upper deck.

The corridor appears to lead both aft and rear, with the pilot's chambers likely to be in the front, crushed section of the ship.


Male Sylph Rogue (Unchained) 15 | AC 22 T 15 FF 22 (+2 AC v Non-Magical Ranged Attacks)| HP 143/143 | F +4 R +10 W +4 | Init +9 | Perc +11

Seeing no one so far, Ayedan waves back to the others for them to approach.


M Human (HP 77/77; NL 7) Aerokineticist 7

Ebran drifts in the direction of the sylph.

Liberty's Edge

Male Human
Stats:
Brawler/7 AC: 23,15,19; HP: 74/74; Saves: 9,10,7; Init+7; Per+11

"They didn't fare as well as we did."
Stephen equips his shield and heads down the corridor to the aft of the ship.


Just direct me to whichever area you wish to search.

Stephen, you come to the bulkhead of the ship. It is a solid, iron doorway, bent but most likely still usable.


M Human (HP 77/77; NL 7) Aerokineticist 7

The skymage smiles slightly, clearly attributing their own survival to his efforts as the ship sank.

"I'll check the top, i guess."

perception: 1d20 + 12 ⇒ (7) + 12 = 19 looking in captain's cabin since it should be at the top of the wreck.


None android Subtype - Robot Cleric iron-priest [L7]

Go's into the ship looking for tools and medical supply's.


Island Elf

Moves daintily and carefully among-st the wreckage and debris looking for stuffs.

Perception:1d20 + 11 ⇒ (11) + 11 = 22


Male Sylph Rogue (Unchained) 15 | AC 22 T 15 FF 22 (+2 AC v Non-Magical Ranged Attacks)| HP 143/143 | F +4 R +10 W +4 | Init +9 | Perc +11

Ayedan heads aft toward the rear of the ship, "Things are likely to be in better condition in this direction as the other is smashed."

Stealth: 1d20 + 18 ⇒ (20) + 18 = 38

Liberty's Edge

Male Human
Stats:
Brawler/7 AC: 23,15,19; HP: 74/74; Saves: 9,10,7; Init+7; Per+11

Is there a door in the doorway or is it open?


Chauncy slinks after their tanned companion, eyes searching for anythings.

Perception:1d20 + 5 ⇒ (14) + 5 = 19

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