Prankster Illusionist

Gnickygnack Paddywack's page

494 posts. Organized Play character for JASON RODARTE.


Race

AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size) hp 15 (2d8+2) Fort +4, Ref +5, Will +0 Perc +5

About Gnickygnack Paddywack

Male lava gnome alchemist (grenadier) 2 ( Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG
Monster Codex)
CG Small humanoid (gnome)
Init +4; Senses darkvision 60 ft.; Perception +5
—————
Defense
—————
AC 17, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 dodge, +1 size)
hp 15 (2d8+2)
Fort +4, Ref +5, Will +0
Defensive Abilities defensive training
—————
Offense
—————
Speed 20 ft. (15 ft. in armor)
Melee gnome hooked hammer +3 (1d6+1/×3/×4)
Ranged bomb +5 (2d6+3 fire)
Special Attacks bomb 6/day (1d6+3 fire, DC 14), hatred
Spell-Like Abilities (CL 2nd; concentration +2)
1/day—dancing lights , flare (DC 10), prestidigitation, produce flame
Alchemist (Grenadier) Extracts Prepared (CL 2nd; concentration +5)
1st—cure light wounds , enlarge person (DC 14), shield
—————
Statistics
—————
Str 12, Dex 14, Con 13, Int 16, Wis 10, Cha 11
Base Atk +1; CMB +1; CMD 14
Feats Dodge, Martial Weapon Proficiency (gnome hooked hammer), Throw Anything
Traits excitable, perfectionist's brew
Skills Acrobatics -4 (-12 to jump), Craft (alchemy) +12 (+14 to create alchemical items), Disable Device
+3, Heal +4, Knowledge (nature) +7, Perception +5, Sleight of Hand +0, Spellcraft +8 (+10 to brew
potions), Survival +4, Use Magic Device +5; Racial Modifiers +2 Craft (alchemy)
Languages Common, Draconic, Elven, Gnome, Goblin, Sylvan
SQ alchemical weapon, alchemy (alchemy crafting +2), discoveries (infusion, precise bombs [3 squares]),
mutagen (+4/-2, +2 natural armor, 20 minutes)
Combat Gear alchemist's fire (2), liquid ice APG; Other Gear mwk studded leather, gnome hooked
hammer, alchemist starting formula book, alchemy crafting kit APG, backpack, bedroll, belt pouch, flint and
steel, ink, inkpen, masterwork thieves' tools, mess kit UE, pot, soap, torch (10), trail rations (5), waterskin,
2,167 gp
—————
Special Abilities
—————
Alchemical Weapon (Move Action) (Su) Add the effects of an alchemical liquid or powder to weapon.
Alchemy +2 (Su) +2 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+3 (6/day, DC 14) (Su) Thrown Splash Weapon deals 1d6+3 fire damage.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Infusion Create an extract can be used by anyone but takes up a slot until used.
Mutagen (DC 14) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 20
minutes.
Precise Bombs (Su) Exclude up to 3 squares from splash damage of your bombs.
p1
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.