Six Heads of Mayhem--The Hydra Campaign (Inactive)

Game Master Almonihah

A very unusual hydra sets out to prove that more heads may not be better than one.
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HGP: 18 S: 36


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Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

As they travel, Beachhead comes out of hiding to talk to the other heads.

"Sooooo... I've got kind of a bad feeling about this whole 'knighting' thing. I don't think the humans are taking us very seriously. I mean, aside from food, have they actually given us anything tangible? We've asked for armor, magic things, a paper outlining our contract... I don't even have a strip of cloth with eyeholes cut out!

"I'm beginning to suspect that they are using us to do the dirty work, but they have no intention of giving us anything real. Being knighted is supposed to mean something, right? And the queen didn't even say anything about it. No commendation, no statements about duty, or anything like that. Just a general sort of, 'I'll tap a sword on your shoulders and maybe we'll actually give you something that costs us something, someday.'

"My ninja sense says we're being played."


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

In all the long years, have you ever heard a single tale of a knight going back on their word? Of destroying their honor?

Do you really think Torlgrith is messing with us?


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

"Actually, no I don't. I think he's sufficiently afraid of us. I think that his leaders -- the people he's sworn to serve and obey -- are messing with us."


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

Grash snorted. "Well, I dinnae know much about all that. I have nae even asked fer anythin' yet, and I dinnae need much. I be fine just havin' regular tips for where ter go fer good fights. Maybe look inter getting a drum. But canne blame them fer not havin' what have nae been asked fer."


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"I'm not really into possessions either...I'm just here to see new places and make more friends." Ziphora shrugs.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

"It's not that we don't have 'possessions,'" Beachhead says, getting frustrated. "It's that they are promising us things with no intention of giving them to us.

"I know at least some of us care about whether or not we're respected. More than that, if they don't respect us, they will think that they can betray us when they think they don't need us, anymore."


Sorcerer 8 (Serpentine) | HP 72/72 | AC 18 | CMD 18 | F+8 |R+4 | W+8 | Per 0 | Ini 0

"So what Beachhead is saying is that I should use my magic on our "friend" to get him to reveal to us what is really happening! Right, that's what you're saying right Beach?" Entycer asks all the while watching her new little minion lead them along.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"They have a memory of a goldfish? Or maybe there was a supply bottleneck. But yes, that's a good point. I'm sure if we ask him he'll have an explanation for it. " Ziphora answers. "Also don't forget who fixed your blue funk, besides didn't Tom get a fancy hat out of them?"


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

To Entycer: "If you think that will work."

To Ziphora: "Fair point. But that directly benefited them because we were able to complete their tasks, better. Plus, I've seen heads cast spells, before. The spells come back the next day. That human curing our funk didn't really cost them anything.

But I did forget about Tom's armor and shield, I guess. Still, I'm suspicious. I would feel better if the rest of you were, too."


Sorcerer 8 (Serpentine) | HP 72/72 | AC 18 | CMD 18 | F+8 |R+4 | W+8 | Per 0 | Ini 0

"I'm suspicious of anyone who is my friend without magic!

Well, except you guys of course. I mean, we're family, it's different".


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Right, it's different, between us we couldn't be enemies, because we're in too close proximity.

Still following the lizardfolk.


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

Grash snorted a bit. "Magic be fine for some things, but it dinnae be reliable enough fer me. Spells wear off or can be resisted, but a good solid roar will seldom let ye down."


Battle Board Area Maps Hydra Deity Level 20 All Classes

You rest the night, keeping careful watch over your new 'friend' (I'm imagining this consists of him having to sleep with several heads around him). In the morning your stomach is rumbling for another meal, but before you do anything about that your first lizardfolk guide asks a question.

"Do we go to my village first," she asks, "And then to fight this priest of the enemy?"


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"Fight the priest of the enemy!" Ziphora declares. "Once we're done we will return to your village for the victory feast!"


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

I myself am a bit hungry, I'd prefer to go to the village first. No use fighting on an empty stomach.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"We will be sustained by our faith in doing what is right," Ziphora proclaims. "Or just freaking eat berries along the way," Ziphora adds huffily.


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

Grash dithers back and forth, torn between being hungry for food and hungry for a fight. Eventually, though, he gets an opinion. "Alright, I can agree with goin to the fight first. They be sure to be warned already, but that will just make things more exciting! And we can eat them big beasties that they be probably going to have ready to fight us with! Yes, this seems a solid plan." Grash gets more confident in his decision as he goes along, before ending up quite enthusiastic, as he remembers that fighting and eating are not mutually exclusive.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

I've heard that our bodies release toxic chemicals when we get hungry. I'm above it all down there, but I'm not above the stuff that's up here, and I'm up here, so I'm not above myself.

Which means being hungry is something I want to avoid. I'd rather visit the village, it's not like there's any benefit to attacking first.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

"We get to eat whatever we kill."


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

What if, because we're weak and famished, we can't kill anything?


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

"What if we're famished because we take too long to kill something?"


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"I think we can all eat berries. And spinach. If it's good for sailors, it's good for us." Ziphora answers


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

I disagree, since it will take us even longer to kill the plants than it will to hunt animals.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

"Well, since there's no animals to hunt at the lizard man village, we should go hunt he beast, first! Good thinking, Tom!"


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

Grash looks around. "Isn't this usually when Mo comes around with somethin' tasty? Or maybe we'll have to hunt for ourselves. Either way, I be nae sure that the friendly lizardmen will have aught fer us to eat; iffin' these other ones have been harrasin' them, they probably nae have extra food ter spare. I say we go fight things, then eat them. That be the proper order!"

Grash feels strongly about this point.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

That's a fair point Grash, I suppose I can agree that we might as well go visit the monsters first.

I would like to be out of here as soon as possible.


Battle Board Area Maps Hydra Deity Level 20 All Classes

The (friendly) lizardfolk nods. "Then I will go tell my people they do not need fear longer," she says, and departs for her village.

Mo, meanwhile, takes the hint about hunting and leaves to go throw rocks at animals.

Your lizardfolk captive grudgingly leads you onward. Mo returns after a couple of hours with most of a deer, which at least gets your stomach to stop grumbling.

Before long you reach the edge of the swamp. Well, 'edge' is perhaps too strong a word. It would be more accurate to say you recognize the ground is getting marshier, and you can see mucky water off in the distance.

Sense Motive DC 20 (Counts as a subordinate for Tomorbataar):
Your captive seems to perk up a bit--is he planning something when you reach the water?


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"Thanks Mo!" Ziphora thanks Mo, then starts picking up some herbs to sprinkle over the venison and starts eating it raw. "Sir Tolgrith really should have passed us some condiments."


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

"I'm sure he'd promise some, but then never deliver." Beachhead also eats a deer part.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

He'd deliver if I asked him to, I think. That's what seems to be the case, anyway, that he listens to me more than the rest of you.

Sense Motive: 1d20 + 13 ⇒ (8) + 13 = 21

Tomorbataar eyes their captive lizardfolk carefully. Are you planning something? You should know, if you run, that I'll smash you even at my own expense. Likewise, if there's an ambush, I'll fight you before I fight our attackers, and you won't be in a position to defend yourself.

Anyone see anything in the bushes?

Perception: 1d20 + 12 ⇒ (16) + 12 = 28

I don't. Better not try to run.


Sorcerer 8 (Serpentine) | HP 72/72 | AC 18 | CMD 18 | F+8 |R+4 | W+8 | Per 0 | Ini 0

Entycer is hungry, again. She is brooding when hungry so says little.

Tom's suspicion is enough for Entycer to act she casts Shield upon herself. Let them throw their javelins now. She sneers mentally.

"Now friend, you would not want any harm to come to us would you?" She asks her new "pal".


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

Beachhead hides.

Stealth: 1d20 + 20 ⇒ (19) + 20 = 39


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

More importantly, do you value your knees?

I'd bite off his knees, but not his feet.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"Do you know something we don't?" Ziphora raises her eyebrow at the captive.


Battle Board Area Maps Hydra Deity Level 20 All Classes

The lizardfolk shakes his head emphatically. "Not planning anything!" he insists. "I am not wanting to die!"

Sense Motive DC 10:
He really doesn't want to die.

Sense Motive DC 20:
But you're not the only thing he's afraid of.

He turns to keep moving. "Follow, follow."


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Sense Motive: 1d20 + 13 ⇒ (19) + 13 = 32

Well I can assure you, lizard man, that you'd better be much more afraid of us then you are of whatever it is you used to call master. Now tell me, is there anything in the water?

If there isn't, then Tomorbataar votes to follow.


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

Grash senses they must be getting closer to something. Trap, ambush, village, whatever, there's sure to be some excitment.
"Onward to battle!"

perception: 1d20 ⇒ 20
Grash votes to charge recklessly onward regardless of whether or not there is a trap.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

Vote = Follow


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"For our friends!" Ziphora hollers a battlecry as she zaps the entire party with electricity.

Haste, 1 round


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

Beachhead hides faster!


Battle Board Area Maps Hydra Deity Level 20 All Classes

You walk for a little while through increasingly marshy ground before reaching the edge of a large, murky pool. Looking across it, you can see this is the true edge of the swamp, with dry land being much more scarce than muddy water ahead.

The lizardfolk slips right into the water with one more, "Follow!" He begins swimming swiftly with strong flicks of his tail.

Mo, however, hangs back, sinking almost up to his ankles in the muddy ground. "I not good swim," he states fearfully, looking out over the clouded water.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Ziphora is happy for a dip. "It's OK Mo, you can wait for us here."

Knowing Tomorbataar would have issues, she hollers back, "Don't worry Tom, I'll clean you up when we're done. A little mud bath won't kill us, I've heard from some two leggers it's a beauty treatment!"


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

That's okay, I have a plan.

Tomorbataar sticks his neck up straight as an ash tree, closes his eyes, and starts to count.

1, 2, 3, 4, 5...


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

Still voting to follow.


Battle Board Area Maps Hydra Deity Level 20 All Classes

The lizardfolk swims swiftly ahead of you as you wade into the water. It's not really deep enough here for you to swim yet, so your progress is rather slow. Mo waits on the shoreline as you walk forward. The water stops getting deeper about when it reaches your belly--not really deep enough here to hide anything that dangerous.

The lizardfolk doesn't seem to be accounting for your speed, and is quickly pulling ahead of you, swimming out into the murky lake ahead.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"Hey not so fast! Wait for us!" Ziphora shouts.

Ziphora votes to follow


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

...6, 7, 8...this is boring. Tomorbataar opens his eyes just in time to see a scratchy looking branch coming towards him. He ducks out of the way, narrowly avoiding danger. Whew, that was a close one, Tomorbataar looks down, Ahhhh.

He quickly stuffs his head back up the air, which is still full of trees. Bewildered, Tomorbataar ducks down again, then suddenly focuses on the escaping lizardfolk. Very well, I suppose I shall be the bigger man, swamp, he says under his breath. You win this round.

Tomorbataar also votes to follow.


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

Grash looks back to Mo momentarily. "How about ye head back tae the humans and let them know what we be up ter? That probably be more up yer skills than swimmin, Mo."

Turning back to the lizardman, Grash eyes him narrowly. "Oi, ye be gonna try ter outpace us, ain't ye? Well, ye be welcome to do so, but be warned what that I always be up fer a good chase, ecspecially iffin' it ends if fighting. Make sure ter let yer fighty-types know we're coming! Twould be a shame to do all this without a right big brawl at the end."


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"Accelerando!" Ziphora hoots as she zaps the body with electricity."Oh no you ain't gonna out swim us!" Ziphora seems to have been infected by some of Grash's competitive spirit.

God knows what that'll do in a muddy pool.. Probably electrocute some fish.

Celerity for haste on the body.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Wait, hang on, I'm pretty sure the lizard just forgot that he's faster than us.

There's not going to be any unwarranted splashing...I mean...smashing, when we catch up, is there?

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