Sorcerer 8 (Serpentine) | HP 72/72 | AC 18 | CMD 18 | F+8 |R+4 | W+8 | Per 0 | Ini 0
Entycer (Female Head)
Sorcerer 8 (Serpentine Bloodline)
HP = 72 (4 per level + 4 per Level con bonus + 8 Favored Class Sorcerer)
AC = 18 (Natural AC + Attunement + Deflection)
Strength – 14
Dexterity – 10
Constitution – 18
Intelligence – 13
Wisdom – 11
Charisma – 21
BaB = +4
CMB = 16
Fort - +8
Ref - +4
Will - +8
CMD – 16
Ranged Attacks - +5 (Rays)
Melee Attack - +6
ABP - +2 Resistance, +1 Armor (Natural), +1 Attunement (Rays), +1 Deflection, +2 Mental (Charisma), +2 Physical (Constitution), +1 Toughening
Bite attack that does 1d8 + Str damage, with a 15' reach.
+6 Natural Armor
Low Light & Darkvision 60’
Feat Bonus Level 1 – Swift Regrowth
Prerequisites: Hydra Head, Con 13
Effect: It only takes you 1d4 rounds instead of 1d4 minutes to regrow your head if it is chopped off. Regrowing swiftly like this causes one point of Constitution damage.
Level 1 Feat - Cryohead
Prerequisites: Hydra Head
Effect: You are immune to cold, take 50% extra damage from fire, and have a breath weapon. This breath weapon is a 15-foot cone (starting from any point within your reach) that deals 3d6 points of cold damage (Reflex 10 + 1/2 level + Con modifier for half). It is usable once every 1d4 rounds.
If you take both this and Pyrohead, you have both breath weapons, neither immunity, and both vulnerabilities.
Level 3 Feat – Combat Casting
Level 5 Feat – Expanded Arcana (1 2nd Level Spell)
Level 7 Feat – Expanded Arcana (1 3nd Level Spell)
Level 7 Bloodline Feat – Skill Focus (Bluff)
Bluff (Cha) – +17 (Ranks 6)
Diplomacy (Cha) – +14 (Ranks 6)
Intimidate (Cha) – +12 (Ranks 4)
Knowledge (arcana) (Int) – +8 (Ranks 2)
Spellcraft (Int) – +8 (Ranks 4)
Bloodline Arcana: Your powers of compulsion can affect even bestial creatures. Whenever you cast a mind-affecting or language-dependent spell, it affects animals, magical beasts, and monstrous humanoids as if they were humanoids who understood your language.
Serpent’s Fang (Ex):
At 1st level, you can grow fangs as a free action. These fangs are treated as a natural weapon inflicting 1d4 points of damage plus your Strength modifier (1d3 if you are Small) plus poison (Bite—injury; save Fort DC 10 + 1/2 your sorcerer level + your Constitution modifier; frequency 1/round for 6 rounds; effect 1 Con damage; cure 1 save).
At 5th level, these fangs are considered magical for the purpose of overcoming DR and the poison damage increases to 1d2 Con.
At 7th level, your poison requires 2 successful saves to cure.
At 11th level, your poison damage increases to 1d4 Con. You can use your fangs for a number of rounds per day equal to 3 + your Charisma modifier.
Serpentfriend (Ex): At 3rd level, you can use speak with animals at will with reptilian animals (including various forms of dinosaurs, lizards, and other cold-blooded creatures), and you gain a viper familiar using your sorcerer level –2 as your effective wizard level.
Concentration - +17
Spells Per Day:
1st – 8
2nd – 7
3rd – 6
4th - 4
Cantrips – 8 – Detect Magic, Ray of Frost, Ghost Sound, Bleed, Mage Hand, Prestidigitation, Message, Arcane Mark
1st – 5 – Bungle, Charm Person (animals, magical beasts, and monstrous humanoids), Ray of Enfeeblement, Grease, Shield. Bonus – Hypnotism.
2nd – 4 – Hideous Laughter, Resist Energy, Mirror Image, protection from Good Communal. Bonus – Delay Poison.
3rd – 2 – Hold Person (animals, magical beasts, and monstrous humanoids), Lightning Bolt & Suggestion. Bonus – Summon Monster III (Reptiles ONLY).
4th – 1 – Confusion