Barbarian

Graktul's page

251 posts. Organized Play character for bzl109.


Full Name

Graktul

Race

Half-Orc

Classes/Levels

Unchained Barbarian (1.2) | HP 14/14 | AC 18(w/shield 20) T 12 FF 18 CMB +5 CMD +17 | F +4 R +2 W +1 | Init. +2 | +1 to saves against Enchantment spells/effects | +5 Perc | Rages 4/6 | Spd. 30

Gender

Male

Size

Medium

Age

20

Alignment

Neutral

Deity

Milani

Languages

Common Orc

Strength 19
Dexterity 14
Constitution 14
Intelligence 8
Wisdom 13
Charisma 7

About Graktul

Graktul
Male Half-Orc Unchained Barbarian 1
Neutral
Representing Michael

Stats:

Strength 19 (+4)
Dexterity 14 (+2)
Constitution 14 (+2)
Intelligence 8 (-1)
Wisdom 13 (+1)
Charisma 7 (-2)
Size: Medium
Height: 6' 8"
Weight: 440 lb
Eyes: Red
Hair: None; Beardless
Skin: Gray
Total Hit Points: 14

Speed: 30 feet [barbarian]

AC/Saves:

Armor Class: 20 = 10 + 6 [Mountain Pattern] + 2 [heavy wooden] + 2 [dexterity]

Touch AC: 12
Flat-footed: 18
Initiative modifier: + 2 = + 2 [dexterity]
Fortitude save: + 4 = 2 [base] + 4 [constitution]
Reflex save: + 2 = 0 [base] + 2 [dexterity]
Will save: +1 = 0 [base] +1 [wisdom]
Attack (handheld): + 5 = 1 [base] + 4 [strength]
Attack (missile): + 3 = 1 [base] + 2 [dexterity]
Combat Maneuver Bonus: + 5 = 1 [base] + 4 [strength]
Combat Maneuver Defense: + 17 = 10 + 1 [base] + 4 [strength] + 2 [dexterity]

Languages: Common Orc

Weapons/Armor:

Alchemical Silver Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

Cold Iron Morningstar [1d8, crit x2, 6 lb, one-handed, bludgeoning/piercing]

Javelin [1d6, crit x2, range incr. 30 ft., 2 lb., one-handed, piercing]

MW Heavy Flail [1d10, crit 19-20/x2, 10 lb., two-handed, bludgeoning]

MW Mountain Pattern [medium; + 6 AC; max dex + 3; check penalty -3 40 lb.]

Heavy Wooden Shield [ + 2 AC; check penalty -2; hardness 5; hp 15; 10 lb.]


Feats/Skills:

Feats:

Power Attack Take penalty on attack for larger bonus on damage
Acrobatics Dex* +1 = +2 + 1 + 3 [class skill] -3 [armor] -2 [shield]
Appraise Int -1 = -1
Bluff Cha -2 = -2
Climb Str* -1 = +4 -3 [armor] -2 [shield]
Diplomacy Cha -2 = -2
Disguise Cha -2 = -2
Escape Artist Dex* -3 = +2 -3 [armor] -2 [shield]
Fly Dex* -3 = +2 -3 [armor] -2 [shield]
Heal Wis +1 = +1
Intimidate Cha 4 = -2 + 1+ 3 [class skill] + 2 [half-orc]
Perception Wis +5 = +1 +1 +3 [class skill]
Ride Dex* -3 = +2 -3 [armor] -2 [shield]
Sense Motive Wis +2 = +1 +1 [trait]
Stealth Dex* -3 = +2 -3 [armor] -2 [shield]
Survival Wis +5 = +1 +1 +3 [class skill]
Swim Str** -1 = +4 -3 [armor] -2 [shield]
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers


Favored class points: Hit points +0; Skill points +1

Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.

Race/Traits:

Half-Orc

This half-orc chose +2 to strength (already included)
Darkvision (see 60 feet in pitch-dark)

+2 on intimidate (already included)

Gatecrasher: Many half-orcs revel in acts of wanton destruction. Half-orcs with this racial trait gain a +2 racial bonus on Strength checks to break objects and on sunder combat maneuver checks.

Chain Fighter: Some half-orcs have escaped from slavery and reforged the chains of their imprisonment into deadly weapons. Half-orcs with this racial trait are proficient with flails and heavy flails, and treat dire flails and spiked chains as martial weapons.

Indomitable +1 trait bonus on saving throws versus enchantment spells and effects.

Vigilant Battler: +1 trait bonus on all Sense Motive checks. This trait bonus increases to +2 when used to counter a feint in combat.

Blood of Dragons:+2 trait bonus on saving throws against effects that cause sleep or paralysis

Barbarian
Fast Movement (+10 feet, already included)

Rage -- 4 + con mod rounds per day. Two more rounds / day for each level above 1. +4 strength, +4 constitution, +2 on will saves, -2 on AC.

At each even-numbered level, barbabarians gain a new rage power

Uncanny Dodge (level 2) -- cannot be caught flat-footed, keeps dexterity bonus to AC unless feinted or immobilized

Trap Sense (level 3) -- bonuses on AC / reflex to avoid trap damage

Improved Uncanny Dodge (level 5) -- cannot be flanked

Damage Reduction 1 from any natural or weapon attack (level 7)

Damage Reduction 2 from any natural or weapon attack (level 10)

Greater Rage (level 11) -- +6 strength, +6 constitution, +3 will

Damage Reduction 3 from any natural or weapon attack (level 13)

Indominitable Will (level 14) -- +4 on will, stacks with rage and all other plusses

Damage Reduction 4 from any natural or weapon attack (level 16)

Tireless Rage (level 17) -- no longer fatigued after raging

Damage Reduction 5 from any natural or weapon attack (level 19)

Mighty Rage (level 20) -- +8 strength, +8 constitution, +4 will


Class HP rolled
Level 1: Barbarian 12
Equipment:

MW Backpack
Belt Pouch x2
Bedroll
Flint and steel
Rations (1 day) x2
Waterskins x1
Whetstone
Potion of CLW x2
Acid x2
Alchemist's Fire x2
Holy Water x2
Shard Gel x2
Wrist Sheathe x1

0 Gd 8 Si 8 Cu

Graktul's Equipment:

71 lb
2 lb
5 lb

2 lb
4 lb
1 lb
11 lb
_____
96 lb Weapons / Armor / Shield (from above)

Light load: 116 lb. or less
Medium load: 117-233 lb.
Heavy load: 234-350 lb.
Lift over head: 350 lb.
Lift off ground: 700 lb.
Push or drag: 1750 lb.


Total

More about Graktul: