Shadows of Numeria (Inactive)

Game Master DireMerc

Numeria has a long history of mystery and wonder buried under its rugged landscape, for on that one fateful night thousands of years ago, the Rain of Stars scarred the land. The fragmented remnants of a ship from beyond the stars fell from the sky, scattering strange technological ruins and deadly perils across the land. Today, these sites are feared by the barbaric tribes and coveted by the sinister spellcasters of the Technic League. Yet something worse than brutish berserker or super-science wizards has risen to power in these hidden technological ruins.

Something stirs in the shadows of Numeria and unless someone figures it out the whole world could be in danger.

link to images

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."


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F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

Now it's for certain Sylvia's from a UK lingual part of Golarion. :)


Female Sylph Fighter (Lore Warden) 4 | HP [18/33] | AC 19(21 vs non-magical ranged), T 15, FF 14 | Fort +6, Ref +6, Will +4 | Darkvision 60', Perception +12 | Init +5 | Melee +5, CMB +11, Ranged +9, CMD +20 |

Yup, and I had no idea she'd talk like this when I made her lol


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

I too am still developing Jayla's character.
Anyone seen the Aliens 4 movie? Instead of only cold logic, i was thinking of having her be(come) a bit like the female synth.


Female Sylph Fighter (Lore Warden) 4 | HP [18/33] | AC 19(21 vs non-magical ranged), T 15, FF 14 | Fort +6, Ref +6, Will +4 | Darkvision 60', Perception +12 | Init +5 | Melee +5, CMB +11, Ranged +9, CMD +20 |

Haven't seen all of them yet for some reason. But sounds interesting to me.


"I did with three others who were not fortunate enough to survive the encounter. It's got tough skin and a really nasty bite but it's those spikes you need to watch out for. It hover above and rains those down on you before coming down or the kill. You don't really need to kill it thought just avoid it long enough to break open or crack the lock on the sealed door at the end of the path. However if you manage to slay the beast you would quickly be well liked around here get past it and that would earn you some respect especially if you bring back something good."


Female Sylph Fighter (Lore Warden) 4 | HP [18/33] | AC 19(21 vs non-magical ranged), T 15, FF 14 | Fort +6, Ref +6, Will +4 | Darkvision 60', Perception +12 | Init +5 | Melee +5, CMB +11, Ranged +9, CMD +20 |

Still a little indecisive, Sylvia looked at her new companions before turning back to the woman. "Right, well, I think we could at least look at the situation before doing anything further," she said, really not relishing the thought of going against something like that but really wanting to delve into that untapped potential. "If nothin' else, we can see about just sneakin' past the blighter."


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

"Blighter?
Do these manticores possess abilities to wither nature?"


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

"That is a new term for me as well, since even I don't know it."


Female Sylph Fighter (Lore Warden) 4 | HP [18/33] | AC 19(21 vs non-magical ranged), T 15, FF 14 | Fort +6, Ref +6, Will +4 | Darkvision 60', Perception +12 | Init +5 | Melee +5, CMB +11, Ranged +9, CMD +20 |

Shaking her head, Sylvia explained, "Nah, just slang for somethin' bad."


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

Jayla looks sideways to Valeria, and shrugs.

"Slang was special terms for something, last time i heard of the word."

She looks back at Sylvia.
"In what part of the country lies this slang's origin?
It certainly isn't cheliax, for sure, nor is it remotely dwarven or elven."


Female Sylph Fighter (Lore Warden) 4 | HP [18/33] | AC 19(21 vs non-magical ranged), T 15, FF 14 | Fort +6, Ref +6, Will +4 | Darkvision 60', Perception +12 | Init +5 | Melee +5, CMB +11, Ranged +9, CMD +20 |

Love how we went from discussing going against a mutated manticor to discussing the etymology of Golarion slang.

"Streets of Absolam, luv," Sylvia said, proud of her origins. "Golarion's natural cultural mixin' pot."


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

Slang is more diverse and fun to learn about than some manticore..... :)

"I have yet to visit that city.
Valeria, we can go there some day, right?"


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

"I heard that city is on a island. So we'd need to pay for the ferry to get there, and not sure how expensive it could be?"

Always checking costs.....


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

After some time sitting upon the steady wreckage she found on the scrap wall, seeing no immediate threats to her party members, she flies down to the ground. Once on the ground Xaikon makes her way into the shop to see what is keeping her companions busy.

"Ah there you are. What interesting stuff have you found?"

Remembering she used some arrows, "Any chance for some arrows? Oh, a small mending kit to patch some of these holes."


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

"We might as well stock on some.
I believe i am missing a few as well."


Getting arrows is not a problem, normal arrows are 1 gold for 20


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

"I'll be needing to visit the blacksmith or the weaponsmith and get my sword checked over since it has see more then normal use and hitting a few odd things..."


Female Sylph Fighter (Lore Warden) 4 | HP [18/33] | AC 19(21 vs non-magical ranged), T 15, FF 14 | Fort +6, Ref +6, Will +4 | Darkvision 60', Perception +12 | Init +5 | Melee +5, CMB +11, Ranged +9, CMD +20 |

"Sure, I think we got time for that, luvs," Sylvia said with a grin. "After all, I'm sure our lovely employer wouldn't want us dead."


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

"That and the costs to bring someone back can get expensive."


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

"That is an interesting, yet not preferable prospect.
Contrary to yourselves, i have not yet heard of synthetics being brought back from death."

That was an interesting topic, actually.
It seems that when an android is 'killed', the spirit within departs, but it's not defined where that spirit will go.


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

"Thank you.", as she pays 1 gold piece over for the arrows.

Once with her bundle of extra arrows, she looks at her companions, "Where we off to next?"


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

"Next stop, the local weaponsmith or blacksmith for weapon maintenance."


You can assume all services like blacksmith/weaponsmith/amorsmith are available at the standard price.


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

which is?


Just getting you gear maintained? no actual price on that. Lets say 5 gold.


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

sounds a bit on the expensive side, but I'll go with it

Val finds the local smithy and tries to haggle the price down a bit.

Dip: 1d20 + 11 ⇒ (16) + 11 = 27

She loves to keep her money


Female Sylph Fighter (Lore Warden) 4 | HP [18/33] | AC 19(21 vs non-magical ranged), T 15, FF 14 | Fort +6, Ref +6, Will +4 | Darkvision 60', Perception +12 | Init +5 | Melee +5, CMB +11, Ranged +9, CMD +20 |

Diplomacy: 1d20 + 1 ⇒ (12) + 1 = 13

As the others got their gear worked on, Sylvia spent some time talking to the locals and listening to any rumors.


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

Xaikon tags along happy to have more arrows. As she walks she peeks at the strange items up for offer, though happy in using what she knows of.


Valeria manages to reduce the prices to a mere 2 gold.

Sylvia learns there has been a major power struggle between different factions in the area of late but is unable to get any details.


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

Well...i might pick up a laser weapon later for ranged.
I'll buy some of that adamantine coating, if it's available.


So whats your next move?

you can meet up with a faction leader, try the job you've been offered and I believe you were asked to inquire about a certain priest in town from someone in torch.


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

overview of each item, please


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

Xaikon wears no metal armour and rarely uses her sword to needing any repairs.


Female Sylph Fighter (Lore Warden) 4 | HP [18/33] | AC 19(21 vs non-magical ranged), T 15, FF 14 | Fort +6, Ref +6, Will +4 | Darkvision 60', Perception +12 | Init +5 | Melee +5, CMB +11, Ranged +9, CMD +20 |

I'm good for heading out whenever. If you all still have some stuff to do in town I'll just follow along.


Overview of each item for sale you mean? Of being repaired?


Female Sylph Fighter (Lore Warden) 4 | HP [18/33] | AC 19(21 vs non-magical ranged), T 15, FF 14 | Fort +6, Ref +6, Will +4 | Darkvision 60', Perception +12 | Init +5 | Melee +5, CMB +11, Ranged +9, CMD +20 |

Think she meant an overview of each quest we currently have


Ah ok

Quest Log:

Save the girl!
A young alien girl has been captured by pirates and sold into slavery to the salvagers of the srapwall who follow a machine god known as Hellion she is the only known survivor of the starship divinity and as such many of the machines from the vessel obey her commands which makes her incredibly important to anyone who wants to control them. The Technic would do anything they could to get her if they learned of her existence and the salvagers will fight fiercely to keep her as she is a priceless prize here in numeria. The Mayor of Hajoth Hakados has promised you a reward (nothing specific) if you can bring her back there were she will be kept safe. (The mayor has been known to help aliens and androids hide from the Technic league in the past)

Save Torch!
A powerful alien machine under torch is overloading and will explode in a matter of weeks destroying the entire town and everything for miles around unless it can be stopped. However the controls to stop the explosion are in a room flooded with a deadly energy called radiation. Special armour can be worn to survive this environment but it was taken by the salvagers from scrapwall that follow a machine god known as Hellion. The machine could also shut down if commanded to do so by the last survivor of the starship Divinity (the girl mentioned above). The town has promised you 4000 gold for completing this task.

Stop the followers of Hellion
It's obvious these followers of Hellion are dangerous and the council of Torch has offered a reward if you can put an end to them once and for all or at least make sure they never threaten Torch again. The council offered another reward of 4000 gold for completing this task.

Secondary quest

Defeat or bypass the chimera
reward salvaged items and fame in scrapwall

Find allies in Scrapwall
Scrapwall has many factions fighting for power it could be helpful to make some friends here.

Earn some respect
Earning fame in Scrapwall by completing task for the locals or finding good salvage is likely to open some doors for you.

Find the priestess
The priestess Dinvaya has been in scrapwall hiding from the Technic league for many years. The priest of Torch Joram has been trying to contact her for some time but has been unable to do so. He gave you his personal holy symbol and a message to give to her if you can find her. He promised you a magic wand of metamagic extend if you do this for him and return.

Learn more about the factions.
Five factions fight over scrapwall learning more about them could be key to success. You need to find out which one or ones are aligned with the followers of Hellion.

That's all at the moment.


Female Sylph Fighter (Lore Warden) 4 | HP [18/33] | AC 19(21 vs non-magical ranged), T 15, FF 14 | Fort +6, Ref +6, Will +4 | Darkvision 60', Perception +12 | Init +5 | Melee +5, CMB +11, Ranged +9, CMD +20 |

I think we should focus on the chimera (thought it was a manticore?) as completing that quest will open up options for several others, such as gaining an in with at least oke faction in Scrapwall, which will hopefully lead us to the alien chick, and hopefully information in the priestess.


Meant to say manticore that was my bad


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

I agree, chimera is the next job


OK so how are you going about the manticore job?


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

Val and company start digging for more info for the manticore job.

Diplomacy: 1d20 + 11 ⇒ (5) + 11 = 16


Female Sylph Fighter (Lore Warden) 4 | HP [18/33] | AC 19(21 vs non-magical ranged), T 15, FF 14 | Fort +6, Ref +6, Will +4 | Darkvision 60', Perception +12 | Init +5 | Melee +5, CMB +11, Ranged +9, CMD +20 |

Diplomacy Aid Another: 1d20 + 1 ⇒ (11) + 1 = 12


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

"Manticore! What is that?", looking somewhat puzzled.

Good decision to go with Manticore quest.


Female Sylph Fighter (Lore Warden) 4 | HP [18/33] | AC 19(21 vs non-magical ranged), T 15, FF 14 | Fort +6, Ref +6, Will +4 | Darkvision 60', Perception +12 | Init +5 | Melee +5, CMB +11, Ranged +9, CMD +20 |

"Manticores? About 10ft of death, fond of eating us mere mortals for brunch," Sylvia replied. "This will not be a fun fight, not at all. Here's to hoping we can sneak on by."


Many folks can tell you about the creature. It's big, it flies, it glows int the dark, it's bite is poison and it likes to fling volleys of spikes at it's prey before attacking.

Shall we begin the manticore encounter?


Female Sylph Fighter (Lore Warden) 4 | HP [18/33] | AC 19(21 vs non-magical ranged), T 15, FF 14 | Fort +6, Ref +6, Will +4 | Darkvision 60', Perception +12 | Init +5 | Melee +5, CMB +11, Ranged +9, CMD +20 |

I'm ready to do this, though I think the rest were getting their gear maintained.


HP: 37/37; Init: +3; Feral Focus: Bull (+2 Str); Spells used: 1: 5, 2: 1; Arrows: 5/20+20; Teamwork: Coordinated Shot

I am ready.


F Android Slayer lvl 5. HP 46/46, AC 21/16/16, Init+5, Perc.+9, Fort+5 Ref+9 Will+3

Sure, i don't know what else to do atm. :)


HP: 46/59, AC: 20:13:20, CMD: 22 Saves: 7:4:5 Skills: Appraise: +9, Dip: +12, Per +10, Sense +10, Stealth +8,

ready, just unsure what is needed, though given the Dip roll for info it should help

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