Six Heads of Mayhem--The Hydra Campaign (Inactive)

Game Master Almonihah

A very unusual hydra sets out to prove that more heads may not be better than one.
Battle Map
Area Maps
HGP: 18 S: 36


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10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"Probably not. The only things we'll be smashing are things that are trying to kill us."


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Mo obediently turns around and starts heading back.

As you speed up, the lizardfolk looks back and then dives under the water, disappearing into the murky swamp.

Perception 25:
You see some slight ripples in the water--it looks like he's changed direction to throw you off!


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Perception: 1d20 + 12 ⇒ (18) + 12 = 30

Time for some warranted smashing, as it turns out. Tomorbataar points out with his head the direction he's swimming in, look, he's changed directions. Someone shoot something over there.

Tomorbataar looks around for something to throw.

Tomorbataar votes to change directions to keep pursuing the lizardfolk.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

"I'd say we eat him, but don't we need him to lead us?"

Beachhead also votes to follow in the new direction.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

perception: 1d20 + 9 ⇒ (3) + 9 = 12

"What? Where?" Ziphora looks around, confused. "There?"

Ziphora votes to follow whatever Tom is going


Pacem decides to hide in Ziphora's head with the prospects of an extended underwater chase upcoming.


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

"Chase! I say we chase! If we catch him, we can decide what ter do with him, if nae, then we can follow his trail ter the village!"

Grash is very enthusiastic. He summons up a drum in preparation for chase music.


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Sorry, yes, been a bit distracted this week

The lizardfolk swims for quite a while... which means that, when he surfaces to look back at you, you're almost right on top of him. He looks rather shocked by this.

He's within melee reach.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"Surprise!" Ziphora pops out and taps his shoulder with her head.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Quick, somebody grab him! Tomorbataar looks around at the others, not considering that he might be the one to do the grabbing.


Sorcerer 8 (Serpentine) | HP 72/72 | AC 18 | CMD 18 | F+8 |R+4 | W+8 | Per 0 | Ini 0

"I'm soooo disappointed little friend...".

Entycer casts Hold Person on the Lizardfolk.


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Will: 1d20 + 3 ⇒ (9) + 3 = 12

The lizardfolk freezes, which results in him floating awkwardly on his back.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"Look - you said you'd lead us to your priest and you're now outswimming us. Whats the meaning of this?"


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Yeah, what are you doing? You were supposed to lead us, not race us.

Obviously we'd win a race.


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GM screen:
Will: 1d20 + 3 ⇒ (18) + 3 = 21

The lizardfolk keeps floating stiffly.

Sense Motive or Perception DC 25 (Get your bonus, Tomorbataar):
Actually... he twitched just a little... which he wouldn't be able to do if he were still held.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

Perception: 1d20 + 10 ⇒ (12) + 10 = 22


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

Perception: 1d20 ⇒ 13

"...I dinnae think he can respond while bein' paralyzed. We're right on top of him now, so ye can probably dismiss yer spell, Entycer. Then we can be interrogatin' him."


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Perception: 1d20 + 13 ⇒ (19) + 13 = 32

He's not paralyzed. Pull him out and give him a thrashing, then tell him to move more slowly. Tomorbataar doesn't seem to realize that the lizardfolk can hear him perfectly well.


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

Grash was a bit slow on the uptake due to just having recently thought the lizardfolk was, indeed, paralyzed. He gave him a good second look.

Sense Motive: 1d20 + 15 ⇒ (10) + 15 = 25

"Oy, ye be right! This is a tricksy lizard here, got ter give him credit fer that. Still, maybe a little shakin' do be in order, though this guy has put up enough of a fight I think I'll let 'im go when we're done."

Grash then goes to get a good grip on the lizardfolk... though he's savvy enough to know he needs to be relatively gentle about it if they want to keep him intact enough to continue serving as a guide. Besides, this lizardfolk had guts and cunning, trying to pull a trick like that.

Grapple: 1d20 + 9 ⇒ (3) + 9 = 12


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Ziphora tries to nudge the lizard into Grash's jaws.

aid grapple: 1d20 + 11 ⇒ (6) + 11 = 17

Reason why I don't do it is because weapon finesse only works on attacks not combat maneuvers


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This draws a reaction.

The lizardfolk sees Grash lunging at him and panics, dodging aside as Grash's head plunges into the water.

I'm going to assume you keep trying--he can't really escape at this point.

While successful in his first dodge, his reaction to Ziphora getting close is rather poorer, given that it consists of shrieking and swimming the other direction... which simply results in Grash getting another, more successful chance to grab him.

Soon enough Grash has a shrieking lizardfolk held carefully in his jaws.


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

"Rmph hrmp mrf rmmmb prst! Rmp e mrmph drm!"

After attempting to do so, it occurs to Grash that he can't really properly make demands or threats or bargains or such whilst holding the lizardfolk in his mouth. Instead he settles for glaring menacingly and holding the lizard ominously close to his drum. He just hopes that a solid threat will snap the lizardfolk into realizing that its chances of survival are much higher if it pulls itself together enough to be cowed properly.

Intimidate: 1d20 + 15 ⇒ (15) + 15 = 30
Plus or minus whatever modifiers his current position gives.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"You need to move on slower, so we can follow you. You were leading us to your priest, right?" Ziphora helpfully translates for Grash.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Tomorbataar keeps his distance, eyeing the muddied lizardfolk carefully. No need to race, he repeats softly, we're too fast.


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The lizardfolk nods very eagerly in agreement.


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

"Hrmmph mrmph! Ptooo!"

Grash spits the lizardfolk back out in the water, now that he understands his situation better.

"And ye may be wantin' ter know that as ferocious as we be, we do be keepin' our word. Ye lead us there, we let ye go. Sounds like we may e'en be more merciful than yer coward priest!"


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

I do hope we get to the priest soon, I'd like to be out of this swamp as soon as possible. And I'm quite sure now that this lizardfolk won't be running again, otherwise we'd have to kill him, and then we'd be stuck. No good. Better to hurry up and be done with him.


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I'm afraid this is a big swamp, Tomorbataar. :D

The lizardfolk leads you deeper into the swamp for several hours until darkness starts to fall. He seems perfectly happy to just rest on any random patch of dry land he can find, but unless Tomorbataar is fine with sleeping in mud and water, you'll have to find something larger to sleep on.

Perception 23:
It looks like there's a small hill ahead of you.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

Perception: 1d20 + 10 ⇒ (9) + 10 = 19


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

perception: 1d20 + 9 ⇒ (6) + 9 = 15

"I don't see anywhere that we can rest without getting mucky..."Ziphora's voice trails off. "Could we gather bracken to form some kind of makeshift bedding?" Ziphora suggests questioningly.

Afraid Tomorbataar will start kicking a fuss, Ziphora speaks to him reassuringly. "Don't worry, Tom, if you get mucky I'll clean you off and you'll be as good as new tomorrow!"


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Perception: 1d20 + 12 ⇒ (8) + 12 = 20

We could try that, or we could just not go to sleep. no sleep, no problem. Tomorbataar stays up in the air, looking a little bit crazed. Maybe I'll just wrap around a tree...


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

"Just find a tree with low-hanging branches."


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

perception: 1d20 ⇒ 17

"Ye could put yer head on our back. There probably be someplace here high enough that would keep it out of tae muck. Is nae that big a deal ter me, anyway."


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Very well, let us try that.

Tomorbataar votes to find the nearest spot they can lie down on without sinking up to their necks.


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Which "that" are you trying?


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Tomorbataar investigates the possibility of sleeping on a tree first, then the body.


Battle Board Area Maps Hydra Deity Level 20 All Classes

Looking around, there are some trees that Tomorbataar could stick his head in to sleep.

Any precautions with your... 'friend' for the night?


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"Damn where's Mo when we need him. We should tie our friend to the tree, or someone keep an eye on him so he doesn't run away."Ziphora grumbles. "Ahhh I have an idea,I'll get Pacem to keep an eye on him!"


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Tie him to the tree? What, with our necks? Oh, good idea. Does Pacem need to sleep?

Tomorbataar votes to go towards the best looking tree.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Tie him to the tree? What, with our necks? Oh, good idea. Does Pacem need to sleep?

Tomorbataar votes to go towards the best looking tree.


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

Grash is inattentive and uncaring about the sleeping arrangements, for the most part. He's fine sleeping just about anywhere.


Battle Board Area Maps Hydra Deity Level 20 All Classes

The lizardfolk certainly looks nervous about this discussion, but he doesn't speak up.

You wade over to a good-sized tree. It looks like Tomorbataar could stick his head up in the branches. As long as he doesn't look too closely at all the moss on it.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Glad to find a place that Tomorbataar can keep his head stuck out of the mud and hopefully not be so grumpy the next morning, Ziphora tells the entire party, "Good Night, Sleep Tight."

'Better not add in the last part, "Don't let the bedbugs bite", or Tom's fretting will keep us up all night' She thinks to herself.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

"Don't let the bedbugs bite!" Beachhead cheerily completes the rhyme as he settles his head down on a sturdy branch.


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

Grash snorts. "Well that will nae be a problem. There dinnae be any bedbugs in tae swamp. Lot of other bugs, though. But our thick hydra scales are impervious to such tiny creatures anyway!"

Not being so picky about sleeping locations, Grash just finds a place he can settle down without being completely covered in mud.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"Beachhead! Did you have to do that?!" Ziphora gives an exasperated protest, then smacks him with her neck.

"If Tom keeps us up with his fretting all night I'll know who to blame!"She gives Beachhead a dirty look.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Hey now, no need to throw around dirty looks, that's just unsanitary.

Anyhow, I already knew the rest of the rhyme, though it's nice not to have to hear it. As Grash says, there are no bedbugs to worry about. Tomorbataar seems to have convinced himself, and wraps himself around a tree branch as best he can.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

"Ziphora, if you didn't want me to finish the rhyme, you shouldn't have started it. I feel like this was poor planning on your part. Also, if I ate Pacem, would you still be able to summon him again? Asking for a friend."


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"It was a nice rhyme."Ziphora states defensively. "Until you spoilt it!" She glares at Beachhead.

"No you're not allowed to eat Pacem. Go eat moss instead."Ziphora answers Beachhead rudely.


Battle Board Area Maps Hydra Deity Level 20 All Classes

Under Pacem's watchful eye, your unwilling guide decides not to make a break for it in the middle of the night.

Morning comes, and you are cold, wet, and hungry. The problem with the swamp always was that it was harder to find things to eat...

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