Sajan

Sevril Arios's page

1 post. Alias of Arknight.


Full Name

Sevril Avros

Race

Human

Classes/Levels

Monk (Unchained) 2 / Magus (Esoteric) 2

Gender

Male

Size

Medium

Age

22

About Sevril Arios

Sevril Arios
Male human (Kellid) magus (esoteric) 2/monk (unchained) 2 (Pathfinder RPG Occult Adventures 120, Pathfinder RPG Ultimate Magic 9, Pathfinder Unchained 14)
LN Medium humanoid (human)
Init +3; Senses Perception +11
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Defense
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AC 17, touch 17, flat-footed 14 (+2 Dex, +1 dodge, +4 Wis)
hp 30 (4 HD; 2d8+2d10+4)
Fort +7, Ref +5, Will +7
Defensive Abilities evasion
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Offense
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Speed 30 ft.
Melee mwk nine-section whip +5/+5 (1d8+1/19-20) or
unarmed strike +4/+4 (1d8+2)
Special Attacks arcane pool (+1, 3 points), flurry of blows (unchained), spell combat, stunning fist (2/day, DC 16), unarmed spellstrike
Magus (Esoteric) Spells Prepared (CL 4th; concentration +6)
1st—shocking grasp (2)
0 (at will)—acid splash, flare (DC 12), prestidigitation
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Statistics
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Str 13, Dex 14, Con 13, Int 14, Wis 18, Cha 12
Base Atk +3; CMB +4; CMD 21
Feats Combat Reflexes, Dodge, Improved Unarmed Strike, Jabbing Style[ACG], Power Attack, Stunning Fist, Technologist
Traits magical knack, quain martial artist, tactician
Skills Acrobatics +8, Climb +5, Craft (alchemy) +6, Escape Artist +9, Knowledge (arcana) +6, Knowledge (dungeoneering) +6, Knowledge (engineering) +5, Knowledge (geography) +3, Knowledge (history) +6, Knowledge (religion) +6, Linguistics +3, Perception +11, Perform (wind instruments) +5, Sense Motive +9, Spellcraft +7, Stealth +9, Survival +5, Swim +5, Use Magic Device +5
Languages Androffan, Common, Hallit, Jandelayan, Vudrani
Combat Gear pearl of power (1st level), potion of cure light wounds (5), potion of mage armor (10); Other Gear mwk nine-section whip[UC], pathfinder pouch, ring of sustenance, battery (2), bedroll, belt pouch, blanket[APG], colored ink, flashlight, flint and steel, goo tube (5), ink, inkpen, iron vial[UE] (10), lighter, masterwork backpack[APG], mess kit[UE], monk's outfit, oldlaw whiskey (per bottle)[UE], pot, silk rope (50 ft.), spell component pouch, sunrod (5), tindertwig (10), traveling spellbooks[UE], 38 gp, 3 sp
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Special Abilities
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Arcane Pool +1 (3/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Jabbing Style +1d6 if you hit target with unarmed strike previously this round.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Stunning Fist (2/day, DC 16) You can stun an opponent with an unarmed attack.
Technologist You are familiar with the basic mechanics of technology.

Benefit: You are considered to be trained in any skill used against a technology-based subject. If the skill in question requires training to use even against non-technological su
Unarmed Spellstrike (Su) Deliver touch spells as part of an unarmed attack.

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