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The Pastor stood silent vigil. He wasn’t especially fond of this person and her negotiating tactics. He said Nothing however, as the group bartered for the blade.

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You are in Absalom, the mighty City at the Center of the World, and you’ve always longed to explore one of the countless ruins of failed conquerors that litter the plains outside the city’s walls.
You’ve heard rumors that one of the sealed siege castles has been laid open by a minor earthquake. Word on the street is that no one has yet entered the tower, which folks are calling the “Fallen Fortress.” What better way to start a life of excitement and adventure than by exploring its long-abandoned, dusty halls and perhaps claiming its ancient treasures?
Make any purchases you need, then you set out to the Fallen Fortress which is only a few hours from the city's walls to the Cairnlands.
The ruined siege castle now being called the Fallen Fortress rises out of the churned earth of the Cairnlands. No doors or windows mar the otherwise smooth expanse of the tower’s walls. The tower is quatrefoil in plan; its eastern wing has largely collapsed, exposing the interior floors to the open air. Only the topmost level seems whole, though its eastern portion hangs precariously over the mountain of rubble left by the collapse. At ground level, the rubble frames a gaping hole in the side of the building that provides access to the tower’s darkened interior.
This entire adventure will take place on SLIDE 17. The guide has the entire layout as a single page map (makes this very easy). Go ahead and place your character icon(s) on the ground floor BEHIND the RED line.

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Having gone shopping for what he needs, now that he has a little bit of money, the gnome looks forward to his new adventure and to re-connect with his friends, even that little scorpion, and well, maybe not the witch so much, but the little scorpion, yes.

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The Armenian Man stands outside the fortress with the others. "Society say explore ruined fortress, find treasure. The Armenian Man knows different! Magdh send him here, send us here; this fate. The Armenian Man doesn't know why, but there is destiny in there." He gestures towards the crumbling rubble pile. "Destiny or doom, only Magdh knows!"
He looks to the rubble, eager to see if his eyes can pick out anything interesting.
Perception: 1d20 + 8 ⇒ (14) + 8 = 22

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I'm pretty sure that Emmjay is waiting for everyone to place their icons on the map before proceeding.

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As I only post from a phone I have trouble placing tokens and the like. Would someone do me a solid and put me anywhere there. Thanks so much.

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Placed everyone though may want to move them around since I didn't really pay attention to formation.

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Moved the slide closer to the top because for some reason always takes me to the first when I load the map and didnt want to have to keep dragging down to find the correct slide.
Graktul takes a look up at the fortress before peering into the hole that is the sole breach construction.
Ready to go here.
So saying Graktul scratches his collarbone wondering if anyone will mention his new armor.
Will need to get a little work done on Liberty with the treasure we find in this place.

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Glaring briefly at the small thing that is attempting to climb him like a jungle gym.
Why did the witch not keep the bouncing fool with her...Wonder if I could point him in the bard's direction next time...Would make quite the comedy routine me thinks.

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Initiative, DOG: 1d20 + 1 ⇒ (2) + 1 = 3
Roland Alimane: 1d20 + 7 ⇒ (6) + 7 = 13
Init Graktul: 1d20 + 2 ⇒ (1) + 2 = 3
Gnickygnack: 1d20 + 4 ⇒ (3) + 4 = 7
Init The Armenian Man: 1d20 + 2 ⇒ (10) + 2 = 12
Init Hekran Mesra: 1d20 + 2 ⇒ (2) + 2 = 4
Ini Glok: 1d20 + 3 ⇒ (19) + 3 = 22
Making your way forward to the base of the rubble (difficult terrain), you hear the sounds of barking as you are set upon by a pack of WILD DOGS!!!!
COMBAT ROUND 1 =============================
Glok
Roland
Armenian
Gnicky
Hekran
Graktul
RED
BLUE
GREEN

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The Armenian Man stares at the shaggy dog on the end, a mangy curr with one red eye. Are you coming for me? he thinks to himself. He steps forward and braces himself, getting his scythe out and ready. If you're gonna come get me; come get me.
5' step
Move: draw scythe
Standard: readied attack if a dog enters a square The Armenian Man threatens
Readied attack, scythe: 1d20 + 4 ⇒ (18) + 4 = 22
Damage, S: 2d4 + 4 ⇒ (2, 2) + 4 = 8

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The Pastor stands his ground, ready to bash the first of the curs that closed with in the range of his holy text.
Readied action
Attack 1d20 + 4 ⇒ (14) + 4 = 18
Damage 1d6 + 3 ⇒ (1) + 3 = 4

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Seeing the dogs but without anyone else rushing the creatures...Graktul instead decides to step forward pulling out a javelin before throwing it at the green dog.
Attack: 1d20 + 2 + 1 ⇒ (14) + 2 + 1 = 17
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Assuming with a thrown weapon I use the Dex for attack bonus and Str for the damage bonus?

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Glok shoots an arrow at GREEN, causing a deep wound.
Roland stands his ground, ready to hit any beast that comes close.
Armenian also stands his ground, ready to hit any target in range.
Gnicky - ?
Hekran - ?
Graktul finishes off the GREEN dog that Glok shot at.
COMBAT ROUND 1 =============================
Glok
Roland
Armenian
Gnicky
Hekran
Graktul
RED
BLUE