Shadows of Numeria (Inactive)

Game Master DireMerc

Numeria has a long history of mystery and wonder buried under its rugged landscape, for on that one fateful night thousands of years ago, the Rain of Stars scarred the land. The fragmented remnants of a ship from beyond the stars fell from the sky, scattering strange technological ruins and deadly perils across the land. Today, these sites are feared by the barbaric tribes and coveted by the sinister spellcasters of the Technic League. Yet something worse than brutish berserker or super-science wizards has risen to power in these hidden technological ruins.

Something stirs in the shadows of Numeria and unless someone figures it out the whole world could be in danger.

link to images

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."


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Female Sylph Fighter (Lore Warden) 4 | HP [18/33] | AC 19(21 vs non-magical ranged), T 15, FF 14 | Fort +6, Ref +6, Will +4 | Darkvision 60', Perception +12 | Init +5 | Melee +5, CMB +11, Ranged +9, CMD +20 |

"Many thanks, guv," Sylvia said with a smile as she accepted the items. "So, onwards and downwards! Chop chop, those bandits won't take care of themselves, luvs! Well, actually, they might, but what would be the fun in that?" With that cheerful exclamation, Sylvia turned and marched off in the direction they needed to go.

Dark Archive

Android Warpriest (Sacred Fist)4: HP (35/35): AC (19/touch=19/flat=15): Saves (Fort=6/Ref=5/Will=8): Initiative +4: Perception +13: Sense Motive +4

"0001010111101... analyzing... diagnosis: common w/ magical properties... 1101010101000111"

"interesting devices." Kavaki says as she inspects the items. Then looks around at the others and follows a cue to secure the presents in a safe location on the body. She then bow in gratitude, "I hope we don't need to use them, but thank you. A prepared person is destined for success."


"Lets go then, lets seek a passage down." the paladin leads the way to the remains of the cathedral and looking around he finds an intact passage down. "Stay on guard" he says and ventures down first unless someone else wants to lead.

Dark Archive

Android Warpriest (Sacred Fist)4: HP (35/35): AC (19/touch=19/flat=15): Saves (Fort=6/Ref=5/Will=8): Initiative +4: Perception +13: Sense Motive +4

"100010110101... profile analysis... 101011110001101"

"I have no issue seeing in poor light conditions (Darkvision). If you would prefer I can go 1st, or I have a subroutine that can provide some light for those who struggle in dark conditions."

Kavaki can cast light if we need a light source

"I have no preference either way, whatever the requirements of the group demand."


The paladin nods and lets Kavaki scout ahead in the dark while the rest hang back a short distance carrying lights.

Kavaki goes down a short distance before coming across a corpse.

A bandit by the looks of him no visible wounds but drained of all life.


Female Sylph Fighter (Lore Warden) 4 | HP [18/33] | AC 19(21 vs non-magical ranged), T 15, FF 14 | Fort +6, Ref +6, Will +4 | Darkvision 60', Perception +12 | Init +5 | Melee +5, CMB +11, Ranged +9, CMD +20 |

"So, not to really pry, but what brings lovelies like yourselves to a place like this?" Sylvia asked her new acquaintances as they walked behind the scouting Kavaki.


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

Had to look back a bit to get back on it... :)

Jayla calmly answers the question, after a quick exchange of glance with Valeria.

"We are in pursuit of scavengers, who have a 63% chance of being in possession of something we need. We were told Scrapwall would be our likely place to ask around.
How about yourselves?"

Dark Archive

Android Warpriest (Sacred Fist)4: HP (35/35): AC (19/touch=19/flat=15): Saves (Fort=6/Ref=5/Will=8): Initiative +4: Perception +13: Sense Motive +4

"Should anyone care to say a prayer, there appear to be a former member of the living lying here."

"010101110010... analyzing cause of death..."

heal: 1d20 + 8 ⇒ (16) + 8 = 24

Kavaki kneels by the corps and bows her head while she recites a prayer to Irori. The circuitry tattoos pulse with a glows while she is concentrating. Once completed, she conducts an investigation of the corpse to discern any cause of death.


Constitution drain, no wounds

Dark Archive

Android Warpriest (Sacred Fist)4: HP (35/35): AC (19/touch=19/flat=15): Saves (Fort=6/Ref=5/Will=8): Initiative +4: Perception +13: Sense Motive +4

"Very curious. It would seem the life was drained from him without any physical trauma." Kavaki looks back at the other a bit bewildered. "Have any of you ever run across something that has the ability to drain life from the living?"


"Wraiths...Or Ghosts" says the paladin


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

"I have not yet fought those. Though i don't think i have anything at my disposal to kill any either."


"That is why I gave you all those items, be prepared to use them if needed." replies the paladin.


Female Sylph Fighter (Lore Warden) 4 | HP [18/33] | AC 19(21 vs non-magical ranged), T 15, FF 14 | Fort +6, Ref +6, Will +4 | Darkvision 60', Perception +12 | Init +5 | Melee +5, CMB +11, Ranged +9, CMD +20 |

"Regardless, if he was here then the blighter was a bandit aand needs no fancy words said over his corpse," Sylvia said as she gave the body no more than a quick glance. "We should press on and stop the rest of his fellows and whatever killed him."


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

Xaikon is still flying above the ruined fortress looking out for bandits.


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

Jayla looks up, and in a somewhat amplified ?? voice calls out to her friend.

"Xaikon, we've found new associates and will proceed to clear out more bandits. Would you come down?"


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

Hearing Jayla call out for her, she dives down at speed with folded wings. Close to the ground Xaikon opens her wings to do a gentle landing.

Onces on the ground she inspects her wounds, and casts a healing spell to heal her wounds.

Cure Light Wounds: 1d8 + 4 ⇒ (8) + 4 = 12

Once done healing some of her wounds she looks up to see the new individuals standing beside her friends. "Hello there, I am Xiakon. Where are the bandits?"

Dark Archive

Android Warpriest (Sacred Fist)4: HP (35/35): AC (19/touch=19/flat=15): Saves (Fort=6/Ref=5/Will=8): Initiative +4: Perception +13: Sense Motive +4

"Greetings. Nice to finally meet you properly. Jayla kept saying you were around."

"01001100011010... analyzing species... data corrupted. search results negative. 010110101011."

"I don't mean to be rude, but I'm unfamiliar with your kind. You seem similar to a drow, but the addition of the wings nullified that possiblility."


Female Sylph Fighter (Lore Warden) 4 | HP [18/33] | AC 19(21 vs non-magical ranged), T 15, FF 14 | Fort +6, Ref +6, Will +4 | Darkvision 60', Perception +12 | Init +5 | Melee +5, CMB +11, Ranged +9, CMD +20 |

Slightly surprised by the landing of someone else, Sylvia gave the woman and good look. "I say, those are some very lovely wings you have there, my dear," she said appreciatively.


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

"I come from the western mountains of Cheliax, where we the Strix have our colony."

Looking at the new people, "How do I address you? Also what expertise do you bring to this place?"


Pretty soon I will start the encounter I was letting you finish this conversation

Dark Archive

Android Warpriest (Sacred Fist)4: HP (35/35): AC (19/touch=19/flat=15): Saves (Fort=6/Ref=5/Will=8): Initiative +4: Perception +13: Sense Motive +4

"My name is Kavaki Zhen. I bring the teachings of open hand of Irori. Balance, discipline, and self perfection. I am also familiar with aiding the body to recover from injury."


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

Val pipes in
"I figure we got a few minutes before the bandits are back with some friends, and it might be best to prepare for them."


Female Sylph Fighter (Lore Warden) 4 | HP [18/33] | AC 19(21 vs non-magical ranged), T 15, FF 14 | Fort +6, Ref +6, Will +4 | Darkvision 60', Perception +12 | Init +5 | Melee +5, CMB +11, Ranged +9, CMD +20 |

"Sylvia of the Pathfinders Society, at your service, luv," Sylvia said with a flourished bow. "I'm rather good at using my short blade here, and I'm fairly knowledgeable about many things."


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

"Nice to meet you Kavaki and Sylvia. Nice to have some extra healing amongst us."


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

"Indeed, we had to make due with potions.
I believe our supply ran out."

Dark Archive

Android Warpriest (Sacred Fist)4: HP (35/35): AC (19/touch=19/flat=15): Saves (Fort=6/Ref=5/Will=8): Initiative +4: Perception +13: Sense Motive +4

"While preparation is key to success, I pray our skills allow us to avoid the need to use such items."


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

"We shall see. I am ready though."


Righto moving on

As you move along down the tunnel it doesn't take long before you come across another body and the culprit reveals itself.

A shade overs over the corpse a spectral form that resembles a knight in armour. The knight weeps uncontrollably and it gives you shivers as you hear it. He lets out a tortured, sobbing cry "Justinia! Were are you!"

"Aldronard" whispers the paladin captain "I feared as much he has was consumed in darkness before and the destruction of the outpost only made it worst. He sobs for his wife who was slain by bandits while travelling to come meet him while he was fighting on the front. When he learned the news he went mad with grief and killed his own men for failing to protect her then committed suicide to join her but for whatever reason he has lingered here as a wraith ever since."

The wraith doesn't attack right away so you get go first.


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

Righto...as well.
I'm useless here, i have no magical weapons.
Val, firebreath?

Jayla is unfazed by the sight.

"Unfortunate for the knight, but killing over something out of his hands is futile, it serves no sensible purpose."


Female Sylph Fighter (Lore Warden) 4 | HP [18/33] | AC 19(21 vs non-magical ranged), T 15, FF 14 | Fort +6, Ref +6, Will +4 | Darkvision 60', Perception +12 | Init +5 | Melee +5, CMB +11, Ranged +9, CMD +20 |

"So tragic," Sylvia said softly. Steeling her nerves, though, she was quick to apply the oil she was given to her gladius. "However, regardless of his past, it is his present we must deal with."


Jayla the oil given by the paladin can be applies to 20 arrows to make them +1


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

Val uses her breath weapon

breathweapon(fire,powerful, cone): 2d6 ⇒ (6, 2) = 8

Dark Archive

Android Warpriest (Sacred Fist)4: HP (35/35): AC (19/touch=19/flat=15): Saves (Fort=6/Ref=5/Will=8): Initiative +4: Perception +13: Sense Motive +4

Map?

"01010100011... accessing creature database... 101010101111100"

knowledge check for wraith

Knowledge: Religion: 1d20 + 8 ⇒ (5) + 8 = 13

"If memory serves there was an almanac I read once that detailed this type of creature."

Kavaki will tell the rest of the party any info gained from knowledge check.


map

You wouldn't know much other than standard undead weaknesses and that it's incorporeal.

undead:

No Constitution score. Undead use their Charisma score in place of their Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution(such as when calculating a breath weapon’s DC).
Darkvision 60 feet.

Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
Immunity to bleed, death effects, disease, paralysis, poison, sleep effects, and stunning.

Not subject to nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Constitution, Dexterity, and Strength), as well as to exhaustion and fatigue effects.
Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature's Intelligence score.

Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
Not at risk of death from massive damage, but is immediately destroyed when reduced to 0 hit points.

Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.

incorporeal:

Incorporeal (Ex)

An incorporeal creature has no physical body. It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. It is immune to all nonmagical attack forms. Even when hit by spells or magic weapons, it takes only half damage from a corporeal source (except for channel energy). Although it is not a magical attack, holy water can affect incorporeal undead. Corporeal spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature. Force spells and effects, such as from a magic missile, affect an incorporeal creature normally.

An incorporeal creature has no natural armor bonus but has a deflection bonus equal to its Charisma bonus (always at least +1, even if the creature’s Charisma score does not normally provide a bonus).

An incorporeal creature can enter or pass through solid objects, but must remain adjacent to the object’s exterior, and so cannot pass entirely through an object whose space is larger than its own. It can sense the presence of creatures or objects within a square adjacent to its current location, but enemies have total concealment (50% miss chance) from an incorporeal creature that is inside an object. In order to see beyond the object it is in and attack normally, the incorporeal creature must emerge. An incorporeal creature inside an object has total cover, but when it attacks a creature outside the object it only has cover, so a creature outside with a readied action could strike at it as it attacks. An incorporeal creature cannot pass through a force effect.

An incorporeal creature’s attacks pass through (ignore) natural armor, armor, and shields, although deflection bonuses and force effects (such as mage armor) work normally against it. Incorporeal creatures pass through and operate in water as easily as they do in air. Incorporeal creatures cannot fall or take falling damage. Incorporeal creatures cannot make trip or grapple attacks, nor can they be tripped or grappled. In fact, they cannot take any physical action that would move or manipulate an opponent or its equipment, nor are they subject to such actions. Incorporeal creatures have no weight and do not set off traps that are triggered by weight.

An incorporeal creature moves silently and cannot be heard with Perception checks if it doesn’t wish to be. It has no Strength score, so its Dexterity modifier applies to its melee attacks, ranged attacks, and CMB. Nonvisual senses, such as scent and blindsight, are either ineffective or only partly effective with regard to incorporeal creatures. Incorporeal creatures have an innate sense of direction and can move at full speed even when they cannot see.


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

Jayla will coat arrows in the magic oil, before Val does her fire breath.


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

"Oh my, seems my weapons are no good for it."

Xaikon moves forward (block A3) and awaots to see what the undead does. Though preparing to bring forth a sword of flames forth.

Initiative: 1d20 + 3 ⇒ (1) + 3 = 4

Dark Archive

Android Warpriest (Sacred Fist)4: HP (35/35): AC (19/touch=19/flat=15): Saves (Fort=6/Ref=5/Will=8): Initiative +4: Perception +13: Sense Motive +4

"If he is suffering, then we should help heal him." Kavaki moves up and touches the creature, saying a prayer to Irori.

Ferver:
Fervor (Su): At 2nd level, a warpriest can draw upon the power of his faith to heal wounds or harm foes. He can also use this ability to quickly cast spells that aid in his struggles. This ability can be used a number of times per day equal to 1/2 his warpriest level + his Wisdom modifier.

By expending one use of fervor, a good warpriest (or one who worships a good deity) can touch a creature to heal it of 1d6 points of damage + an additional 1d6 points for every 3 warpriest levels he possesses beyond 2nd (to a maximum of 7d6 at 20th level). Using this ability is a standard action (unless the warpriest targets himself, in which case it's a swift action). Alternatively, the warpriest can use this ability to harm an undead creature, dealing the same amount of damage he would otherwise heal with a melee touch attack. Using fervor in this way is a standard action that provokes an attack of opportunity. Undead do not receive a saving throw against this damage. This use of fervor counts as positive energy.

Ferver: 2d6 ⇒ (1, 1) = 2 positive healing

Really? the dice obviously hate me

initiative: 1d20 + 4 ⇒ (3) + 4 = 7


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

Init: 1d20 + 5 ⇒ (13) + 5 = 18

Jayla could share her arrows with Xaikon. 50-50


Female Sylph Fighter (Lore Warden) 4 | HP [18/33] | AC 19(21 vs non-magical ranged), T 15, FF 14 | Fort +6, Ref +6, Will +4 | Darkvision 60', Perception +12 | Init +5 | Melee +5, CMB +11, Ranged +9, CMD +20 |

Sorry, didn't realize we rolled our own initiative.

Initiative: 1d20 + 5 ⇒ (2) + 5 = 7


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

init: 1d20 + 4 ⇒ (18) + 4 = 22


Aldronaard ghost init: 1d20 + 3 ⇒ (8) + 3 = 11


Xaikon also has a +1 oil from the paladin (he gave an oil and a channel lantern to each of you)

Val and Jayla are up.


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

"Then the ghost is marked to be put down."

Jayla moves to A1, then takes a shot at the ghost.

Arrow, PBS: 1d20 + 10 ⇒ (19) + 10 = 29Dmg, PBS: 1d6 + 1 ⇒ (3) + 1 = 4


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

Val applies the Oil to her greatsword


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

Seems Xaikon is the last to act in the combat round.


The ghost will move up to val and use it's bone chilling touch on her (damage is negative energy)
touch attack: 1d20 + 7 ⇒ (16) + 7 = 236d6 ⇒ (3, 1, 6, 6, 3, 1) = 20 fort dc 18 if you succeed you take half damage.

The paladin captain moves and and using his smite evil ability takes a swing but he fails to connect.
attack smite: 1d20 + 10 ⇒ (2) + 10 = 121d8 + 9 ⇒ (7) + 9 = 16

Your go again.


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

Atk: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17
Damage: 2d6 + 6 + 1 ⇒ (2, 2) + 6 + 1 = 11

fort: 1d20 + 7 ⇒ (8) + 7 = 15


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

Jayla quickly looks for an exploitable weak spot.

Move action: study target.

Shot, PBS, ST: 1d20 + 9 + 1 + 1 ⇒ (15) + 9 + 1 + 1 = 26Sting, PBS, ST: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

See map has not been updated with the move action, and taken some of the arrows from Jayla.

"Thankyou Jayla, I keep my oil for another batch if required."

Xaikon Traxnik wrote:

"Oh my, seems my weapons are no good for it."

Xaikon moves forward (block A3) and awaits to see what the undead does. Though preparing to bring forth a sword of flames forth.

[dice=Initiative]1d20+3

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