Half-Orc
This half-orc chose +2 to strength (already included)
Darkvision (see 60 feet in pitch-dark)
+2 on intimidate (already included)
Gatecrasher: Many half-orcs revel in acts of wanton destruction. Half-orcs with this racial trait gain a +2 racial bonus on Strength checks to break objects and on sunder combat maneuver checks.
Chain Fighter: Some half-orcs have escaped from slavery and reforged the chains of their imprisonment into deadly weapons. Half-orcs with this racial trait are proficient with flails and heavy flails, and treat dire flails and spiked chains as martial weapons.
Indomitable +1 trait bonus on saving throws versus enchantment spells and effects.
Vigilant Battler: +1 trait bonus on all Sense Motive checks. This trait bonus increases to +2 when used to counter a feint in combat.
Blood of Dragons:+2 trait bonus on saving throws against effects that cause sleep or paralysis
Barbarian
Fast Movement (+10 feet, already included)
Rage -- 4 + con mod rounds per day. Two more rounds / day for each level above 1. +4 strength, +4 constitution, +2 on will saves, -2 on AC.
At each even-numbered level, barbabarians gain a new rage power
Uncanny Dodge (level 2) -- cannot be caught flat-footed, keeps dexterity bonus to AC unless feinted or immobilized
Trap Sense (level 3) -- bonuses on AC / reflex to avoid trap damage
Improved Uncanny Dodge (level 5) -- cannot be flanked
Damage Reduction 1 from any natural or weapon attack (level 7)
Damage Reduction 2 from any natural or weapon attack (level 10)
Greater Rage (level 11) -- +6 strength, +6 constitution, +3 will
Damage Reduction 3 from any natural or weapon attack (level 13)
Indominitable Will (level 14) -- +4 on will, stacks with rage and all other plusses
Damage Reduction 4 from any natural or weapon attack (level 16)
Tireless Rage (level 17) -- no longer fatigued after raging
Damage Reduction 5 from any natural or weapon attack (level 19)
Mighty Rage (level 20) -- +8 strength, +8 constitution, +4 will