Numeria has a long history of mystery and wonder buried under its rugged landscape, for on that one fateful night thousands of years ago, the Rain of Stars scarred the land. The fragmented remnants of a ship from beyond the stars fell from the sky, scattering strange technological ruins and deadly perils across the land. Today, these sites are feared by the barbaric tribes and coveted by the sinister spellcasters of the Technic League. Yet something worse than brutish berserker or super-science wizards has risen to power in these hidden technological ruins.
Something stirs in the shadows of Numeria and unless someone figures it out the whole world could be in danger.
Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.
Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.
if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.
Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.
Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...
Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?
Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).
Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."
What is the current situation with the group? is everyone already together? what have you done together and what were you doing when the former dm stopped?
Be interested in a few new players This adventure started out 100% homebrew but as I was starting it the Iron gods adventure path came out so I incorporated elements of that into the adventure and will be using those books a lot. So now it's like 30% homebrew and 70% from the book.
Looking for 2 new players. Current level is 3. Starting gold is 3000.
28 point-buy
3 traits or 1 bonus feat
only non-Core races
Advanced Class Guide classes exclusively
and a bit later added
Original GM wrote:
Not as such, but I would allow something similar. For instance, I'd allow regular drow but with albino template. As for other races, I'd allow more powerful versions of races such as tieflings, asimar and kobolds if you get 1 on d20, per the rules for Noble Drow.
Original GM wrote:
You roll d20. If you get 1, you get the play more powerful version of the race you want to play. This is a choice available to everyone. if you play Drow, you get to play Noble Drow. Other races get better stats and additional abilities, but generaly I decide what the bonuses are, comparing the new "noble" race with Noble Drow.[/url]
Is the Technologist feat and stuff from the Technology Guide available? I'm thinking my character has been wandering Numeria for a bit, and picked up a bit about technology here and there.....
I'll check it later for now go introduce yourself in game as an adventurer from torch who would like to get involved in helping protect the town and maybe get in on the cash rewards for retrieving the alien girl and for stopping further attacks from happening. As it is word has begun to spread that unless something is done the entire town will be destroyed soon.
I'm interested in joining up. Just a couple of questions first: How are you doing maps? Google Docs I'm fine with, but I can't do roll20 because I'm usually posting on my phone more than my laptop. Also, combat wise, what is the party's make up? Is it mostly melee? I have an idea about an arcanist that'll hopefully go into the Technomancer prestige class later on. Otherwise, I'm good with finding a different character that can fit in with the rest of the party. Not sure about race just yet.
So a melee would be prefered? I can work with that. A barbarian is already in the party, so would you like a more tactical melee? Thinking a Lore Warden fighter or a Sensate fighter.
I feel like if my character just looked at a BBEG she'd just collapse. BTW, my idea is a Sylph Lore Warden member of the Pathfinders who came to Numeria to learn more about the origins of the strange technology present in the land.